Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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What would Ubisoft know about parity?

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Its not about the resolution/framerate, man, and no one has said the game itself is terrible. Its about not allowing a company to moneyhat another or allow said company to shirk providing the best experience they can. It has nothing to do with the game itself, but it's all about doing what you can to change how they operate, which in the modern world means not buying a product.

They've been paid to do this?
 
Wtf is wrong with people.

You see a game that looks cool, that you plan on buying.

And then suddenly its announced its not 1080p and 60fps and suddenly the game is shit, 3/10, do not buy.

I agree that the parity force is stupid, but come on.
The issue is them crippling the PS4 version so as not to embarrass the people who make and buy the XBone. If MS made an underpowered console, that's their issue to deal with, not mine. I don't want to spend the rest of the generation capped by the XBone's performance limits.
 
I knew this shit was going to happen when they had come out with their partnership with Microsoft. They lost a sale and I hope this practice is shunned and picked apart by the media to make it the big deal that it is.
 
The problem isn't the res itself, it could be the framerate, AA or other effect.

The problem is that for "parity" they decided to lower some attribute of one version so it just can look as the same as the other.

And, as I said before, I will not buy the X1 version so, for parity reasons, I will not buy the PS4 one either.
lol good one
 
I think there's a difference between this case and something like Destiny or Diablo. For one thing, we know for a fact that MS intervened in those cases. But also they brought the Xbone version of those games up to 'parity' (except not really) with the PS4 version, which the developers didn't have time/money to do on their own.

Here it's different, because MS are (presumably) legislating that the two versions are identical by lowering the standard of the PS4 version to the Xbone version, which is different.

Yup, the Diablo case doesn't make any sense, as it wasn't a high-end game graphically in the first place. They did the same thing thing Sony did with R* and GTA5, and some GAFers flipped the fuck out.
 
I feel like people are making a giant leap here based on one sentence.

Last I checked Microsoft wasn't developing this game.
No point in trying to tell people wait till more information gets dropped. I'm pretty sure if Microsoft is actually behind it, it will come out. Irregardless, people jump to conclusions way too fast.
 
Parity is fine if you hit 1080p (see destiny).

900p fuck right off.

Uhh, if we learned anything, it's that parity is NOT fine, did you not see the Destiny thread when it was announced that both consoles were hitting 1080p?

MS is at fault for not rubustly speccing the XB1, but at the same time, they're in a position where they can't gain anything, any how, because everything falls into 3 categories.

1) Game is 1080p on both consoles: BOO! PS4 got shafted! Why can't the devs give us 8xMSAA or Super Duper HBAO+++ on PS4? Why isn't the game 1080p60?!

2) Game is less than 1080p on both or either consoles: BOO! PS4 got shafted! Xbone is holding us back!

3) Game is 1080p on PS4, 900p/???p on XB1: LMAO, ZOMG, Xbone iz so week!!111!! (As if it hasn't been know for over a year that the PS4 has pretty sizable hardware advantage >.>)

Pretty much, no matter what they do, they lose somehow. It's not an enviable position, and if I were an MS engineer, I'd feel like bashing my head against the wall, because the XB1 reputation gets a hit from this no matter what they do.

I don't support parity, but I think this entire things is rather overblown and is covering the real issue here. I don't really think the game is 900p on both consoles just cause MS paid them so (As GribbleGrunger and others are so keen to spectate). I think the real issue is that the engine for ACU is giving them trouble and the game needs another couple of months in the oven.
 
Just as a follow up to this post, just got my cancellation email from Bestbuy:

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This was a discounted preorder as well (about $20 cheaper than MSRP) so there's absolutely no chance that I'm buying this at full price new, just going to wait for it to show up used if I really want to play it.

Ofcourse that anyone do what they believe is right, but, thats some overraction imo.

People already called me troll here for saying that I dont think the PS4 until now proved being much stronger then the XB1 (neither my personal friends). It seems a hard time to talk about PS4 anything but praises. You people should calm down... Honestly.

If theres a game that interst you, theres MUCH more involved to this work then simply resolution or frame rate. We are not even talking about a more serious lower res like 720p or lower, Im sure that AC will not be the last 900p PS4 game this gen (not even coming from other developers). Imo, you should not throw away an entire game that interest you just because it is not better then the inferior competitor console. Specially because 900p may not be the perfect resolution but is far from bad anyway.

Imho any game is a piece of art. And I would not resume an entire work to that resolution war. Its visuals already impressed some people and the game seems to have fixed many problems of its previous games on the series. I find hard to believe that people are cancelling it because it is not superior then the other console, and I believe that most will look back later when not stressed anymore and buy it anyway.

And Im not even sure if Im gonna buy this game. Not because of its resolution and stuff, but because there are other games that Im more interested to buy first. But I would buy it if I wanted, even if I only had a PS4. This resolution war is becoming stupid already.
 
With all us pissed off PS4 owners canceling out it looks like a win/win for MS if they manage to sell more copies on the Xbone.
 
Two platforms, almost 90% similar. I should be able to purchase it on the platform that I enjoy playing on without worrying about sacrificing the graphic quality.
But anyone who prefers PS4 is sacrificing the graphical quality. Not compared with the XB1 version, but compared to what it otherwise would have been, judging by Ubisoft's comment.
 
Maybe the original plan was 900p PS4, 720p xbox one, and MS send technical support to make it 900p?

Could be:

I enjoyed my short time with Unity, and can’t wait to jump into its labyrinth of streets and stories. However, a cloud of doubt hangs over the game’s ability to run satisfactorily on the next-gen consoles. To go back to a previous paragraph, Assassin’s Creed: Unity is beautiful – when you’re standing still.

There’s still a bit of time to go, and the version we got our hands on could well be several revisions and optimisations old, but Unity’s performance issues are concerning. Targeting 900p and 30fps, it sports the same slightly vaselined look as its stable mate, Watch_Dogs, and gets very muddy and choppy in motion. The framerate behaves more erratically than an aristocrat during peasant uprising – obviously it depends on the scene, and the engine seemed to handle quieter streets and interiors without too many issues, but when trying to replicate moments from the trailers, perched up high, looking down on the crowd gathered at Notre Dame, the FPS took a nose dive into the low twenties. This happened a lot, especially during the kind of rooftop chases you can expect to be getting into pretty regularly. We were playing an Xbox One build, but were told that both console versions are the same.

http://www.videogamer.com/xboxone/assassins_creed_unity/preview-3814.html
 
Two platforms, almost 90% similar. I should be able to purchase it on the platform that I enjoy playing on without worrying about sacrificing the graphic quality.

So because you prefer to play on XB1, people who prefer to play on PS4 can't have a better graphics? That's the most selfish thing I ever read on hear wow...
 
Two platforms, almost 90% similar. I should be able to purchase it on the platform that I enjoy playing on without worrying about sacrificing the graphic quality.
Seems like you absolutely don't understand what the problem here is. So you just entered this thread to tell us that you're buying the Xbone version.
 
It benefits Microsoft, because it neutralizes a distinct advantage of the PlayStation.


Pretty sure parity clauses are the secret sauce.

I just don't get it though:

A minority of people have both consoles, so the two versions of the game aren't really competing.
ACU does have to compete with other games in the same genre, some of which will be making full use of the available hardware. For example, if they decided to gimp The Crew (not saying they would!) it would suffer in comparison to DriveClub and they'll lose sales. How does this strategy work long term?
 
Uhh, if we learned anything, it's that parity is NOT fine, did you not see the Destiny thread when it was announced that both consoles were hitting 1080p?

MS is at fault for not rubustly speccing the XB1, but at the same time, they're in a position where they can't gain anything, any how, because everything falls into 3 categories.

1) Game is 1080p on both consoles: BOO! PS4 got shafted! Why can't the devs give us 8xMSAA or Super Duper HBAO+++ on PS4? Why isn't the game 1080p60?!

2) Game is less than 1080p on both or either consoles: BOO! PS4 got shafted! Xbone is holding us back!

3) Game is 1080p on PS4, 900p/???p on XB1: LMAO, ZOMG, Xbone iz so week!!111!! (As if it hasn't been know for over a year that the PS4 has pretty sizable hardware advantage >.>)

Pretty much, no matter what they do, they lose somehow. It's not an enviable position, and if I were an MS engineer, I'd feel like bashing my head against the wall, because the XB1 reputation gets a hit from this no matter what they do.

I don't support parity, but I think this entire things is rather overblown and is covering the real issue here. I don't really think the game is 900p on both consoles just cause MS paid them so (As GribbleGrunger and others are so keen to spectate). I think the real issue is that the engine for ACU is giving them trouble and the game needs another couple of months in the oven.

Why should people who bought a PS4 be punished for MS's incompetence?
 
Some of you guys are hilarious. Allowing yourself to miss out on something that might be fun because of the lack of a resolution difference between some consoles.

Has anyone considered that maybe they don't feel it is worth their time to (read: ROI) to optimize the game to run better on PS4? For every forum poster that isn't picking up the game because of parity there are 1000 that have already pre-ordered.
 
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