Can you explain all the steps you've taken to get it to run? My image is upside down, only has black and white colors and zoomed in.
Didn't have to change much at all. Just followed the few steps in the Dolphin VR readme file. Pasted below:
Oculus Rift DK1 to DK2 are supported. You need the Oculus 0.4.1 or 0.4.0 runtime installed.
Set the Rift Display Mode to "Extend Desktop to the HMD", or it won't work!
Plug the Rift in, and make sure the service is running, before launching Dolphin.
Only the OpenGL renderer will work. In Graphics, turn off Render To Main Window.
In the Graphics options Enhancements tab set the internal resolution to a multiple
of the native. 1x Native is much too blurry, I use 2.5x Native for my DK1.
Lower resoultions are faster but blurrier.
I haven't tested Anti-Aliasing or Anisotropic filtering, so use at own risk!
Post-Processing has no effect and is not implemented.
eXternal Frame Buffer is always disabled regardless of what you choose.
Turning Free-Look on in the Advanced tab allows you to walk around with Shift+WASD.
The OnScreen Display or debug information doesn't work in VR mode, so don't bother.
Choose a game and click the Play button to start. Acknowledge the warning, then put
on the Rift. Keep the mouse over the Rift's window, and click to focus input.
Shift+R recenters the view.