Neuromancer
Member
Did someone say my name?Neuromancer sighting.
Did someone say my name?Neuromancer sighting.
I've been here for almost 8 years and I assure you I have never said the following, until now.
PREORDER CANCELLED.
I knew in my gut when this gen started MS would resort to some sort of low ball stint like this but what I don't understand is how developers are playing ball with them. How do they have any clout in the industry anymore given their position in sales, it baffles my mind. MS has their hands in EAs, Activisions and Ubisofts pockets.
Activision had no issues running COD at a lower res on PS3, nor did rockstar and the list goes on, yet God forbid we upset Microsoft. So glad this is blowing up into a big issue cause it can't continue.
they forced blizzard to drop the framerate of Diablo III so they could claim parity with the PS4 version
Given parity is essentially achieved everywhere else, has the touted Xbox One's resolution boost changed anything in performance testing? With both running at a full 1080p, we see a clear margin when running the New Tristram Gates, during the Skeleton King boss fight, and during packed skirmishes on the South Highlands plains. It reaches as low as 52fps on Xbox One, whereas with the rendering glitch now fully attended to on PS4, Sony's hardware never drops a frame in these areas.
In terms of frame-rate metrics, the Xbox One does show flickers of strain in meeting its recent 1080p upgrade - something never elicited by the PS4, which holds at 60fps in likewise tests.
But why would Ubisoft do that on purpose if there is nothing to gain? It's not like they are spending shit ton of resources to increase res by 180p.One thing that is clear: This is a major fuckup on Ubisoft's part from a PR perspective. They have completely failed in "avoiding the debate and stuff", as evidenced by this thread.
Any talk of MS paying for this parity is pure conjecture and is going off the deep end. All we know is Ubisoft admitting they are basically holding back the PS4 version - nothing is confirmed regarding who from MS paid anything for this one specific decision.
They can get away with because gamers will still feed them millions of dollars so no point complaining
All I'm saying is that nothing is denied either.One thing that is clear: This is a major fuckup on Ubisoft's part from a PR perspective. They have completely failed in "avoiding the debate and stuff", as evidenced by this thread.
Any talk of MS paying for this parity is pure conjecture and is going off the deep end. All we know is Ubisoft admitting they are basically holding back the PS4 version - nothing is confirmed regarding if anyone from MS paid anything for this one specific decision.
They can get away with because gamers will still feed them millions of dollars so no point complaining
Legit question to those saying this wasn't done on purpose. What evidence are you using for this. Here's mine.
1. Ubi flat out said they held the resolution back for parity. That statement cant be interpreted any other way.
2. Both games are 900p 30 fps despite a noticeable power difference.
3. Nearly every multi plat has had better resolution on PS4.
4. UBI gives a complete non statement to Kotaku purposefuly dodging the question.
5. The game just so happens to have a marketing deal with Xbox.
If you look at all of this how do you come to the conclusion this is anything other than Ubi holding back resolution.
Did someone say my name?
ACU from the videos i've seen posted today is WAY more graphically intensive than WD.
Almost every person who's had a chance to play it says that they're blown away at the amount of NPC's on screen.
Here's the Rev3games video from today:
https://www.youtube.com/watch?v=Dpxo2z1VLd0
When you look at the video it's obvious that it's pushing the hardware pretty hard and even at 900p it apparently is choppy in some area's.
Here's a quote from the Nick dude at Rev3 who had a chance to play it for a few hours:
I kinda hesitate to talk too extensively about that stuff in preview builds, as the games aren't finished and framerate optimization is one of the final things that happen in game development. That said: the framerate was kiiiind of all over the place. Here's hoping they tighten it up before release! -Nick
Any talk of MS paying for this parity is pure conjecture and is going off the deep end. All we know is Ubisoft admitting they are basically holding back the PS4 version - nothing is confirmed regarding if anyone from MS paid anything for this one specific decision.
To those claiming Microsoft having a hand in these parity decisions being an absurd notion, have you forgotten that Microsoft already has, as a matter of fact, forced parity in games, in particular with indie games?
This game was previewed by a ton of sites today and everyone has noted that the frame-rate is all over the place. This is from a game that releases in about 30 days and it was previously delayed by 2 weeks. If you read between the lines it's obvious that the choppy frame-rate is the issue for this game. This is all happening at 900p.
Framerate stabilization usually happens in latest stages of development, so framerate should be a lot better in the final build.
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Enough said.
At the very least, maybe there will be fewer frame rate drops on PS4.
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Enough said.
Who uses a lace doily to bandage their bleeding middle leg?I didn't read the article but man that looks like a penis.
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Enough said.
I don't think Microsoft paid for parity.
I do think the marketing agreement is very carefully worded in the fact that even if there wasn't parity they couldn't have that information out before release. Ubisoft decided it was just easier to make them the same to be better safe than sorry.
The problem is, they admitted it.
Should have just shut up and let DF spill the beans.
Man we could have potentially had 1080p 60 fps if not for the shit-tacular xbone and the dumbfucks at Ubisoft. Truly wonderful times.
This game was previewed by a ton of sites today and everyone has noted that the frame-rate is all over the place. This is from a game that releases in about 30 days and it was previously delayed by 2 weeks. If you read between the lines it's obvious that the choppy frame-rate is the issue for this game. This is all happening at 900p.
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Enough said.
really trying to get parity across all versions, so it's something that's important to us not to branch out and not do individual things for individual platforms.
That is what I'm hoping for. Perhaps it will have better image quality and more effects going on for it as well. Either way, I'm sticking with it because I do still want to play the game. No sense in denying myself that because of this mess.
Holy 80 pages later and people like you still don't get that it's about much more than resolution.Holy 80 pages Batman!
F sakes, people love dat resolution.
The PS4 version of Diablo 3 runs at 1080p/60 with a solid frame rate.
I guess that before MS paid off Blizzard, it was running at 120fps... lol
http://www.eurogamer.net/articles/digitalfoundry-2014-diablo-3-ultimate-evil-face-off
I'm afraid I'm going to have to ask you for proof of this "forced parity" that you speak of that you say has already taken place.
Why didn't they pay to have Call of Duty Ghosts,Battlefield 4,Plants vs Zombies Garden Warfare,etc.... gimped on the PS4?
It's a fairly preposterous notion really. I'm not sure MS would be prepared to spend money on am exercise that
A: Gains them nothing
B: and generates yet more negative thoughts torwards MS
Nobody cares outside of enthusuast websites either.
So you getting the xbone version now?![]()
Enough said.
Holy 80 pages later and people like you still don't get that it's about much more than resolution.
One thing that is clear: This is a major fuckup on Ubisoft's part from a PR perspective. They have completely failed in "avoiding the debate and stuff", as evidenced by this thread.
Any talk of MS paying for this parity is pure conjecture and is going off the deep end. All we know is Ubisoft admitting they are basically holding back the PS4 version - nothing is confirmed regarding if anyone from MS paid anything for this one specific decision.
they forced blizzard to drop the framerate of Diablo III so they could claim parity with the PS4 version.
I don't think Microsoft paid for parity.
I do think the marketing agreement is very carefully worded in the fact that even if there wasn't parity they couldn't have that information out before release. Ubisoft decided it was just easier to make them the same to be better safe than sorry.
The problem is, they admitted it.
Should have just shut up and let DF spill the beans.
I do think the marketing agreement is very carefully worded in the fact that even if there wasn't parity they couldn't have that information out before release. Ubisoft decided it was just easier to make them the same to be better safe than sorry.
The problem is, they admitted it.
Should have just shut up and let DF spill the beans.
Not exactly the same thing, but proof they don't mind getting their hands dirty over these things.
Gamespot | Xbox One's controversial indie "launch parity" clause will continue
CVG | Xbox parity clause shuns Titan Attacks, The Swapper and MouseCraft
You are so brave to cancel that zero dollars down preorder.
Someone should pm CBOAT and ask her/him if MS is involved.
Can't argue with that, makes me feel good anyways. Sony should step up their game to reward me as a PS4 owner then if that is true.