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The ESA seems to conflict with the NPD numbers. I would think the ESA one would be more accurate? I dunno, maybe that thought is unfounded.
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The ESA seems to conflict with the NPD numbers. I would think the ESA one would be more accurate? I dunno, maybe that thought is unfounded.
Fair enough. Thank you for the correction. Still, the rise in the female gaming population is undeniable.
An article from 2009 based on a NPD Group study that claims females in the U.S. made up 28% of the gaming populace:
http://www.forbes.com/2009/07/06/video-games-girls-markets-equities-technology.html
Just four years later, a 2013 study from the ESA that shows that number has risen to 45%
http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf
To remind you: We are discussing all manner of topics within a thread dedicated to #GAMERGATE. If you have an issue with my opinions, that's fine. But hurling insults without providing any further insight as to why you disagree is not how discussion works.
This is one of those ideas that needs to be unpacked a little. The "female gaming population" you refer to is made up in large part of phone and social media gamers. This section of the gaming world is light years removed from what used to be called "mainstream" or "core" gaming and is much, much friendlier to women than, say, a typical game of CoD.
When women try to join the mostly male-dominated game spaces represented by console gaming, things change. They often start to notice the "male gaze" of the mainstream industry and want to give suggestions to change it. That's usually when the crazy harrassment begins.
So - lets just be clear. The women spending hours with Candy Crush Saga are: 1) the vast majority of women gamers; and 2) shouldn't be used to "prove" that most women are fine with female portrayals in games.
TLDR: There's a glass ceiling in games, and it's right above Candy Crush.
You posted your assumption now for the third time. Congrats.
To remind you: sideeffect of the growth is that we are discussing sexism. Because of women like Sarkeesian. Like Laurie Penny. Supported by women. We had women speak out under the hashtag #1reasonwhy. And countless other videos, articles and campaigns. Because they, women, see the problem. Face the problem.
You posted "In 1989, females only comprised 3% of the total gaming populace." Article states "games industry". Your fact was wrong.
1. I don't have the numbers in front of me, but I believe a significant contributor to the increase in female gamers is due to the rise of casual/mobile gaming. Most of the popular games in that space don't really have the same issues with female/minority representation. "Core/hardcore" gaming is still dominated by males. Casual/less involved gamers who don't post or hang out on video game forums, play multiplayer games, or whatever are also not so likely to run into the misogynistic sentiment that sometimes comes out of people in the video game community.
2. Plenty of women (and people of all stripes) think that games could use some improvements wrt how women and minorities are represented, but they still play games. Problems with games aren't so overwhelming it's worth abandoning the hobby entirely.
Noone disagrees with the rise. Noone. What everyone so far disagrees with is your assumption.
http://www.scribd.com/doc/125494009/ESA-Essential-Facts-2004
These are ESA numbers in 2004, this is prior to Wow(remember it launched at the end of 2004).
Women still maid up 40% of the online population with games. So again, women have been here for quite awhile.
I disagree with his assumption because it is an unknown. You can think this, but to assume it is true is nothing more then guess work. Trying to force a mindset onto a large group of people is never a good idea, unless you have numbers to support it.
Can we all just not make definitive statements without backing them up with something substantial? Trying to infer things from anecdotal or sentiment is a go nowhere argument, because you can argue with each other until you are blue in the face, because nobody can prove anything that is based in sentiment.
2. Plenty of women (and people of all stripes) think that games could use some improvements wrt how women and minorities are represented, but they still play games. Problems with games aren't so overwhelming it's worth abandoning the hobby entirely.
Noone disagrees with the rise. Noone. What everyone so far disagrees with is your assumption.
"Conflict cannot survive without your participation." - Wayne Dyer
Also not completely neutral, just think my voice is lost in all of these different noises.
There is no assumption in the facts plainly showing that female gamers are on the rise and not fleeing in horror from the alleged atrocities present in the videogames, as they apparently should be.
Again, my opinion is that Sarkeesian's ideas are not held by the majority of female gamers. Your opinion is that my opinion is a jump in logic. My opinion is, at the very least, backed up by statistical fact.
Yeah, that works under the weird assumption that anyone who criticizes problematic/invisible representation of women/minorities somehow doesn't enjoy video games. Critique is born out love for material; and a drive to make it better.
Anita even makes the point at the beginning of almost all her videos: "it's important to keep in mind that it is entirely possible to be critical of some aspects of a piece of media while still finding other parts valuable or enjoyable."
I'm sorry if the Internet has embedded in your brain the false idea that "a tag is effective communication".
Things are so complex it takes pages to explain. Twitter is the WORST medium to have a discussion.
You should tell that to the minorities I follow on twitter who use the platform to share ideas, experience, and tactics. Tell that to the minorities who felt isolated before being able to connect with people through twitter.
I know that the poster I'm quoting has been banned but the idea that twitter is a bad platform for discussion comes up often and I disagree.
1) No, the original controversy was started by a huge post by Quinn's ex-boyfriend, who accused of her shady behavior in her personal life. Few places covered it because it was about her personal life, not games. So the "controversy" morphed into "Zoe Quinn traded sex for reviews and no one will talk about it!" which itself was completely manufactured, because there was no evidence that it ever happened and the ex-boyfriend that was the source for everything never even alleged that it did.
2) On Baldwin being explicitly anti-feminist: this is really obvious if you've been following the things he's been saying, but I'll just take the most recent tweets from his timeline where feminism is mentioned.
4) The original #notyourshield stuff being a way for 4chan to use minorities as a shield was linked to earlier in this thread by a mod: http://www.neogaf.com/forum/showpost.php?p=128394476&postcount=62
5) People on /v/ did indeed support the hell out of TFYC, while continuing to attack Zoe Quinn and privately bragging about how the TFYC was great PR to deflect criticism of their attacks on Zoe Quinn.
At some point you have to ask the question of what "troll" means, though. It's not like these people just decided to harass people for the hell of it. I mean, there's certainly likely some who joined in for that reason, but for the most part they believe the hateful nonsense they're spouting. The people you're referring to didn't take over the hashtag or "debate" either, they started it. And anyone else that had good intentions to fight corruption were played by the originators into attacking the wrong targets without stopping to think about why they were attacking individual women instead of big sites/pubs. If you want to discuss the real issues, you need to distance yourself from that "movement" as much as possible, and that's not giving in.
EDIT: Which is not to say that if they were just "trolls" that we should pretend that their words don't harm people, because they still would.
There is no assumption in the facts plainly showing that female gamers are on the rise and not fleeing in horror from the alleged atrocities present in the videogames, as they apparently should be.
Again, my opinion is that Sarkeesian's ideas are not held by the majority of female gamers. Your opinion is that my opinion is a jump in logic. My opinion is, at the very least, backed up by statistical fact.
Will you for once stop repeating your assumption and back it up/ or actually reply to the points the other posters raised? For once?
Fair enough. Thank you for the correction. Still, the rise in the female gaming population is undeniable.
An article from 2009 based on a NPD Group study that claims females in the U.S. made up 28% of the gaming populace:
http://www.forbes.com/2009/07/06/video-games-girls-markets-equities-technology.html
Just four years later, a 2013 study from the ESA that shows that number has risen to 45%
http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf
To remind you: We are discussing all manner of topics within a thread dedicated to #GAMERGATE. If you have an issue with my opinions, that's fine. But hurling insults without providing any further insight as to why you disagree is not how discussion works.
I have backed up my opinions (not assumptions) with fact, repeatedly. You can continue to ignore logic, as is your right.
http://arstechnica.com/gaming/2014/...amers-now-double-the-number-of-under-18-boys/
Here's an article that posits that the rise of female gamers is probably due to a rise in smartphone games. That's all people are saying to you.
Do you really believe that if you went and analyzed GTA online right now you'd find 45% of the players were women?
Do you believe that if you went and analyzed CS:GO right now youd find that 45% of the players were women?
Let's turn it around: do you really believe that if you analyzed Kim Kardashian's Hollywood right now 55% of the players would be male?
http://arstechnica.com/gaming/2014/...amers-now-double-the-number-of-under-18-boys/
Here's an article that posits that the rise of female gamers is probably due to a rise in smartphone games. That's all people are saying to you.
Do you really believe that if you went and analyzed GTA online right now you'd find 45% of the players were women?
Do you believe that if you went and analyzed CS:GO right now youd find that 45% of the players were women?
Let's turn it around: do you really believe that if you analyzed Kim Kardashian's Hollywood right now 55% of the players would be male?
You can disagree, but I'd say these people would be able to form other communities, on the internet. Twitter I dont think has helped more then it has just empowered people to stay in their echo chambers. The amount of damage twitter has done to debate, imo, is significantly noticeable. I understand that some people find more solace in it then others, and that is their right. However I dont think there is proof that it has done more good then harm(although I cant prove it HAS done more harm then good, either, cant prove a negative).
I wonder if most mainstream journjalistic channels were just insane for having such guidelines already.
Consider this: if people want to criticize game journalism, why have they not been targeting bigger-picture issues like press junkets, aggregation, low salaries, corporate sponsorship arrangements (did you know that GameSpot hosted that WoW reveal last month?), irresponsible rumor-monging, Metacritic, review scores in general, the general lack of appreciation for good writing/reporting, and many, many other problems?
Okay. Well the people from oppressed minority groups I follow say otherwise. I tend to believe them.
So are we really prepared to say that smartphone game players don't count? That the series should be renamed "Tropes vs. Console/PC playing Women"? Or is this about equality for ALL women, as the title would suggest?
So are we really prepared to say that smartphone game players don't count? That the series should be renamed "Tropes vs. Console/PC playing Women"? Or is this about equality for ALL women, as the title would suggest?
I have backed up my opinions (not assumptions) with fact, repeatedly. You can continue to ignore logic, as is your right.
They do count. And they should feel welcomed and comfortable in other gaming spaces as they seem to feel on mobile platforms.
Consider this: if people want to criticize game journalism, why have they not been targeting bigger-picture issues like press junkets, aggregation, low salaries, corporate sponsorship arrangements (did you know that GameSpot hosted that WoW reveal last month?), irresponsible rumor-monging, Metacritic, review scores in general, the general lack of appreciation for good writing/reporting, and many, many other problems?
So - lets just be clear. The women spending hours with Candy Crush Saga are: 1) the vast majority of women gamers
Nope, not saying that at all. Also not trying to put women in a corner. Just pointing out that the types of games that people on GAF obsess over, that Kotaku covers, that the majority of Twitch feeds are about, are not women friendly.
I think many many women would be way more open to playing deep experiential console games if they were perceived as more welcoming for women in general. Many women who play CoD for example (and there are many) report that they have a constant harrassment problem, to the point that most of them won't identify as female when they play.
There are loads more women playing video games now. Thats a fact. But lets not pretend that console gamers are almost 50% women just because that gives you an argument that women don't mind the endemic sexism in console games.
To be fair, the CoD crowd isn't exactly bustling with maturity. I myself stay away from it simply BECAUSE of that type of community, if it can be called that.
Avoiding it doesn't make me feel as though I've missed out on anything because it doesn't appeal to me.
If I can consciously avoid situations in games that will make me feel uncomfortable. Surely console playing women have this same power, no?
Wow, that's an incredible assertion! The vast majority of women gamers are those who spend hours with Candy Crush Saga. It almost seems unbelievable when you consider the women gamer percentages before Candy Crush Saga existed. Care to back this up? I'm not able to find anything to corroborate this.
So far, not even one poster agreed with your assumption. Not only that, they explained in detail why your assumption is wrong. So far, you haven't even once replied to these criticisms. You just keep stating the 45 % female gamers and your assumption, that it means they disagree with Sarkeesian. Over and over and over and over again, ignoring every post replying to your assumption.
But lets not pretend that console gamers are almost 50% women just because that gives you an argument that women don't mind the endemic sexism in console games.
They're young and full of themselves and high on internet anonymity.
That just means women play more smartphone games. That doesn't mean they dont play other games. >.>
They are also absolutely right.
I just said that MORE women are playing smartphone games than are playing console games. This seems obvious to me.
I don't require people to agree with my opinions (again, not assumptions).
You're bordering on personal attacks now. If tolerance and equality are what you claim to represent, then surely you can extend the same courtesy here.
Which oddly enough is part of why things have happened the way they have in the events surrounding the past few weeks.
Dude, your assumptions are tolerated. You posted them often enough. We are just critizing them and you won't even bother to reply to the points. But since it is unlikely you will ever reply, let me ask you a question:
Why do you bring up that " the majority of female gamers disagrees with Sarkeesian"? Whats the point.
What is #GameOverGate that I'm now seeing on my feed? And I'll be honest, if Weekes didn't share this I would have forgotten the existence of N'Gai Croal.
You only see it that way because u seem to be define yourself through your hobby.The only part that has bothered me about this whole thing is the people in the industry that I do follow seem to be treating this as a "you're all bad except some of you guys are cool" situation which is really unfair.
That's just the tag Quinn used when she posted her screenshots.