If we want to talk about things that could possible affect reviews, let's start with the elephant in the room of publishers completely controlling access to review copies and media and being able to revoke that at a moment's notice.
I will say that this is a problem. Many are worried about blacklisting, but from what I've seen, that's less of a problem. Generally, if a publisher decides they don't like you, it's not an outright blacklist... you just don't get review copy. It gets lost, delayed, or whatever. It's such a fuzzy grey area.
Even then, I've only seen it happen once or twice, so I can't say how widespread it is. Generally, most PR people are on the up-and-up, so I'm going to hazard it's not a huge problem.
It's been mentioned but that's a hard thing to change. Fact of the matter is there's no incentive for publishers to give out pre-release copies of games except for as part of publicity for the game. They don't owe free games to anyone. It's either take the industry deciding to no longer give these copies out to press, or the press as a whole decide to stop receiving them. The latter will never happen because they're fighting for page views against one another.
Pretty much. And these days, it's easier for publishers to outright create their own content, with the Evil Within/Sessler videos as a decent example. Many are completely fine with that information coming directly from company sources.
That's one of the things about enthusiast press, be it tech, auto, or whatever. Access to the information is predicated on either playing by the rules (embargos and NDAs) or being big enough to subvert those rules slightly.
Who is 'the press'; why does FYC automatically deserve wide coverage? It's a small topic specific game jam. Tons of small events with the best of intentions get almost no coverage. I still don't get the 'scare'.
I didn't even known about FYC until this all started. No one told me not to cover them, I just simply didn't know they existed.
leigh has posted a rather good list things to be concerned about concerning ethics in the industry.
maybe someone should make an article on those things.
Leigh's post were links to articles about all of those things.
well i was kinda hoping those issues got the same amount tract on website lately as the latest japanese game daring to have cleavage in it or the next AAA game character not having X gender/ethnicity, but ok.
i get it
just realize that people's attention aren't all garnered the same.
In the example of those articles Alexander linked, the journalists cared enough to to research and write the stories. That they didn't gain more traction is mostly down to readers not particularly caring. For example, the YouTuber thing at Eurogamer. It's mostly known that the niche has larger potential ethical concerns than games press - in relation to the relative infancy of the space, not the moral character of the Youtubers themselves - but most people don't care. They love watching them and that's all that matters.
Sustained crunch at developers is bad, but most readers don't particularly care because they can't conceptually wrap their minds around it. It's an abstract problem to them unless it directly affects the development of a game.
Now part of our job as journalists is to present these ideas in such a way that readers do care. We're not always successful.