Destiny's Raid, 'Vault of Glass' is now available to play. Hardest challenge yet.

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They don't allow matchmaking because then you might get a terrible teammate. My friend and I did a strike and all the third matchmade Guy did was stand in a corner or out in the open and die. He never tried to revive us. He was a pure annoyance and we spent most of our time reviving him. In the end, we were essentially a 2 person team. He didn't share our strategies or communication and it was very frustrating. This is why they encourage/force you to get a team so that you are well-coordinated and will hopefully follow a strategy, or else die from nit doing so. If you choose the team and they don't follow along, then choose better the next time. With matchmaking, you will not have that capability ever.

Give us the option. Let us choose to deal with that. Don't baby us because you think we're too stupid. For many people, the current system will mean they won't ever get to run it, which apparently you feel is better than a bad experience now and then.
 
One shot instant deaths.

Yes. Level 27 get headshot for instant death too. Wear level 29 legendary gear, you will die the same. PVP takes away weapon and armor advantages, it states so right in the modes. Only Iron Banner PVP will allow you to use your actual stats. And you can take a few shots from some guns, just not shotguns up close or shots to the head. Everyone plays even. Practice.
 
This should have match making.

It should be split into approximately 1 hour chunks.

Completing one chunk should unlock the next one so you can play later with a different group of people.

Exactly. Even if somehow gather five friends for the raid, there is simply no way we could complete it within the week. We all have different work shedules.
 
It's obvious from watching streams that matchmaking wouldn't cut it. Bungie is trying to make an MMO-lite for console gamers and the audience still doesn't seem to be grasping on to the basic concepts.

Maybe the audience doesnt grasp it because theres already full MMO console games that enables chat or matchmaking. Theres no reason for making an MMO-lite (more like an half assed MMO) cutting out a lot of the social options that were available on the genres since almost forever.

This excuse of Bungie babysitting players from being paired with bad teammates is stupid. Its not about making matchmaking mandatory, but an option.
When I played FFXIV ARR, sometimes I tried to do the last raid with randoms via its matchmaking. Sure, a lot of times we failed miserable, but I managed to beat Coil 4 with randoms a couple of times. So yeah, theres no need for the developer to babysit its players, they are old enough to know what they want to do.
 
Give us the option. Let us choose to deal with that. Don't baby us because you think we're too stupid. For many people, the current system will mean they won't ever get to run it, which apparently you feel is better than a bad experience now and then.

His reaction is a typical reaction from Vanilla WoW Players.

In 2-3 Weeks the most People know the machanics, but than you have to Team up everytime with your Friends.

And we all know Friends have unlimited time to Play Games with us.
 
Give us the option. Let us choose to deal with that. Don't baby us because you think we're too stupid. For many people, the current system will mean they won't ever get to run it, which apparently you feel is better than a bad experience now and then.

Do what I did and add a ton of NeoGAF men era to your list. You'll find those of us (myself included, when I reach level 26) wanting to play. Difference is, I will listen to your strategies and help out. I don't want a lengthy raid ruined by randoms who do not care about helping as a team. If you look hard enough, you'll find others wanting to help you out. More work to find a team, yes, bit I am sure you will enjoy the experience more. Maybe they will add matchmaking in a patch, but want people to initially enjoy the experience.
 
Give us the option. Let us choose to deal with that. Don't baby us because you think we're too stupid. For many people, the current system will mean they won't ever get to run it, which apparently you feel is better than a bad experience now and then.

lmao they didn't even put matchmaking on the daily
 
Watching the stream it just seems like a really hard wave mode, hopefully it becomes more interesting because 14 hrs of that will get old fast. I remember them saying you will be doing things you don't normally do, I took that to mean platforming and crazy moves.

Still early on I guess.
 
Give us the option. Let us choose to deal with that. Don't baby us because you think we're too stupid. For many people, the current system will mean they won't ever get to run it, which apparently you feel is better than a bad experience now and then.
Funneling people through matchmaking dilutes the pool of players doing everything properly.
 
It's obvious from watching streams that matchmaking wouldn't cut it. Bungie is trying to make an MMO-lite for console gamers and the audience still doesn't seem to be grasping on to the basic concepts.

So let me talk to my clan in-game then. And make clans bigger for more people who are ready for this.

FFXIV's raids have some weird mechanics, yet all of them bar part 2 of the coil allow matchmaking and it works fine. If I want a pre-made group, there's a chat for the group there or even shouting in the towns.

Right now, you have to come to the forum to organize something or on bungie.nets terrible clan wall. DestinyGAF EU fortunately has setup a LFG party message for the clan, but it's such a stupid workaround.
 
Do what I did and add a tOn of NeoGAF men era to your list. You'll find those of us (myself included, when I reach level 26) wanting to play. Difference is, I will listen to your strategies and help out. I don't want a lengthy raid ruined by randoms who do not care about helping as a team. If you look hard enough, you'll find others wanting to help you out.

Again, none of that would happen to you if you continued to group with just your friends and ignored matchmaking. I don't understand the argument against the option. If I read you correctly it's because you feel people would have bad runs and complain which is apparently worse than no runs and complaining, while being given the ol' pull yourself up by your bootstraps line.
lmao they didn't even put matchmaking on the daily

The list of fuck ups is lengthy.

Funneling people through matchmaking dilutes the pool of players doing everything properly.

So should you remove match making from Strikes and PVP because I guarantee you're not doing those right, either, with randoms. PVP is a cluster fuck up people doing whatever they want.
 
It's obvious from watching streams that matchmaking wouldn't cut it. Bungie is trying to make an MMO-lite for console gamers and the audience still doesn't seem to be grasping on to the basic concepts.

if bungie just only made voice chat work in-game im pretty sure a group of random people would have figured it out to stand in the 3 circles. Or people would have seen a couple of phases of the raid.
 
Looks like I need to look for armor with more light to even try the raid first...

I was going to try doing this without dying too...yeah that's not gonna happen for a while judging from that stream, and they're all mostly a level or 2 higher than the required level. I'm guessing to do that trophy you're gonna need to be a lot higher level.
Seeing its not a limited time event though, guess I'll have time to level up enough (And everyone else) to try doing this without dying.

Add me to the list of why isn't there matchmaking for this either. Same for the weekly strikes too. Only have 2 friends with Destiny and they're not high enough level-wise.
 
how does anyone ever get past lvl 20? Iv done hours of grinding on lvl 20 strikes only ever got blue engrams and honestly just gotten crap from them..?

EDIT: also hit me up for some grinding im australian and will be on most nighs. j98345 :)
 
So should you remove match making from Strikes and PVP because I guarantee you're not doing those right, either, with randoms. PVP is a cluster fuck up people doing whatever they want.
Strikes are training wheels. PVP is just a modern shooter, meaning it sheds the idea of needing to coordinate as a group.
if bungie just only made voice chat work in-game im pretty sure a group of random people would have figured it out to stand in the 3 circles. Or people would have seen a couple of phases of the raid.
You're talking about opening the door. It's going to be the simplest part of the raid, but you've already demonstrated that you don't understand how the encounter needs to be managed. The task isn't really about standing in the circles, it's about controlling the waves of enemies.
 
Just out of curiosity... How are the raids handled in WoW? The way I heard many cannot be completed in one sitting. Can they still be done with total strangers via matchmaking?

There's four different raid brackets:

Raid Finder (Easiest, random matchmaking, 25-man raids)
Flexible (Slightly harder, automatically scales to fit the size of the group you bring, at a minimum of 10)
Normal (First fixed-size raid; takes 10 or 25 people)
Heroic (Structured the same as normal, but much harder, and many fights have new mechanics; Again, takes 10 or 25 people)

RF and Flex are split into four wings which you choose between when you've completed the previous one. When you select a wing, the RF matchmaking attempts to find a run with bosses you haven't killed up for grabs, ideally matching your progress, but as time goes on the matchmaking becomes less strict until it finds a raid for you.
In Flex, Normal and Heroic, the raid leader's progress determines the point at which you enter the raid, but you cannot enter if you've killed a boss the raid leader has not. This resets every week, but the raid leader has the power to override that for their week's save if they wish.


In the next expansion, that's changing:

Raid Finder (Easiest, random matchmaking, 25-man raids)
Normal (Slightly harder, automatically scales to fit the size of the group you bring, at a minimum of 10)
Heroic (Equivalent to Normal difficulty from before, but allows for flexible groups)
Mythic (Only fixed-size raid option. Requires 20 people)

Add to this the fact that the expansion is also adding in a more structured matchmaking system for Normal/Heroic; not *random*, but better tools for finding partners. And it's also adding in the ability to fight a boss again in a given week - you won't get loot, but it means you'll be able to help out the team, some of whom may not have killed that boss in this lockout.
 
Looks like I need to look for armor with more light to even try the raid first...

I was going to try doing this without dying too...yeah that's not gonna happen for a while judging from that stream, and they're all mostly a level or 2 higher than the required level. I'm guessing to do that trophy you're gonna need to be a lot higher level.
Seeing its not a limited time event though, guess I'll have time to level up enough (And everyone else) to try doing this without dying.

Add me to the list of why isn't there matchmaking for this either. Same for the weekly strikes too. Only have 2 friends with Destiny and they're not high enough level-wise.

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Destroy the Oracles!

*Countless waves of ennemies*

Kill the Templar!

*Countless waves of ennemies + big ass boss*

... Not sure if I should try to max my character if that's the kind of boring shit Bungie has in store for the end game..
 
Pray to Lord God RNG or earn your weekly marks for Vanguard/Crucible and gear up over the next weeks/months.

While I would say it should be slightly less RNG/Faster, is this a problem?

I mean it is a loot game. Did you play Vanilla D3?

Destroy the Oracles!

*Countless waves of ennemies*

Kill the Templar!

*Countless waves of ennemies + big ass boss*

... Not sure if I should try to max my character if that's the kind of boring shit Bungie has in store for the end game..

Yah, don't mention the poison/cleanse mechanic or the thing with the shield. Best just to ignore all that and act like its a simple add/kill fight.
 
Destroy the Oracles!

*Countless waves of ennemies*

Kill the Templar!

*Countless waves of ennemies + big ass boss*

... Not sure if I should try to max my character if that's the kind of boring shit Bungie has in store for the end game..

This part of the fight is kinda cool. You get a special relic shield and use it against the boss with your super, then you have to ditch the shield elsewhere while the boss is vulnerable.
 
Looks pretty fun. Gonna pick up the game tomorrow for PS4. I already rented the PS3 version so I know what it plays like. It was fun for me.
 
While I would say it should be slightly less RNG/Faster, is this a problem?

I mean it is a loot game. Did you play Vanilla D3?

I did and even it dropped loot more often than I've gotten in Destiny by magnitudes. I think it's more telling that people have come up with exploits to farm loot for the chance to get better gear. I mean, surely the intention of the devs was for people to farm one spot in the Nexus for hours and hope RNG rewarded you versus doing hours of pvp, usually getting nothing at all, and getting one piece of gear every week and a half.
 
Strikes are training wheels. PVP is just a modern shooter, meaning it sheds the idea of needing to coordinate as a group.

You're talking about opening the door. It's going to be the simplest part of the raid, but you've already demonstrated that you don't understand how the encounter needs to be managed. The task isn't really about standing in the circles, it's about controlling the waves of enemies.

Its not like you need to do rocket engineering, this is just trial and error(Like use super when handling artifact to pop the boss shield) and gear check if you can clean adds fast enough.

When you find someone that does well you can befriend them, team up later and find some other random guys before you know you do have a fixed group to do the raid with.
 
While I would say it should be slightly less RNG/Faster, is this a problem?

I mean it is a loot game. Did you play Vanilla D3?



Yah, don't mention the poison/cleanse mechanic or the thing with the shield. Best just to ignore all that and act like its a simple add/kill fight.

It is though. If your screen turns green because you're marked, you step into the light. If you kill the adds better that mechanic is mostly irrelevent I might add. The shield is one thing one person does, while everyone else? Kills waves of adds and sometimes shoots at the boss. Now add 10 minutes of bullet sponge to the boss to get REAL excitement.
 

Is that the solution to finding parties?
I already have a party set up...I think/hope through forums, but we shouldn't have to rely on resources outside of the game anyway. Can't do it anyway till I'm 26 it seems aswell a few others. I'd probably prefer playing with GAFers really though, but haven't been accepted yet. A set of UK players would be valuable too
 
I did and even it dropped loot more often than I've gotten in Destiny by magnitudes. I think it's more telling that people have come up with exploits to farm loot for the chance to get better gear.
The entire end game of Diablo 3 vanilla was running exploits to farm gear. It was insane.
 
I did and even it dropped loot more often than I've gotten in Destiny by magnitudes. I think it's more telling that people have come up with exploits to farm loot for the chance to get better gear. I mean, surely the intention of the devs was for people to farm one spot in the Nexus for hours and hope RNG rewarded you versus doing hours of pvp, usually getting nothing at all, and getting one piece of gear every week and a half.

Zero doubt, and I agree with you.

D3 dropped a shit ton more loot, the problem with it was you couldn't progress regardless of the loot that was dropping. You had to use the AH. If you wanted to progress from A1-A2, etc. you had to buy gear from someone that was already in A3-A4. D3 was pure shit at launch, the progression was quite simply broken.

The game has been out a week. Just as Blizzard made mistakes with D3, Bungie has made plenty with Destiny. Crazy thing, this is Bungies first jump into this type of genre. Blizzard on the other hand perfected the genre and dropped the ball.

The entire end game of Diablo 3 vanilla was running exploits to farm gear. It was insane.

It is as if people have completely forgotten vanilla D3. Destiny has been out a week guys, a week.
 
Probably already been mentioned but 'All must be friends'. Really bungie? Ugh. Well it looks like my two other mates and I need to start sending out friend requests to randoms in order to participate in this.

Also is this even a challenging? As in are the enemies difficult in an interesting way and not just massive bullet sponges?
 
It is though. If your screen turns green because you're marked, you step into the light. If you kill the adds better that mechanic is mostly irrelevent I might add. The shield is one thing one person does, while everyone else? Kills waves of adds and sometimes shoots at the boss. Now add 10 minutes of bullet sponge to the boss to get REAL excitement.

So other than the two mechanics it is a kill adds/boss. Ok? Fair enough, and I would wager that if this was opened up to the masses people would be rage quitting within 5-10mins because they fail ass at those basic mechanics.

Hell, I've had people rage quit because they cannot seem to avoid the red beam of death from the walker.
 
I don't have the game, but I'm watching the stream. What do Oracles do?

They're completely new to this boss fight, and they mark you for death if you don't kill them. Once you're marked the boss will instakill you at a timed interval unless you're cleansed by the shield carrier.
 
Probably already been mentioned but 'All must be friends'. Really bungie? Ugh. Well it looks like my two other mates and I need to start sending out friend requests to randoms in order to participate in this.

Also is this even a challenging? As in are the enemies difficult in an interesting way and not just massive bullet sponges?

Watch the streams going around. Yep it's hard and not in the way the strikes handle difficulty which is "hahaha bunch of enemies + bullet sponge boss". It's tough because you have to constantly play to the environment.
 
The 6 players must be friends requirement is bullshit.. Bungie needs to add general chat, and make Raids matchmaking. I don't see them being successful without real matchmaking.

I'm level 24, inches away from 25 (like one legendary piece away from 25 and half) which I should get today.

how does anyone ever get past lvl 20? Iv done hours of grinding on lvl 20 strikes only ever got blue engrams and honestly just gotten crap from them..?

If you can't find them legendary pieces, purchase them.

I maxed out the Vanguard marks for week one. The plan today is purchase a legendary chest piece after getting to lvl 2 vanguard rep (500 pts away)

Technically, you can reach level 23-24 with normal blue armor with light attributes.

-Play further into the story. I'm not sure if drops are connected. But, once I advanced further. I went from 20, to 24 in under a day. I also went from no legendary drops, to 4.

-Play patrol, light armor randomly drops
-Strikers, I get at least 2 light based armors every Strike.
-Weekly challenges- again, you should get no less than 1 light based armor.. Last weeks heroic challenge gave "strange coins".. You can use those coins to purchase legendaries..
-Continue to do bounties, play Crucible.. Keep gaining XP, which turns into motes of light.
 
So other than the two mechanics it is a kill adds/boss. Ok? Fair enough, and I would wager that if this was opened up to the masses people would be rage quitting within 5-10mins because they fail ass at those basic mechanics.

Hell, I've had people rage quit because they cannot seem to avoid the red beam of death from the walker.

The thing is, the 'mechanic' is just 'kill the adds or you die'. The first two phases are just a smokescreen with the cleansing since you can't do it on the actual boss, they're just there so that you learn that getting it is going to kill you. The mechanic of this boss is ACTUALLY just killing adds and 1 person breaking the shield periodically.
 
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