PS4 again? Are they every going to do this on X1?
They did it once on XOne last week.
PS4 again? Are they every going to do this on X1?
Another PVP match that my team won, I'm in 1st place, and I get nothing at the end. Thanks Obama.
https://www.youtube.com/watch?v=ydFKxCkGM8g
Rumble is free for all Deathmatch, no teams.
Yep, having the same problem. Really torpedoing my attempts to get these clan trophies. Why Bungie, why do we have to be friends with every person just for match making...
It's random.
So guys, I'm rolling with my thorn right now but I'm looking to get a nice legendary handcannon for when I want to use an exotic secondary/heavy, what would you recommend?
I tried to figure this out recently. The method proposed was... not ideal. Basically, you need to look at a point where you have an almost-totally-empty upgrade, then turn in a bounty, then look at how much the green circle moved around the next upgrade. Account for the 20% XP buff if active, and you could roughly calculate how much per upgrade by how much of the circle was filled as a fraction and multiply the XP you got for that bounty by the denominator...Does anyone know how much xp is required for each exotic weapon upgrade? Is it consistent?
*fistbump*The Devil You Know is solid.
I thought we all came to accept that a few weeks ago but I guess not.
I did this route for a bit this morning-- also great for any fallen bounties you may have (other than majors/ultras). The Fallen spawn in large numbers and quickly.The area where the cave towards the archon strike is, is pretty good. Bunch of caves with possible spawning chests and lots of flower spawns as well. Ran around there for about 30-40 minutes and got around 70.
8, but after you play around with the hilarity of blasting those off (it has a chance to regain too, so you might wind up firing 10 blasts in full auto), you'll come around to the magic of Perfect Balance (which puts you back to 3)- firing mostly from the hip, ADS only when you need the range, and treat it like a Fusion Pulse Rifle. Make the shots counts, but do keep lots of ammo synthesis on hand.i finally finished the pocket infinity bounty
what's the max magazine though?
That reminds me, I still need to do a strike with other RaidGAF members for the trophy.
You'll find out that no matter how good you are, if your teammates fuck up, it's back to checkpoint.
i finally finished the pocket infinity bounty
what's the max magazine though?
So when does the gunsmith stock rare Fusion Rifles?
Red Hand IX and the Lord High Fixer are also good choices.
The Devil You Know is solid.
Did you not get it on Tuesday? We were all the same clan. :/
3 weeks in a row now for me (first week got to Atheon and couldnt beat him, last two weeks I completed it) and I havent gotten any raid armor. Ive gotten the raid sniper, raid scout rifle, and a shit ton of shards though.Please this. I didn't get any armour when I did the raid, and if that happens again I'm going to cry![]()
I'm looking for the sniper as well. PSN: UnionCarbine. I'm usually on for an hour or so at around 9PM EST. I've got a bunch of Queen Kill Orders stockpiled.Going to do some Tiger Strikes but I would like to get the Queen's Sniper. Anyone else on PS4 looking for it? I would like to run them a few times. Join me or hit me up on here and we can try. Thanks
PSN:Nick_or_Dawood Lvll 28 Warlock
I tried to figure this out recently. The method proposed was... not ideal. Basically, you need to look at a point where you have an almost-totally-empty upgrade, then turn in a bounty, then look at how much the green circle moved around the next upgrade. Account for the 20% XP buff if active, and you could roughly calculate how much per upgrade by how much of the circle was filled as a fraction and multiply the XP you got for that bounty by the denominator...
I think it's consistent but I have no idea what the number is.
*fistbump*
Red Hand IX and the Lord High Fixer are also good choices.
"progressToNextLevel": 2199, "nextLevelAt": 9000,"step":0
It's random.
I tried to figure this out recently. The method proposed was... not ideal. Basically, you need to look at a point where you have an almost-totally-empty upgrade, then turn in a bounty, then look at how much the green circle moved around the next upgrade. Account for the 20% XP buff if active, and you could roughly calculate how much per upgrade by how much of the circle was filled as a fraction and multiply the XP you got for that bounty by the denominator...
I think it's consistent but I have no idea what the number is.
*fistbump*
Red Hand IX and the Lord High Fixer are also good choices.
So when does the gunsmith stock rare Fusion Rifles?
So I am level 21 with no legendaries. What is the best way to get them? Grinding vanguard takes forever...
So I did Nightfall twice for some of my friends yesterday and was carrying around the Bad Juju Bounty. Turns out Nightfall counts as 3 strikesDoes anyone know if the Weekly counts for more then one? Also what's the shortest strike I could do to get my 25 before Xur bails on Saturday? Are the strike playlists a good idea or should I just run a short one over and over?
Oh, I got the Raid trophy last week. I need the Strike one.
Also, anyone want to help me with Level 28 Heroic Weekly? I'm starting it up now. I don't feel like using my mic, though, as I'm watching Giant Bomb at the same time. But if you join and want to chat I'll put it on.
PSN: hi-fi_famicom
I'm not sure if all weapon progression "circles" are weighted the same, but according to the undocumented API per weapon there is a total XP counter like follows:
Code:"progressToNextLevel": 2199, "nextLevelAt": 9000,"step":0
This is from a legendary pulse rifle I've barely used. I assume it means I've acquired 2199 experience with it active and I have 9000 to go before the next weapon feature unlocks (step 1).
No idea if that 9000 value changes or not. If you have an exotic primary that isn't fully upgraded - link me your bungie profile and I'll take a look. I assume the "nextLevelAt" value is weighted different for rares/legendary and exotics
8, but after you play around with the hilarity of blasting those off (it has a chance to regain too, so you might wind up firing 10 blasts in full auto), you'll come around to the magic of Perfect Balance (which puts you back to 3)- firing mostly from the hip, ADS only when you need the range, and treat it like a Fusion Pulse Rifle. Make the shots counts, but do keep lots of ammo synthesis on hand.
It's exquisite.
No kidding- what was your issue with it?I'm so buying Lord High Fixer once I get enough Crucible marks. Been eying it for a while now. Got The Devil You Know from an engram. Just didn't do it for me.
It feels unlike any other fusion rifle in PvP to me, but of course it's up to you, give it a shot or just put it in the vault for a rainy day.eh, doesn't sound like it's for me then. already have a solar fusion rifle for PvE with 8 shots and good stability. don't feel like wasting an exotic slot for a full auto gimmick.
seems like at this point i'm just collecting exotics.
Posted?
https://www.bungie.net/7_Bungie-Bounty---Control/en/News/News?aid=12237
Bungie fireteam in crucible tonight.
I haven't had any issues with the netcode at all :-X There are some quirks to its priority (postmortem melee kills) but this is consistent and predictable- it doesn't affect my play, it's just a little funny and video-gamey. I know others have had more severe issues but I've only seen a guy rubberbanding around once and occasionally people becoming bullet sponges while in the process of disconnecting. For the most part it seems rock solid as far as anything Peer-to-Peer goes.
It feels unlike any other fusion rifle in PvP to me, but of course it's up to you, give it a shot or just put it in the vault for a rainy day.