To Far Away Times
Member
I was 10 when the game came out. After playing 2D games up to that point and then playing Mario 64 for the first time, it was like a life changing event back then, lol. I couldn't wait to get an N64 after that.
I was really blown away. I first played it at a demo kiosk at Toys R Us before the system was actually released, and I spent the entire day there playing it with my mouth agape. I'd never played anything like it, and it was so fun too.
my reaction as a 6/7 year old
If you look at Banjo Kazooie and Sunshine (in the main stages) you'll notice one peculiar thing: an almost complete lack of traditional platforming obstacles.
Rotating platforms. Spinning blocks. Sinking stands. Ground that slips away and falls beneath your fit. From what I remember of Banjo, it has almost none of this. Sunshine has a bit more, but it's few and far between, and it rarely places a series of them deliberately between you and your objective.
The (top part) of the Pianta village level is pure Banjo. A flat, square grid with a bunch of hills placed haphazardly around the map. No platforming obstacles . Certainly nothing resembling a path you have to take. Gelato beach is the same thing. It's as if Rare and then EAD decided to make a bunch of hub levels as the main levels.
Mario 64 on the other hand is an extremely clever little bastard. Many of the levels are spirals with strong vertical elements. A hilltop. A fortress. A snowy mountain. A tall tall mountain. A clock. It takes a star, and it puts it at the top, or sometimes at the bottom of the level. You've got to work to get it. You have to pass the traditional obstacles the designers purposefully put in front of you on an obvious path. Off the beaten path are opportunities for exploration and hence your other stars.
But, that's only half the story. The tight spiraling structure of a Whomp's Fortress or Tick Tock Clock means endless opportunities for creative platforming. And Mario's mechanics allow you to take full advantage of them.
Mario 64 never forgot it was a platformer. Maneuvering up and down Whomp's Fortress, with its vertical structure and obstacles and enemies which are all trying to kill you, is a lot more interesting to me than meandering around Gelato Beach with its static trees and static beach houses and static mountain path. I still think Mario 64 is the only game to get open 3D platforming stage design correct.
I was really blown away. I first played it at a demo kiosk at Toys R Us before the system was actually released, and I spent the entire day there playing it with my mouth agape. I'd never played anything like it, and it was so fun too.
Sums it up for me, let's go home.
Yeah it truly was a leap that we may never see again. The general consensus when Mario 64 came out among all my friends and pretty much anyone who laid eyes on it was that it was the greatest video game of all time, bar none.Mindblowing indeed.
Nothing will ever top the transition from 2D to 3D and Mario 64 was truly a revolutionary experience that can never be replicated.
Nothing will ever top that Christmas morning... we got our N64 with Mario 64, Star Wars Shadow of the Empire and Wace Race 64. The only problem? We didn't have a tv with component jacks so we had to wait until boxing day to go to eb games get an rf adapter. Let me tell you, as an 11-year-old kid, that wait was brutal!
Seeing this game at Toys r us for first time really made feel like this is it and it doesn't get any better then this. I couldn't believe of what was happening on screen and I had to have it. The only other time this happened to me again was with soul caliber for the Dreamcast.
My mind was blown when I saw it at a demo kiosk.
Absolutely floored. Cmon the first time the giant eel came out I was in awe.
I was thinking the same thing. So much of the 3d coming out right then was just awful Tomb Raider-ish slow and hard to handle tank controls. When I heard they were making a 3d Mario, I really expected more of the same and was sad. But the game was such a joy to control, I was pretty shocked. The first time I thought 3D gaming might not suck.I'm amazed at how well it has aged. I think the fact that it plays so smoothly helps a lot. I still go back and play it today and have a blast.
Funny thing is till this day one of the games is actively still played and is easily one of the best games to speed run.Your anecdotes don't change the fact the game was not even close to technically impressive at all. Most likely you are using a nostalgia or eye candy argument. The game was technically flawed. It also was not fluid. It was clunky. But you were probably a kid back then and easily impressed.