Destiny |OT5| New patch out Tues., Master Rahool reportedly crying into his robes

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As soon as I saw that Joe Staten bounced, I knew the story was fucked.

He probably saw the writing on the wall.
We can't really draw conclusions without further info, but yeah, I definitely wonder what was up there.
 
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I...Yes...awesome band.
 
That's all very interesting and while its authenticity is hard to verify, some of it does match actual evidence.

If true, the most likely cause is probably because Activision wanted to stretch the story out across DLC and the change came too late in development to fill in all the empty space.

We'll see if any of this shows up in future expansions.



When he left I figured it was because he didnt agree with what was being done with the story. Now that we know it has no story, I wonder what he had been working on all that time.
If the story was indeed removed and moved to expansions, perhaps he disagreed with how fucked that would make the main Destiny release.

If anything it simply sounds like classic development hell. Activision/Bungie just threw money at the problem and scrambled something together to release this year, cutting corners wherever they could. The game that was doesn't exist and never will.

Maybe Destiny 2: Engram Boogaloo will rise where the first game failed. If there is a Destiny 2 and not an eternally updated/DLC'd Destiny 1.
 
Yay, can finally play again.



I wish we could settle this in the Crucible. How's that for a story?

I know you think blasting me with Pocket Infinity will fix everything. Fine. Then it will happen this way: You make the kill, but your Destiny pain doesn't die with me, it grows. So you run out into the night to find another face, perhaps Rahool. Perhaps Rasputin. The Queen's brother. And another, and another, until one terrible morning you wake up and realize that revenge has become your whole life. And you won't know why.
 
If anything it simply sounds like classic development hell. Activision/Bungie just threw money at the problem and scrambled something together to release this year, cutting corners wherever they could. The game that was doesn't exist and never will.

Maybe Destiny 2: Engram Boogaloo will rise where the first game failed. If there is a Destiny 2 and not an eternally updated/DLC'd Destiny 1.

Sounds a little more extreme to me than normal development hell. Usually when I read about development problems it's all about cut levels, a few weapons, a couple player features. Glitches, reworks, lots of late nights and rough plot transitions. Usually not the entire plot and seemingly half the destinations.

Halo 2 had a whole lot of shit and it's one of the big reasons why Bungie had its sights set on freedom, but even that ended in something coherent (even if short, cut down, and left on a cliffhanger). Destiny just seems totally gutted to me.

But it's all just conjecture so I could be full of shit.
 
If anything it simply sounds like classic development hell. Activision/Bungie just threw money at the problem and scrambled something together to release this year, cutting corners wherever they could. The game that was doesn't exist and never will.

Maybe Destiny 2: Engram Boogaloo will rise where the first game failed. If there is a Destiny 2 and not an eternally updated/DLC'd Destiny 1.

I like to think Bungie has more than enough feedback from this game to make Destiny 2 something special but some of the decisions made regarding this game are just pure amateur hour. Adding randomness to the Cryptarch to make end game decoding more exciting for the player? Fuck me...
 
Sounds a little more extreme to me than normal development hell. Usually when I read about development problems it's all about cut levels, a few weapons, a couple player features. Glitches, reworks, lots of late nights and rough plot transitions. Usually not the entire plot and seemingly half the destinations.

Halo 2 had a whole lot of shit and it's one of the big reasons why Bungie had its sights set on freedom, but even that ended in something coherent (even if short, cut down, and left on a cliffhanger). Destiny just seems totally gutted to me.

But it's all just conjecture so I could be full of shit.

I think Bungie just bit off more than they could chew with the first game. The scale of the game is much larger than anything they've done before and has a lot of systems going on that the team probably hasn't worked with much before, as well as the fact that it was the first multiplatform game from them in over a decade. Something had to give somewhere and it's clear that the story was where sacrifices were made. They promised the world with the game and I'm sure they thought they could do everything but the reality is that it just wasn't feasible to get every piece at the level they had planned.
 
But Bungie games have never had great writing. It's been serviceable, but unremarkable. You can blame Acti for cutting out missions and content to resell, but what about the line-to-line dialogue in cutscenes that are intact? What explains "Little Light" or "So, think you can kill a God?" I mean they literally named the two sides of the conflict "Light" and "Dark".

The difference between Destiny and Halo is that Halo's stories were serviceable but unremarkable and Destiny's story isn't even serviceable: it's absolutely atrocious.

Something obviously happened.

I think Bungie just bit off more than they could chew with the first game. The scale of the game is much larger than anything they've done before and has a lot of systems going on that the team probably hasn't worked with much before, as well as the fact that it was the first multiplatform game from them in over a decade. Something had to give somewhere and it's clear that the story was where sacrifices were made.

How would game design considerations (the systems you mention) interfere with scripting, voice-acting, and animating story scenes?
 
I like to think Bungie has more than enough feedback from this game to make Destiny 2 something special but some of the decisions made regarding this game are just pure amateur hour. Adding randomness to the Cryptarch to make end game decoding more exciting for the player? Fuck me...

To be fair, this would have probably worked fine if said engrams were actually random drops alongside the current color-coded ones that would work like they will after patch. Like a "Corrupted Data Engram" with a separate drop asset that had more random results when decrypted.

The way it was actually done though was a surprisingly ignorant mistake for the time and resources involved with the project.
 
Imru’ al-Qays;132096017 said:
The difference between Destiny and Halo is that Halo's stories were serviceable but unremarkable and Destiny's story isn't even serviceable: it's absolutely atrocious.

Something obviously happened.



How would game design considerations (the systems you mention) interfere with scripting, voice-acting, and animating story scenes?

agree with both replies.
 
If anyone wants to do Nightfall or Raid (never done Raid before though) I'm lvl 27 hunter.

PSN: androo2300
 
Imru’ al-Qays;132096017 said:
How would game design considerations (the systems you mention) interfere with scripting, voice-acting, and animating story scenes?

Various reasons. They needed animators elsewhere, the missions they had planned didn't work out, and even RAM limitations can lead to story sequences being scrapped/altered.
 
I think I just found a big plot-hole. If the traveler powers the guardians and is K.o or sleeping and can only protect one city, why can the guardians wage wars on 4 planet against 4 different opponents who can easily beat them?
 
Imru’ al-Qays;132096350 said:
Bungie made a deal with the devil. Now I just want to know why Activision thought gutting the story made any goddamn sense.

To sell more expansions maybe? No idea... the story is just bloody horrible. Literally talking to people when doing the Strikes and no one knows why the hell we are doing anything we are doing.
If the gameplay wasn't so damn addicting I would be kicking myself for buying the Digital Guardian edition by now.
 
I think I just found a big plot-hole. If the traveler powers the guardian and is K.o or sleeping and can only protect one city, why can the guardian wage war on 4 planet against 4 different opponents who can easily beat them?

Cabal blows up planets for being in their way, can't nuke the Traveler and ask questions later. Vex worship a floating black pudding because reasons. Rahool is somehow not lynched by the Guardians and citizens of the Tower.

We could go on and on.
 
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