Destiny |OT5| New patch out Tues., Master Rahool reportedly crying into his robes

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Destiny's problem for me at this point is the lack of meaningful content. I don't think their updates or patches can fix that. I'm not even convinced that the dlc can fix that.

The pvp is too stupidly unbalanced to keep playing. Ive played my fair share of it, but that's only because nothing else is out. Next week will have a few decent releases so I may be finally done with Destiny. Hopefully Bungie can put out a better, more meaningful product with the sequel. I just can't keep playing the small amount of content over and over for meaningless, uninteresting loot.
 
Speaking about nerf, one day all our guardians will have the same, powerful nerfed weapon :

RubberBandGunPistolToy.jpg
 
About to start ranking up Dead Orbit. Do you get faction rep from strikes if you have a faction item equipped or are they only good for Vanguard rep?
 
I know and you can also counter AR or Shotty through own gameplay so why to nerf them? Just play better ;)

On serious note I play AR + Shotty and I know they need some tuning at places, but not sure about shotty range nerf. Also I think FR's do need be hit with nerf hammer because now they are way too good hard counter from so big range spread.

Fusion Rifle is harder to kill with tbh. AR and Shotty are just getting range changes because they shouldn't be as viable at the ranges they are.
 
Well, just got offered my third exotic bounty. Not even sure which one to take, anyone have a suggestion?

I can choose either Thorn or Invective. I already have Bad Juju and Pocket Infinity.
 
Most of the problems stem from the content in the game. There are two major issues with the content, it's boring and there's not enough of it. Bungie has tried to 'design' around the later without fixing either problem.

Firstly the Strikes are boring. There are no boss mechanics other than some extremely minor stuff like the Nexus boss has a rotating shield. They're short missions which don't offer the player something exciting or really offer much in terms of strategy. There's no interesting lore or even story to spice the missions up. It's a bit different on the higher levels due to the need for certain types of weapons but that's more frustrating than anything else due the lack of a quick switch system. Instead of useless shit like pointing or dancing, how about Bungie let us map ammo synthesis or different weapons on the fly? Anyway most of the Strikes are only difficult on the lower levels due to the bosses being bullet sponges.

This ties into the second problem in that people might suffer through the Strikes if you had a better shot at higher level gear like Legendaries. The fact that a player has just a good a chance at getting a purple engram from a level 1 As from a boss, is embarrassing on the part of Bungie. It kills any sort of risk and reward system. The raid does alleviate many of the problems in this and the last paragraph but the problem is that there is only one raid and at the moment you have to grind to even play this singular dungeon. Also you're very limited in the amount of loot you can potentially get from a Raid.

Bungie is trying to circumvent around the lack of armor and weapons through this loot system. By making even legendaries super rare, despite being needed for the exclusive high-end content, they're stalling the player. The Queen's bounty in it's initial state would have helped this as it would have given the player a way to quickly get to level 26. It still does but it's also time limited. Why is this not a permanent addition? The bounties by being disassembled would have also gotten higher level players a bigger incentive to help lower level players. Now there is no point to the event for players who already are level 26. So, There isn't that much loot for a loot game. There's what, three or four exotics per category? I think there's only a couple of options for armor pieces. There should be a lot more legendaries and exotics. Hell, Bungie could have tiers that the player can work towards of the legendaries and exotics so the player can get a sense of progression even if they have purples. That way they can give players more legendaries earlier while still having that player want to get better loot through an organized vendor system. Yes there are loots in the same category with better stats, but it's heavily RNG based so the endgame feels aimless and can be frustrating for a large number of players already decked out. Most MMOs have this system in place so why hasn't Bungie looked at how successful MMOs handle this? So with the content that isthere, how does Bungie keep the player invested? By making those initial pieces really hard to get and making it an utter pain to upgrade them. Now what they don't seem to realize or care is that most MMOs have found better solutions to this than what is presented in Destiny. Yes you still have to grind for token or coins for vendors in games like SWTOR but there are a number of differences that doesn't make SWTOR anywhere near as frustrating. The first is that there is flat out more content, loot, and even stuff like Flashpoints. So while you're grinding, it doesn't feel like the same thing day in and out and the actual mechanics in those Flashpoints have some thought into them. Second is that you can rip out mats in your current armor or gear and put it into your new armor. That way the credits you spent getting that mat doesn't feel as wasted as the one way currency/supply dump into the gear pieces in Destiny. Third thing is that the entry level of gear you need, in that how much time you need to spend grinding, for the raids in TOR are much lower than compared to Destiny. Now you obviously need better gear for the higher difficulty levels and that can be a grind. There are two differences compared to Destiny. The first is that you can run those raids as many times as you want and if you have a group of buddies around, it increases your possibility of getting a specific item. The second is that there's no fucking Cryptarch. So you're not rolling the dice twice. With the Cryptarch, you have to roll once to get an engram and you have to roll again to get an item. The Nightfall Strike and Raid is better in this regard but it's flat out not enough. Both of these factors make it seem like to the player, that the game is randomly stonewalling you. Yes other MMOs have RNG in them but you roll the dice more in Destiny.

I feel like these patches today were Bungie giving the players the stick without offerring them the carrot. Yes stuff like the caves needed to be fixed but they were a reflection of the larger issues with the game. Ones that Bungie has not openly addressed or attempted to fix.
 
About an hour ago I was just doing Fire Team missions on Earth around the cave spot. Grabbing spin metal (for some reason there is quite a bit in that area) and getting headshots for the repeat bounties. I saw a couple players trying to farm the cave. I felt sorry for them because all I can imagine is them looking down their sights and saying "Where the hell are the enemies?!?!"

Of course I couldn't tell them because chatting is not good according to Bungie. Poor kids are probably still standing there.
 
It's the exact opposite for me, particularly in Skirmish or Control. And at range, you can't one shot people unless they are standing completely still. Most of the time you can maybe take down a quarter/half portion of their shield. When shotguns have the perk that makes them fire at a longer range it is ridiculous.

Again we'll disagree... I've one shot people at range, and been one shotted at range, standing still blind sided and not. We're just not going to agree on this man. But you're not going to convince me fusion rifles aren't easy as hell to use and spam based on my experience with the game.
 
For sure, man. One of these days I'll call in that favor :D Have you done the raid yet? I've attempted different sections but haven't been able to complete it.

Mi Titan su Titan. No raid yet, having trouble finding/creating a party that isn't already partly complete. I'm so down. Nights and weekends totally free, and really want to rip the Vault of Glass a new one.

We should form a group
 
Most of the problems stem from the content in the game. There are two major issues with the content, it's boring and there's not enough of it. Bungie has tried to 'design' around the later without fixing either problem.

Firstly the Strikes are boring. There are no boss mechanics other than some extremely minor stuff like the Nexus boss has a rotating shield. They're short missions which don't offer the player something exciting or really offer much in terms of strategy. There's no interesting lore or even story to spice the missions up. It's a bit different on the higher levels due to the need for certain types of weapons but that's more frustrating than anything else due the lack of a quick switch system. Instead of useless shit like pointing or dancing, how about Bungie let us map ammo synthesis or different weapons on the fly? Anyway most of the Strikes are only difficult on the lower levels due to the bosses being bullet sponges.

This ties into the second problem in that people might suffer through the Strikes if you had a better shot at higher level gear like Legendaries. The fact that a player has just a good a chance at getting a purple engram from a level 1 boss is embarrassing on the part of Bungie. It kills any sort of risk and reward system. The raid does alleviate many of the problems in this and the last paragraph but the problem is that there is only one raid and at the moment you have to grind to even play this singular dungeon. Also you're very limited in the amount of loot you can potentially get from a Raid.

Bungie is trying to circumvent around the lack of armor and weapons through this loot system. By making even legendaries super rare, despite being needed for the exclusive high-end content, they're stalling the player. The Queen's bounty in it's initial state would have helped this as it would have given the player a way to quickly get to level 26. It still does but it's also time limited. Why is this not a permanent addition? The bounties by being disassembled would have also gotten higher level players a bigger incentive to help lower level players. Now there is no point to the event for players who already are level 26. So, There isn't that much loot for a loot game. There's what, three or four exotics per category? I think there's only a couple of options for armor pieces. There should be a lot more legendaries and exotics. Hell, Bungie could have tiers that the player can work towards of the legendaries and exotics so the player can get a sense of progression even if they have purples. That way they can give players more legendaries earlier while still having that player want to get better loot through an organized vendor system. Yes there are loots in the same category with better stats, but it's heavily RNG based so the endgame feels aimless and can be frustrating for a large number of players already decked out. Most MMOs have this system in place so why hasn't Bungie looked at how successful MMOs handle this? So with the content that isthere, how does Bungie keep the player invested? By making those initial pieces really hard to get and making it an utter pain to upgrade them. Now what they don't seem to realize or care is that most MMOs have found better solutions to this than what is presented in Destiny. Yes you still have to grind for token or coins for vendors in games like SWTOR but there are a number of differences that doesn't make SWTOR anywhere near as frustrating. The first is that there is flat out more content, loot, and even stuff like Flashpoints. So while you're grinding, it doesn't feel like the same thing day in and out and the actual mechanics in those Flashpoints have some thought into them. Second is that you can rip out mats in your current armor or gear and put it into your new armor. That way the credits you spent getting that mat doesn't feel as wasted as the one way currency/supply dump into the gear pieces in Destiny. Third thing is that the entry level of gear you need, in that how much time you need to spend grinding, for the raids in TOR are much lower than compared to Destiny. Now you obviously need better gear for the higher difficulty levels and that can be a grind. There are two differences compared to Destiny. The first is that you can run those raids as many times as you want and if you have a group of buddies around, it increases your possibility of getting a specific item. The second is that there's no fucking Cryptarch. So you're not rolling the dice twice. With the Cryptarch, you have to roll once to get an engram and you have to roll again to get an item. The Nightfall Strike and Raid is better in this regard but it's flat out not enough. Both of these factors make it seem like to the player, that the game is randomly stonewalling you. Yes other MMOs have RNG in them but you roll the dice more in Destiny.

I feel like these patches today were Bungie giving the players the stick without offerring them the carrot. Yes stuff like the caves needed but they were a reflection of the larger issues with the game. Ones that Bungie has not openly addressed or attempted to fix.

Dead on. Destiny is an MMO that does not want to think it's an MMO but has all the bad aspect of an MMO on top of RNG. It's like they darts at an idea board when they were coming up with this shit.
 
This game is getting worse andd worse with Bungie's decisions.

I've made something like 5 or 6 cool people at the cave, and we've spent 10 hours unsuccessfully doing the raid.

Bah, Smash is next week anyways.
 
It seriously fucking grinds my gears (sorry for using that phrase). Blizzard does the same with their games. They will decide what is fun or not. Uhm, how is that ok?
They're doing what they think is best. It's not like they're purposefully trying to make their game unfun.
 
Mi Titan su Titan. No raid yet, having trouble finding/creating a party that isn't already partly complete. I'm so down. Nights and weekends totally free, and really want to rip the Vault of Glass a new one.

We should form a group

Let's fucking do this

I know Todahawk is down so that's three right there
 
This might be my departing post because I just feel like I'm done. It's unrelated to the cave being closed because I stopped farming a good while ago, since that shit is just degrading to your soul. It being patched does bother me however because the underlying issue remains unadressed and the only news for the future consists of a vague "we're working on it".

They act like there is an economy that needs to be checked and balanced, but there isn't. Nobody is being hurt by me being able to reach lvl 28 because I managed to complete the queens quest several times. Nobody would be hurt by me finding a good legendary auto rifle since everything is theoretically supposed to be balanced. There is no reason for the game to be as pedantic about everything as it is. It's honestly the most frustrating game I've ever played. It feels like this game actively wants to make me think about why I'm playing it, and the more I do the more I realize I don't want to anymore.

Because I've spent 3 days 12 hours 15minutes and 36 seconds playing this game and I feel like I could have stopped at 20 hours and had the same experience. I don't know why I've played this game as obsessively as I have but I shouldn't have. It's not worth it. Maybe it's because it's the first shooter with very tight controls on the ps4 but fuck me I can't deal with this progression system. I've maxed out marks and gotten up to 27, I have the shards for 28(thanks queen) but I realized gathering the materials would mean atleast several more hours of running around shooting lvl 8 dregs and opening chests. I don't enjoy doing that at all but I've spent more hours than I'd like to admit on each of the planets doing exactly that. During that time I don't think I've interacted in a socially meaningful way at all. I guess I've spent 5 minutes in between chest runs shooting at a bulletsponge with some other guys, but I'm fairly sure none of us were really into it. I've done all of the farms, grinded all of the marks and hit every unnanounced cap this game has to offer. Including the 200 marks cap, which keeps counting your marks earned despite you being unable to earn more.

I enjoy playing the harder (more bullshitty content) but there is no reward for it, and it is actually less efficient then cranking down the difficulty and blowing through everything. As an added issue I've grown tired of most of it. I run past 80% of the encounters in the pve section of the game because they are a waste of time and end up only killing the enemy I have a bounty for or the boss so I can get my marks/rep. I've done every mission so many times that I know exactly where to stand to survive 95% of all encounters unscathed. I can finish most missions/strikes while watching episodes of star trek. I rarely get off of my hoverbike before the first press square to proceed moment of every strike. Honestly I feel like a drone going through motions, chasing some sort of machinated carrot that doesn't exist.

I enjoy the pvp, I want different weapons though but unfortunately I have to grind more rep to purchase them or hope the random loot gods comply. Meanwhile I've used this legendary scout rifle for 40+ hours, I've switched in some other stuff that's less efficient to level them up but it's been pretty much that scout rifle I got when I was level 18 two weeks ago from a random blue engram. I was going to get a purple gun from the crucible dude when I hit lvl 3, (initially 2 but the mark cap put a stop to that, because that would have been too ridiculous right) but I don't want to do this same punch twenty dudes bounty again. In fact I don't want to do anything again because it's the same shit in the same toilet like some fucking looney toons version of the end of tomorrow.

I don't want to do this again because I do feel entitled. I do feel like I deserve to enjoy myself and make meaningful progress towards a goal everytime I launch a game. I do feel like I should be able to get ascendant shards in an easy to understand controllable fashion, that is not overly time consuming or ridiculously specific like running around with 3 alts at specific times to complete a public event where the same walker I shot three times previously falls from the sky. I do feel like I deserve to have a sizeable arsenal of different guns to use should it strike my fancy to do so, where each offers a meaningful difference from the previous one. What I've gotten however is 20 Shingen-E's, 50 Sidewinder shotguns, and a bunch of stuff I honestly don't care about. If you make a loot game you need a variety, if you don't have variety your loot game is dead in the water. But this is besides the point.

I'll say this again, I've spent 3 days 12 hours 15minutes and 36 seconds playing this game in the short time it's been available. But I can't anymore, I'm just fucking done. This game is a treadmill, but the goal distances are set for some arbitrary point in spacetime and you may or may not get what you want when you get there. I have a 600+ game backlog, and I'm sure 80%+ of those games will treat my time with more respect than destiny will. I'm just going to go play some of those.

My final remark is that I don't understand why they'd do this. If I burned out because I got all the legendaries and got all of the exotics I wanted I would have quit a much happier man. I probably would have returned for some more when the DLC launched. As it stands I'm just so fucking done I'm probably never returning.

Fuck you, get out of my head Charles.

Seriously. I'm at level 27 and for what. I can't even LFG to do the raid. What is the point? The game just pisses in your face. You are dead on when you say, it's as if the game is asking you why you are playing it.
 
Oh look, level 25 and I still haven't found found one legendary engram or above in all my crucible matches and strikes, nor have I received any non-standard bounties. So I must continue to slog thru hours of crucible matches to get to level 2 so I can buy shit that will allow me to play what's left of the game (but hey - it seems like everyone else is pleasing the RNG and finding good stuff left and right). This piss poor design makes me consider trading the game in.
 
This might be my departing post because I just feel like I'm done. It's unrelated to the cave being closed because I stopped farming a good while ago, since that shit is just degrading to your soul. It being patched does bother me however because the underlying issue remains unadressed and the only news for the future consists of a vague "we're working on it".

They act like there is an economy that needs to be checked and balanced, but there isn't. Nobody is being hurt by me being able to reach lvl 28 because I managed to complete the queens quest several times. Nobody would be hurt by me finding a good legendary auto rifle since everything is theoretically supposed to be balanced. There is no reason for the game to be as pedantic about everything as it is. It's honestly the most frustrating game I've ever played. It feels like this game actively wants to make me think about why I'm playing it, and the more I do the more I realize I don't want to anymore.

Because I've spent 3 days 12 hours 15minutes and 36 seconds playing this game and I feel like I could have stopped at 20 hours and had the same experience. I don't know why I've played this game as obsessively as I have but I shouldn't have. It's not worth it. Maybe it's because it's the first shooter with very tight controls on the ps4 but fuck me I can't deal with this progression system. I've maxed out marks and gotten up to 27, I have the shards for 28(thanks queen) but I realized gathering the materials would mean atleast several more hours of running around shooting lvl 8 dregs and opening chests. I don't enjoy doing that at all but I've spent more hours than I'd like to admit on each of the planets doing exactly that. During that time I don't think I've interacted in a socially meaningful way at all. I guess I've spent 5 minutes in between chest runs shooting at a bulletsponge with some other guys, but I'm fairly sure none of us were really into it. I've done all of the farms, grinded all of the marks and hit every unnanounced cap this game has to offer. Including the 200 marks cap, which keeps counting your marks earned despite you being unable to earn more.

I enjoy playing the harder (more bullshitty content) but there is no reward for it, and it is actually less efficient then cranking down the difficulty and blowing through everything. As an added issue I've grown tired of most of it. I run past 80% of the encounters in the pve section of the game because they are a waste of time and end up only killing the enemy I have a bounty for or the boss so I can get my marks/rep. I've done every mission so many times that I know exactly where to stand to survive 95% of all encounters unscathed. I can finish most missions/strikes while watching episodes of star trek. I rarely get off of my hoverbike before the first press square to proceed moment of every strike. Honestly I feel like a drone going through motions, chasing some sort of machinated carrot that doesn't exist.

I enjoy the pvp, I want different weapons though but unfortunately I have to grind more rep to purchase them or hope the random loot gods comply. Meanwhile I've used this legendary scout rifle for 40+ hours, I've switched in some other stuff that's less efficient to level them up but it's been pretty much that scout rifle I got when I was level 18 two weeks ago from a random blue engram. I was going to get a purple gun from the crucible dude when I hit lvl 3, (initially 2 but the mark cap put a stop to that, because that would have been too ridiculous right) but I don't want to do this same punch twenty dudes bounty again. In fact I don't want to do anything again because it's the same shit in the same toilet like some fucking looney toons version of the end of tomorrow.

I don't want to do this again because I do feel entitled. I do feel like I deserve to enjoy myself and make meaningful progress towards a goal everytime I launch a game. I do feel like I should be able to get ascendant shards in an easy to understand controllable fashion, that is not overly time consuming or ridiculously specific like running around with 3 alts at specific times to complete a public event where the same walker I shot three times previously falls from the sky. I do feel like I deserve to have a sizeable arsenal of different guns to use should it strike my fancy to do so, where each offers a meaningful difference from the previous one. What I've gotten however is 20 Shingen-E's, 50 Sidewinder shotguns, and a bunch of stuff I honestly don't care about. If you make a loot game you need a variety, if you don't have variety your loot game is dead in the water. But this is besides the point.

I'll say this again, I've spent 3 days 12 hours 15minutes and 36 seconds playing this game in the short time it's been available. But I can't anymore, I'm just fucking done. This game is a treadmill, but the goal distances are set for some arbitrary point in spacetime and you may or may not get what you want when you get there. I have a 600+ game backlog, and I'm sure 80%+ of those games will treat my time with more respect than destiny will. I'm just going to go play some of those.

My final remark is that I don't understand why they'd do this. If I burned out because I got all the legendaries and got all of the exotics I wanted I would have quit a much happier man. I probably would have returned for some more when the DLC launched. As it stands I'm just so fucking done I'm probably never returning.

You've got a point. I'm still in that phase when you keep playing all day because 'maybe it will get better' but I needed someone to tell it like it is, so thank you for providing your critical impressions. This helped me reassess my expectations and I might have to spend less time on the game in the immediate future. I'll probably wait till it gets updated/fixed, or do nothing but the Raid.

By the way, you should totally post it on http://www.reddit.com/r/DestinyTheGame
 
Destiny's problem for me at this point is the lack of meaningful content. I don't think their updates or patches can fix that. I'm not even convinced that the dlc can fix that.

The pvp is too stupidly unbalanced to keep playing. Ive played my fair share of it, but that's only because nothing else is out. Next week will have a few decent releases so I may be finally done with Destiny. Hopefully Bungie can put out a better, more meaningful product with the sequel. I just can't keep playing the small amount of content over and over for meaningless, uninteresting loot.
For me the PVP is by far the best part of Destiny. I really like it. I definitely wouldn't call it balanced, because of all the one hit kills, but it feels great when you're legitimately playing well.
PVE is so secondary to me I haven't even finished the story at 26. Or maybe I have at this point, the story is a joke.

PVP goes a long way in carrying this game for me. And while I have issues with the loot / progression system (I don't know why the game limits you so often) it still keeps me playing too. I still want to play Destiny every day so it must be good, right? Right?
 
The point is that their end game is poorly designed. That's the point. Not having interesting loot or a well designed progression system and end game ramp are all part of this flaw. The issue is they have done nothing to address this flaw besides empty words. In fact, they've spent their time fixing any "flaws" that could decrease the amount of time you have to spend grinding in their poorly designed and flawed end game. That's the issue. Stop acting like they're completely unrelated.

"Interesting loot" is only connected to the rest of what you posted where your specific interests are involved. I find the loot very interesting myself both in terms of design and in terms of the perks they can activate which change the way my character plays. You, however, don't. So for you personally, that adds to the other problems that you have with the game but they're not actually related.

There's nothing wrong with their progression system. It's almost a carbon copy of WoW's Rep/Currency system honestly. I'm up to level 28 and I've only had 1 piece of armor come from RNG. The rest I bought through Rep and Marks. Had that 1 piece not dropped, I would've bought that as well. Here it is, 3 weeks into the life of the game and I would be fully armored in Legendary through no RNG. And that's without the Queens Wrath event being considered. So really, I don't see eye to eye with you on your issues at all.
 
I'm a level 26. Is it possible for me to do the weekly heroic on its hardest difficulty? I need 8 strange coins for Xur tomorrow.
 
This might be my departing post because I just feel like I'm done. It's unrelated to the cave being closed because I stopped farming a good while ago, since that shit is just degrading to your soul. It being patched does bother me however because the underlying issue remains unadressed and the only news for the future consists of a vague "we're working on it".

They act like there is an economy that needs to be checked and balanced, but there isn't. Nobody is being hurt by me being able to reach lvl 28 because I managed to complete the queens quest several times. Nobody would be hurt by me finding a good legendary auto rifle since everything is theoretically supposed to be balanced. There is no reason for the game to be as pedantic about everything as it is. It's honestly the most frustrating game I've ever played. It feels like this game actively wants to make me think about why I'm playing it, and the more I do the more I realize I don't want to anymore.

Because I've spent 3 days 12 hours 15minutes and 36 seconds playing this game and I feel like I could have stopped at 20 hours and had the same experience. I don't know why I've played this game as obsessively as I have but I shouldn't have. It's not worth it. Maybe it's because it's the first shooter with very tight controls on the ps4 but fuck me I can't deal with this progression system. I've maxed out marks and gotten up to 27, I have the shards for 28(thanks queen) but I realized gathering the materials would mean atleast several more hours of running around shooting lvl 8 dregs and opening chests. I don't enjoy doing that at all but I've spent more hours than I'd like to admit on each of the planets doing exactly that. During that time I don't think I've interacted in a socially meaningful way at all. I guess I've spent 5 minutes in between chest runs shooting at a bulletsponge with some other guys, but I'm fairly sure none of us were really into it. I've done all of the farms, grinded all of the marks and hit every unnanounced cap this game has to offer. Including the 200 marks cap, which keeps counting your marks earned despite you being unable to earn more.

I enjoy playing the harder (more bullshitty content) but there is no reward for it, and it is actually less efficient then cranking down the difficulty and blowing through everything. As an added issue I've grown tired of most of it. I run past 80% of the encounters in the pve section of the game because they are a waste of time and end up only killing the enemy I have a bounty for or the boss so I can get my marks/rep. I've done every mission so many times that I know exactly where to stand to survive 95% of all encounters unscathed. I can finish most missions/strikes while watching episodes of star trek. I rarely get off of my hoverbike before the first press square to proceed moment of every strike. Honestly I feel like a drone going through motions, chasing some sort of machinated carrot that doesn't exist.

I enjoy the pvp, I want different weapons though but unfortunately I have to grind more rep to purchase them or hope the random loot gods comply. Meanwhile I've used this legendary scout rifle for 40+ hours, I've switched in some other stuff that's less efficient to level them up but it's been pretty much that scout rifle I got when I was level 18 two weeks ago from a random blue engram. I was going to get a purple gun from the crucible dude when I hit lvl 3, (initially 2 but the mark cap put a stop to that, because that would have been too ridiculous right) but I don't want to do this same punch twenty dudes bounty again. In fact I don't want to do anything again because it's the same shit in the same toilet like some fucking looney toons version of the end of tomorrow.

I don't want to do this again because I do feel entitled. I do feel like I deserve to enjoy myself and make meaningful progress towards a goal everytime I launch a game. I do feel like I should be able to get ascendant shards in an easy to understand controllable fashion, that is not overly time consuming or ridiculously specific like running around with 3 alts at specific times to complete a public event where the same walker I shot three times previously falls from the sky. I do feel like I deserve to have a sizeable arsenal of different guns to use should it strike my fancy to do so, where each offers a meaningful difference from the previous one. What I've gotten however is 20 Shingen-E's, 50 Sidewinder shotguns, and a bunch of stuff I honestly don't care about. If you make a loot game you need a variety, if you don't have variety your loot game is dead in the water. But this is besides the point.

I'll say this again, I've spent 3 days 12 hours 15minutes and 36 seconds playing this game in the short time it's been available. But I can't anymore, I'm just fucking done. This game is a treadmill, but the goal distances are set for some arbitrary point in spacetime and you may or may not get what you want when you get there. I have a 600+ game backlog, and I'm sure 80%+ of those games will treat my time with more respect than destiny will. I'm just going to go play some of those.

My final remark is that I don't understand why they'd do this. If I burned out because I got all the legendaries and got all of the exotics I wanted I would have quit a much happier man. I probably would have returned for some more when the DLC launched. As it stands I'm just so fucking done I'm probably never returning.

Spot-on. It seems Bungie, for some odd reason, is against people enjoying Destiny to its fullest potential. Like there's always something in the game to piss you off for no other reason.

Want a new gun? Go through farm hell first. Want a new armor? Ditto? Got the new armor? Well, shit. Grind for the upgrade materials. All this to play a Raid...it's like they don't want people to enjoy Destiny...or they want people to play it THEIR way and that's it.
 
I dont think auto rifle damage fall off changes will matter much for most maps, especially on control, unless the range penalty is severe. If they want to nerf Auto Rifle they need to increase its time to kill by lowering its damage or nerf its precision hits. Decreasing its range will largely be inconsequential especially with +range gun mods.

Scout Rifle buff is welcome though, I think the Scout Rifle was better in beta not because it did more damage, but because the hit detection for precision shots was more lenient and consistent, resulting in faster kills. But if increasing its base damage and body shots nets the same result, then all good.

Shotgun nerf is good as well, it's such an obnoxious force in pretty much any control map, and maybe Twilight Gap, Meridian Bay, and The Anomaly will be more bearable now.

Either way, if these changes bring more diverse gameplay to the crucible, then good.
 
It became fun with the random ambushes and public events happened. Everyone cooping together. It was like a Raid without forced MM. I didn't appreciate it until this past week.

Watching those Fallen and Hive poor out of the spawn points randomly when we were farming...was insane....those battles with my brothers in arms will never be forgotten.
 
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