Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

Status
Not open for further replies.
However, I do feel that Microsoft has gotten more desperate lately. They are offering up deal after deal in order to raise sales, and even tried to butt in on Sony's exclusive Destiny marketing deal.

Wow, some people really can't take a joke...

And are you seriously putting a negative spin on Microsoft sending engineers to Blizzard to help them get the most out of their console?

Optimizing is suddenly a bad thing?
 
People are really jumping the gun on this. We simply don't know all of the details. For all we know they sacrificed a solid frame rate and lowered effects quality like AA and AF in order to reach resolution parity with the PS4.
 
what exactly are you quoting here? I've never seen this before... and considering they're the exact same CPU, I find it literally impossible to believe

It is impossible. Same arcitechture, you're not gonna get a change in ops per cycle without changing some fundamental hardware in the pipelining process which would change the architecture.
 
They are offering up deal after deal in order to raise sales, and even tried to butt in on Sony's exclusive Destiny marketing deal.

destiny-fragrance.png

Didn't Sony do the same thing with "retailer bundles" for FIFA?
 
Welcome to the thread. Why do you think the game runs at the same sub-par resolution and frame rate on two differently powered devices?

If something like what he posted leads to bans, then I'm really baffled. But since this will probably apply to my post above, too, I'll elaborate:
I doubt that you could just take the Xbone game, bump it to 60fps (this is being made clear from the comments anyway, the AI behaviour would probably be rather sloppy then, it already was at Gamescom and they didn't have too much time to improve on that) or 1080p without sacrificing consistency. 30fps locked is making for a better experience than a framerate flipping back and forth in the 30-60 range. Also, 900p @30fps is probably making for a better experience than 1080p @unstable 30fps. So, using the same specs can absolutely be good to avoid debates of the kind we already had with previous games where PS4 specs where better technically, but a more unstable performance was the result of bumped specs, too.

And I stand by the point: Independent of if a performance boost would be possible without much work / optimization issues, this superiority complex as of late is getting on my nerves considerably. In a case like Skyrim, where one version plays really badly, I can understand complaining and absolutely agree with this, but 900p @30fps are specs where a game like ACU can absolutely be a great experience. Not playing it, although you'd like the gameplay because of some theoretical minor technical improvement that could have been is a joke and if NeoGAF moderation is mad at me for rolling my eyes at such behaviour, then so be it.
 
That is just semantics. Microsoft's money helps improve UbiSoft's bottom line. In my mind that is payment.

Hmm...Do you really think that Microsoft would pay to market a game that ran better on its competitor's console? How do you think UbiSoft would answer that question?

They did it for Call Of Duty and Battlefield 4 last year. Every publisher isn't as crappy as Ubisoft. We will see how Inquisition, The Witcher 3 and Evolve turn out.
 
what exactly are you quoting here? I've never seen this before... and considering they're the exact same CPU, I find it literally impossible to believe.

Edit: who is Yomar Hernandez exactly? Should I know who this guy is


https://www.facebook.com/groups/wegamehere/

It's from a post in that group discussing this very topic. Apparently he must of either seen a "real" the spec sheets or used some kind of fucking math to get to those numbers. I dunno, but I know it didn't seem right
 
I can only find one Yomar Hernandez anywhere and he does IT for a community college.
 
Gamers who aren't interested in playing games continues to be the narrative this generation. Why am I not shocked? People just like to be angry about everything.

I am not angry. But if we don't care we'll get parity for all Ubisoft and then maybe all 3rd party games.

I don't care about resolution or fps, but then at least use the power for something else.
 
I can only find one Yomar Hernandez anywhere and he does IT for a community college.

don't waste your time. he is no one. a person on the internet spouting nonsense


@simplythebest, next time, don't quote people who aren't even in the slightest reliable. seriously.
 
Where does this come from, and why does it fly in the face of everything we've heard from credible sources as to the relative performance of the machines?

It's CPU performance, it's so weak, that even Intel Atoms will outperform them, Core i3 will run laps around current gen console CPUs. They don't even contribute 10% of total power of the console, the difference comes from GPUs, not CPUs. If what Ubisoft say is true, then reason is exactly this - game is CPU bound because of extremely weak netbooks/tablet CPU (even though I would see if it was regarding framerate, but resolution - I don't know).
 
Why do people bring up Watchdogs as an example of a 900p game on PS4? That just proves the people who are angry right because Watchdogs was 792p on Xbox one with AO and tons of other effects missing, plus a more choppy framerate.
Well maybe Sony moneyhatted that game so ubisoft would gimp xbone version.. Harharhar...
 
Guys the 15000 on screen NPCs are necessary for immersing the player in the french revolution, even though all of the characters have british accents.

Well they have kinda explained that in the previous games where the Animus comes built in with a translation software, and every time they slip in foreign language it's just the system being glitchy. Didn't Desmond also compliment on subtitles in the sequels since the first animus version (AC1) didn't have it?
 
If something like what he posted leads to bans, then I'm really baffled. But since this will probably apply to my post above, too, I'll elaborate:
I doubt that you could just take the Xbone game, bump it to 60fps (this is being made clear from the comments anyway, the AI behaviour would probably be rather sloppy then, it already was at Gamescom and they didn't have too much time to improve on that) or 1080p without sacrificing consistency. 30fps locked is making for a better experience than a framerate flipping back and forth in the 30-60 range. Also, 900p @30fps is probably making for a better experience than 1080p @unstable 30fps. So, using the same specs can absolutely be good to avoid debates of the kind we already had with previous games where PS4 specs where better technically, but a more unstable performance was the result of bumped specs, too.

And I stand by the point: Independent of if a performance boost would be possible without much work / optimization issues, this superiority complex as of late is getting on my nerves considerably. In a case like Skyrim, where one version plays really badly, I can understand complaining and absolutely agree with this, but 900p @30fps are specs where a game like ACU can absolutely be a great experience. Not playing it, although you'd like the gameplay because of some theoretical minor technical improvement that could have been is a joke and if NeoGAF moderation is mad at me for rolling my eyes at such behaviour, then so be it.

There are more sides to this thread and discussion then "parity? pre-order cancelled" and "900p versus 1080p is small anyways so what does it matter?"

Purposefully limiting your product on one platfrom to appease a different platform holder or its fans is objectively anti-consumer so while it is indeed likely a small concession however one wants to argue the change of resolution, it is entirely bad form on publishers and developers. Imagine if every developer/publisher wanted to seek parity across all PC/consoles ports and nerfed the PC port/limited options etc. It's just entirely in poor taste and benefits no one but a single platform holders image
 
Yeah, because last-gen ports were able to run in 1080p without much hassle, the same must absolutely be true for native current-gen games. Apples and oranges...

So, it's preposterous to assume that a native current-gen game's resolution could match that of its cross-gen ancestor from last year? And yet, Xbox One was somehow able to do exactly that while PS4 was not? Come on.
 
Where does this come from, and why does it fly in the face of everything we've heard from credible sources as to the relative performance of the machines?

That is something which was originated in a beyond 3D thread and then manipulated by fanboys at will, and made bullshit in the process.

http://forum.beyond3d.com/showpost.php?p=1738476&postcount=3303

There's no architectural difference in the Jaguar CPUs between both consoles. At least not what's hugely implied.

Furthermore it was confirmed by devs that one can get MORE from PS4 CPU due to audio/networking having dedicated silicon and no kinect resource usage. I don't know if that still holds true.

http://m.neogaf.com/showpost.php?p=94264594

Bottom line PS4 is more powerful than XBox One in every area. There's no cloud magic, 6op/cycle magic,eSRAM magic. CPU is near parity. GPU on PS4 has 50% more raw power. End of story.
 
Like DRM.

That's not insignificant and if Microsoft or Sony offered me the chance to choose between an always-online console where every game runs at 60fps, 1080p with improved textures lighting and effects or a system where everything runs as it does on Xbone, I wouldn't even need to think a split second about which system I'd get. You cannot compare this, at all. And I find it really distracting that dissenting opinions are met with "Leave the thread". You're claiming you want to discuss this, but what kind of discussion is it, where only one side is allowed to speak?
 
lol wow.

*Wake up and see this as top thread*

*Refreshed 5 hours ago and see this as top thread*

*2:10 AM, about to go to sleep but want to read up some stuff and see this as top thread*

Parity is SERIOUS SHIT.
 
I guess I'll get the PC version then. Oh wait, they don't give a shit about their PC ports either.

I prefer 1080p obviously but I don't mind 900p for some games if it's absolutely needed, but to say it's for parity to avoid debate is enough to make me wait for a while. Resolution is extremely noticeable on open world games especially and the comparisons between Black Flag before and after the 1080p patch shows you why some people would be mad at this.

It's pretty obvious the issue here is WHY the said it's 900p.
 
Holy crap people, what a reaction. First world problems here. So much outrage for something so insignificant.

I don't think it's outrage. It's just realizing, that the PS4 is not that powerful, as the internet is over hyping it.
People can't believe it, so they're bulding tales to realize (MS moneyhat...)

Next multi platform title somebody should start a thread about "not using azure technology to outsource and improve AI on MS console"...

Sony should start their business... ;)
 
lol wow.

*Wake up and see this as top thread*

*Refreshed 5 hours ago and see this as top thread*

*2:10 AM, about to go to sleep but want to read up some stuff and see this as top thread*

Parity is SERIOUS SHIT.

I bought the most powerful console on the market to get the best looking and playing games, not to avoid debates.
 
Sucks. I love the series but I can't support this anti consumer bullshit.
 
I don't think it's outrage. It's just realizing, that the PS4 is not that powerful, as the internet is over hyping it.
People can't believe it, so they're bulding tales to realize (MS moneyhat...)

Next multi platform title somebody should start a thread about "not using azure technology to outsource and improve AI on MS console"...

Sony should start their business... ;)

Interesting narrative you have concocted. Complete bullshit though!
 
"Last year's Assassin's Creed 4: Black Flag also shipped at 900p/30fps on both PS4 and Xbox One. A post-release patch, however, bumped the PS4 version to 1080p. Ubisoft has given no indication that it has plans to do the same for Unity."

So I wonder how long this info will be glossed over in the thread?

Crossing Eden
Yves Guillemot's secret GAF account


Predictable. Doing overtime for Ubisoft and DSP damage control.
 
I don't think it's outrage. It's just realizing, that the PS4 is not that powerful, as the internet is over hyping it.
People can't believe it, so they're bulding tales to realize (MS moneyhat...)

Next multi platform title somebody should start a thread about "not using azure technology to outsource and improve AI on MS console"...

Sony should start their business... ;)

Except that isn't what has happened here.

But keep fucking that console war chicken. Or keep trolling, its indistinguishable between the two.
 
I'd be pissed if I actually gave a shit about a ubisift game :p. Sucks for you guys that do. They don't optimize for PC now they're not even doing it for consoles lol
 
It's not as bad as DRM, but still comparable. We have a situation here where a publisher has intentionally opted for parity to avoid a debate about parity rather than use both devices to the best of their ability, there's no reason a PS4 version of any game should be the same as the XB1 version EVER. So, that begs the question, why would Ubisoft opt for this? Why would this Microsoft advertisement led game opt for a resolution more common on the XB1 than PS4? Why would they be targetting 1080p/60fps 3 months ago, to end with 900p/30fps today? Why is this allowed to happen?
 
I don't think it's outrage. It's just realizing, that the PS4 is not that powerful, as the internet is over hyping it.
People can't believe it, so they're bulding tales to realize (MS moneyhat...)

Next multi platform title somebody should start a thread about "not using azure technology to outsource and improve AI on MS console"...

Sony should start their business... ;)

Explain why PS4 wins DF face-offs 9.99/10 times?
 
Status
Not open for further replies.
Top Bottom