Destiny's Raid, 'Vault of Glass' is now available to play. Hardest challenge yet.

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This game isn't halo

A lot of people aren't getting that. What they are going for is some odd mix of MMO/D3/FPS, no doubt they have failed on numerous accounts but I can see what they are going for.

With the mix they are going to piss off a large group of gamers, we shall see how it works out.

I couldn't tell you as I have next to no experience with MMO's. And I think that environment is different anyway because the support for clans who do know and talk to each other in that sort of way is generally broader/more accepted.

Either way, it's disappointing, because I like the game and I want more of it. And it's great to see new modes arrive. I just wish I could play it. Personally for me, the limitation of needing 6 friends is prohibitive to accessing it.

Well, basically it works like this. If they are intending this to the 'equivalent' of MMO raiding then it isn't going to be an activity for everyone. There is a reason why Blizzard put LFR into the game, a large portion of it had to do with the outcry from their more casual audience. That audience argued that it wasn't fair that they were unable to see X content because they couldn't/wouldn't put for the Z hours. Bungie is going for something a bit different here by mixing all these genres together, hopefully they can make it work.
 
If the strikes I've done tell me anything, it's that the raid bosses will just have absurd health and it will take a few hours (of boredom) to kill.

Going through all the trouble of coordinating with 5 other friends, just for what?

This is why I'm so glad I didn't preorder that DLC pack.
 
Play the Nightfall without planning your gear with your fireteam to take on shielded enemies and take advantage of the bonus damage modifier and tell me it doesn't matter.

How? There is nothing to what you have that leads to any depth.

Titan doesn't get a special weapon or regular shield or anything like that.
the only real stats on armor is about having the most defense.
Its not like an MMO with a Tank locking the agro on him, no dedicated healer, etc

It obviously takes teamwork but thats it. there is nothing beyond getting the best gear and killing the more powerful enemies the same as everyone else.
 
so it's an MMO but without the social aspect of an MMO, brilliant concept

Partially right since you are forgetting the open world and more than 20 people in an area thing. Actually the social aspect is the only good part of the MMO since the systesm and how they play are actually bad because they want to squeeze many people into it. Bungie decided to wisely forgo that part but they are a bit off in execution of making the systems something great.
 
You can level up your reputation and buy Legendary gear, that is how I managed to get to level 25. Don't have to rely on RNG.
 
I'm getting a group going for Destiny GAF EST. We need a group more suitable for our timezone so I'll get a raid going at around 6PM. For those interested PM me here on GAF or add me on PSN and leave a message. I'll invite you once I'm home and we can get started earlier than 6PM if everyone is in attendance.


PSN: Crusocus

Also, I know people were asking but 24 is the highest level of participation with 26 being the recommended level.
 
Welcome to any MMO

Everything at endgame is a timesink

Question is if you are enjoying it

That's funny I remember playing vanilla Wow MC without having to farm item level gear (yes that might have changed I haven't played Wow in a long time). Besides this is Bungie's game, they can change all those stupid mmo tropes if they want to.
 
But Destiny isnt a mmo

It isn't an MMO, It isn't a FPS, it isn't a ARPG...it's a hybrid of all 3. You can call it wtf ever you want but that is what it is.

The biggest issue with it is you have people who do not play/like X/Y/Z and they don't get why the game works the way that it does.
 
Been watching for two hours? This game requires mechanical skills on top of coordination and real time problem solving if you are doing this raid the first time seems pretty hardcore. Um designing shooter encounter seem way harder then a classic mmo like wow. There is no skill check of hey can you do head shots fast because we need to clear this wave fast in wow, just figure out your spell rotations.

I wished the guns did more stuff like borderlands or have special effects that affects your team mates
 
It isn't an MMO, It isn't a FPS, it isn't a ARPG...it's a hybrid of all 3. You can call it wtf ever you want but that is what it is.

The biggest issue with it is you have people who do not play/like X/Y/Z and they don't get why the game works the way that it does.

That is probably the biggest issue aside from the hype eating this game.
 
That's funny I remember playing vanilla Wow MC without having to farm item level gear (yes that might have changed I haven't played Wow in a long time). Besides this is Bungie's game, they can change all those stupid mmo tropes if they want to.

You def didnt run MC without at least a full blue level 60 set of gear, unless the raid carried you and everyone was well geared already :)
 
In this thread, people bitch about not being level 26 yet. Same people also bitch that game sucks anyway so not worth the time sink to get to level 26. Make up your minds.
 
Getting rep and marks is not RNG.

Ohh Faction grinding... Why was I ever hyped for this game...

You def didnt run MC without at least a full blue level 60 set of gear, unless the raid carried you and everyone was well geared already :)

You were still allowed in even if you had greens, yeah you would get destroyed but at least Blizzard would let you see some of the content.
 
That's funny I remember playing vanilla Wow MC without having to farm item level gear (yes that might have changed I haven't played Wow in a long time). Besides this is Bungie's game, they can change all those stupid mmo tropes if they want to.

Lol you needed a certain amount of fire resist to even do some of the bosses you needed to be at least in the dungeon set gear to have enough dps health to survive some of the mechanics. We're you one of those guys that was just carried by the rest of the raid?
 
I'm sorry it's not my intention to spam and I'll only post this once as I already posted it in the original Destiny thread but since this is relevant.

Hi guys I almost always play only Crucible and Strikes. I'm in the top 4% in the world at k/D ratio and #5 overall at average kills per game I'm not bragging but for fuck sake would anyone who wants to do some weekly hard-core strikes and the Vault of Glass just add me already it's been a week since launch.

I don't care if you suck at this game or die a lot and I have to carry you I just want to play with anyone who plays this game for the weekly/daily challenges and Vault of Glass.


PSN ID : serby666

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all this talk about raid stuff makes me want to go play FFXIV again and actually enjoy leveling a character.
Wat? I immediately quitted my subscription once I reached the endgame of FFXIV. Blows my mind that people say Destiny is a borefest and then want to go back to FFXIV.... LOL
The daily raids are even worse in FFXIV and once read what I have to do to get the special paladin weapon I basically thought: Fuck this shit.
 
That is probably the biggest issue aside from the hype eating this game.

Yep.

Bungie went for something pretty different and they just didn't do well enough. Even if they did though, I'm not sure if there is a market for the game that they are wanting to make. Yes I like it, but it really is throwing people off. You have plenty of gamers out there who do not like or have not played a MMO. The same can be said for the ARPG aspect.

It's been a week, and people are expecting to have 'max level gear'. That isn't how loot games work. Now, I admit the screwed up big time by the way the identify system works...that is damned stupid.
 
A lot of people complaining about basic MMO stuff here.

I'n playing FFXIV now. You don't have matchmaking for the hardest raid at the moment, you get locked out weekly at the stuff you've already beaten, and the grind and RNG involved to get to the high level gear is huge.

My group is past the recommended level to enter the raid and we get destroyed by the first boss. We've played for 6 hours this sunday and in our best run we got the boss to 30% of his health. And it's only a boss, no dungeon before it.

Seriously, you should be complaining about the lack of a general party finder, not matchmaking for raids. It's impossible with randoms. Believe me, I tried the raid that is available in FFXIV for matchmaking and it's terrible.

And you should see the Relic Quest on FF too before complaining that you aren't ready for the hardest content in the game a week after launch.
 
You def didnt run MC without at least a full blue level 60 set of gear, unless the raid carried you and everyone was well geared already :)

Lol you needed a certain amount of fire resist to even do some of the bosses you needed to be at least in the dungeon set gear to have enough dps health to survive some of the mechanics. We're you one of those guys that was just carried by the rest of the raid?

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Every Destiny thread's going to devolve into this same conversation now until people who aren't enjoying it just drop out and stop entering these threads aren't they?
 
Lol you needed a certain amount of fire resist to even do some of the bosses you needed to be at least in the dungeon set gear to have enough dps health to survive some of the mechanics. We're you one of those guys that was just carried by the rest of the raid?

No I wasn't, was one of the first one on my server to clear MC/BWL etc. though that doesn't really matter. Are we going to pretend some bosses in Destiny will require some "special gear" ? lol
 
Lol you needed a certain amount of fire resist to even do some of the bosses you needed to be at least in the dungeon set gear to have enough dps health to survive some of the mechanics. We're you one of those guys that was just carried by the rest of the raid?

You could enter and beat a few of the bosses in green gear. In fact for many classes, green gear was better than the rest, before they redid itemization. Green gear for example was the only gear that could roll +spellpower(technically +fire or +shadow or whatever), while blue gear was all int/agi and other random shit stats. To do say Rag though, you needed a certain amount of fire resist gear, which iirc was gated by the large corehound dropping ingots, but memory is fuzzy on these details.

Considering there's no matchmaking, it's weird they decided to have an item level limit on entering. If one of your friend is 23 or whatever, he can probably still contribute fine. It's not like you'll have Joe the paint licker get in your raid with his lvl 14 gear ruining everything, there's no matchmaking so not sure why they needed a gear requirement too, other than making sure you needed to have played the game x hours before, artificially increasing content's duration.
 
No I wasn't, was one of the first one on my server to clear MC/BWL etc. though that doesn't really matter. Are we going to pretend some bosses in Destiny will require some "special gear" ? lol

No idea, I don't even own the game. From what people are saying the first week of the game is boring and repetitive, and now this raid is out the difficulty gets raised people are complaining its to hard.
 
No idea, I don't even own the game. From what people are saying the first week of the game is boring and repetitive, and now this raid is out the difficulty gets raised people are complaining its to hard.

No, they're complaining that you're 'required' to get a certain level of arbitrary farmed gear. There's a difference. In WoW (And most mmos, this is just the example that was given before) there's nothing barring you from going into a raid besides finding a group. With random matchmaking there is a minimum because it's random and they're trying not to let complete scrubs in, but it's very generous. To this day gear is only there to prop up those that aren't as good, serving as a natural balance: The best players in the world accomplish monumentally difficult tasks with very little gear, while over time other people become more geared and are able to do the content at slightly less efficiency.

There's a big difference from mobs being levels ahead of you making it impossible, and just giving them more health/damage so that having mroe gear is useful.
 
can not see the logic in making this so restrictive, the game will end up a ghost town if they do continue down this path

they are effectively I reckon making raids available to 5% at most of people, we live in a 24/7 society, getting 6 friends all available at any time is difficult enough as a one off let alone regularly
 
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