Seven years later, Halo 3 is still the best Halo campaign

On balance I'd have to agree, though the story is not one I'm much a fan of (Halo 2's I loved). The stretch from Tsavo Highway to The Covenant is full of classic Halo levels, and in gameplay terms barely squeaks out the win against Halo 1's span from Halo to 343 Guilty Spark for me.

Halo 1's The Silent Cartographer is still my all-time favourite Halo level
 
To those saying CE was better, when was the last time you played it? I was in that boat as well but going back to OG CE is just a slog, the first couple levels are just a drag compared to single player campaigns now a days, haven't played the CEA though, I could imagine better visuals and rumble making the game seem more lively.

Halo 3 was definitely a good campaign, I haven't played all of the Halos recently enough to say if it's the best however, but if you lump 3 with 3: ODST then you probably have one of the best FPS campaigns in recent memory.
 
Definitely my favorite. CE is way too repetitive, but was amazing at the time and still plays very well, just too much of the same stuff Don't really get the love for AotCR, that level is mind-numbing.

The Covenant is just a brilliant level.
 
Tsavo Highway at 60fps is an eye opener. That and resolution make head shots and precision aiming a lot easier too. If you play normal, you definitely want to switch to heroic.

How about the below scenario on Legendary? :D

tsavo_hwy_legendary1.jpg
 
I think Halo Reach had the most compelling campaign, at least for me. Much like Halo 3, each level was really distinct from the next, but there was a good deal less repetition and much more varied combat.

Though not as good as ODST's plot, Halo Reach's story was really moving at parts and not at all difficult to follow. Halo 3 really felt like a shitty action movie at parts, where you need to stop paying attention to the story and just go with it. In its successor, pretty much everything made sense.
The deaths of Kat and Jorge
were very well-done, and Bungie did a good job characterizing most of Noble Team in the limited time they had. It would have been better if there was more, but it was better than any Halo game before in terms of character development.

The AI blew me away in many sections, and the limited sandbox action was an interesting change of pace. The Sangheili were a serious challenge, and taking out enemy infrastructure was a blast. A major downside is that Noble Team were quite pointless in combat, and only seemed capable of taking out Grunts. But Halo is about the player, and I can understand why Bungie opted to minimize their role in gameplay.
 
To those saying CE was better, when was the last time you played it? I was in that boat as well but going back to OG CE is just a slog, the first couple levels are just a drag compared to single player campaigns now a days, haven't played the CEA though, I could imagine better visuals and rumble making the game seem more lively.

Halo 3 was definitely a good campaign, I haven't played all of the Halos recently enough to say if it's the best however, but if you lump 3 with 3: ODST then you probably have one of the best FPS campaigns in recent memory.
Last year was probably the last time I did, and it was the CEA version. It's literally the same exact game bar for the visual upgrades. Still the most robust campaign overall for me.
 
The Covenant = GOAT.

One of the best levels I've ever played in a game. Just amazing. That said, I've always assumed that was chapter 7 in the game, not 8. Really has been a while since I played Halo 3. Good thing the MCC is inbound with it.
 
Can you believe that the only Halos i haven't played are 3 and 4?
Can't wait for TMCC to replay the oldies and finaly play those i missed.
 
To those saying CE was better, when was the last time you played it? I was in that boat as well but going back to OG CE is just a slog, the first couple levels are just a drag compared to single player campaigns now a days, haven't played the CEA though, I could imagine better visuals and rumble making the game seem more lively.

Halo 3 was definitely a good campaign, I haven't played all of the Halos recently enough to say if it's the best however, but if you lump 3 with 3: ODST then you probably have one of the best FPS campaigns in recent memory.

Like 2 weeks ago, Halo CE on Legendary is never boring, I can load up a level or two, or 5, and have a great time. The combat loop, music, gameplay and visuals are still my favorite in the franchise.

Also, Plasma Stun is severely underrated as a combat mechanic, I really miss it in other Halo games.
 
To those saying CE was better, when was the last time you played it? I was in that boat as well but going back to OG CE is just a slog, the first couple levels are just a drag compared to single player campaigns now a days, haven't played the CEA though, I could imagine better visuals and rumble making the game seem more lively.

Halo 3 was definitely a good campaign, I haven't played all of the Halos recently enough to say if it's the best however, but if you lump 3 with 3: ODST then you probably have one of the best FPS campaigns in recent memory.
A couple months ago.

The Maw on Legendary is always insane fun for me. Plus, it's fun to mix and match with Anniverary's skulls. Load up classic Marty music with Anniversary visuals and you're in.

The gameplay is (99.9% cause some glitches can't be repeated, like rocketing a banshee off in AOTCR) the exact same and new visuals are a treat. Gameplay is still solid, repeated level design and all.
 
CE is by far the worst Halo campaign. Almost every level is reused, with the player having to do everything at least twice. It's a damn slog

3, ODST, and Reach are the best campaigns imo, with each excelling in different areas
 
It's pretty damned good. Still have to put Reach and CE above it, but it is amazing and some of the best moments in all of Halo.
 
The level design and the enemy encounter are awesome (except the Cortana Level), but the story was really really weak after Halo 2. They started to show what is happening in the Covenant in H2, so you didnt have that bland "we want to kill every human" enemy - They had a relgious reason for all of that.

Halo 3 really seems rushed and isnt focus much on the story of the alliance or flood anymore. You just hunt down the prophet of truth and rescue Cortana (who isnt harmed by the gravemind or damaged, which make no sense), and in the end you dont "finish the fight" the fight at all.

Covenant? Still existing, you just wiped out the main prophets, but we saw in H2 that there are much more prophets left which can fullfill the roles. The flood? Still exists, they just fly around through space on the parts of the arc and the first Halo - Its just a matter of time until they attack again. And John? Yeah, somehow they forgot to actually show you what happens in the end and you have to wonder why the hell John is not with the arbitor on earth. You have to wait to the post credit scene to realize whats going on.

Halo 3 is just a long set of sequences in which they let every character that made Halo 2 so big die (Johnson, Miranda, Truth, Gravemind, etc).

But at least "The Covenant" in H3 is definitely one of the best Halo camapign levels ever made
 
CE is by far the worst Halo campaign. Almost every level is reused, with the player having to do everything at least twice. It's a damn slog

3, ODST, and Reach are the best campaigns imo, with each excelling in different areas

3 out of 7. But the Library is garbage. At least Keyes and The Maw had some new areas added, and I think Keyes is actually one of the best missions. But it clearly shows and nobody's going to deny the blatant recycling. I hope.
 
Actually, I take it back about no slow/meh points personally. It still felt like Halo 3 suffered from having Obligatory Flood Level like 1 and 2.

ODST and Reach were a breath of fresh air for not having that. If it they just had Floodgate, then okay. Cortana is just a slog.
 
I think Halo 3 probably had the best Spartan design. It was simple and rugged, but fit the game's aesthetic. As much as I love Halo Reach, the suits were a bit too new and shiny.

Halo 4 nailed the armor look, IMO. The "spider fingers" weren't a big deal.
 
Halo: Combat Evolved shits on it from the highest mountain. Halo 3 had the most disappointing campaigns of the Bungie entrees. There were just so many things that were bad all around.

1) Brutes were just not fun to fight. Sorry, but Elites were night and day better. Their ability to use the world around them to their advantage -- especially in Combat Evolved -- is still unparalleled in the later Halo games. Everyone hypes the Brutes' use of equipment, but it devolved into nothing more than one throwing a bubble shield or a regen down while fighting. That was about as fun as it was in multiplayer -- i.e. absolutely fucking horrible. Occasionally, one would throw a flare down. Great, I just got blinded by an AI. Fun! Their AI and tactics were rudimentary. They had no personality, at all. They were just bland, straight down to popping their armor with a few shots and sending them into the predictable rage mode. They were better than in Halo 2, but that's not saying a whole lot.

2) The story was fucking awful. Remember that epic cutscene at the end of the game? Bungie promising FINALLY, we will have the invasion of Earth that was promised in Halo 2? All that "glorious" battle happens off-screen. We're left with yet another couple missions through Earth and then jump back into a ship and go across the galaxy -- again. Something, something, new Halo ring being built, must destroy Ark. Cortana's rampant state and her "deal" with Gravemind at the end of Halo 2 are glossed over and dropped. The Gravemind itself is essentially an afterthought, aside from those awful moments in The Storm, where your player slowed to an absolute crawl while voices played through the game. Real good idea with that one.

3) The character assassination was unforgivable. The Arbiter is the single BEST character in the series. He's better than Chief, he's better than Cortana, he's better than the walking stereotype that is Sgt. Johnson. Yet he's relegated to a one liner to start the game, a few choice comments throughout the campaign and a cutscene at the end. What happened to his arc that began in Halo 2? He was a fleshed out, believable and sympathetic character relegated to the token sidekick in Halo 3.

The Prophet of Truth was even worse. For one, you swap out the amazing voice acting of Michael Wincott in Halo 2 and replace him with the most phoned in performance from Terrance Stamp -- eclipsed only seven years later by Peter Dinklage in Destiny. The Prophet goes from being a conniving, manipulative character who may or may not believe the religious babble he's spouting in Halo 2, to being a complete raving religious zealot loon in Halo 3, only to be killed in the most anti-climatic way.

4. Cortana. Do we really need to say anything else about this level? People love to shit on Library in Halo: Combat Evolved or sniper alley in Outskirts in Halo 2, but NONE of that reaches the stupendously awful levels that is Cortana. This is the 10th circle of hell, just without the frozen wastes. Let's design a level with the ugliest art throughout the entire game -- which is really bad considering Crow's Nest and the awful human environments are ever present. Let's turn this into one giant circle of death and offer few landmarks to actually guide players through it. Let's then populate it with Flood. And not just the mildly annoying type that make some of us reminisce of Serious Sam. No, let's add in juggernauts and little fuckers that crawl on the walls and ceilings and shoot barbs at us. And let's take a page out of Call of Duty's playbook and add in infinite spawning. No. No game, no matter how high the highs are, can ever be considered the best in its series when it has a level like this.

5. The Scarab battles are vastly overrated. Granted, they are better than the travesty of Halo 2, but that's not saying a whole lot. Sure, they look really fucking cool when you first engage one. You've got marines flying around on Mongeese shooting rockets, you've got Covenant on Ghosts zipping about and you've got this giant fucking robot you somehow have to bring down. And then after that five seconds of awe passes, you realize how ridiculously simple it is to take them out. Shoot the legs, climb on board, shoot the ass, it's over. That's it. That's the most shallow "boss" fight I'd played up to some of the garbage in "Destiny." At least they had the common sense back then not to fill it with a ridiculous amount of hit points.

I could go on. There's the awful Ghost and Mongeese run at the end, which tries to pay homage to the superior Maw run in Combat Evolved, but just becomes more of an exercise in frustration and futility. There's the awful waste of space that is Johnson's character -- including that cringe-worthy ending and "boss fight" with Guilty Spark. There's the HORRIBLE character models -- looking at you Lord Hood -- that are somehow worse looking than Halo 2. There's nothing in the game that has the highs of battling through Assault on the Control Room or attacking the beach in Silent Cartographer in Combat Evolved. There's none of the awe or mystery of Halo in Combat Evolved. There's not even the big story payoff promised in Halo 2. It's just not good. It was three years of hype built up to this amazing payoff that fell flatter than The Dark Knight Rises.

Pretty much my same thoughts on H3.
 
halo reach is still my favorite. the sense of desperation and hopelessness against the covenant was unmatched.
 
To those saying CE was better, when was the last time you played it?
Two days ago.

haven't played the CEA though, I could imagine better visuals and rumble making the game seem more lively.
I prefer the art design in the original, and the performance in the original feels a lot better to me overall; some heavy spikes, but less awful stuttering. And while Classic Mode benefits from the resolution and FoV that CEA uses, it's a poor port of the original game.

Playing oXbox CE on a CRT is pure bliss. Vibrant crisp visuals, clean sound design, low input lag.

From a pure gameplay standpoint, I don't think it's even a close call. It's the game where the cumulative expansion and refinements in the combat sandbox reached their peak. The vehicle/infantry balance is pretty much perfect
In the sense that they allocate a good balance of infantry encounters and vehicle encounters, or in the sense that infantry vs vehicle encounters are good? I can agree to the former, although the latter has caveats. Fighting AI infantry from a vehicle works fine, but fighting vehicles as infantry is pretty janky. In that respect, I think AotCR is still the gold standard for the series; on-foot legendary playthroughs are a blast, and the core gameplay doesn't suffer any degenerate oddities.

and it's the only Halo game to feature good internal pacing over the course of the campaign.
I've always felt that Halo games have extraordinarily good overarching structure and pacing. It's part of why they can feel like their storytelling is good despite Bungie generally not having complex characters and dialogue.

Halo 3's structure is pretty good, although I wouldn't call it perfect. It clearly wants a punchy act structure, but it feels a bit lopsided, like it's got an opening act that wonders whether it's two acts, and a second and third act that aren't sure whether they're a single act.

Halo 3 had the best hdr implementation in gaming
Certainly among the best on seventh-gen consoles, although it was a fairly inefficient hack. Modern GPUs can achieve a much higher dynamic range within the same RAM footprint, with more efficient blending.

Halo 3's lighting is really cool, though, and not just because of the HDR.
 
H:CE was the only Halo I didn't have to force myself to finish. H3 just wasn't that interesting and had the only Halo level I hate, Cortana.


H:CE > H4 > H3 >>>>>H2


Maybe I'm being a bit harsh on Halo 2 but this game sent the series down a bad path. I only played it once. I'll see if it's better when I replay in HMCC
This for me as well - and even the exact same order of ranking. Combat Evolved for me was an epic playground compared to the rest. So much fun to jump in at any time and start whooping up on grunts and elites. Enemies were great. Story was great. Weapons were REALLY great (pistol perfection). And the music puts all the other soundtracks to shame. Every subsequent halo campaign I came into with high expectations, hoping to be impressed on the same scale that I was by Combat Evolved - and maybe that's my problem. None of the other campaigns ever came close.
 
Hard to believe it's been 7 years already...

Overall I consider Halo 3 to be the best Halo. The campaign is absolutely fantastic, and the multiplayer, while not quite as good as Halo 2's is fantastic as well.

Can't wait to play it again in glorious 1080p.
 
Halo 3 definitely was the best for me as well. Just the complete package.

I'm hoping Halo 5 gets me engrossed in the series again.
 
For all the folks saying the CE is 'nostalgia' or rose tinted or whatever, I only recently went through a full run of all Halo games after completing Halo 4 on Legendary, in order - played OG Xbox CE, Halo 2, Halo 3, ODST, then Halo CE Anniversary, Halo 4 again, then Reach.

I've played CE through on legendary more times than I can count and it NEVER gets old, just perfection for me.

However, I'll be interested to see how things stack up with the new MCC collection.

Best thing I liked about Halo 3 was the introduction of campaign scoring, and I really missed that in Halo 4.

One thing I'd emphasise again is something another poster noted - there is a big difference in the series when played via co-op as opposed to solo. Iwould probably have to agree that Halo 3 and Reach become much better propositions when played in co-op, as opposed to solo. ODST is the opposite, it's whole feel and vibe is perfect for solo play.

So to reiterate:-

Solo Campaigns

Halo CE > Halo 3: ODST > Halo3 | Halo 4 > Halo Reach > Halo 2

Co-Op Campaigns

Halo 3 > Halo Reach > Halo CE > Halo 2 > Halo 4 | Halo 3: ODST
(not played much co-op in Halo 4 and ODST)

I'll leave multiplayer to the folks that are more qualified to chime in!
 
I'm not that versed in the Halo series (played 1-3 back when they came out - once each on Normal and then shelved it) and tbh I've always wandered why it had such a devoted following.

I was following the Dstiny Review thread, and like many others I was massively disappointed, trading it in when I hit lvl 15. Anyway, in that thread people were constantly comparing Destiny to the old Halos, saying it was a backward step. I decided I owed it to myself to revisit this franchise that I'd only glossed over in the past so I hit up Amazon and the cheapest I found was Halo 3 for a couple of quid. Sold.

It arrived yesterday (amazing timing with this thread, complete coincidence) and I dove straight in. Started on Heroic this time.

Wow. So far (just got to Tsavo Highway) I'm really, really enjoying it. Loving the combat and despite some initial fumblings with trying to 'unlearn' ADS and not having a sprint, I'm having way more fun with this than Destiny. Weapon variety is much more interesting and I'm enjoying experimenting with different loadouts. Taking out a Jackal's shields with a plasma rifle then popping a headshot with a dual wielded magnum is very satisfying. I also feel like I constantly NEED to be changing my weapons to suit each encounter, in comparison to an Assault Rifle and Shotgun getting me through pretty much my whole time with Destiny.

I also love the personalities of the enemies. Granted I'm not very far in but I like the Brutes roaring and the high pitched cries of the grunts and the way they flee reminds me of the Ewoks from RotJ. I didn't really notice Destiny's silent enemies whilst playing it, now it sticks out like a sore thumb.


Will probably be popping back to this thread as I continue my playthrough but I'm ashamed I missed the greatness of this game the first time around. Maybe playing on Normal was a bad idea because Heroic is proving a very enjoyable - if difficult - ride.

How much harder is Legendary?
 
Not long now. MP looks great too. I am finding the UI adds a sort of playful sample attitude too, like a champagne flight or a ruthlessly organized candy store.

How many sleeps?

How much harder is Legendary?

Prepare for unexpected deaths, because AI on Legendary can be pretty smart. But in general, you have to get used to it.

Most enemies can be killed quickly with a plasma weapon (for shields) and a precision rifle (for health) combo. Grenades also help a lot.
 
I would have to agree with Halo 3 having the best campaign overall, but that's due more to H2 and H4's campaigns being awful.
 
Halo 3 was my favorite Halo Campaign....there's nothing quite like the wide open spaces for vehicular combat Halo 3 gave you. Taking down 2 scarabs in the final stretch on one of those flying helicopter things and seeing the huge explosion blue HDR lighting and flying debris was just a joy.

The legendary call back to Halo 1's escape with the bombastic Halo theme playing in the background with all the explosions going off around you having to avoid falling off the level was just was the greatest thing in the world.

For reason i always equate Halo 3 on 360 to God of War 3 on PS3 in terms of scope and series high points.

Both of these games for whatever reason, would definitely not run the other console respectively.
 
Having recently played through 3 again, I had the most fun with 4 actually.

4
1
3
Reach
2
ODST

In that order, with ODST being in far last. Only one I was bored with.
 
While Halo 3 is an amazing game, I have a hard time ranking the Halo games internally. Each installment brings its own unique features that sets it apart from the others in interesting ways that might not seem obvious to the uninitiated.

The first Combat Evolved had the greatest impact on me. It was probably the first game that nailed the gameplay for console shooters. It wasn't a twitch shooter as seen on PC at the time, it was a contemplative shooter where planning ahead, knowing your enemies, and using the environment to your advantage outweighed our ability to circle-strafe. The entire game felt as though it had been designed with this is mind.

Halo 2 refined the gameplay of the first game in many ways, while at the same time expanding the scope of the story. The new physics and the regenerating health added a level of risk-taking that made the game, overall, play better that its predecessor. It did however also add a ton of one-shot snipers on Legendary which made many encounters, which could have been good, nearly unplayable (on a first run).

Halo 3 felt like the culmination of nearly a decade of learning experiences. Every single level has some form of unforgettable encounter. For me, it felt like a game that let me live and play the set pieces rather than just watching them unfold. And then there is that bittersweet ending. So good.

While the gameplay is less compelling in ODST than in its predecessors, the atmosphere is so good that it is hard to ignore when factoring my enjoyment of the campaign. The more vulnerable main character, the fragmented storylines, the characters, and the music (my God, the music) all come together to build something much greater than the sum of its components.

Reach was good, although most of the best encounters in the campaign were basically taken out of Firefight making the campaign feel a Firefight playlist with less fun segments gluing the encounters together.

[EDIT]
Didn't really enjoy 4 at all. Environments became smaller and more 'directed' and led to less interesting combat situations as a result. Bullet-sponge enemies coupled with weapons that despawn too quickly discouraged on-the-fly changes in strategy. I don't know how many times I ran out of ammo in Halo 4 and was unable to find another weapon in the area.
 
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