Destiny |OT6| Lock me like one of your French girls, Jack

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Remember Hunters- You are Not Your Subclass. Assuming you've leveled both fully (as everyone should), you enter any piece of content with the full suite of tools available to both subclasses- and both Arc and Solar grenades- at your disposal whenever needed.
 
I noticed during cave farming that Grimoire seems to count kills by those in your vicinity kind of like XP. I have 5600 kills as a Titan despite being a Warlock for example.

I could see that. You typically get experience and drops from them too. I thought maybe it was somehow including alpha and beta kills but that doesn't seem right. Shared kills make much more sense
 
You can, but you're still vulnerable moving from point A to point B, especially when rounding corners. It's a lot easier than the rocks.

As useful as that may be for that particular part, and while I do think climbing rocks is just as simple since you literally make two leaps to escape the maze, I don't think Hunters are as useful as Titans or Warlocks currently.
 
Remember Hunters- You are Not Your Subclass. Assuming you've leveled both fully (as everyone should), you enter any piece of content with the full suite of tools available to both subclasses- and both Arc and Solar grenades- at your disposal whenever needed.

I have both leveled and an exotic build for each class. Lucky Rasberry chest for my Bladedancer and Knucklehead Radar for my Gunslinger. I want to give the raid a go but it is hard to find a dedicated time I could spend 2+ hours in game without needing to step away.
 
As useful as that may be for that particular part, and while I do think climbing rocks is just as simple since you literally make two leaps to escape the maze, I don't think Hunters are as useful as Titans or Warlocks currently.

But.. but.. I can shoot void rockets at the minotaur in the jungle portal for you!
 
As useful as that may be for that particular part, and while I do think climbing rocks is just as simple since you literally make two leaps to escape the maze, I don't think Hunters are as useful as Titans or Warlocks currently.

I'm not saying that they are, only that they aren't useless as many imply.
 
So I'm curious PS players.. how did the Dust Palace and Multi Player map wind up being?

Dust Palace is okay.

The layout is a big rehash of the mission that takes place in the same area. You climb the very same tower.

The strike itself feels like an afterthought as well, mainly the flow of the strike which consists of, Go to this door, defend here while I open it X 3. And I'm not talking about 3 waves at one door, I'm talking about 3 different doors that are all broken that have to be fixed until you happen to kill the Major Psion in the area. The bosses on the other hand are actually cool, I hope more boss fights are like that. It's literally 3 Psions with a different shield on each. I almost wish they would try to revive each other the same way we as Guardians do.

I give it a B-


The Cruicible map is one of my least favorites. Exodus Blue. It's a good map for Rumple or clash, but terrible for Control, which is what I play most. The control points are laid out in a straight line, which makes the match turn into more of a Tug of War than anything.
 
I am playing the Black Garden. I found a hallway with a digital barrier that just pushes me away. What's that?

Found that the other day too, my guess is it's for the strike there in the DLC. i think i saw a bladedancer glitch through it by blade dancing.
 
The leveling system in general in this game is bizarre. You only get good drops in high-level content and you can't do high-level content without good gear.

Also, if you ever want to replace one of your legendaries you could potentially go down a level and basically progress backwards.

Bungie should have looked at Diablo 3 for inspiration because this shit is whack.

I think they did look at Diablo 3. Unfortunately they looked at Diablo 3 May 2012 and not Diablo 3 October 2014.
 
But.. but.. I can shoot void rockets at the minotaur in the jungle portal for you!

Those rockets are the best rockets.

I'm not saying that they are, only that they aren't useless as many imply.

I thought the discussion was on why Hunters are more of a liability and why they aren't as useful as Titans and Warlocks with you suggesting they have uses, that honestly, are kind of minor compared to self-rezzing and giving BoL/WoL.
 
I'm assuming you've cleared heroic then, right?

I spent most of my time last night trying to get past the gatekeeper part. Considering how easy it is in Normal and how the mechanics are the same, it seems like I might have to hit 30 before touching the relic again for heroic.

What do you and your group do? I know several strategies, but it seems our wipes boil down to not having enough survivability. We were all level 29.

My heroic raid group was made up of four sunsingers and two defender titans. For the gatekeeper section we left 3 sunsingers and a defender titan on the outside whilst the remaining sunsinger and defender titan went in, the defender Titan can place a bubble on the sync plate you're opening and act as a place for the sunsinger super to recharge.

For the final boss, you need two sunsingers and a defender on the outside and the inside so that they can spec for weapons of light to take out the oracles and supplicants respectively, since the damage penalty you get at level 29 against level 30 enemies is a real killer.

It will take you a few attempts, but with self resurrection and bubble speced for weapons of lights you'll manage it.
 
Finaly got Torn. Going back to tower, decrypt blues : got Proxima Centauri purple scout. Nice. Crytarc levels up. Gives me a purple primary : Monte Carlo.

Now I have 3 primaries to level and still no energy shards. *first world problem*
 
So I'm curious PS players.. how did the Dust Palace and Multi Player map wind up being?

Personally, Dust Palace is my favorite strike. I always enjoy the final battle with the three Psion flayers with different shields.

Exodus Blue is a pretty bland map, but I do well on it so I enjoy it enough. I could see why people wouldn't like it though. There's not much to it.
 
My heroic raid group was made up of four sungsingers and two defender titans. For the gatekeeper section we left 3 sunsingers and a defender titan on the outside whilst the remaining sunsinger and defender titan went in, the defender Titan can place a bubble on the sync plate you're opening and act as a place for the sunsinger super to recharge.

For the final boss, you need two sunsingers and a defender on the outside and the inside so that they can spec for weapons of light to take out the oracles and supplicants respectively, since the damage penalty you get at level 29 against level 30 enemies is a real killer.

It will take you a few attempts, but with self resurrection and bubble speced for weapons of lights you'll manage it.

The final boss is fine, which is why I didn't ask for final boss strategies. I'm assuming the boss fight is still the same as it is normal aside from the level 30 scaling.

For the two going into the portals during the gatekeeper parts, did they kill every enemy? Or did they rush to kill the gatekeeper and run in and out with the relic?
 
I thought the discussion was on why Hunters are more of a liability and why they aren't as useful as Titans and Warlocks with you suggesting they have uses, that honestly, are kind of minor compared to self-rezzing and giving BoL/WoL.

Skyline said they were useless, I said no and gave reasons. An argument wasn't even needed for this, I was just making a statement that isn't wrong.
 
My mind is playing tricks on me in this game...

I have had many instances when I'm in the heat of battle and I see what looks like a purple engram in the air in the corner of my eye but when I turn around I realize it's only ammo for my heavy weapon :(
 
So i bought The Devil You Know and I don't regret it at all, 150 marks well spent (as if I have anything else to spend vanguard marks on).

I got a rare sparrow... What was i thinking?
Well, two more weeks and i can buy either the devil you know or the comedian.
Hopefully i'll get a good hand cannon drop before then.
 
The leveling system in general in this game is bizarre. You only get good drops in high-level content and you can't do high-level content without good gear.

Also, if you ever want to replace one of your legendaries you could potentially go down a level and basically progress backwards.

Bungie should have looked at Diablo 3 for inspiration because this shit is whack.

This is exactly my problem. Titan 26 with yellow helmet or armor, blue maxed weapon...
Can't afford or find a yellow weapon.
 
Those rockets are the best rockets.



I thought the discussion was on why Hunters are more of a liability and why they aren't as useful as Titans and Warlocks with you suggesting they have uses, that honestly, are kind of minor compared to self-rezzing and giving BoL/WoL.

Which was my point also. Ofcourse there is -some- use for Golden gun, but its more situational than Titan and Warlock stuff. Bladedancer is fucking useless in anything where you can not revive at all, which will be every Heroic Raid. And with Light switch its straight up suicide.

You're better off replacing a Hunter for an extra Titan or Warlock.
 
Skyline said they were useless, I said no and gave reasons. An argument wasn't even needed for this, I was just making a statement that isn't wrong.

He actually said:

"Its Raids where Hunters become rather useless. At least much less useful than other classes who can Sunsinger or Defend."

That said, it seemed you were trying to come up with reasons as to why a Hunter should be given as much priority as a Titan or Warlock because of how useful a Hunter can be.
 
The final boss is fine, which is why I didn't ask for final boss strategies. I'm assuming the boss fight is still the same as it is normal aside from the level 30 scaling.

For the two going into the portals during the gatekeeper parts, did they kill every enemy? Or did they rush to kill the gatekeeper and run in and out with the relic?

We killed every enemy in the portals, the amount of damage they do to you if left alone was too much for us to ignore them. If we were level 30 and able to take their hits we probably would have ignored them though.
 
So i bought The Devil You Know and I don't regret it at all, 150 marks well spent (as if I have anything else to spend vanguard marks on).
I was lucky enough to get it for Vanguard Rank 3, it's an absolute beast. I got different Perks than the vendor one also; Rangefinder ( ADS increases Effective Range ) and Mulligan ( Missed shots have a change to return to the Magazine ), along with Flared Magwell for increased Reload Speed.
 
We killed every enemy in the portals, the amount of damage they do to you if left alone was too much for us to ignore them. If we were level 30 and able to take their hits we probably would have ignored them though.

Shit. I hate having to kill all of them because it feels like it takes too much time. Also, the enemies will keep spawning in the portals at this phase, don't they? I know in the jungle part, hobgoblins will begin to appear once the gatekeeper is dead.

Did you guys just do that whole part normally where you kill one and then go kill the other gatekeeper? Or did you get one close to death, and then move to the other portal to get that relic, and then return to the previous portal?
 
He actually said:

"Its Raids where Hunters become rather useless. At least much less useful than other classes who can Sunsinger or Defend."

That said, it seemed you were trying to come up with reasons as to why a Hunter should be given as much priority as a Titan or Warlock because of how useful a Hunter can be.

"Its Raids where Hunters become rather useless."

First part of the same quote you gave. I apologize if it seemed that way and upset you somehow, but I still wasn't wrong.
 
I wish they would have one week where Xur would have some kind of "Special Recap Sale".

Where he would sell all of them weapons he has sold thus far.

I missed some great weapons sales like Suros Regime and Gjallahorn and now I finally have some coins for them.

Friggin sucks.
 
So I'm curious PS players.. how did the Dust Palace and Multi Player map wind up being?

Dust Palace is awful. Easily the worst Strike. The entirety of it is three different "stand here and kill things while your Ghost opens a door" parts then a terrible boss fight. The boss fight is actually three bosses, each of whom takes a ludicrous amount of damage and none of which have any interesting or unique characteristics. They're all just the same enemy you've fought earlier in the Strike, only now with shields and several orders of magnitude more hit points.
 
I wish they would have one week where Xur would have some kind of "Special Recap Sale".

Where he would sell all of them weapons he has sold thus far.

I missed some great weapons sales like Suros Regime and Gjallahorn and now I finally have some coins for them.

Friggin sucks.

Don't worry, the only gun that matters, the ice breaker, will be on sale tomorrow.
 
Dust Palace is awful. Easily the worst Strike. The entirety of it is three different "stand here and kill things while your Ghost opens a door" parts then a terrible boss fight. The boss fight is actually three bosses, each of whom takes a ludicrous amount of damage and none of which have any interesting or unique characteristics. They're all just the same enemy you've fought earlier in the Strike, only now with shields and several orders of magnitude more hit points.

Everything you said is absolutely true but for some reason it's my favorite strike and I don't even know why haha
 
Shit. I hate having to kill all of them because it feels like it takes too much time. Also, the enemies will keep spawning in the portals at this phase, don't they? I know in the jungle part, hobgoblins will begin to appear once the gatekeeper is dead.

Did you guys just do that whole part normally where you kill one and then go kill the other gatekeeper? Or did you get one close to death, and then move to the other portal to get that relic, and then return to the previous portal?

Is your relic person using jump smash?
That might be the biggest problem.

Jump smash should be the only attack used unless you are cleansing or firing a super at something.
 
Very difficult, me (lvl 27) and two lvl. 28 defender titan friends were only ably to do it in one try because they popped up a shield that barely lasted long enough to killed the melee knights that charged us.

Pro tip: if you stay back in the shrieker hallway/entrance hall, Xyor will never spawn. You have to be out in the room.

hmm, i'll see how far my arc hand cannon and assorted solar suite get me.
 
Everything you said is absolutely true but for some reason it's my favorite strike and I don't even know why haha

I like Dust Palace because there's a lot of room for acrobatics. Multiple levels throughout the strike and even some bottomless pits at the end part.

I just like jumping around while I shoot doods.
 
So I'm curious PS players.. how did the Dust Palace and Multi Player map wind up being?

The Dust Palace is a great Strike! Instead of one final boss, there are 3 and each one takes different elemental damage. It's definitely a nice change of pace compared to all the other ones.

The multiplayer map is shotgun central but once you find a game where people actually try and fight a good fight, then it's awesome. Very small lines of sight across the map, and tight corners. It's pretty good in my opinion.
 
"Its Raids where Hunters become rather useless."

First part of the same quote you gave. I apologize if it seemed that way and upset you somehow, but I still wasn't wrong.

I should've worded that differently, perhaps. But what I meant is that there is no benefit by having a Hunter in your Raid team, instead of an extra Warlock or Titan. The latter 2 will make for a more succesful team.

Which is sad because all classes should compliment eachother in this game. But in Destiny right now, a Warlock/Titan combo is simply better. Which is what make Hunters sort of useless in my book. You can use the things you said, but you can perfectly do without those. While a team without a self reviver or bubble shield makes the game effectively harder.
 
Shit. I hate having to kill all of them because it feels like it takes too much time. Also, the enemies will keep spawning in the portals at this phase, don't they? I know in the jungle part, hobgoblins will begin to appear once the gatekeeper is dead.

Did you guys just do that whole part normally where you kill one and then go kill the other gatekeeper? Or did you get one close to death, and then move to the other portal to get that relic, and then return to the previous portal?

We did it the normal way, it's always worked out and for us, so we've stuck with it. It also seems more safer to defend one portal at a time instead of two, especially when one persons death means a near certain wipe for the rest of the group.
 
I should've worded that differently, perhaps. But what I meant is that there is no benefit by having a Hunter in your Raid team, instead of an extra Warlock or Titan. The latter 2 will make for a more succesful team.

Which is sad because all classes should compliment eachother in this game. But in Destiny right now, a Warlock/Titan combo is simply better.

What game mechanic exists where this is an issue? Classes are all relatively interchangeable imo. Warlock's self res, nice, but how about you just don't die in the first place?
 
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