Super Smash Bros. for 3DS & Wii U Thread XV: Kübler-Ross Edition

I would love to see her in Smash, but I don't think Bayonneta will be in Smash. The main reason is that, even though the game will be released on Nintendo console, it has not "officially" been released yet.

But would like to be proved wrong.
 
I'd say, Europe get Wii U Smash this November, and the rest of the World this December.
That would make up for the Captain Toad delay and also the late Brawl release.
 
Other games seem to not understand the beauty of the percent system. It makes the whole game dynamic, with moves having different results most of the time. Combined with DI, it's just kinda brilliant overall.

The knock offs seem to think putting characters in a fighting game and letting them jump around is enough.

They all want to do smash bros (2D platforming fighting game) but put their own 'twist' on it, and they think that changing the health/KO mechanic is how you do the twist. And while that *IS* a twist, it's the wrong twist, I think. I think 2D platforming fighting game w/ percents and the goal of getting a screen KO (knocking your opponent off the screen) should be the constant. The twist should be OTHER stuff. Super meter, combos, types of attacks, all of that should be the spin.

When you make a spin on a sports game, for example, you keep the main rules intact, but change 1-2 things that don't affect what made the game fun in the first place. Football has flag football, for example, which is a twist on football that removes tackling, but keeps most of the other rules intact. You still have touchdowns, that's the way you score points.

What other smash clones do is the equivalent of removing touchdowns. Instead of touchdowns, you have to shoot the ball into a basket. Well... now you just made up some weird sport that loses the spirit of the original, all for the sake of being new. It might be more fun, but you're not going to attract fans of football, so your target audience is now entirely different.
 
I can say with absolute certainty that won't happen.

because the direct is tomorrow morning in the correct timezone ;)
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Bro, Bro...BRAH.
 
True. But what really bothers me with those games are the controls or the feel of the attacks. Smash is so smooth and you can feel the damage you deal or receive.
Yeah. I usually just chalk that up to low quality... getting the feel of the moves and the physics and even the sound right has to be difficult. I don't expect any other games to ever come close to Smash in terms of the finer details and overall cohesive feel.
They all want to do smash bros (2D platforming fighting game) but put their own 'twist' on it, and they think that changing the health/KO mechanic is how you do the twist. And while that *IS* a twist, it's the wrong twist, I think. I think 2D platforming fighting game w/ percents and the goal of getting a screen KO (knocking your opponent off the screen) should be the constant. The twist should be OTHER stuff. Super meter, combos, types of attacks, all of that should be the spin.

When you make a spin on a sports game, for example, you keep the main rules intact, but change 1-2 things that don't affect what made the game fun in the first place. Football has flag football, for example, which is a twist on football that removes tackling, but keeps most of the other rules intact. You still have touchdowns, that's the way you score points.

What other smash clones do is the equivalent of removing touchdowns. Instead of touchdowns, you have to shoot the ball into a basket. Well... now you just made up some weird sport that loses the spirit of the original, all for the sake of being new. It might be more fun, but you're not going to attract fans of football, so your target audience is now entirely different.
Exactly!

But with the state of things as they are now, I don't think they even NEED a spin. Just the fact that you make a game in the same genre as SSB is the spin, because no one is doing that competently except Nintendo and some modders copying Nintendo.
 
"More Smash Run" jokes aside, this update was pretty good. I'm sure we knew that the final battles could be different from just duking it out, but I didn't expect so much variety in terms of objectives.
 
I don't have a Wii U, so I'll be sticking with 3DS Smash for a while. I'm absolutely fine with that, if the online is reliable.

I never played Bayonetta but she seems like a great character for Smash.
 

Actually, that's a well thought out argument. If you just replace tripping with items in tournaments, you have my opinion on the subject. Tourney players complaining about reasonable balanced items being in their competitions as "too random" is like Kevin Durant saying "I wish fans would stop yelling and waving signs when I'm trying to shoot free throws" or Manning complaining about rain in a stadium. Man (or woman) up and deal with it. That's what real athletes do.
 
i'm going to watch the Bayo direct only for the first seconds for the small chance the smash logo shows up.

not sure if i even want her or not.
 
i'm going to watch the Bayo direct only for the first seconds for the small chance the smash logo shows up.

not sure if i even want her or not.

It'll close out the show instead of opening it if you only do that :P.
I don't really want her, but I want more than just the leak, and her being in would cement that as happening.

Worth mentioning there's been no Sakurai retweet yet, and it's 11 pm in Japan, so chances seem low.
 
Actually, that's a well thought out argument. If you just replace tripping with items in tournaments, you have my opinion on the subject. Tourney players complaining about reasonable balanced items being in their competitions as "too random" is like Kevin Durant saying "I wish fans would stop yelling and waving signs when I'm trying to shoot free throws" or Manning complaining about rain in a stadium. Man (or woman) up and deal with it. That's what real athletes do.

I'm not like a diehard competitive player, so don't take this the wrong way, but that's not really a great analogy. Competitive players want to compete on skill alone, and having any items, even the less crazy ones, show up is a random element. Bottom line is that the item can spawn at the most optimal time for one of the two players, giving a clear advantage that exists beyond definitive skill. In competitive Smash you know your character, and it's all about the dynamic between your character and your opponents.

Cheering isn't a random element that interrupts skill-based competition. People cheer during competitive games. A more appropriate analogy would be a team trying to play Basketball, and every once and a while people are throwing gasoline, bats, and food at them from the crowd. The basketball players should toughen up and deal with it.

EDIT: Really now, the ridiculousness of your analogy is starting to hit me. More grounded, it's like fans throwing a boxing glove into the arena while two teams play Basketball. The rules allow any player on either team to pick up the glove and hit other players in the face, thus introducing a random and dynamic element to a game that already has closed and defined rules. But the other players should just deal with it, because if they're really good they don't need to worry about getting socked in the nose while doing free throws.
 
Actually, that's a well thought out argument. If you just replace tripping with items in tournaments, you have my opinion on the subject. Tourney players complaining about reasonable balanced items being in their competitions as "too random" is like Kevin Durant saying "I wish fans would stop yelling and waving signs when I'm trying to shoot free throws" or Manning complaining about rain in a stadium. Man (or woman) up and deal with it. That's what real athletes do.
The equivalent of complaining about the crowd in basketball would be complaining about the crowd in Smash. The trash talk from the spectators can get pretty and a little distracting sometimes.

I disagree with the overall point though. Sure, we could deal with the unfairness, but video games aren't real life, they aren't real sports. We can do better than 'deal with it', we can fix it at a systematic level.
 
It would be more like if tennis rackets were designed to slip out of your hands at random intervals while playing a match. I'm sure tennis players would just deal with it and never complain to racket manufacturers.

Tripping never bothered me much, but the logic being displayed here is really bad.
 
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