Bayonetta 2 off to a slow start in Japan [Update: Week 2 sales]

I think you're missing the point that people aren't saying "it doesn't matter" as much as they're saying "they don't care." It's a shame that it's selling poorly but a lot of people are just happy they get to play the game, which wouldn't have happened without Nintendo stepping in.

This, of course it matters but is annoying as fuck when in ALL Bayonetta threads someone has the need to say something like "Who cares, its going to bomb anyways",like they are the first person to say that, then the people that just want to enjoy the game start to get annooyed and it gets off topic and everything goes to shit.
 
Played You Wa Shock like 3 times after seeing this, lol.

Anyway, the sales of this title don't really surprise me. Having the sales figures contrasted with the 360 however, did shock me a bit. Considering that the 360 had a lower install-base at the time of release, that really does look disappointing.

It seems the quality of the game is excellent, however that factor was always irrelevant to the sales. Platinum got bankrolled, so they're good at least.


Edit: Yeah, this really is a type of game that people should be fortunate that it even exists. I kinda was reflecting on that, and I don't care about Bayonetta at all. Ya'll really are lucky it even exists! Of course it was always going to bomb, but still . . . it exists!

I don't know how to take this comment but it made me laugh. It certainly exists. Thanks Nintendo. I'll have to remember to watch a boss rush video one of these days to see if there's a big improvement.
 
It is extremely sad to see, but Wii U in Japan at the very least is well and truly dead outside of the more iconic IPs. It's a vicious cycle of gamers not wanting to buy the Wii U meaning developers won't create games which means gamers won't buy the Wii U because of no games.

I'll be doing my part though as Bayonetta looks awesome, and I never got to play the original.
 
Confirmation biases can do that to people.

IGN couldn't even wait for a full week of sales data, bet they were chomping at the bit, as they know it's click worthy...

Kinda sad that people deem failure after a few days, but whatever I'll be enjoying it once it hits stateside....

Everyone else can enjoy beating this topic to death.
 
Can we just accept the Audience isnt there for this game on WiiU?

I do expect it to have legs once reviews and word of mouth spreads but lets just accept that while there are some who have and will be converted, the majority of Wii U owners just arent interested in this type of game, even when published by Nintendo.

Razors edge
TW101
Bayonetta 2

Each with content exclusive to WiiU owners, all failures.

If you honestly think things are going to be different in the west, ive got news for you.

Better than nothing but yeah. Niche title in Niche genre on Niche system. Go figure.
 
I'm surprised the game is doing as well as it is. It wasn't exactly popular on consoles that had users, after all. Wii U doesn't have any. This game on this console was never going to amount to anything.
 
I want all the success in the world for Platinum and Bayo but the fact that this game got made at all thanks to the generosity of Nintendo is all I need.
 
So IGN saw the "Media Create Sales: Week 38, 2014 (Sep 15 - Sep 21)"...

...saw that Bayonetta released on Sept 20th and only sold 38,828 in 2 days on an exclusive console...

...against Bayo 1's 200,000 copies over a course of a full week across 2 platforms



I wasn't expecting Bayo2 to sell at all, but this article is just click bait.
What were they honestly expecting to happen with the sells of an exclusive game over the course of 2 days?
 
This is appalling. If fans keep buying nothing but Mario and Zelda they will kill Nintendo. Even Metroid suffers, let alone Star Fox and F-Zero. People don't want variety.
 
Can we just accept the Audience isnt there for this game on WiiU?

I do expect it to have legs once reviews and word of mouth spreads but lets just accept that while there are some who have and will be converted, the majority of Wii U owners just arent interested in this type of game, even when published by Nintendo.

Razors edge
TW101
Bayonetta 2

Each with content exclusive to WiiU owners, all failures.

If you honestly think things are going to be different in the west, ive got news for you.

Better than nothing but yeah. Niche title in Niche genre on Niche system. Go figure.

Someone could argue the audience isnt there on ANY system :( atleast not enough for getting more , expensive games from SEGA and many other publishers, but yes, niche game on a niche system, is still the main reason for buying the console imo,im very glad they made it.
 
We can also accept it wasn't there for the other consoles as well as that's entirely the reason it's only on the Wii U.

have to disagree there, Bayo audience is definetly on ps3/360, its just a real shame neither Sony or MS saw the potential in the franchise, only nintendo, and now we're seeing this stuff play out
 
We can also accept it wasn't there for the other consoles as well as that's entirely the reason it's only on the Wii U.

Perhaps Nintendo should have invested more money in games that you know...actually move systems and not on games that appeal to a small minority. If they had better third party support, they'd perhaps had sold more systems which would bring more opportunities for further third party support thereby enlarging the userbase even more. Instead they release these games that appeal to tiny subsets of fans and that don't move hardware. It's like they haven't learned anything.
 
First post nails it. Also the install bases of those consoles (specifically the PS3) were way higher at the release of Bayo 1.

So should they have made it for PS3/360 then?
I thought that even the PS4 was tripping up BAD in Japan.

Still unfortunate, but doesn't the install base of the Wii U in Japan completely trump the
other install bases?

So not sure if it actually has anything to do with it.
 
So IGN saw the "Media Create Sales: Week 38, 2014 (Sep 15 - Sep 21)"...

...saw that Bayonetta released on Sept 20th and only sold 38,828 in 2 days on an exclusive console...

...against Bayo 1's 200,000 copies over a course of a full week across 2 platforms



I wasn't expecting Bayo2 to sell at all, but this article is just click bait.
What were they honestly expecting to happen with the sells of an exclusive game over the course of 2 days?

Look at this thread, no one wants the truth in here...
 
So IGN saw the "Media Create Sales: Week 38, 2014 (Sep 15 - Sep 21)"...

...saw that Bayonetta released on Sept 20th and only sold 38,828 in 2 days on an exclusive console...

...against Bayo 1's 200,000 copies over a course of a full week across 2 platforms



I wasn't expecting Bayo2 to sell at all, but this article is just click bait.
What were they honestly expecting to happen with the sells of an exclusive game over the course of 2 days?

lol wow
 
So IGN saw the "Media Create Sales: Week 38, 2014 (Sep 15 - Sep 21)"...

...saw that Bayonetta released on Sept 20th and only sold 38,828 in 2 days on an exclusive console...

...against Bayo 1's 200,000 copies over a course of a full week across 2 platforms



I wasn't expecting Bayo2 to sell at all, but this article is just click bait.
What were they honestly expecting to happen with the sells of an exclusive game over the course of 2 days?

hiska kuuuuuuuuuuuun

Edit: Oh god people actually buy into this. No wonder the MC threads get filled with this nonsense.
 
So you're thinking a couple years ago when no one wanted to fund Bayonetta 2, not Sony, not Microsoft, not Sega, and the franchise was dead, before Nintendo resurrected it via a deal with Platinum to fund development of Bayo 2 as well as Wonderful 101.

Considering the way those two performed, I can't imagine Nintendo's dying to re-up that deal.
 
Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets. In our current-gen climate of AAA oneupmanship, greedy cash grabs through overpriced season passes and day one DLC and retailer exclusive pre-order bonuses, not to mention content-starved microtransaction-dependent releases, Bayonetta 2 is one of the rare titles that shames these money driven practices by representing everything games should be.

Just listen to how devoted the developers are to the important things: creating exceptional gameplay, improving on the original Bayonetta's already genre-defining design, and going the extra mile to include enough bonus content for years of DLC support (all on-disk and free of charge). There's a mountain of substance beneath all that style, because Platinum actually cares about making great games, and Nintendo was willing to help them achieve that.

If you don't support this game because you think it's a "bad business decision," I can't imagine what would qualify as a good one. The issue at stake here is how the market rewards or punishes game companies for putting players first instead of exploiting us for a better bottom line. How do you want to be treated as a player and a consumer? If you love skeletal AAA behemoths like Destiny that overpromise and underdeliver, you can say so by watching Bayonetta 2 bomb. Or you can do your part to support companies full of people who would love to bring you more content rich titles that focus on great gameplay above all, if only they could afford it.

holy shit... man we need more people like you witht his type of mind set. gret post

So IGN saw the "Media Create Sales: Week 38, 2014 (Sep 15 - Sep 21)"...

...saw that Bayonetta released on Sept 20th and only sold 38,828 in 2 days on an exclusive console...

...against Bayo 1's 200,000 copies over a course of a full week across 2 platforms



I wasn't expecting Bayo2 to sell at all, but this article is just click bait.
What were they honestly expecting to happen with the sells of an exclusive game over the course of 2 days?

people see what they want to see. Im not expecting bayonetta to reach the numbers that the first one did, but i'm sure it'll do decent enough. Plus why is everyone so obsesed about sales numbers in a country that isnt even yours? when since enjoying a great game was decided upon how well it sells?
 
So IGN saw the "Media Create Sales: Week 38, 2014 (Sep 15 - Sep 21)"...

...saw that Bayonetta released on Sept 20th and only sold 38,828 in 2 days on an exclusive console...

...against Bayo 1's 200,000 copies over a course of a full week across 2 platforms



I wasn't expecting Bayo2 to sell at all, but this article is just click bait.
What were they honestly expecting to happen with the sells of an exclusive game over the course of 2 days?

nicolas-cage-laughing.gif


I don't think Bayonetta 2's gonna get even close to 200k after next week, but that's funny clickbait regardless.
 
Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets. In our current-gen climate of AAA oneupmanship, greedy cash grabs through overpriced season passes and day one DLC and retailer exclusive pre-order bonuses, not to mention content-starved microtransaction-dependent releases, Bayonetta 2 is one of the rare titles that shames these money driven practices by representing everything games should be.

Just listen to how devoted the developers are to the important things: creating exceptional gameplay, improving on the original Bayonetta's already genre-defining design, and going the extra mile to include enough bonus content for years of DLC support (all on-disk and free of charge). There's a mountain of substance beneath all that style, because Platinum actually cares about making great games, and Nintendo was willing to help them achieve that.

If you don't support this game because you think it's a "bad business decision," I can't imagine what would qualify as a good one. The issue at stake here is how the market rewards or punishes game companies for putting players first instead of exploiting us for a better bottom line. How do you want to be treated as a player and a consumer? If you love skeletal AAA behemoths like Destiny that overpromise and underdeliver, you can say so by watching Bayonetta 2 bomb. Or you can do your part to support companies full of people who would love to bring you more content rich titles that focus on great gameplay above all, if only they could afford it.

You. I like you.
 
I love how the threads made by 'concerned' gamers turned to sales numbers, now that we know that the game is awesome.
Keep trying guys.
Also may i remind you that it might look bad, but in reality Bayo 2 sold 38k in a weekend. That's 8 times more than what W101 sold in a week, and W101 has more than 100k sold by now.
When Bayo 2 ends up selling about half of what the first one sold in a userbase of 160 million, we'll see who'll laugh.
 
So IGN saw the "Media Create Sales: Week 38, 2014 (Sep 15 - Sep 21)"...

...saw that Bayonetta released on Sept 20th and only sold 38,828 in 2 days on an exclusive console...

...against Bayo 1's 200,000 copies over a course of a full week across 2 platforms



I wasn't expecting Bayo2 to sell at all, but this article is just click bait.
What were they honestly expecting to happen with the sells of an exclusive game over the course of 2 days?

For anyone who follows Media Create 2 days is pretty standard for first week sales... also Bayonetta 1 was 4 days, not a full week. Those 2 extra days won't really make a big difference as sales on these types of games are very front loaded unless there was supply issues.
 
hiska kuuuuuuuuuuuun

Edit: Oh god people actually buy into this. No wonder the MC threads get filled with this nonsense.

It's been getting really annoying recently.

It's time for everyone to accept its a bomb and to just enjoy the game and for those celebrating to cut it out.
 
So IGN saw the "Media Create Sales: Week 38, 2014 (Sep 15 - Sep 21)"...

...saw that Bayonetta released on Sept 20th and only sold 38,828 in 2 days on an exclusive console...

...against Bayo 1's 200,000 copies over a course of a full week across 2 platforms



I wasn't expecting Bayo2 to sell at all, but this article is just click bait.
What were they honestly expecting to happen with the sells of an exclusive game over the course of 2 days?

Please read the thread.

Since you don't seem to want to do that, I'll help you out:

Bayonetta

Released 2009-10-29 on the Xbox 360

Sold 66,211 copies in the 2009-10-26 through 2009-11-01 reporting week (4 days of tracking)

The Xbox 360 installbase was 1,154,538, so first week attach rate was 5.73%.



Bayonetta 1 + 2

Released 2014-09-20 on the Wii U

Sold 33,114 copies in the 2014-09-15 through 2014-09-21 reporting week (2 days of tracking)

The Wii U installbase was 1,911,205, so first week attach rate was 1.73%.



Although, I'm not sure how much of a difference an extra two days would make. The sales are very front-loaded for opening day.


It's only a two day difference in tracking periods. I really don't think it's all that relevant given the nature of Japanese launch trajectories. The good majority of sales would be realised in the first two days of sales and opening night...not so much on the 3rd and 4th days. It wouldn't create enough of a difference that would make the existing first-week comparison inaccurate.

Do you think Famitsu doesn't realise the 2-day / 4-day discrepancy? They're compared regardless because the difference is relatively immaterial for business decisions.
 
so let's see, we have:

-it's only 2 days (lmao)
-wait for sales in the west
-but consoles are dead in Japan/install bases (the latter makes no sense, but ok)

btw hiska-kun, collect all your points on #1
 
So IGN saw the "Media Create Sales: Week 38, 2014 (Sep 15 - Sep 21)"...

...saw that Bayonetta released on Sept 20th and only sold 38,828 in 2 days on an exclusive console...

...against Bayo 1's 200,000 copies over a course of a full week across 2 platforms



I wasn't expecting Bayo2 to sell at all, but this article is just click bait.
What were they honestly expecting to happen with the sells of an exclusive game over the course of 2 days?

This.

This whole thread is hilarious.

Bayo one was released October 29th, and that week's sales period ended Nov 1.

The 360 version was out for twice as many days. They sold at almost exactly the same rate (with the Wii U one selling a bit faster).

edit: don't mind me just trying to salvage my hope for video games
 
have to disagree there, Bayo audience is definetly on ps3/360, its just a real shame neither Sony or MS saw the potential in the franchise, only nintendo, and now we're seeing this stuff play out

So you really want to go in circles? Clearly that isn't the case, because of where this game ended up and why
 
This.

This whole thread is hilarious.

Bayo one was released October 29th, and that week's sales period ended Nov 1.

The 360 version was out for twice as many days. They sold at almost exactly the same rate (with the Wii U one selling a bit faster).

Oh god...this reminds me of Microsoft PR.
 
Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets. In our current-gen climate of AAA oneupmanship, greedy cash grabs through overpriced season passes and day one DLC and retailer exclusive pre-order bonuses, not to mention content-starved microtransaction-dependent releases, Bayonetta 2 is one of the rare titles that shames these money driven practices by representing everything games should be.

Just listen to how devoted the developers are to the important things: creating exceptional gameplay, improving on the original Bayonetta's already genre-defining design, and going the extra mile to include enough bonus content for years of DLC support (all on-disk and free of charge). There's a mountain of substance beneath all that style, because Platinum actually cares about making great games, and Nintendo was willing to help them achieve that.

If you don't support this game because you think it's a "bad business decision," I can't imagine what would qualify as a good one. The issue at stake here is how the market rewards or punishes game companies for putting players first instead of exploiting us for a better bottom line. How do you want to be treated as a player and a consumer? If you love skeletal AAA behemoths like Destiny that overpromise and underdeliver, you can say so by watching Bayonetta 2 bomb. Or you can do your part to support companies full of people who would love to bring you more content rich titles that focus on great gameplay above all, if only they could afford it.

Can I vote you to be president or primeminister?
 
This.

This whole thread is hilarious.

Bayo one was released October 29th, and that week's sales period ended Nov 1.

The 360 version was out for twice as many days. They sold at almost exactly the same rate (with the Wii U one selling a bit faster).

Hey Reggie.
 
Perhaps Nintendo should have invested more money in games that you know...actually move systems and not on games that appeal to a small minority. If they had better third party support, they'd perhaps had sold more systems which would bring more opportunities for further third party support thereby enlarging the userbase even more. Instead they release these games that appeal to tiny subsets of fans and that don't move hardware. It's like they haven't learned anything.
The games seem targeted at a huge base. It's like they made the Wii HD mid-gen and kept going, rather than rebooting the cycle with system sellers. Nintendo seemed to assume people would just replace their Wii like some kind of update. Nintendo acted like it was the same as the Wii, and well, people took their word for it.
 
I'm glad Nintendo funded it all the same. And MS with Scalebound. The problem is whos left to sign them on prestige projects after that.
 
Almost Every thing on wiiu bombs except for mario games, this game never had a chance. Platinum also has to find a way to make there games more appealing, right when I saw baynetta 1 I knew it would never be a success.
 
I have my copy preordered. no way I can't support such a pro consumer move in a world of rip offs and bare bone games. But obviously by the sales, others don't seem to agree which is fine, gamers just can't bitch when they continue to get "Destinied" and "Titanfalled". they vote with their wallets what's acceptable to them time and again.

As i said in a old thread I made, gamers are the only consumers who actively shit on themselves and defend predatory and horrible practices, talk up about how they want value, but won't support value and make a million excuses as to why.
 
Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets.

This.

I don't know why we should be advocating "boring, good business" decisions.I've always believed that game companies need to be doing more stupid things that's probably not the best for their bottom line, but best for the developer and consumer.

Nintendo funding games like W101, which screamed bomba from getgo. Sony funding Tomorrow Children and letting the game keep the Russian aesthetic, even though it will clearly impact mainstream appeal.

I'm sure the publishers are aware that it's not the best business decision for such games. But why should I give a shit?

The more foolish investments and creative, commercially risky games that exist in the marketplace, the better.
 
We don't know how many fans are out there since it's a WiiU exclusive, any game that isn't made by Nintendo would have a hard time selling to the WiiU audience specially a game like Bayonetta that aimed at a very different audience.
it's a pretty safe bet that there aren't very many platinum fans. if there were a lot of fans they would buy the system, now that it has two top-tier plat games and a bunch of other fantastic games to boot. even on other systems their games don't sell very well, and games like revengeance sell on the mgs brand, not dev pedigree.
 
Does any one know the real reason why it is not as big as other Action games like Ninja Gaiden, DMC in Japan. The game is mechanically sound, looks very pretty.

Why exactly is not hitting the Japneese sweet spot ?. Does any one from Japan or who have more exposure to the culture answer the question ?
 
Saddest thing is that this thread is on the top of the first page and the review thread is lost somewhere in page 2.
Proof that 'gamers' today don't care about good games and supporting them, but only care of sales and the resulting dick measuring in the internet. Good going guys.
And just to stay on topic, because some talked about front loaded sales, W101 proved that they are not and actually they have legs.
W101 started as a game sold only to enough people to fill a bus and now has sold to enough to fill a stadium. It still bombed but it had a huge increase over time, and Bayo 2 has sold 8 times this already.
 
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