Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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Criticize my thought if you guys want. Just speculating (heh)...

What if MS helped to make AC Unity be 900p on the Xbox One? What if the game was originally set to be less than 900p on the Xbox One?

This wouldn't negate the fact that Ubisoft still held back the PS4 version but even if they did, I doubt the reaction would be the same because you would have had a 900p vs. (less than 900p) situation; PS4 version would still be better and people would accept that since it's the more powerful system.

This is all just me speculating though. Overall, what I'm trying to say is MS could have added on to this current reaction without them intending to (if again, it's true that they helped AC Unity be 900p on the Xbox One -- but again, it's just me thinking about multiple situations that have led up to this).

The issue is them saying they locked the performance the same to avoid debate. If MS helped them get it to 900p that's great. But what does that have to do with Ubi specifically saying they locked it to avoid debate?
 
Needed more Parity...

uPyqa3q.jpg

Awwwwwwwwwwwwwwwww..... so cute! A lot of things need more of "that kind" of parity :).
 
A few thoughts on this latest controversy:

- I don't think boycotts are that effective and I believe that most people here who are cancelling their preorders in rage will end up buying the game. I do boycott games with some regularity but I do it to stay true to my principles, not because I believe my stance will change anything.

- I can understand why Playstation owners might be frustrated but in the end, it's not that big of a deal. I'm sure the framerate will be more solid on PS4 and maybe the game will have some extra effects.

- Ubisoft doesn't want either of the console audiences to feel like it's getting a worse experience compared to the other and honestly, I understand that. It makes a certain degree of sense as a decision.

Why is performance for a video game not a big deal? Limiting a game from its potential to have parity isn't a big deal?
 
how the fuck does a thread, ANY thread, reaches page 70 in 5 hours??

damn, I remember how small was GAF in 2008 compared to today.
 
Oh really? So why all the sudden devs care about resolution and general parity when last gen majority of games weren't? What changed? There's only one company getting worked up about the whole resolution deal and that's Microsoft.

That's still not enough to convince me that Microsoft is intentionally sabotaging games for the sake of their own platform.

I realize that Microsoft is in a rough spot right now, but something like this would be crossing a line I honestly don't think they'd cross. Nor would I think a developer would LET them cross the line.
 
A few thoughts on this latest controversy:

- I don't think boycotts are that effective and I believe that most people here who are cancelling their preorders in rage will end up buying the game. I do boycott games with some regularity but I do it to stay true to my principles, not because I believe my stance will change anything.

- I can understand why Playstation owners might be frustrated but in the end, it's not that big of a deal. I'm sure the framerate will be more solid on PS4 and maybe the game will have some extra effects.

- Ubisoft doesn't want either of the console audiences to feel like it's getting a worse experience compared to the other and honestly, I understand that. It makes a certain degree of sense as a decision.
I honestly don't actually care about the performance per se. The problem is this sets a dangerous precedent that is just batshit insane.
 
The issue is them saying they locked the performance the same to avoid debate. If MS helped them get it to 900p that's great. But what does that have to do with Ubi specifically saying they locked it to avoid debate?

Yes, it's wrong for Ubisoft to hold the PS4 back (and stupid for them to say it publicly). 100% agree.

What I'm saying though is that I'm positive this current reaction wouldn't be the same if the PS4 version was a better resolution than the Xbox One version -- even if Ubi still didn't do all they could do for the PS4 version.
 
Well, I can thank Ubisoft for saving lots of money. Not gonna buy AC:U because of this shitty artificial parity, not gonna buy The Crew because it sucks and not gonna by Far Cry 4 because hey, it's just parity for my wallet.

Ubisoft is reaching the same depths where EA dwells. I think I just start to boycott them as well. Good riddance.
 
A bit? A bit!? Ryan McCaffrey is the last person from partial when it comes to anything xbox related. Lest we forget:

ryan.png


And Mitch Dyer is nothing more than a mouth piece for anything xbox. He's the moron that thinks you can't tell the difference between resolutions. Hes even worse on Rebel FM when he has Arthur Gies around

http://www.neogaf.com/forum/showthread.php?t=707247

Ryan is so terrible on IGN as a personality that I don't know how he got his job. He is so bland and his material sucks. I cant imagine him doing anything like this.
 
loving the meltdowns and calls for boycotts.
i'm still preordering on ps4. this and gtav will give me the 15 usd from the offer.
come at me.
 
personally don't see how this benefits microsoft at all they probably know it's automatic bad pr for them when things like this happen, this is just purely UBISOFT in my opinion

How does this in any way benefit Ubisoft? The only beneficiary is Microsoft.
 
A few thoughts on this latest controversy:

- I don't think boycotts are that effective and I believe that most people here who are cancelling their preorders in rage will end up buying the game. I do boycott games with some regularity but I do it to stay true to my principles, not because I believe my stance will change anything.

- I can understand why Playstation owners might be frustrated but in the end, it's not that big of a deal. I'm sure the framerate will be more solid on PS4 and maybe the game will have some extra effects.

- Ubisoft doesn't want either of the console audiences to feel like it's getting a worse experience compared to the other and honestly, I understand that. It makes a certain degree of sense as a decision.

Your second point is literally the opposite of what the Ubisoft statement means. That's why people are complaining.
 
Yes, again it's wrong for Ubisoft to hold the PS4 back.

What I'm saying though is that I'm positive this current reaction wouldn't be the same if the PS4 version was a better resolution than the Xbox One version -- even if Ubi still didn't do all they could do for the PS4 version.

Who gives a shit what the reaction would be on some hypothetical sitatuation?
 
Microsoft certainly gives a shit and it does affect sales. Look at how they forced 1080p for Diablo despite the devs original design. Destiny was baselined against the Xbone version after the Microsoft resolution police freaked out about 900p (see DF's observations on the original PS4 Destiny reveal vs release).

Microsoft is losing a ton of console and software sales because word is out that the Xbox One has weaker hardware. They are pulling all stops to avoid that including overclocking CPU/GPU, giving back Kinect resources, forcing parity, compelling devs to shoot for 1080p on Xbone, promising cloud/DX12/etc.

One thing is using your own resources to work with the developer for a higher resolution, and the other is paying to make the version of your competitions resolution get downgraded, they are totally different. I doubt that MS payed for gimping PS4 and Ubisoft accept a payment to gimp one of the versions of their games, especially the one that will most likely sell the most. and MS wont pay X amount of dollars just to gain probably 1000 more copy sold and risk to get a public backlash because of this.
 
That's still not enough to convince me that Microsoft is intentionally sabotaging games for the sake of their own platform.

I realize that Microsoft is in a rough spot right now, but something like this would be crossing a line I honestly don't think they'd cross. Nor would I think a developer would LET them cross the line.

They got Tomb Raider from 1080p to 0p... So lots of things are possible
 
Yes, again it's wrong for Ubisoft to hold the PS4 back.

What I'm saying though is that I'm positive this current reaction wouldn't be the same if the PS4 version was a better resolution than the Xbox One version -- even if Ubi still didn't do all they could do for the PS4 version.

Like I said, Ubi are saying they will have parity no matter what.
 
Damn. See thread title, think 'this is going to be good', read a few pages of gold, see it's over 60 pages already. These console wars are something else.

If it is true that the Xbox is spending money behind the scenes to force console parity, I can see how that would be annoying for PS4 owners, but we don't really know that they're doing that. It doesn't seem beyond the realm of possibility, however.

What if it really is that they reduced the resolution of the PS4 version simply to avoid all the debates? That is the only reason.

It's not like they are spending more time adding extra features or anything, it is simply a resolution change.

There would be no real reason not to, right? No justifiable reason anyway.
 
You are basically saying this: Why are you guys going with A? We don't have evidence of A, let's go with B, which we happen to not have evidence of either.

Ok, now we're getting somewhere.

It's commonsense, guys !

I'm going with B because i find highly unlikely that a dev would admit they're making one version look worse than it could. It's the dev's interest to make claims like "we did all our best", not shoot their own foot. REGARDLESS OF WHAT REALLY HAPPENED here.

No dev would say "we intentionally made X version look worse, so Y owners wouldn't be pissed". Anyone knows that would piss X owners much worse and bite them in the ass. They obviously meant "We are so good we could get the weaker console version run with the same specs".

Like i said, we have to see how the game performs and if there's other differences besides res to judge. If they're exactly the same, then yeah, we can be legitimately pissed and say the PS4 version could have looked better (exactly the same as Destiny, btw, but people aren't pissed at that not having better IQ or whatnot, for some reason). I doubt that though.

Having said that, i understand that their CPU excuse is a very poor one, and one that instantly raises doubts.
 
There’s still a bit of time to go, and the version we got our hands on could well be several revisions and optimisations old, but Unity’s performance issues are concerning. Targeting 900p and 30fps, it sports the same slightly vaselined look as its stable mate, Watch_Dogs, and gets very muddy and choppy in motion. The framerate behaves more erratically than an aristocrat during peasant uprising – obviously it depends on the scene, and the engine seemed to handle quieter streets and interiors without too many issues, but when trying to replicate moments from the trailers, perched up high, looking down on the crowd gathered at Notre Dame, the FPS took a nose dive into the low twenties. This happened a lot, especially during the kind of rooftop chases you can expect to be getting into pretty regularly. We were playing an Xbox One build, but were told that both console versions are the same.

That line pretty much would tell you that the PS4 got downgraded vs the Xbox One getting upgraded. Even though who knows, maybe both happened. That's the nature of parity.
 
Seriously now this needs immediate action from gamers. Remeber what gamers were able to do with MS and XBOXONE original plan.

This is BULLSHIT! If we as gamers allow this to go by, then this is going to become a trend for most 3rd party devs out there.

"Hey they buy that shit either way even if it is downgraded on their system, so why should we bother?"

There needs to be a collective reaction on this, in hopes that this crap, wont become the norm. I am disgusted by this.

Yet some people spend fucking hours/days arguing about which console version looks the shittest pretending they are all about performance despite being in the knowledge that a superior version is out there for a better price.

If we ''gamers'' were even half as bold as you think then the PC version of pretty much every game would smash the sales of the console equivalent. People have been happy paying more for lesser versions of games so why change now?
 
Ok, now we're getting somewhere.

It's commonsense, guys !

I'm going with B because i find highly unlikely that a dev would admit they're making one version look worse than it could. It's the dev's interest to make claims like "we did all our best", not shoot their own foot. REGARDLESS OF WHAT REALLY HAPPENED here.

No dev would say "we intentionally made X version look worse, so Y owners wouldn't be pissed". Anyone knows that would piss X owners much worse and bite them in the ass. They obviously meant "We are so good we could get the weaker console version run with the same specs".

Like i said, we have to see how the game performs and if there's other differences besides res to judge. If they're exactly the same, then yeah, we can be legitimately pissed and say the PS4 version could have looked better (exactly the same as Destiny, btw, but people aren't pissed at that not having better IQ or whatnot, for some reason). I doubt that though.

Having said that, i understand that their CPU excuse is a very poor one, and one that instantly raises doubts.

LOL, like you never read any PR from Ubi before. Bad yet an honest PR is their specialty.
 
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