We interrupt this thread to bring three major reforms that I think would make the games journalism industry better. I would make a new thread but, y'know, junior'd.
1) Abolish review scores.
Review scores cause far more trouble than their worth. Boiling down a video game into a number is oversimplifying to the point of meaninglessness. It also presents a pile of problems, such as overzealous nerds upset that you haven't given what surely would be the greatest game of all time a perfect score, to publishers designing contracts around paying developers on the condition of reaching a certain Metacritic score, and a select cases where the review doesn't match the score indicating some PR leaning on editorial going on, it's ultimately not worth while. There's also a sense that games reviewers are nowhere nearly as tough on AAA games than non-AAA games, and scores is one large element of that. If I was Supreme Overlord of Games Writing, I would abolish them and get people to read the review. If anyone wants to know what is the overall best game, they can wait until the usual end of year lists.
2) Abolish previews for games that have had publishers.
I can think of precisely one negative preview in the last five or so years, and it seems that almost all previews are part of the PR plans of the publishers (and with the likes of IGN First and GameInformer's covers, are explicitly PR for the publishers). This is also the area where publishers are increasingly competing with the games journalists through their own YouTube & Twitch channels, and demos at shows such as PAX and EGX. If I was Supreme Overlord of Games Writing, I would leave this segment of the market, and spending more time looking at the vast amounts of games that get released and then subsequently ignored and reviewing those, rather than powering publishers' PR machine. Let them spend money on advertising and promoting themselves, and if they want to promote on games journalist sites, they can pay $$$ like everyone else can.
Indie game discovery is, broadly speaking, the one area where YouTubers absolutely destroy games journalism. If I was an indie game developer, pretty much the only "traditional" games website I would try to contact would be Rock Paper Shotgun. I would also advocate being as tough on early access and Kickstarters as I would be for finished games. In short,
more of this and
less of this.
3) Editors should be more willing to shut down op-eds.
Less of a major reform this, but there's been a couple of absolute op-ed howlers that should have been stopped at the concept stage, in particular Polygon comparing Watch Dogs with the Ferguson incident, and The Escapist wondering out loud what effect the recent Gaza conflict has on video games. Kotaku also has a long, long history of such dumbness (remember that Sonic bedsheet one?). If I was Supreme Overlord of Games Journalism, I would instruct editors to police such concepts for op-eds and shut down those that would lead to dumbness.
Thus, those are my opinions. We will now return to your regularly scheduled mockery, arguments and Lime reposting anyone who agrees with him/her. (I can't believe this thread wasn't locked yesterday)