Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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Vetted? Does it mean it can't be biased or misleading? Cboat is clearly biased against Xbox even though he is either part of Microsoft or their close partner, while ntkrnl is heavily biased towards it to the point where he reads like controlled leaks or sneaky PR.

This discussion doesn't do you any good. If you need help -> PM me
 
The Substance engine benchmarks which first shed light on the CPU performance difference is purely algorithmic and does not stress memory bandwidth. That is the least likely explanation based on the evidence.

And it was tested with Kinect still hooked to the system completely. Also I don't know what exactly was tested there as there is profiling data missing from the benchmark. We are only given results without any further info.
 
Yup, you're too far down that tunnel now. Be careful, I guess.

Careful of what? Grow some spine and stop vague passive aggressive bullshit, I am just calling things what they are. NeoGaf has lot of insiders and fake insiders, and those that are "close to insiders", some of them are biased, I would say most of them are.

As it stands, CPUs in both consoles are exactly same from HW standpoint, with very slight overclock on Xbox One. How much of that eats Kinect and OS is another topic, especially after June changes. So far no one provided any prove on how PS4 CPU is "stronger", while being twin of Xbox One CPU running at slower clock rate.
 
That would probably be a group boycott to disadvantage a competitor against the Sherman Antitrust Act. If MS starts such a shady practice as a norm they may very well get sued in the future.
 
Nice tactic to flip tables like that. So far all sources of PS4 "stronger" CPU was moot posts by random insider. The only concrete data I saw was HTML5 and Java benchmarks from around the launch, or some texture generator before the June SDK. Even then, OS might take different portion of CPU performance, but overall they are exactly the same and with overclock objectively Xbox One CPU is faster, June SDK just frees up more cycles for games to work with.

Anyone with common sense who would look at specs or AMD keynote will see CPUs are exactly the same, hell, they even look the same on silicon, same layout of cores etc., but keep going on about "PS4 CPU is stronk, insider told me so".

Where is it qualified that the June SDK freed up CPU resources?

This somewhat summary of the multitude of MS's PR about the June SDK only elaborates on GPU resources being freed up

http://www.gamespot.com/articles/mi...es-xbox-one-power-boost-affects/1100-6420537/
 
Nice tactic to flip tables like that. So far all sources of PS4 "stronger" CPU was moot posts by random insider. The only concrete data I saw was HTML5 and Java benchmarks from around the launch, or some texture generator before the June SDK. Even then, OS might take different portion of CPU performance, but overall they are exactly the same and with overclock objectively Xbox One CPU is faster, June SDK just frees up more cycles for games to work with.

Anyone with common sense who would look at specs or AMD keynote will see CPUs are exactly the same, hell, they even look the same on silicon, same layout of cores etc., but keep going on about "PS4 CPU is stronk, insider told me so".

The CPUs are the same. The OSes aren't. The dev tools aren't. The memory subsystems aren't. The I/O subsystems aren't. There are lots of reasons that could explain performance differences and we've got multiple points of data pointing to a performance advantage for the PS4 CPU despite a deficit in clock speed. You are the one ignoring evidence.

PS: The June update freed up GPU resources, not CPU resources.
 
Heh, pretty much this all of last-gen:
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This gen also.
 
But PS4 RAM is not really faster, more like it has higher bandwidth than Xbone. And when talking about CPU, PS4 CPU has 20GB/s bandwidth while Xbone CPU has 30GB/s bandwidth.

Well, it *is* faster but I don't want to start a discussion about "latency vs. bandwidth"...
Either way, what do you mean with CPU bandwidth? And where are the numbers from? There is CPU performance and memory bandwidth... But CPU bandwidth?!
 
Heh, pretty much this all of last-gen:
That's not remotely the same. You could run almost every last-gen PC game at whatever resolution and framerate you wanted.
The only game that comes to my mind where developers actually limited resolution and framerate to console standards was dark souls. And that one caused a lot of debate as well .... and a glorious Durante fix.
 
Well, it *is* faster but I don't want to start a discussion about "latency vs. bandwidth"...
Either way, what do you mean with CPU bandwidth? And where are the numbers from? There is CPU performance and memory bandwidth... But CPU bandwidth?!

The bandwidth of the bus between CPU and RAM.
 
Good to see this hasn't caused a debate and stuff
Yes, this issue has barely stretched itself over 118 pages.

I canceled both my preorders for Unity on PS4 and Rogue on PS3 last night. Might reinstate when they sort out this palaver.

Fuck you Ubisoft. You know what, if you wanted parity, delay the game for three months and try to get the Xbox One version to run at 1080p. God knows they need this time to also iron out those bugs that most previews are worried about.

What a fuck cluster.
 
If an impact on stability is a consequence of upping framerate or resolution, that will lead to discussions. Because then, which version is the one to get then?

Yeah, like shadow of mordor which has higher resolution AND better framerate AND higher resolution shadows AND more vegetation in PS4 over Xbox One?

Seriously, PS4 is WAY more powerful than Xbox One, and there's no way Xbox One can render what PS4 renders unless:

A) The game doesn't take full advantage of PS4 hardware and Xbox One code is really really optimised

B) The PS4 version is held back for parity
 
Careful of what? Grow some spine and stop vague passive aggressive bullshit, I am just calling things what they are. NeoGaf has lot of insiders and fake insiders, and those that are "close to insiders", some of them are biased, I would say most of them are.

As it stands, CPUs in both consoles are exactly same from HW standpoint, with very slight overclock on Xbox One. How much of that eats Kinect and OS is another topic, especially after June changes. So far no one provided any prove on how PS4 CPU is "stronger", while being twin of Xbox One CPU running at slower clock rate.

You'll be gone soon. Alas.
 
What PS4 game has a higher resolution but worse stability? Ghosts maybe, kind of?

Well, that's kind of a big deal. Ghosts for XB1 is the superior version due to having a more stable 60fps. Honestly the PS4 version should have had a lower-res option in the menu to boost framerate, because 60fps in a CoD game is majorly important.
 
I don't really get the blowout

Destiny did this?

is it because they have had the balls to come out and say we are going for parity to stop all the claims and counterclaims from both camps?

if as many believe Destiny was gimped, then why not the backlash over that... (and whilst there were some grumbles certainly not the drama on this scale)

I am not saying it is not frustrating, but Ubisoft are like EA... you dance with the devil!

oh, and if no one buys it on the ps4 they will get the message, but we all know that is not going to happen...

also this has been going on for years against the PC, that was ok?
 
Do people realize this might not be always reversing the PS4 version to X1 parity, but rather they reach the same point on both copies? Then choose not to use extra funds to add bells and whistles to PS4? Similar to lazy PC ports.
 
Well, there actually is some logic in his argumentation which is countered by you insulting him for trolling...

I fail to see the logic in his "June SDK" (Which has nothing to do with CPU), "Insiderp" and "Xbox is overclocked" ramblings. Also discrediting benchmarks is fine and dandy, but at least provide counter sources?

But you also seem confused about the CPU clock/cores in this thread, so I am not surprised you see logic.

Anyway, Boogie's stupid statements are what derailed this thread, so I am not going to continue this CPU discussion, it is stupid. Point is: We simply don't know which of the CPUs is stronger or if they are identical.
 
Careful of what? Grow some spine and stop vague passive aggressive bullshit, I am just calling things what they are. NeoGaf has lot of insiders and fake insiders, and those that are "close to insiders", some of them are biased, I would say most of them are.

As it stands, CPUs in both consoles are exactly same from HW standpoint, with very slight overclock on Xbox One. How much of that eats Kinect and OS is another topic, especially after June changes. So far no one provided any prove on how PS4 CPU is "stronger", while being twin of Xbox One CPU running at slower clock rate.

The Metro devs said that the API on the PS4 has lower CPU overhead meaning that when they do certain things, such as draw calls, they take up a big chunk of performance on Xbox One but on PS4 you can barely see them in the performance profiler.

Oles Shishkovstov: Let's put it that way - we have seen scenarios where a single CPU core was fully loaded just by issuing draw-calls on Xbox One (and that's surely on the 'mono' driver with several fast-path calls utilised). Then, the same scenario on PS4, it was actually difficult to find those draw-calls in the profile graphs, because they are using almost no time and are barely visible as a result.

Here is the source http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game

Not a hardware issue mind but a software one.
 
The bandwidth of the bus between CPU and RAM.

Yes, that's the *data bus* which indeed has a "width". Again, where are the numbers from? One would need to see/know the actual wiring to infer differences/advantages for one or another, naked numbers tell nothing.
 
But PS4 RAM is not really faster, more like it has higher bandwidth than Xbone. And when talking about CPU, PS4 CPU has 20GB/s bandwidth while Xbone CPU has 30GB/s bandwidth.

Well not doing the math for Xbox One as it is not so straightforward, but PS4 bandwidth is exactly 8.8 times higher than that.

Wondering what arse did you take those numbers from.
 
And it was tested with Kinect still hooked to the system completely. Also I don't know what exactly was tested there as there is profiling data missing from the benchmark. We are only given results without any further info.

Kinect doesn't change the equation in the benchmark. Kinects removal did not impact the CPU reservation. The benchmark also gives results on a per core basis. Results are written out but only amount to a 12-14MB/s stream which does not stress the RAM at all. It pretty obviously suggests that for whatever reason each Xbox One Jaguar core at 1.75Ghz can do less work than one PS4 Jaguar core at 1.6Ghz. I maintain it is likely the hardware virtualization on the Xbox One sapping performance.
 
Well, that's kind of a big deal. Ghosts for XB1 is the superior version due to having a more stable 60fps. Honestly the PS4 version should have had a lower-res option in the menu to boost framerate, because 60fps in a CoD game is majorly important.

Right and I stated that because it was a example that fit that existed. I don't think it's the most logical comparison though as the two other similar Ubisoft titles on PS4/XB1 [ACIV and Watch Dogs] are higher resolution on PS4 and completely stable as well as going for 30fps, not 60fps. They are of course better comparisons as they attempt similar game design goals being open world and being designed by Ubisoft
 
Had two copies preordered (two ps4s for co-op with my wife). Will cancel on the weekend if Ubisoft don't spill the beans on what's actually happening with the PS4 version. 900p - better have some crazy bump to effects, npcs etc
 
Yes, the Xbox was also always held back by PS2 being the lead platform. #OneConsoleStandard

Under that premise, wouldn't Ubisoft themselves kept the Xbox version of Chaos Theory in line with the PS2 instead of using Shader Model 3 like the PC version? :P

Damn Ubi can't make up their minds!
 
Well, that's kind of a big deal. Ghosts for XB1 is the superior version due to having a more stable 60fps. Honestly the PS4 version should have had a lower-res option in the menu to boost framerate, because 60fps in a CoD game is majorly important.

Wasn't that cod ghost on ps4 actually ran above 60 fps that caused stuttering?
 
I fail to see the logic in this "June SDK" (Which has nothing to do with CPU), "Insiderp" and "Xbox is overclocked" ramblings. Also discrediting benchmarks is fine and dandy, but at least provide counter sources?

But you also seem confused about the CPU clock/cores in this thread, so I am not surprised you see logic.

So we are only allowed to discredit benchmarks with close to no details than raw numbers if we provide additional sources? Really? And because you think I am confused with CPU clock/cores I see logic in another post? This is not true and just getting personal for no reason other than discrediting my posts in general.
I agree generally that freeing up resources in SDKs will benefit the CPU, especially if they are freeing cycles in the OS. As for the June SDK update I don't have any details on what was optimized and only know of GPU resources being freed which doesn't mean that was the only optimization.
 
Well, it *is* faster but I don't want to start a discussion about "latency vs. bandwidth"...
Either way, what do you mean with CPU bandwidth? And where are the numbers from? There is CPU performance and memory bandwidth... But CPU bandwidth?!

No 1, the PS4 has both higher RAM bandwidth (total) and lower latency (when measured in micro seconds instead of no of clock cycles)

No 2. The Xbox One CPU - RAM bus is 30GB/s, the PS4 CPU - RAM bus is 20GB/s however the PS4 also has a direct GPU - CPU bus at 10GB/s

No 3. In most cases CPU - RAM bandwidth is not all that important and with the nature of the CPUs in the consoles they are not bandwidth hungry really.
 
I don't really get the blowout

Destiny did this?

is it because they have had the balls to come out and say we are going for parity to stop all the claims and counterclaims from both camps?

if as many believe Destiny was gimped, then why not the backlash over that... (and whilst there were some grumbles certainly not the drama on this scale)

I am not saying it is not frustrating, but Ubisoft are like EA... you dance with the devil!

oh, and if no one buys it on the ps4 they will get the message, but we all know that is not going to happen...

also this has been going on for years against the PC, that was ok?
Destiny still looked great and was 1080p on both consoles, that's why the backlash wasn't as big. AC:U...doesn't.
 
Do people realize this might not be always reversing the PS4 version to X1 parity, but rather they reach the same point on both copies? Then choose not to use extra funds to add bells and whistles to PS4? Similar to lazy PC ports.

I believe this is what happened. Check my post about it.
 
The CPUs are the same. The OSes aren't. The dev tools aren't. The memory subsystems aren't. The I/O subsystems aren't. There are lots of reasons that could explain performance differences and we've got multiple points of data pointing to a performance advantage for the PS4 CPU despite a deficit in clock speed. You are the one ignoring evidence.

PS: The June update freed up GPU resources, not CPU resources.

Again, how software is making hardware "weaker"? It's same dumb logic blind Xbox fanboys use in regards to "DX12 will close dat gap" and make Xbox One "stronger". The Matt guy clearly said "PS4 CPU is more powerful" and people ran with this statement as if it was a fact, when facts are that Xbox One is actually slightly better due to slim overclock from HW point of view . Memory systems have nothing to do with CPU performance, it will change overall picture, but it has nothing to do with a CPU performance which is being discussed here.

The reason I am even arguing is that recently there is huge hypocrisy going around on NeoGaf, when people are getting outraged even at slight sign of devs trying to improve Xbox version in regards to resolution, and when you see upgrades to PS4 version you don't see similar outrage from Xbox crowd or from PC crowd, see Destiny, Diablo 3 and now Unity, people became so obsessed with resolution that they chose to ignore any other difference being it effects, draw distance, LoD or AA. It's now came down to PS4 needs to be better resolution that Xbox or no buy. Despite differences in framerate stability, AA quality and post processing.
 
The Metro devs said that the API on the PS4 has lower CPU overhead meaning that when they do certain things, such as draw calls, they take up a big chunk of performance on Xbox One but on PS4 you can barely see them in the performance profiler.



Here is the source http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game

Not a hardware issue mind but a software one.

Yes, that was interesting from him to hear. Again this doesn't make the PS4 CPU stronger but you can get more out of it :)
 
Yes, this issue has barely stretched itself over 118 pages.

I canceled both my preorders for Unity on PS4 and Rogue on PS3 last night. Might reinstate when they sort out this palaver.

Fuck you Ubisoft. You know what, if you wanted parity, delay the game for three months and try to get the Xbox One version to run at 1080p. God knows they need this time to also iron out those bugs that most previews are worried about.

What a fuck cluster.

Yeah this whole thing while it pissed me off it just reminded me i never played the last one and bought this one just because so it made it easy to cancel. I dont support this type of practise so it made it an easy choice. Might pick it up when it drops in price.
 
I'm willing to bet this has little to no effect in sales. Maybe the .01% of the population here.

Well it seems to have been all over the gaming press so I'm not sure. Then again after reading a few of your posts the agenda is laughably obvious. Some people will defend and shill for anything. Blows my mind.
 
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