Darryl M R
Member
If a Striker Titan and a Bladedancer Hunter went 1 v 1 who would win?
I'm a level 26. Is it possible for me to do the weekly heroic on its hardest difficulty? I need 8 strange coins for Xur tomorrow.
Fusion Rifle is harder to kill with tbh. AR and Shotty are just getting range changes because they shouldn't be as viable at the ranges they are.
If a Striker Titan and a Bladedancer Hunter went 1 v 1 who would win?
If a Striker Titan and a Bladedancer Hunter went 1 v 1 who would win?
If a Striker Titan and a Bladedancer Hunter went 1 v 1 who would win?
Bungie is trying to circumvent around the lack of armor and weapons through this loot system.
I am level 26 hunter. I have not tried it yet. I'm down for it tonight about 7:30 EST. PSN ID is Dienekes21.Let's fucking do this
I know Todahawk is down so that's three right there
Again we'll disagree... I've one shot people at range, and been one shotted at range, standing still blind sided and not. We're just not going to agree on this man. But you're not going to convince me fusion rifles aren't easy as hell to use and spam based on my experience with the game.
I'm seriously considering waking up earlier. lol
Titan.
People only play dancer when they aren't great shooters.
They would have been mistaken -- only technically. If you had read my post more closely, you would have noticed an example of drops/time. If your goal was to collect drops, the cave was a better use of your time. So if someone decided to farm instead of, I don't know, play a strike they were, in fact, more likely to get any combination of rare to legendary engrams. Say you were 2x to get a drop during a difficult strike, if that strike takes long enough, the cave (still at the normal rate) might still have a higher yield. Introduce the element of loot being completely random (no guaranteed engrams at the end of missions), farming the cave becomes completely rational behavior.If you had been paying attention to the forums and, well, the rest of the internet.. plenty of people were led to believe they would have better luck with their drops from the cave. In fact there were many posts that simply said "Got 3 Legendaries today from the cave" or "In my first 20 minutes at the cave I got a Legendary Engram and it turned into an Exotic!" Nobody expressly pointed out that the odds of decrypting were the same there as everywhere else, so there were plenty of people who went to the cave expecting it to ACTUALLY be this nirvana of engrams that would decrypt to high gear more often.
Then what are focus groups for? Or playtesters or beta testers? Why do designers (especially at Bungie) get paid good salaries? All of game design is in some way the categorization and prediction of human behavior. Games would not work and would find no audience if a large number of people did not behave similarly. Like I said above, cave farmers weren't idiots or glitchers or didn't bother playing the game (many were high level players). They were, in the overall incentive structure of the game, behaving totally rationally. For various target bounties why do I immediately go to orbit the moment I kill my target? It's because there is no reward for finishing a mission. It's because I am a moment away from being subjected to some of the worst voice-acting and writing I have ever seen in a video game, presented in unskippable cutscenes. Whatever ideal Bungie had for this game isn't manifesting in the real world.And yes, more kills per nets more engrams per on average by the nature of the game. But I absolutely know that people would still park in front of that cave regardless of how engaging the other content is because it's been proven over and over and over that given the choice, the majority of people will take the path of least resistance with all else being the same. This is pretty much a fact of human nature. This EXACT thing has happened with the Queens Wrath Missions where everyone would rather Return to Orbit and try to get Restoration again, than spend the time to do the harder and longer missions (some of which actually have pretty cool fights)
I like how the auto rifle feels right now, while it's very true that it dominates too much. Instead of making the auto rifle more frustrating to use by nerfing it, they should buff the weapons that are lagging behind.
It will take more effort to modify multiple weapon types vs the one weapon type, but they need to focus on making things more fun, not less fun. If I pull out my AR and suddenly it has half the range, I'm going to be pissed. But if I pull out my hand cannon and realize that it now has better accuracy and can actually challenge an AR, I'm happy.
'Crash lets finish what we started , Im up for it to.Let's fucking do this
I know Todahawk is down so that's three right there
This might be my departing post because I just feel like I'm done. It's unrelated to the cave being closed because I stopped farming a good while ago, since that shit is just degrading to your soul. It being patched does bother me however because the underlying issue remains unadressed and the only news for the future consists of a vague "we're working on it".
They act like there is an economy that needs to be checked and balanced, but there isn't. Nobody is being hurt by me being able to reach lvl 28 because I managed to complete the queens quest several times. Nobody would be hurt by me finding a good legendary auto rifle since everything is theoretically supposed to be balanced. There is no reason for the game to be as pedantic about everything as it is. It's honestly the most frustrating game I've ever played. It feels like this game actively wants to make me think about why I'm playing it, and the more I do the more I realize I don't want to anymore.
Because I've spent 3 days 12 hours 15minutes and 36 seconds playing this game and I feel like I could have stopped at 20 hours and had the same experience. I don't know why I've played this game as obsessively as I have but I shouldn't have. It's not worth it. Maybe it's because it's the first shooter with very tight controls on the ps4 but fuck me I can't deal with this progression system. I've maxed out marks and gotten up to 27, I have the shards for 28(thanks queen) but I realized gathering the materials would mean atleast several more hours of running around shooting lvl 8 dregs and opening chests. I don't enjoy doing that at all but I've spent more hours than I'd like to admit on each of the planets doing exactly that. During that time I don't think I've interacted in a socially meaningful way at all. I guess I've spent 5 minutes in between chest runs shooting at a bulletsponge with some other guys, but I'm fairly sure none of us were really into it. I've done all of the farms, grinded all of the marks and hit every unnanounced cap this game has to offer. Including the 200 marks cap, which keeps counting your marks earned despite you being unable to earn more.
I enjoy playing the harder (more bullshitty content) but there is no reward for it, and it is actually less efficient then cranking down the difficulty and blowing through everything. As an added issue I've grown tired of most of it. I run past 80% of the encounters in the pve section of the game because they are a waste of time and end up only killing the enemy I have a bounty for or the boss so I can get my marks/rep. I've done every mission so many times that I know exactly where to stand to survive 95% of all encounters unscathed. I can finish most missions/strikes while watching episodes of star trek. I rarely get off of my hoverbike before the first press square to proceed moment of every strike. Honestly I feel like a drone going through motions, chasing some sort of machinated carrot that doesn't exist.
I enjoy the pvp, I want different weapons though but unfortunately I have to grind more rep to purchase them or hope the random loot gods comply. Meanwhile I've used this legendary scout rifle for 40+ hours, I've switched in some other stuff that's less efficient to level them up but it's been pretty much that scout rifle I got when I was level 18 two weeks ago from a random blue engram. I was going to get a purple gun from the crucible dude when I hit lvl 3, (initially 2 but the mark cap put a stop to that, because that would have been too ridiculous right) but I don't want to do this same punch twenty dudes bounty again. In fact I don't want to do anything again because it's the same shit in the same toilet like some fucking looney toons version of the end of tomorrow.
I don't want to do this again because I do feel entitled. I do feel like I deserve to enjoy myself and make meaningful progress towards a goal everytime I launch a game. I do feel like I should be able to get ascendant shards in an easy to understand controllable fashion, that is not overly time consuming or ridiculously specific like running around with 3 alts at specific times to complete a public event where the same walker I shot three times previously falls from the sky. I do feel like I deserve to have a sizeable arsenal of different guns to use should it strike my fancy to do so, where each offers a meaningful difference from the previous one. What I've gotten however is 20 Shingen-E's, 50 Sidewinder shotguns, and a bunch of stuff I honestly don't care about. If you make a loot game you need a variety, if you don't have variety your loot game is dead in the water. But this is besides the point.
I'll say this again, I've spent 3 days 12 hours 15minutes and 36 seconds playing this game in the short time it's been available. But I can't anymore, I'm just fucking done. This game is a treadmill, but the goal distances are set for some arbitrary point in spacetime and you may or may not get what you want when you get there. I have a 600+ game backlog, and I'm sure 80%+ of those games will treat my time with more respect than destiny will. I'm just going to go play some of those.
My final remark is that I don't understand why they'd do this. If I burned out because I got all the legendaries and got all of the exotics I wanted I would have quit a much happier man. I probably would have returned for some more when the DLC launched. As it stands I'm just so fucking done I'm probably never returning.
Incoming shotgun nerf is going to make me depressed![]()
It certainly shows how much those people who left Bungie mattered.
Yeah, get a couple more people who are 26+ you should be fine
See, here's the weird thing. Think about Diablo. A decent part is, on top of getting the items you're looking for, you're looking for a decent roll. Destiny is more than capable of that.
There's a somewhat small base selection, but every legendary weapon has an insane number of possible variations due to all the mods they can roll. They could hand legendaries out like candy, and there would still be weeks or months worth of farming to do trying to get the stuff you really want. But for whatever reason, they'd rather starve us and make it all feel futile. Yeah, you can buy some baseline gear for marks. But that's the baseline. There's perfect gear out there, that's what many would aspire to get, but the idea of actually trying in this loot system is... depressing.
If you get a shiny, and it's a proper shiny, every 20-30 minutes of trying. Even if it's shitty and you throw it away. You feel like you got something cool. You feel like there's hope. It's a high note that makes you want more. "I got something, it's not what I want, but I can try again!"
Instead, they've made a system where there's no carrot. Just the stick. And they like to beat you with it at every corner x.x
It is with good partners... using the trick it is even solo.I'm a level 26. Is it possible for me to do the weekly heroic on its hardest difficulty? I need 8 strange coins for Xur tomorrow.
You talk about your progression to level 28 as if it's not the same exact path I took. Fine, it's a matter of opinion as is most anything when it's being critically evaluated, but in my opinion there is nothing meaningful built into this game to make the end game enjoyable. Yes, the raid is there as the final obstacle, but everything else surrounding it is regurgitated from the main game. The number of times I have done the same bounties over and over again to grind out reputation to even be allowed to buy nameless piece of armor #3 is depressing. I could have stopped playing the moment I hit 20 and not missed out on anything I've experienced since. Yes, it is my opinion and you're entitled to yours. Neither of our points are going to sway the other. Regardless, to me, this game is poorly designed once you get past level 20 and there is not nearly enough there to carry it over that time or to incentivize the grind it takes."Interesting loot" is only connected to the rest of what you posted where your specific interests are involved. I find the loot very interesting myself both in terms of design and in terms of the perks they can activate which change the way my character plays. You, however, don't. So for you personally, that adds to the other problems that you have with the game but they're not actually related.
There's nothing wrong with their progression system. It's almost a carbon copy of WoW's Rep/Currency system honestly. I'm up to level 28 and I've only had 1 piece of armor come from RNG. The rest I bought through Rep and Marks. Had that 1 piece not dropped, I would've bought that as well. Here it is, 3 weeks into the life of the game and I would be fully armored in Legendary through no RNG. And that's without the Queens Wrath event being considered. So really, I don't see eye to eye with you on your issues at all.
Spot-on. It seems Bungie, for some odd reason, is against people enjoying Destiny to its fullest potential. Like there's always something in the game to piss you off for no other reason.
Want a new gun? Go through farm hell first. Want a new armor? Ditto? Got the new armor? Well, shit. Grind for the upgrade materials. All this to play a Raid...it's like they don't want people to enjoy Destiny...or they want people to play it THEIR way and that's it.
AR does need more spread to make it less viable at long mid, but shotty? If you want OHK player with it you need to be, you know, close to target. Double shotting dude is dodgy as shit because he most likely can rek your ass.
Maybe just tiny tad shorter range so Invective isn't as potent as it's right now, but too much nerf and shotties become useless. Then it's FR 24/7 with some sniper action in First Light.
FR is maybe harder to kill with than e.g. shotty when within few meters from each other, but FR isn't as hard as some people make it sound to be. If it was some skill cannon it wouldn't be as popular choice as it's now.
Has anyone bought an exotic engram from Xur before? I have the notes of light to buy a couple but I don't want to bother if they are just going to give me green shit.
I'm honestly shocked at all the patch complaints. It's nothing but good news, imo.
Titan.
People only play dancer when they aren't great shooters.
Exotic is 100% Exotic.Has anyone bought an exotic engram from Xur before? I have the motes of light to buy a couple but I don't want to bother if they are just going to give me green shit.
Oh look, level 25 and I still haven't found found one legendary engram or above in all my crucible matches and strikes, nor have I received any non-standard bounties. So I must continue to slog thru hours of crucible matches to get to level 2 so I can buy shit that will allow me to play what's left of the game (but hey - it seems like everyone else is pleasing the RNG and finding good stuff left and right). This piss poor design makes me consider trading the game in.
Has anyone bought an exotic engram from Xur before? I have the motes of light to buy a couple but I don't want to bother if they are just going to give me green shit.
I like how the auto rifle feels right now, while it's very true that it dominates too much. Instead of making the auto rifle more frustrating to use by nerfing it, they should buff the weapons that are lagging behind.
It will take more effort to modify multiple weapon types vs the one weapon type, but they need to focus on making things more fun, not less fun. If I pull out my AR and suddenly it has half the range, I'm going to be pissed. But if I pull out my hand cannon and realize that it now has better accuracy and can actually challenge an AR, I'm happy.
Most of the problems stem from the content in the game. There are two major issues with the content, it's boring and there's not enough of it. Bungie has tried to 'design' around the later without fixing either problem.
Firstly the Strikes are boring. There are no boss mechanics other than some extremely minor stuff like the Nexus boss has a rotating shield. They're short missions which don't offer the player something exciting or really offer much in terms of strategy. There's no interesting lore or even story to spice the missions up. It's a bit different on the higher levels due to the need for certain types of weapons but that's more frustrating than anything else due the lack of a quick switch system. Instead of useless shit like pointing or dancing, how about Bungie let us map ammo synthesis or different weapons on the fly? Anyway most of the Strikes are only difficult on the lower levels due to the bosses being bullet sponges.
This ties into the second problem in that people might suffer through the Strikes if you had a better shot at higher level gear like Legendaries. The fact that a player has just a good a chance at getting a purple engram from a level 1 boss is embarrassing on the part of Bungie. It kills any sort of risk and reward system. The raid does alleviate many of the problems in this and the last paragraph but the problem is that there is only one raid and at the moment you have to grind to even play this singular dungeon. Also you're very limited in the amount of loot you can potentially get from a Raid.
Bungie is trying to circumvent around the lack of armor and weapons through this loot system. By making even legendaries super rare, despite being needed for the exclusive high-end content, they're stalling the player. The Queen's bounty in it's initial state would have helped this as it would have given the player a way to quickly get to level 26. It still does but it's also time limited. Why is this not a permanent addition? The bounties by being disassembled would have also gotten higher level players a bigger incentive to help lower level players. Now there is no point to the event for players who already are level 26. So, There isn't that much loot for a loot game. There's what, three or four exotics per category? I think there's only a couple of options for armor pieces. There should be a lot more legendaries and exotics. Hell, Bungie could have tiers that the player can work towards of the legendaries and exotics so the player can get a sense of progression even if they have purples. That way they can give players more legendaries earlier while still having that player want to get better loot through an organized vendor system. Yes there are loots in the same category with better stats, but it's heavily RNG based so the endgame feels aimless and can be frustrating for a large number of players already decked out. Most MMOs have this system in place so why hasn't Bungie looked at how successful MMOs handle this? So with the content that isthere, how does Bungie keep the player invested? By making those initial pieces really hard to get and making it an utter pain to upgrade them. Now what they don't seem to realize or care is that most MMOs have found better solutions to this than what is presented in Destiny. Yes you still have to grind for token or coins for vendors in games like SWTOR but there are a number of differences that doesn't make SWTOR anywhere near as frustrating. The first is that there is flat out more content, loot, and even stuff like Flashpoints. So while you're grinding, it doesn't feel like the same thing day in and out and the actual mechanics in those Flashpoints have some thought into them. Second is that you can rip out mats in your current armor or gear and put it into your new armor. That way the credits you spent getting that mat doesn't feel as wasted as the one way currency/supply dump into the gear pieces in Destiny. Third thing is that the entry level of gear you need, in that how much time you need to spend grinding, for the raids in TOR are much lower than compared to Destiny. Now you obviously need better gear for the higher difficulty levels and that can be a grind. There are two differences compared to Destiny. The first is that you can run those raids as many times as you want and if you have a group of buddies around, it increases your possibility of getting a specific item. The second is that there's no fucking Cryptarch. So you're not rolling the dice twice. With the Cryptarch, you have to roll once to get an engram and you have to roll again to get an item. The Nightfall Strike and Raid is better in this regard but it's flat out not enough. Both of these factors make it seem like to the player, that the game is randomly stonewalling you. Yes other MMOs have RNG in them but you roll the dice more in Destiny.
I feel like these patches today were Bungie giving the players the stick without offerring them the carrot. Yes stuff like the caves needed to be fixed but they were a reflection of the larger issues with the game. Ones that Bungie has not openly addressed or attempted to fix.
Sure. What's your PSN username?Anyone on PSN want to do the 28 Heroic Story?
Sure. What's your PSN username?
And everyone thought Activision would be the bad guy...it was Bungie. It was Bungie all along!
I will join. Can you send me an invite?Anyone on PSN want to do the 28 Heroic Story?
Let's fucking do this
I know Todahawk is down so that's three right there