Super Smash Bros. for 3DS & Wii U Thread 14: Snake... had a hard life

Status
Not open for further replies.
Found this on tumblr

43jTaIn.gif


You people shall use it better than me
 
I believe the proper terminology would be 'Ridley Looms Large', though 'Squeezes into the Battle' is far more witty.

I see crappy early century cell phone quality and tilted angles hold true for the trailers as well. ;^D
 
I found Dunban's face to be one of the least offensive examples in Xenoblade; though most of the cast looked okay from a distance. Far more disturbing were the characters' complete lack of nipples - though the SSB4 version of Shulk at least hints at them.

I said Dunban cause that was the first character you see. When I got Xenoblade I read lots of impreassions, but didn't watch any videos, and just a few screens, so I didn't quite know what the art style for the game was.

Either way I'd say Dickson has the best face/model out of the cast.
 
Oh no, what did I do!? I make one post before I leave, and then this happens?
I just played Xenoblade Chronicles for the past four hours. I'm about to faint from hunger fatigue... I should probably eat dinner. But WOW! This game is crazy addictive. I actually really like the voice acting. And the game looks surprisingly good via WiiU/HDMI on my 47-inch HDTV.

Right now, my team of Shulk, Reyn and Fiora are about to enter some mines. We're all around lv. 10. I defeated a Unique Monster and got some good loot. Most enemies go down really quickly now. I sold a lot of items and bought the best gear I could. I'm trying to max out my characters, equipping them with the best armor and weapons, slotting gems, leveling up their arts, etc.

I see one of you said to horde items instead of selling them, and to simply get new gear by way of loot. I'll follow that advice from here on out.

I've done dozens of quests already. I like how you get the awards as soon as you complete the quest, and you don't need to revisit the NPC who gave the quest.

Also, contrary to what I had heard about the UI, I actually find it neatly organized and easy to follow. I like reading up on the mechanics, succinctly explained in the well-illustrated tutorials, and I like reading the story briefs, which will be useful if I take a hiatus.

I don't anticipate taking a break, though. When free time permits, I'll be diving back into this one. What an amazing world and lovable set of characters. And the combat! I love flanking enemies to deal more damage with context-sensitive moves (I.E. back-slash from behind) or to zone an enemy so you can heal your teammates. And the concept of group attacks has just been introduced, where (if I understand correctly) you can scroll down from the Talent Art to pick the unity option when the Party Gauge is full, sacrificing one of the bars you'd ordinarily use to revive a fallen comrade, all in order to perform a chain attack.

Eager to try it out! Game is SO GOOD!
 
All of the mario stages are clumped together, no reason it'd be all the way down there.

All the Mario characters are clumped together, but Yoshi still managed to sneak in there.

I know, I know, not the same thing. I just think the idea that the one presumed Earthbound stage is really another Mario stage is hilarious.
 
When we're unlocking the characters. It would be awesome if we got characters' splash introductions as Challenge Approaching, like we have seen in trailers.

Beating Classic Mode with Palutena, then we would see Challenge Apporaching for a second then small cuts video then splash appeared, "Dark Pit mirrored in."
 
When we're unlocking the characters. It would be awesome if we got characters' splash introductions as Challenge Approaching, like we have seen in trailers.

Beating Classic Mode with Palutena, then we would see Challenge Apporaching for a second then small cuts video then splash appeared, "Dark Pit mirrored in."

I'm actually sort of hoping they'll use the reveal trailers in a more interesting way (at least on Wii U) than 'hey, here are the reveal trailers for the new characters on this random menu screen'.
 
I just played Xenoblade Chronicles for the past four hours. I'm about to faint from hunger fatigue... I should probably eat dinner. But WOW! This game is crazy addictive. I actually really like the voice acting. And the game looks surprisingly good via WiiU/HDMI on my 47-inch HDTV.

Right now, my team of Shulk, Reyn and Fiora are about to enter some mines. We're all around lv. 10. I defeated a Unique Monster and got some good loot. Most enemies go down really quickly now. I sold a lot of items and bought the best gear I could. I'm trying to max out my characters, equipping them with the best armor and weapons, slotting gems, leveling up their arts, etc.

I see one of you said to horde items instead of selling them, and to simply get new gear by way of loot. I'll follow that advice from here on out.

I've done dozens of quests already. I like how you get the awards as soon as you complete the quest, and you don't need to revisit the NPC who gave the quest.

Also, contrary to what I had heard about the UI, I actually find it neatly organized and easy to follow. I like reading up on the mechanics, succinctly explained in the well-illustrated tutorials, and I like reading the story briefs, which will be useful if I take a hiatus.

I don't anticipate taking a break, though. When free time permits, I'll be diving back into this one. What an amazing world and lovable set of characters. And the combat! I love flanking enemies to deal more damage with context-sensitive moves (I.E. back-slash from behind) or to zone an enemy so you can heal your teammates. And the concept of group attacks has just been introduced, where (if I understand correctly) you can scroll down from the Talent Art to pick the unity option when the Party Gauge is full, sacrificing one of the bars you'd ordinarily use to revive a fallen comrade, all in order to perform a chain attack.

Eager to try it out! Game is SO GOOD!

Boy am I glad I got you to buy it then! :)

Also, when I first played, I did exactly what you're doing. Tons of exploring, tons of leveling, etc. I blasted past the part where you are in my first 30 mins my 2nd time around, just because i'm cutting straight through the story bits and doing less exploring/grinding/questing (the game is much harder, I've died a couple times now).

I'm at the 4 hour mark and way ahead of you :) Game lets you play however you wanna play it, which is great.
 
I just played Xenoblade Chronicles for the past four hours. I'm about to faint from hunger fatigue... I should probably eat dinner. But WOW! This game is crazy addictive. I actually really like the voice acting. And the game looks surprisingly good via WiiU/HDMI on my 47-inch HDTV.

Right now, my team of Shulk, Reyn and Fiora are about to enter some mines. We're all around lv. 10. I defeated a Unique Monster and got some good loot. Most enemies go down really quickly now. I sold a lot of items and bought the best gear I could. I'm trying to max out my characters, equipping them with the best armor and weapons, slotting gems, leveling up their arts, etc.

I see one of you said to horde items instead of selling them, and to simply get new gear by way of loot. I'll follow that advice from here on out.

I've done dozens of quests already. I like how you get the awards as soon as you complete the quest, and you don't need to revisit the NPC who gave the quest.

Also, contrary to what I had heard about the UI, I actually find it neatly organized and easy to follow. I like reading up on the mechanics, succinctly explained in the well-illustrated tutorials, and I like reading the story briefs, which will be useful if I take a hiatus.

I don't anticipate taking a break, though. When free time permits, I'll be diving back into this one. What an amazing world and lovable set of characters. And the combat! I love flanking enemies to deal more damage with context-sensitive moves (I.E. back-slash from behind) or to zone an enemy so you can heal your teammates. And the concept of group attacks has just been introduced, where (if I understand correctly) you can scroll down from the Talent Art to pick the unity option when the Party Gauge is full, sacrificing one of the bars you'd ordinarily use to revive a fallen comrade, all in order to perform a chain attack.

Eager to try it out! Game is SO GOOD!

yup the unity/party attacks are the 'chain attacks' we mentioned earlier :3
In the early game I used them to get topples more often than Reyn's topple's cooldown would normally allow (seeing as it refreshes cooldowns when you do it)
 
Status
Not open for further replies.
Top Bottom