Destiny |OT6| Lock me like one of your French girls, Jack

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Whats up with the almost impossible Exotic Bounty for the handgun ? I need 500 PvP kills with void damage and this fucking counter resets when i'm dying. Wtf was Bungie thinking ? "Hey lets make a bounty that only the top10 PvP players in the world can finish" ? Super shitty if you ask me. And yes i suck at PvP so this handgun is out of reach for me or what ?

I just received that bounty last night (first exotic bounty ever). It would be worth it if I used hand cannons, but I don't. Plus I already have the exotic Hawk Moon collecting dust in my inventory.
 
Yeah, hitting a checkpoint makes everyone dead revive I believe. However, that conflux part is piss long. Having a single person die in the first phase may as well be a wipe unless someone is a beast at managing their ammo.

Yikes. I am doing the raid on regular later this week for the first time... luckily, I'm doing it with guys that have already done it so hopefully it won't be too bad. The hard mode sounds like a completely different animal given the no-revive party.
 
You see no difference between players commuting to the process of taking the time to actively search for others by going outside of the game, waiting for everyone to be ready, etc...

and

Clicking on a mm button.

No difference at all?

In terms of running the raid once it starts, no, what difference is there? I'm not talking about a difference of actually FORMING the raid - MM is easier and thats' why I said they should add it. I mean, once it starts, there's no hidden skill or coordination bonus given to teams that are formed offline rather than through MM.
 
No, If you die you can just wipe and restart the encounter. Once you reach a checkpoint you're good, and will start from there.

People get revived after each encounter / wipe. Jus no player to player reviving.

It is not that bad.

Subsistema can revive themselves.

Ahh I get it. At least there are revives after checkpoints. Sounded like it was a one shot deal, at first.
 
Same here. Completed 6/25 so far. Shouldn't be too difficult since I'll be playing strikes for bounties and marks anyway. Nevermind helping friends beat the weekly.

I chose the Bad Juju bounty because it looked liked the one I could complete by playing naturally. 25 strikes, 10k crucible points is pretty straight forward. The others were filled with tedious task I had no interest in sludging through.

If you end up doing the nightfall strike you get credit for 3 strikes to Bad JuJu counter. I completed last weeks Nightfall on Monday and this weeks strike yesterday and got the last 6 strikes I needed.

Edit: Beaten by a whole page. I need to stop letting this work on my desk distract me
 
AR has been good for me in PVE, pulse and scout has been very poor in comparison. Hopefully they give pulse and scout a good buff soon.

This is what I use now, not the best I've had but it's the only lvl 20 one I have. I'll probably just buy a Shadow Price this week.

Yeah, I really want the Shadow Price too which is why I've been running hot and cold on upgrading the Bad Seed Down. I'll buy the Shadow Price if I can just flipping hit vanguard rank 3... I'm almost there... hopefully can hit it tonight with a bunch of bounties and strikes, etc.
 
No real arguments against anything you said, except I don't believe Raid matchmaking, if it existed, would require a lower difficulty. It isn't overly hard at all, just requires some coordination and role assignments. If communication is there, it is possible without a difficulty nerf. Also, as time progresses, more and more will have completed and be familiar with all the intricacies of the raid. I'm willing to bet if you take 6 random people who have completed the raid at least twice and put them in a group, they will be able to synergize and rip Atheon a new one.
I'm betting that people who know the raid totally could do it too. Even matchmade people without mics, if they all know the raid backwards and forwards, could probably succeed. But how do you account for all of the other permutations of groups of people entering the queue?
 
Anyone need someone for final boss for raid? I've finished everything up to him just haven't killed him yet.

Otherwise if anyone wants to setup a party with me I have a checkpoint at that point ready. PSN davidbloop level 29 hunter.

Also, PSN is acting up a bit so I'm unable to search players right now, so would need people to message me.

Quoting for new page. Also dont mind helping out in earlier parts of the raid too.
 
Some will literally spawn in the back right next to the conflux. I tested it out. A hobgoblin will spawn in the back left sometimes and walk right up to the conflux in the first phase sometimes. Also Goblins will teleport past you to get to the conflux.
I noticed that but what happened with a particular run of the conflux part was that we got the message but no vex was at the conflux nor did any show upon the radar. I was literally behind the center conflux, shooting at the center group. Every second or two I would take a look at the radar to see if any came near.
 
I'm betting that people who know the raid totally could do it too. Even matchmade people without mics, if they all know the raid backwards and forwards, could probably succeed. But how do you account for all of the other permutations of groups of people entering the queue?

What's with the "no mics" thing? I haven't met anyone who doesn't have a microphone, and even then, you would only need a few ppl on mics to lead the group.
 
But it does work that way... And you only lose 2 points per death... If not, something's up and you should contact support(after paying close attention to it to confirm.) I've done the bounty and I'm far from a monster in PvP lol

Edit: well not the way you describe, but you can die twice per kill and make progress lol.

You can die twice per kill if you are maining your secondary, which I hate doing and suck at. It's not that I can't go positive, it's that I probably can't while running around with either a shotgun or fusion rifle.

If it was reduce the amount of points you get like I described instead of losing points like it is I could still play normal and just work on the bounty at a slower speed and get the points when the situation arises that I would use a shotgun/fusion or my heavy weapons.

I know it's just me whining but just sharing my opinion. I would really like to complete this, but it just doesn't go at all with my playstyle.
 
- Accepting the invitation locks you in to committing to the Raid and bailing on it penalizes you somehow (Not sure what. Maybe you do less damage or can't earn marks for 24 hours).

This is horrible and cruel. Just lock them out or raid matchmaking for 24 hours or the full week depending on how severe you want the penalty to be.

You can also add a barrier to entry like charging the player to lose a mote of light or strange coin to use the matchmaking once. However I think that's a bit needles if all the other suggested features are implemented and working well.
 
I just reached 28 with only legendary armor, is there a point upgrading it any more (for more defense) or I should save my shards for future gear ?
 
What's with the "no mics" thing? I haven't met anyone who doesn't have a microphone, and even then, you would only need a few ppl on mics to lead the group.

It does come with the console afterall. I think the no-mic thing is an extension of social phobia.
 
I don't think 3 level 25s can complete the nightfall tbh. It would be hard with that handicap.

I did the Earth nightfall with three level 25s. I know this is a different strike but apparently there are multiple spots for players to hide for the final boss so I'm sure it can be done. It will just take a while of course... But IMO the rewards are worth it.
 
You see no difference between players commuting to the process of taking the time to actively search for others by going outside of the game, waiting for everyone to be ready, etc...

and

Clicking on a mm button.

No difference at all?



Exactly. I made this point earlier and I believe it to be very true.

another easy way to see it is with halo's firefight. ODST didn't have matchmaking so you had to invite players from your friend's lists or message boards. most people wanted to get their achievements done, so after taking the time to find people, you were committed to working together and getting the run done.

in reach, matchmade firefight made players indifferent. they didn't need to coordinate or communicate. for a while, matchmade games consisted of griefers who would shoot their own teammates. there was voice chat and matchmaking, so what happened?

i really like the lobby system used in CoD Ghosts' extinction mode though. The game doesn't start until everyone is ready, which lets you coordinate your class with your teammates and get to know them. This would also be a good solution for the Raid, although it'd require a redesign of Bungie's entire matchmaking and orbit system.

One reason why I've been saying that it feels like Bungie developed Destiny in a bubble. Many of the things they're doing have been done well in other games - even in their own. Boggles my mind why there are os many glaring oversights.
 
Let me try phrasing it this way:

What is the benefit of matchmaking over an in-game LFG listing tool that allows to leave a description?

See, this works but is so much more complicated than just a simple board >_<
Accessibility and ease of use. We often think about what's convenient for us, but there are a lot of people who just want to hop in and play. Partly why COD4 and beyond got so big, it was accessible and doesn't take much thinking.

Who cares if the MMers have a huge chance to fail. The serious players would still group up.
 
After working with a group finder in MMOs with raids far more difficult than VoG with mechanics, I can't see why VoG's normal mode can't have a matchmaking option with the option to votekick people.
 
After working with a group finder in MMOs with raids far more difficult than VoG with mechanics, I can't see why VoG's normal mode can't have a matchmaking option with the option to votekick people.

Exactly. Plenty of options for Bungie instead of what we got.
 
Nightfall was just dumb. Hide behind box, shoot with arc guns. Rinse and repeat for fifteen minutes. Occasionally the other guy dies, leaves and rejoins fireteam.



Ramping up the difficulty to the point where cheesing is the only way forward is just stupid. Got yet another legendary scout rifle too, woo /s. My third one, and another one available from Vanguard.



At least I'm only 9 marks away from my sexy new sparrow. Any difference between the three the Vanguard offer? Planning on picking up the white one.
 
In terms of running the raid once it starts, no, what difference is there? I'm not talking about a difference of actually FORMING the raid - MM is easier and thats' why I said they should add it. I mean, once it starts, there's no hidden skill or coordination bonus given to teams that are formed offline rather than through MM.

Let me rephrase it slightly:

Do you not understand how by forcing players to make a little extra effort to build a group you're more likely to find commited players than you are if anyone could just press the mm button and jump in without thinking?

another easy way to see it is with halo's firefight. ODST didn't have matchmaking so you had to invite players from your friend's lists or message boards. most people wanted to get their achievements done, so after taking the time to find people, you were committed to working together and getting the run done.

in reach, matchmade firefight made players indifferent. they didn't need to coordinate or communicate. for a while, matchmade games consisted of griefers who would shoot their own teammates. there was voice chat and matchmaking, so what happened?

i really like the lobby system used in CoD Ghosts' extinction mode though. The game doesn't start until everyone is ready, which lets you coordinate your class with your teammates and get to know them. This would also be a good solution for the Raid, although it'd require a redesign of Bungie's entire matchmaking and orbit system.

One reason why I've been saying that it feels like Bungie developed Destiny in a bubble. Many of the things they're doing have been done well in other games - even in their own. Boggles my mind why there are os many glaring oversights.

Good examples Zoba, thanks.

And yes, I agree with your last paragraph especially.
 
You can die twice per kill if you are maining your secondary, which I hate doing and suck at. It's not that I can't go positive, it's that I probably can't while running around with either a shotgun or fusion rifle.

If it was reduce the amount of points you get like I described instead of losing points like it is I could still play normal and just work on the bounty at a slower speed and get the points when the situation arises that I would use a shotgun/fusion or my heavy weapons.

I know it's just me whining but just sharing my opinion. I would really like to complete this, but it just doesn't go at all with my playstyle.

But your playstyle isn't the point of the bounty. The bounty is trying to get you to do something different. Using hand cannons and sniper rifles in PvP isn't my playstyle, but I sometimes pick up those queen bounties x.x

It's a challenge to overcome to get the exotic. And since Thorn will be getting a buff, it may be more worth it lol.
 
See, this works but is so much more complicated than just a simple board >_<

Hey man. I'd love a board too! If it was up to me, you could flag yourself as LFR(aid), LFS(trike), or LFF(ireteam), and a quest icon with those initials would show up above your character's head and next to your name in roster (plus the Tower would have twice the capacity).
 
No real arguments against anything you said, except I don't believe Raid matchmaking, if it existed, would require a lower difficulty. It isn't overly hard at all at the right level and with the right equipment, just requires some coordination and role assignments. If communication is there, it is possible without a difficulty nerf. Also, as time progresses, more and more will have completed and be familiar with all the intricacies of the raid. I'm willing to bet if you take 6 random people who have completed the raid at least twice and put them in a group, they will be able to synergize and rip Atheon a new one.

Half of the difficulty is the damn bugs that bungie has yet to fix. I'd rather not worry about them triggering at all than having to have that extra tension of having to maneuver around them. Goes to show how warped this game has made us lol, will still obsessively fight through the glitches to get the damn loots.
 
I'm betting that people who know the raid totally could do it too. Even matchmade people without mics, if they all know the raid backwards and forwards, could probably succeed. But how do you account for all of the other permutations of groups of people entering the queue?

I don't have an answer for that one, outside of dealing with it the same way you do when playing strikes with randoms. People can quit, play in a manner inconsistent with combined effort and synergy, or even idle and ruin it. The penalties would be more severe in a Raid as your chances of completing it would be much lower with the aforementioned behavior than in a Strike. Personally, I wouldn't use Raid matchmaking as the chances with a pre-organized group would have a much higher chance of success but I don't feel that warrants it's non-existence.

Half of the difficulty is the damn bugs that bungie has yet to fix. I'd rather not worry about them triggering at all than having to have that extra tension of having to maneuver around them. Goes to show how warped this game has made us lol, will still obsessively fight through the glitches to get the damn loots.
My group has fortunately only encountered a few random teleports at Atheon, but nothing major. Although I have not tried hard mode yet, I've heard the bugs are a bit more prevalent which sounds very frustrating given the uptick in difficulty.
 
Yep. Same here too. We will probably have Afrocious to help us out.

And we really need a team of 29s.
I'll be fully focused and ready now, was a good trial run.

My dog also thought it would be funny to try and swallow my spare blutooth mid-fight lol
 
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