Destiny |OT6| Lock me like one of your French girls, Jack

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I'm on the exact same portion but I am absolutely awful at PvP, just don't have the reflexes.

I worry that I will never be able to finish this. I played Rumble for an hour or so yesterday, got to 20 or so points then had a bad run and lost them all after that....stuck at 0 out of 500 right now :( Feels bad

Did it and it was my worst mp experience I have even had. It took me about 2 hour to do and the worst part was that Thorn is fucking garbage.
 
Second week running I finished the raid and what for? A handful of ascendant materials and a shader I already own 2 of.

I'll just preface this with; I feel your pain and I am not in any way trying to be combative.

But I'm sort of baffled by this general attitude.

I remember back in my WoW days, I wanted 2 items more than anything. The chest piece for my Tier 2 armor and the sword from a 20 man raid. I ran the 20 man raid every reset for months before that sword dropped. I ran (and eventually solo'd) the 40 man raid for my chest piece and guess when RNG decided to bless me with that? Like 3 months ago and this was a vanilla WoW item.

The idea that the raid should give you an upgrade every time is bizarre to me. Does it suck? You bet it does, but it's also a fairly tried and true raid...thing. Unless Bungie changes their outlook on how raids work, and also doesn't care that you cap out characters even quicker, I don't see this changing.
 
You're talking as if having a slayer / objective hybrid gametype is inherently bad, which isn't the case at all. You just don't enjoy it. I agree with you that the game could use some pure objective gametypes, though.
Nah, it's not inherently bad. I think it's only inherently bad when there's so few game types as it is. It all ends up just playing tdm if they're all just hybrids.
 
Welp.
Hit 50 Ascendent Shards before getting any Raid gear.
Welcome to level 29.

Will be raiding tomorrow and on the weekend.
 
As do I :(

Jumping from something so team and territory oriented as shadowfall to this is a bumpy fucking ride for me. =/
Well, it's definitely team-oriented- sticking with your team improves your chances for success dramatically.
So, anyone buying into this theory about the Speaker's emblems?
In my testing I found the effects to be likely a placebo... but a powerful placebo. So far as I'm concerned the Blessing of the Gifted got my Hawkmoon.
 
Did it and it was my worst mp experience I have even had. It took me about 2 hour to do and the worst part was that Thorn is fucking garbage.

It's the delayed effect that I am interested in, plus having my first Exotic weapon!

Is there anyway at all to cheat the system? Having someone I can kill 100 times in a match?

I hate to cheat but without some extra support there is no way I will get to 500.
 
I'll just preface this with; I feel your pain and I am not in any way trying to be combative.

But I'm sort of baffled by this general attitude.

I remember back in my WoW days, I wanted 2 items more than anything. The chest piece for my Tier 2 armor and the sword from a 20 man raid. I ran the 20 man raid every reset for months before that sword dropped. I ran (and eventually solo'd) the 40 man raid for my chest piece and guess when RNG decided to bless me with that? Like 3 months ago and this was a vanilla WoW item.

The idea that the raid should give you an upgrade every time is bizarre to me. Does it suck? You bet it does, but it's also a fairly tried and true raid...thing. Unless Bungie changes their outlook on how raids work, and also doesn't care that you cap out characters even quicker, I don't see this changing.

I think the problem stems from not being able to decide who gets what loot during the raid. In WoW, a new group of characters is guaranteed to walk away from a raid with something that makes the whole raiding group better, since people can need and greed, or even DKP items. Thanks to the individualized private loot in Destiny, it is entirely possible for a 6 man group not to get a single upgrade in a run.
 
It's the delayed effect that I am interested in, plus having my first Exotic weapon!

Is there anyway at all to cheat the system? Having someone I can kill 100 times in a match?

I hate to cheat but without some extra support there is no way I will get to 500.

You could cheat if you wanted to but thron is really bad , so bad that it not worth the time to level up. I mean it so fucking bad that it is outclass by legendary handcannons and maybe rare ones.
 
Well, it's definitely team-oriented- sticking with your team improves your chances for success dramatically

Kind of. It requires that you group together, and that's kind of the focus, but the gameplay/team play itself isn't really particularly communication oriented. Which is what kinda of throws me off and it's kind of one of destiny's larger faults. Obvious exception being the raid however.
 
Is that all you get for beating The Raid? A Legendary and a shader?
tzFA1.gif


Thanks T.O.P we got there in the end. :D
 
Lol so the postmaster only gives blue engrams now? Level'd up the cyrptarch, got nothing but blues. Never had that happen before.



Learn to Destiny.
No it's not new. I've never got a purple before patch. I've got 5 blues from a single package before.
 
Did it and it was my worst mp experience I have even had. It took me about 2 hour to do and the worst part was that Thorn is fucking garbage.

I used to hate, but it's my goto gun for pvp now.

If you can aim, it's wonderful. That dot has killed far more players than any other gun for me.
 
But I'm sort of baffled by this general attitude.

What attitude? I enjoyed the raid itself enough to do it multiple times without reward throughout the week. I just don't like the idea of getting a cosmetic item two weeks running for the effort it takes to complete it. Hell I'll take a weapon I won't even use if it means I'll get more ascendant material out of it.

Edit: I'd even take a shader I don't currently own!
 
I'll just preface this with; I feel your pain and I am not in any way trying to be combative.

But I'm sort of baffled by this general attitude.

I remember back in my WoW days, I wanted 2 items more than anything. The chest piece for my Tier 2 armor and the sword from a 20 man raid. I ran the 20 man raid every reset for months before that sword dropped. I ran (and eventually solo'd) the 40 man raid for my chest piece and guess when RNG decided to bless me with that? Like 3 months ago and this was a vanilla WoW item.

The idea that the raid should give you an upgrade every time is bizarre to me. Does it suck? You bet it does, but it's also a fairly tried and true raid...thing. Unless Bungie changes their outlook on how raids work, and also doesn't care that you cap out characters even quicker, I don't see this changing.

The difference is that in wow everyone sees the gear drop and there is a system for determining who gets it. Right now people don't see anything, it sucks.
 
Might help if you explained the theory?
Bloop: http://www.reddit.com/r/DestinyTheGame/comments/2hjo4w/interesting_theory_from_the_bungie_forums_on/

Credit to Rx Affliction.
After doing a lot of testing with my friends, I think we are on to something here. The emblems the speaker sells may contain hidden buffs and these are the approximations of what we think they do after a bunch of testing and positive results. however, this could be a wild goose chase... so BUYER BEWARE
Blessing of IV Higher loot/glimmer when opening chests
Blessing of the Ancients Higher chance of drops/glimmer from majors or ultras (w/ glimmer consumable applied for glimmer)
Blessing of the Gifted Higher drop rate/cryptarch conversion chance
Blessing of the Joined Higher drop/glimmer chance when in a group (w/ glimmer consumable applied for glimmer)
Blessing of the Knight Higher drop/glimmer chance from Hive (w/ glimmer consumable applied for glimmer)
Blessing of the Sentinel Higher drop/glimmer chance from Vex (w/ glimmer consumable applied for glimmer)
Blessing of the Skeptic Higher loot chance on end game rolls
Blessing of the Speaker Higher drop/glimmer chance the higher light level you are (w/ glimmer consumable applied for glimmer)
Blessing of the Unmade Chance for more Mats when dismantling
Blessing of the Watcher Higher drop/glimmer chance when using your super (w/ glimmer consumable applied for glimmer)
Blessing of the Zealot Higher drop/glimmer chance from The Fallen (w/ glimmer consumable applied for glimmer)
Blessing of Worlds Chance of more materials looted in game
Edit: Right now most of this is Theory but i have tested Blessing of the Gifted myself and my drop rates definitely increased, not to mention 2 out of 10 legendary engrams have turned exotic for me. This post is more of a recruitment. I need help proving these. but my friends and i have definitely tested Gifted and IV with positive results. Please post if you can confirm that you experience gains in loot/glimmer/rep/exp with any of these equipped. Thanks for your assistance in advance!
We are also trying to confirm if Headshot kills specifically give a higher loot drop chance
Edit: So, after a few comments I'd figure I need to explain my thought process behind this a bit more. Motes of Light: a rare currency that is used to purchase legendary and exotic items from select vendors, so why would emblems specifically called Blessings cost Motes vs. the rest of the vendors requiring rep lvl and glimmer? Well a blessing suggests that it could have a buff (however hidden from us) attached to it and the additional expense of motes implies that these emblems are worth more, but why would they be worth more if they didn't have some effect? Maybe it is coincidence, and we are digging to far into it maybe it is legit, but we can't be sure if we don't try in the 1st place right!? Do the other legendary emblems have effects or is it limited to just the speaker sold ones? I honestly have no clue, It is possible, but on the other side, it is a game based on a ton of randomness, it could just be coincidental. Finally, it's Bungie and they love putting hidden (almost scavenger hunts) in games in places that we would never expect. So remember, BUYER BEWARE.
Edit: For people asking, I have not remotely tested this myself. I am merely relaying information from a post on bungie.net that I found interesting and worth discussing. At this point I am in the same situation as most of us here in that this has my curiosity and I am going to try one of the emblems and see if I notice anything.
 
No I understand it. It's just bad design. Like being able to cheat your way through skirmish matches by reviving trammates.

I agree that it is a poor design that objective based game types don't actually require the objectives to win. Basically everything might as well be TDM.
 
Bungie made a HUGE step with improving the loot system, but there is one thing missing. They need to make all loot valuable in so form. To elaborate, by the 20's breaking down greens is only good for glimmer. Give greens some more use. How about random materials from planets? Every now and then an ascended shard/energy. With such a small step, they can make all loot exciting - not just the purple and yellow.

Is this feasible guys? Do you agree?
 
Hey guys.

Anyone interested in running either the level 28 weekly heroic or the nightfall strike? Let me know.

I'm a level 28 titan.
PSN: DiscreteCat
 
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