Even taking the games journalism ethics concerns at face value, I don't really get it. Like, these worries that the gaming press is too close to publishers seem bizarre to me...
snip
I was in bed posting from my tablet (its 1:30 am and I have tomorrow mind you) and while I was crafting a response I realized I had to get to an actual keyboard so I could probably articulate what I want to say.
Lets tackle this one at a time.
So, games journalism. So, games journalism. What is it that consumers of games journalism want out of it, and what is the harm of games journalists being really chummy with publishers or developers? I'm probably not a typical consumer of games journalism. I mostly don't make any effort to keep abreast of goings-on, except around E3. But speaking of E3, what really stood out to me (and most of the rest of this forum, I gather) is how much better coverage of Nintendo's stuff was than coverage of anything else. Of course, Nintendo was providing that coverage themselves. Treehouse was basically hours and hours of Nintendo advertisements, right? And it was easily the best coverage of E3.
I guess it seems to me that mostly what consumers of games journalism want is any information about games they're looking forward to. And so access is king. In-house, publisher-funded journalism is actually best, generalizing from a sample size of one. Consumers want video of games being played, and the journalist's opinions, honest or not, are less and less important the more gamers can just see the games (I want to say I remember a Treehouse game where the players were heaping praise on it but it looked just terrible - this was still very useful to me as someone wanting to know about games). The value of games journalism is its ability to get the makers of games to willingly reveal things before they otherwise would, by wheedling or offering publicity, etc. It is a little hard to go about doing this in an ethically compromised way.
I'm probably not a typical consumer of games journalism. I mostly don't make any effort to keep abreast of goings-on, except around E3. But speaking of E3, what really stood out to me (and most of the rest of this forum, I gather) is how much better coverage of Nintendo's stuff was than coverage of anything else. Of course, Nintendo was providing that coverage themselves. Treehouse was basically hours and hours of Nintendo advertisements, right? And it was easily the best coverage of E3.
I guess it seems to me that mostly what consumers of games journalism want is any information about games they're looking forward to. And so access is king. In-house, publisher-funded journalism is actually best, generalizing from a sample size of one. Consumers want video of games being played, and the journalist's opinions, honest or not, are less and less important the more gamers can just see the games (I want to say I remember a Treehouse game where the players were heaping praise on it but it looked just terrible - this was still very useful to me as someone wanting to know about games). The value of games journalism is its ability to get the makers of games to willingly reveal things before they otherwise would, by wheedling or offering publicity, etc. It is a little hard to go about doing this in an ethically compromised way.
Okay I obviously cannot speak for gamers everywhere and neither can anyone else but I think its fair to say most gamers want:
1. Breaking news about games.
2. Investigative reporting about games. Finding out what a publisher or developer may not necessarily want you to know.
3. Honest opinions about games before release.
4. Unbiased reporting.
There's more but lets just focus on that. "So, games journalism. So, games journalism. What is it that consumers of games journalism want out of it, and what is the harm of games journalists being really chummy with publishers or developers?"
Well being cozy with the people you're covering creates inherent bias. Are you going to be as likely to properly report on a game pre release if you're good friends with the developer you're reporting on? Everyone knows its far harder to ask hard hitting questions that might negatively impact the person being asked if that person is a good friend. I wouldn't want a friend of mine to lose out on a bonus or their job because I asked a question that some suit somewhere didn't want answered. I've seen game journalists mention this when the idea of metacritic and review score bonuses come up.
I wholeheartedly reject that the Treehouse method is the best method for receiving information on games. Many loved Treehouse but I think we need to wait until we've had a few E3s go by before we crown it as the best method of receiving info on games. What if in next years E3 a game is presented a certain way but 2 years later a game is released and we find out that some glaring flaw was omitted. Sure we don't have anyone asking questions of executives during press conferences, and on that front Treehouse may in fact be superior from a presentation standpoint, but we don't get as much access to the developers with the Treehouse style. I just think its too early to say that the Treehouse method of disseminating information is best. On another note Treehouse is all about gameplay which is great but many games aren't ready to have that much gameplay shown at E3 so it's not even a feasible method. I'm getting off topic though.
In fairness, there are two other things people care about. There are review scores, which, come on. No one needs to use those to decide if they're going to buy a game anymore, now that you can just watch the game being played and can within hours of release read lots of unfiltered impressions from actual gamers. Review scores are also really easy to keep track of (there are websites that do nothing but that) such that if an outlet is consistently bad at assigning review scores (however you want to determine badness) it's very easy to spot that and stop paying attention to their reviews. So it seems like it's going to be hard for corruption to manifest in a really problematic way.
Again I disagree with this. There are two reasons. The first is that watching a game being played can ruin an element of the game for me and I'm sure many others. This isn't a viable option. More importantly watching a stream doesn't properly convey how a game feels. Games aren't movies and you can miss a lot by just watching someone play the game.
The second far more important reason is that I need to know that the source of these "unfiltered" impressions is reliable. I'm sorry but YouTubers aren't reliable. Neither is GAF. I used to think they were but they both have their own problems. First YouTubers, streamers, etc have the same issues game journalism have. In fact its even worse because they aren't beholden to any sort of set of rules. Is the person I'm watching being paid to stream this game? Does YouTuber X really like developer Y so in reality their excitement isn't totally earned? It's exact same problems people having games journalism but even worse. They're beholden to no one but themselves. You could say "well find a YouTuber you like and stick with them". I can do that but then what's the difference between this person and a game journalist? A title? A platform? They're largely the same thing.
GAF is often unreliable because...shit that's a rabbit hole I don't want to even delve into. GAF can be reliable but I have no idea if the person who loves X game is sincere. That person could be being paid to shill for that game. Even WORSE that person could be an honest to god fanboy/girl who is seeing everything through the glasses provided to him or her by their chosen console manufacturer or favorite developer. I could take GAF's opinion as a whole then right? Also wrong. GAF is a segment of the gaming community and doesn't represent the whole. I don't like Dark Souls but that's the holy grail of GAF gaming. Multiple times a game I've been interested in hasn't gotten much love from GAF and if it does its not nearly enough for me to take these opinions as anything but musings of fans.
That's really the issue. If you purchased a game there was something you decided you liked enough to spend money on it for. That inherently sullies your opinion. Even worse how often do gamers get blinded by the marketing machine only to RTTP later and realize that really the game they played at release wasn't very good. Game journalists, hopefully, don't have these issues.
Now I know you said review scores, and not just "opinions" or "reviews" but they're the same thing at the end of the day for most people. The review score is just a summary (or it should be) of the written or spoken review. If a game journo has a bias then they cannot properly review or score a game.
I guess I feel like a lot of people are assuming that games journalism needs to work exactly the same way as hard-hitting investigative political reporting, say, without really thinking about what it is they want out of games journalism. Honestly, I suspect relatively few people who pay attention to games journalism would even bother to click on a story that really was the result of a lot of investigative work into something a publisher didn't want revealed (this would probably be boring and financial). But that's the sort of reporting the kinds of ethical standards being talked about are meant to support.
I know exactly what I want out of games journalism. I want truth without bias that serves the gaming community.
I know most people won't read all that but I did want to explain my reasoning. I also want to make clear I DON'T think game journalists are on the take or something. I do think there is value in discussing games journalism as a whole and the ways it can be improved. I hope I didn't come off as too aggressive. I apologize in advance for all the spelling and grammar issues. Its late...
Thanks for posting that by the way this is why I come to GAF for stuff like this.