Destiny's Raid, 'Vault of Glass' is now available to play. Hardest challenge yet.

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the raid is gonna be there next week. and the week after. and the month and half a year and year after.

No one is forced to grind their life away or rush anything. people who were grinding and rushing and are burning out are people who said to themselves they HAD to do this today on day 1. they are hardcore as hell about it.

I probably won't be doing the raid for like 2 weeks or maybe a month at most. who knows if i will ever actually finish it.

there is no reason to rush, it's just added content that doesn't go away.

My only worry is at this rate in a months time everyone might be gone :)
 
The saltiness over Destiny is almost impressive...

At any rate, I tried the Heroic Strike w/ Arc Damage modifier the other night... let's just say I've got a bit of work to do before attempting this raid, lol. I love the challenge of this stuff though! Will be watching a stream or two of some people fighting through this...
The good thing is that the damage modifiers also affects your weapons! :D

Dealing massive Arc/Void/Solar damage is always fun.

Also, I don't know if ppl noticed but there are specific colors on enemies' shields, each color is weak against a specific elemental damage:

Blue - Arc
Yellow - Solar
Purple - Void

It's wise to have at least one of each type of elemental damage in tour weapons. You'll need in Nightfall and lvl24+ Strikes/Dailies/etc.
 
Level 14 yet lol.

Remember guys, this is where the game gets good.

By putting 3 extra people in a bigger strike mission.

That sounds like a raid in every single MMO created since WoW ;)

The question is how bosses will be. Raids in MMO have mechanics that wouldn't work on a smaller group (4-5 players). If the bosses don't have any difference aside having their HP doubled, they'll be doing something wrong though.

One thing you need to know about matchmaking is that it ruined WoW.

I def see what they are aiming for here, but the game lacks the social functions of wow to make it work. There is no way to meet people here.

No, it didn't. I mean, I played WoW before and after matchmaking appeared (in any sense, saw both Dungeon and Raid Finder, dunno about Pandaria additions) and it didn't destroyed anything.

It can sound cool due to nostalgia and all that, but spamming for 20 minutes "1 Tank, 1 Healer and 1 DPS" in Dalaran wasn't all that cool. Waiting for 20 minutes for the same tank and healer in order to appear may not sound much better, but at least you can do stuff while you wait.

It was even worse when instead of doing the daily heroic dungeon you wanted to do some other dungeon because you wanted X piece of loot.

The game became less social because of the matchmaking, some sense of community (between people that weren't in your guild). I'll give you that, I was a tank and after a year playing I had a pool of 10-15 healers I asked everytime I wanted to go on a dungeon. I knew more people and I had a really big friend list that got smaller and smaller when thing became more convenient. But Destiny isn't that social to begin with. So this is kind of a hassle.
 
Destiny is no where near open world enough to be a MMO. However given how the voice chat is in the game and how Bungie does not trust the gamer base to be good enough to pug these things, I can't say I'm against them making it open. Better to meter people into it than to open the floodgates and be awash in the bitching of bad players.

You'd rather them bitch about lack of content then? All the people being gated out aren't going to wait around for the next content patch, if there's no monthly fee keeping them tethered, they'll abandon the game.
 
The good thing is that the damage modifiers also affects your weapons! :D

Dealing massive Arc/Void/Solar damage is always fun.

Also, I don't know if ppl noticed but there are specific colors on enemies' shields, each color is weak against a specific elemental damage:

Blue - Arc
Yellow - Solar
Purple - Void

It's wise to have at least one of each type of elemental damage in tour weapons. You'll need in Nightfall and lvl24+ Strikes/Dailies/etc.
Haha, I didn't realize this until like 10 deaths in, when I cracked open a Captain with a headshot for the largest damage I've seen from myself so far... that realization was great! However, I had been doing it for a long time and took the night off afterwards, but I immediately understood why they give you so many slots for guns now.

You're definitely right about that, always keep one weapon of each type in your inventory...
 
No, it didn't. I mean, I played WoW before and after matchmaking appeared (in any sense, saw both Dungeon and Raid Finder, dunno about Pandaria additions) and it didn't destroyed anything.

It can sound cool due to nostalgia and all that, but spamming for 20 minutes "1 Tank, 1 Healer and 1 DPS" in Dalaran wasn't all that cool. Waiting for 20 minutes for the same tank and healer in order to appear may not sound much better, but at least you can do stuff while you wait.

It was even worse when instead of doing the daily heroic dungeon you wanted to do some other dungeon because you wanted X piece of loot.

The game became less social because of the matchmaking, some sense of community (between people that weren't in your guild). I'll give you that, I was a tank and after a year playing I had a pool of 10-15 healers I asked everytime I wanted to go on a dungeon. I knew more people and I had a really big friend list that got smaller and smaller when thing became more convenient. But Destiny isn't that social to begin with. So this is kind of a hassle.

I'm talking a few years before Dalaran :P

I agree that Destinyt isn't social to begin with, so matchmaking makes more sense here.

It's like they want to evoke that old vanilla wow community feel, but without the tools to create a community.
 
Jumping section looks cool, why isn't anything like this in the normal areas? This really doesn't require a raid...
 
I think Bungie is a little misguided if they are aiming for this sort of stuff to flesh out the game.

How about special/cool stuff for people who don't have ridiculous amounts of time to play? Level 26 limit? The game has been out a week...

Maybe I'm in the minority, but with a wife and kid and full time job I've played every opportunity I've had and am at level 12. I don't find all this high level limit crap to be fair a week out from release.

This also excludes me from the strikes. I don't really have time to spend 30-40 minutes playing a strike. It would take lots of planning with friends to make that happen.

I guess I'll keep dredging the rinse/repeat story missions and playing some PVP to try to level up. Still blows my mind how much time some of you have to play...I'm jelly.
 
No clue, I understand complex boss mechanics being in a raid, but stuff like this should be in the part of the game that everyone can play.

Or you know maybe a section or mission where you need to race on your speeder. Maybe it seems obligatory but anything to break it up a bit.
 
I think Bungie is a little misguided if they are aiming for this sort of stuff to flesh out the game.

How about special/cool stuff for people who don't have ridiculous amounts of time to play? Level 26 limit? The game has been out a week...

Maybe I'm in the minority, but with a wife and kid and full time job I've played every opportunity I've had and am at level 12. I don't find all this high level limit crap to be fair a week out from release.

This also excludes me from the strikes. I don't really have time to spend 30-40 minutes playing a strike. It would take lots of planning with friends to make that happen.

I guess I'll keep dredging the rinse/repeat story missions and playing some PVP to try to level up. Still blows my mind how much time some of you have to play...I'm jelly.
Well, I guess then this game is simply not for you. You should have known though.
Never start playing a real MMO. Compared to them Destiny is just a quickie.
 
Damn at the continued salt for this game.

Raid looks cool as shit and there's strong rumors there will be more of them. Hopefully free ones. If not, at least in the expansions.
 
So shitty you have to relay on RNG in order to even being allowed in these raids.

Welcome to any MMO

Everything at endgame is a timesink

Blizzard have been quite good at setting up systems to make it reasonably easy at any time to get up to endgame content, with the bottom levels of endgame being doable at pretty much any sane gear level. It's beyond that that you need to start gearing for, and for everything bar heroic, sufficient skill would make more of a difference than gear (and indeed the reverse is true: there are players who I would take over the person who is best-geared in our guild should the choice be available)

The burning question is whether Destiny's endgame is balanced like that in a more long-term outlook. Sure, you might need RNG to make it to endgame within a week, but in a month, is it reasonable to assume that most of the dedicated playerbase has made it there?

That's funny I remember playing vanilla Wow MC without having to farm item level gear (yes that might have changed I haven't played Wow in a long time). Besides this is Bungie's game, they can change all those stupid mmo tropes if they want to.

Well, you needed to be Attuned, but that's a rather different proposition (For non-WoWers: A short quest chain that was required before you could access the raid in question). And you needed certain people in the group to have sufficient fire res gear to tackle certain bosses. But purely getting *access* wasn't too demanding.
 
The good thing is that the damage modifiers also affects your weapons! :D

Dealing massive Arc/Void/Solar damage is always fun.

Also, I don't know if ppl noticed but there are specific colors on enemies' shields, each color is weak against a specific elemental damage:

Blue - Arc
Yellow - Solar
Purple - Void

It's wise to have at least one of each type of elemental damage in tour weapons. You'll need in Nightfall and lvl24+ Strikes/Dailies/etc.

I have several guns that have the solar option. How do I modify them to do solar damage? I know this is off topic but it's bugged me for a while that there are kinetic and solar options that I cannot modify.
 
Yeah try to find a group in vanilla wow that would take you on a raid in green gear brehs...

As if there were random groups doing MC LOL

You needed to be in a good clan to go

Molten Core? Sure. Beyond that, of course not, but Molten Core was very forgiving. Our guild was really shit (didn't get beyond Vael) and even we managed to 20-man Molten Core.
 
- Non-existent story: Please fill me in on the deep story of World of Warcraft and Guild Wars. Not the lore. The story that's told through playing the game. (World of Warcraft even added a feature that lets the text of the quests pop up instantly so you can click right through it without wasting any time! Doesn't sound like a game that's pushing a great story out... yet the game is still fantastic.

I think Stalvan Mistmantle is perhaps the best example of storytelling I recall from the Vanilla game. It's got much better in more recent expansions in general, too. Here is the start of how it's presented in-game.

Don't confuse 'permitting people to ignore the story if they wish' with 'the story isn't worthwhile'. I'm a huge reader of quest text, and I really get wrapped up in some of the storylines.
 
I think Bungie is a little misguided if they are aiming for this sort of stuff to flesh out the game.

How about special/cool stuff for people who don't have ridiculous amounts of time to play? Level 26 limit? The game has been out a week...

Maybe I'm in the minority, but with a wife and kid and full time job I've played every opportunity I've had and am at level 12. I don't find all this high level limit crap to be fair a week out from release.

This also excludes me from the strikes. I don't really have time to spend 30-40 minutes playing a strike. It would take lots of planning with friends to make that happen.

I guess I'll keep dredging the rinse/repeat story missions and playing some PVP to try to level up. Still blows my mind how much time some of you have to play...I'm jelly.

I get weekends and evenings to play, I've gotten to level 20 quite quickly I feel and decent rare armour, still no legendaries or exotics though :(
 
Molten Core? Sure. Beyond that, of course not, but Molten Core was very forgiving. Our guild was really shit (didn't get beyond Vael) and even we managed to 20-man Molten Core.

Looooooooooooooooooooooooooooooool.

When did you 20 man it?
 
One thing you need to know about matchmaking is that it ruined WoW.

I def see what they are aiming for here, but the game lacks the social functions of wow to make it work. There is no way to meet people here.

It destroyed any community there was on servers so yeah...

That's completely false. It saved it, more than anything else.
Only reason I get back to it from time to time.
And in any case, you cannot do a multiplayer game without an automatic matchmaking system. Not in this time and age.
Molten Core? Sure. Beyond that, of course not, but Molten Core was very forgiving. Our guild was really shit (didn't get beyond Vael) and even we managed to 20-man Molten Core.
Yeah, that's false. If you're talking about doing it in vanilla.
 
Fuck this. I am level 24 but have almost played non-stop since launch...just have t gotten good drops. Even if I were a 26 there would be no way that I could get 6 people together to do this thing. In what world do we live in where matchmaking isn't an option?

Makes me want to trade the fucking game in. I see no reason why this raid should be taken into consideration for any review given these circumstances.

My thoughts exactly. Been grinding for gear since I turned 20. Literally no drops that raise my level yet. My drop luck is horrific.
 
Looooooooooooooooooooooooooooooool.

When did you 20 man it?

I'm sure I've got a screenshot somewhere. I'll see if I can dig it out when I get home. It was L60, though, and as implied, with gear only from AQ20 at most (plus some Razorgore stuff)

Might possibly have been Onyxia rather than MC. We definitely did underman MC, but not to that scale.
 
I'm talking a few years before Dalaran :P

I agree that Destinyt isn't social to begin with, so matchmaking makes more sense here.

It's like they want to evoke that old vanilla wow community feel, but without the tools to create a community.

I mistaken Dalaran and Shatrath lol. I meant the hub city from BC. That's when I started doing high level content :P
 
...so?


Polygon isn't made by one writer and you should actually read the Destiny review before shouting random thoughts

The "this publication gave this game an X, so FUCK THEM!" reaction is one a lot of people still have, and it's probably not going away. It's a way to talk down the whole publication when it gives a review you disagree with (that Polygon is pretty garbage is an opinion I agree with, but not because they gave TLoU a 7 or whatever).
 
Yep, people are complaining without actually paying attention.

The issue so far isn't the adds it is the poo on the floor and getting it cleansed.



And then people would be here and complaining to Bungie that it is too hard for random matchmaking.
Well it's lucky they made the decision for us then, so we couldn't choose to either play with friends, randoms or a mixture, isn't it?
no, mate. You said that in order for me to bypass the requirement of playing with 5 friends I should go ahead and add 5 people.

Now, and excuse me if I'm being impolite, why the fuck would I have to do that? I'd have to go to the trouble of finding 5 people of lvl 26 or higher, requesting them to join my fireteam and hope they accept it when I could have all that trouble go away with a damn MATCHMAKING?
QFT. While I see what Bungie is trying to do I think they have gone in the wrong direction, doesn't WoW now have some sort of matchmaking, like raid-lite or something?
 
Dealing massive Arc/Void/Solar damage is always fun.

Also, I don't know if ppl noticed but there are specific colors on enemies' shields, each color is weak against a specific elemental damage:

Blue - Arc
Yellow - Solar
Purple - Void

just use the colors instead of those silly names :D
its blue weapon vs blue shields, orange vs orange, purple vs purple.

I recommend having either one of each colour as a sniper rifle or plasma rifle to destroy shields in one shot when necessary.
 
I think Bungie is a little misguided if they are aiming for this sort of stuff to flesh out the game.

How about special/cool stuff for people who don't have ridiculous amounts of time to play? Level 26 limit? The game has been out a week...

Maybe I'm in the minority, but with a wife and kid and full time job I've played every opportunity I've had and am at level 12. I don't find all this high level limit crap to be fair a week out from release.

This also excludes me from the strikes. I don't really have time to spend 30-40 minutes playing a strike. It would take lots of planning with friends to make that happen.

I guess I'll keep dredging the rinse/repeat story missions and playing some PVP to try to level up. Still blows my mind how much time some of you have to play...I'm jelly.

I have a full time job and two young kids, play generally 2-3 hours a night (not always) and have hit level 24 last night.

Good mixture of PvP and strikes with bounties and you can get there fairly quick.

But yeah this is a game that needs friends and a time sink so maybe isn't really a game that would suit your schedule
 
...so?


Polygon isn't made by one writer and you should actually read the Destiny review before shouting random thoughts

Read it. Dog. Shit. And the editorial team approve the reviews.

Anyway, this is the raid thread, I should shout random outbursts in the review thread.
 
No matchmaking is seriously stupid, not more stupid than having no matchmaking for the weekly heroic, but close enough. Seriously, sort it out Bungie.
 
The good thing is that the damage modifiers also affects your weapons! :D

Dealing massive Arc/Void/Solar damage is always fun.

Also, I don't know if ppl noticed but there are specific colors on enemies' shields, each color is weak against a specific elemental damage:

Blue - Arc
Yellow - Solar
Purple - Void

It's wise to have at least one of each type of elemental damage in tour weapons. You'll need in Nightfall and lvl24+ Strikes/Dailies/etc.

is this random on a per-mob basis or do specific mob types have the same vulnarabilities? - e.g. wizards always having yellow shields?

would love some table of shield type per mob so i could equip the proper guns at the beginning of a strike.
 
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