Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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This clarifies nothing. We've been around this before, this line...
At no point did we decide to reduce the ambitions of either SKU.
..is absolute bullshit.
http://gamingbolt.com/assassins-creed-unity-is-targetting-1080p60fps-on-ps4-and-xbox-one
GamingBolt caught up with Bruno St. Andre who is the level designer of Assassin’s Creed Unity. Although at first, Bruno was not sure what the resolution and frame rate targets were, but he eventually revealed to GamingBolt that they are indeed targeting 1080p resolution and 60fps for both consoles.
 
Again, how software is making hardware "weaker"? It's same dumb logic blind Xbox fanboys use in regards to "DX12 will close dat gap" and make Xbox One "stronger". The Matt guy clearly said "PS4 CPU is more powerful" and people ran with this statement as if it was a fact, when facts are that Xbox One is actually slightly better due to slim overclock from HW point of view . Memory systems have nothing to do with CPU performance, it will change overall picture, but it has nothing to do with a CPU performance which is being discussed here.

The reason I am even arguing is that recently there is huge hypocrisy going around on NeoGaf, when people are getting outraged even at slight sign of devs trying to improve Xbox version in regards to resolution, and when you see upgrades to PS4 version you don't see similar outrage from Xbox crowd or from PC crowd, see Destiny, Diablo 3 and now Unity, people became so obsessed with resolution that they chose to ignore any other difference being it effects, draw distance, LoD or AA. It's now came down to PS4 needs to be better resolution that Xbox or no buy. Despite differences in framerate stability, AA quality and post processing.

Software makes hardware weaker is the exact reason why we have AMD Mantle and DX12.

And another "Conspiracy" Story, MS makes their OS buggy so people keep buying new OS.
 
Even then, the worst thing you could accuse them of is failing to optimize on the platform - there's still no evidence that they sabotaged the PS4 version. There are a depressing number of people who seem to be thinking that the game literally was native 1080p or 60fps, but then they just turned the settings down because MS is paying them money.

I do not think they turned down the PS4 version but the fact the Xbox One can hit 900p30 means categorically that the PS4 can hit 1080p30 simply due to the better hardware. Optimisations that improve effects to make the Xbox One version capable of hitting 900p would also work on the PS4 to get that version upto 1080p. That they chose not to change the resolution is bad form because it is so easy, atleast in my opinion it is bad form.
 
So this picture is wrong?
XBox_One_SoC_diagram.jpg

MS guy said the bus between eSRAM and CPU has very low bandwidth. I guess that's what he meant by not practical.
 
60 fps is interesting to me because I can actually imagine a lot of games locked at 30 fps could run smoother on PS4... just likely not to a stable 60 fps, and thus there's the design call to stick with a stable fps than let it vary wildly for everyone.

Though you do seem to have them deciding to go 30 because a game's a horror title or whatever, I wonder if that was really the case for Alien Isolation and it apparently is that for The Evil Within.

Deciding on a 30 frame budget at the start of development makes sense in a horror game, where presentation and attention to graphical detail can make more of a positive impact on the experience than a high framerate can. I doubt any of them were doing it to make it more "movie like", although who knows with Alien Isolation, lol. Dat hardcore film grain.

We can only speculate about your first question. There probably are a fair few games where if they removed the 30 frame cap, it would reach 40 or even 50 sometimes, but couldn't consistently get up high and fluctuated a lot.
 
So this picture is wrong?
XBox_One_SoC_diagram.jpg

Do you see how tiny the black arrow between the CPU and the ESRAM is? It's probably not useful for anything but debugging. It's like how the bus between the PS3's GDDR3 and Cell was incredibly slow. If you are trying to write to or read from the VRAM with the CPU you are doing it wrong.
 

Are you seriously believing that at one point they would target 1080p at 60FPS? I mean top tier HW on PC has troubles maintaining solid 60FPS in latest Ubisoft games. Again, this is just PR fluff, that doesn't stand a chance at even quick fact check based on information we know about consoles hardware.

If you think that PS4 got downgraded from 1080p@60FPS to 900p@30FPS just to match Xbox One:

vnjOLmu.gif
 
Even then, the worst thing you could accuse them of is failing to optimize on the platform - there's still no evidence that they sabotaged the PS4 version. There are a depressing number of people who seem to be thinking that the game literally was native 1080p or 60fps, but then they just turned the settings down because MS is paying them money.

this is true, but it is still a sad state of affairs if either pressure from MS or internally within Ubisoft means they spend a disproportionate amount of time and money to improve the XB1 and just 'make do' with PS4 because it is relatively easier to get it to eg 900p

That is just wasting useful power on the PS4, and with the PC-like architecture that should be quite trivial to exploit as mentioned, with extra AA or one notch higher equivalents on certain graphics elements like shadows, AO etc.

Basically, while they might be applauded for pushing hard to optimise XB1, PS4 owners should demand better service.
 
this is true, but it is still a sad state of affairs if either pressure from MS or internally within Ubisoft means they spend a disproportionate amount of time and money to improve the XB1 and just 'make do' with PS4 because it is relatively easier to get it to eg 900p


I do not think they turned down the PS4 version but the fact the Xbox One can hit 900p30 means categorically that the PS4 can hit 1080p30 simply due to the better hardware. Optimisations that improve effects to make the Xbox One version capable of hitting 900p would also work on the PS4 to get that version upto 1080p. That they chose not to change the resolution is bad form because it is so easy, atleast in my opinion it is bad form.

This is the 25,000th time I've said this ITT, but we don't know if this is true. As in - we don't know if there are no differences between the version. For example, imagine that they decided to keep resolutions, and instead improve the PS4 version by giving it better LoD transitions, or better particle effects and a range of other things. I have been calling for people to wait for analysis before making this conclusion.

As a general rule, I don't recommend preordering and if you're concerned by the news in this thread, the best thing you can do is take a wait and see approach.
 
Even then, the worst thing you could accuse them of is failing to optimize on the platform - there's still no evidence that they sabotaged the PS4 version. There are a depressing number of people who seem to be thinking that the game literally was native 1080p or 60fps, but then they just turned the settings down because MS is paying them money.

If they fail to optimize than Senior Producer would probably say we cannot achieve 1080p because we use [insert technical accomplisment here] that's better than 1080p on AC4. Instead we got not so technical excuse of "We decided to lock them at the same specs to avoid all the debates and stuff,"

Debates and stuff really? Probably money shut them up good like corrupt politician.
 
Even then, the worst thing you could accuse them of is failing to optimize on the platform - there's still no evidence that they sabotaged the PS4 version. There are a depressing number of people who seem to be thinking that the game literally was native 1080p or 60fps, but then they just turned the settings down because MS is paying them money.

It's like people have even forgotten that Black Flag needed a patch to get it to 1080 day one. That was 900 the whole way along and Unity seems far more involved than Black Flag.
 
Do you see how tiny the black arrow between the CPU and the ESRAM is? It's probably not useful for anything but debugging. It's like how the bus between the PS3's GDDR3 and Cell was incredibly slow. If you are trying to write to or read from the VRAM with the CPU you are doing it wrong.

Yep, seems so:

"ESRAM is dedicated RAM, it’s 32 megabytes, it sits right next to the GPU, in fact it’s on the other side of the GPU from the buses that talk to the rest of the system, so the GPU is the only thing that can see this memory.

And what it does is that it gives you very very high bandwidth output, and read capability from the GPU as well. This is useful because in a lot of cases, especially when we have as large content as we have today and five gigabytes that could potentially be touched to render something, anything that we can move to memory that has a bandwidth that’s on the order of 2 to 10 x faster than the regular system memory is gonna be a huge win.

So this is where you put things that you gonna read a lot like a shadow map, put things that you draw to a lot, like your back buffer… We have resource creation settings that allow you to put things into there, and don’t have to all reside in the ESRAM, there can be pieces of it that can reside in regular memory as well. So for example if I’m a racing game, and I know that the top third of my screen is usually sky and that sky doesn’t get touched very much, great, let’s leave that in regular memory, but with the fast memory down here we’re gonna draw the cars. This works practically for any D3D resource there is, buffers, textures of any flavors… There’s no CPU access here, because the CPU can’t see it, and it’s gotta get through the GPU to get to it, and we didn’t enable that.

So the last thing you have to do to get it all composited up is to get it copied over to main memory. That copy over to main memory is really fatst, and it doesn’t use any CPU or GPU time either, because we have DNA engines that actually do that for you in the console. This is how you get to 1080p, this is how you run at 60 frames per second… period, if you’re bottlenecked by graphics."

Interesting last part in context of thread, though ;)
 
Are you seriously believing that at one point they would target 1080p at 60FPS? I mean top tier HW on PC has troubles maintaining solid 60FPS in latest Ubisoft games. Again, this is just PR fluff, that doesn't stand a chance at even quick fact check based on information we know about consoles hardware.

If you think that PS4 got downgraded from 1080p@60FPS to 900p@30FPS just to match Xbox One:

vnjOLmu.gif

I think it was 1080p 30fps and got downgraded.
 
Hey Ubisoft, have ya'll checked ya'll downloadable pre order on PSN? Looks like it says 1080p to me. Boom.

zku1Upg.jpg

It will output at 1080p actually, even if it renders at 900p. It's two different things. It's a shady play on words, but it's technically true and not false advertising.
 
cancelled as soon as I heard about it, took my son to school walked to EB games and transferred the funds from unity to gtav.

9kXXgv2.jpg

Ugh now you won't be able to play this great game, you'll now be forced to buy one of the hundreds of other great games available all due to a silly principle. Even worse you're teaching your son to have principles.

*sigh* If only more people did this when things bothered them.
 
This is the 25,000th time I've said this ITT, but we don't know if this is true. As in - we don't know if there are no differences between the version. For example, imagine that they decided to keep resolutions, and instead improve the PS4 version by giving it better LoD transitions, or better particle effects and a range of other things. I have been calling for people to wait for analysis before making this conclusion.

As a general rule, I don't recommend preordering and if you're concerned by the news in this thread, the best thing you can do is take a wait and see approach.

Meh 1080p at the same settings as Xbox 900p is going to give you a better level of IQ than 900p with increased settings. If they are matching resolution and upping in game effects to make use of the hardware then they are making a dumb choice but that is probably from the execs rather than the devs as the devs will know that it is the dumb way of using the hardware power.
 
What are you guys intend to do?

Make a petition or inform everybody to not buy the console version?

Well for a start you can see my picture from where I cancelled my preorder this morning and I now have 14 friends that have done the same since I had informed them of this news. There is no way people should accept this kind of behavior from a company.
 
Wow Ubisoft quick to do a U TURN huh?

This is what 120+ pages of gaming wrath can do to you!

Seriously are these companies run by monkeys or something? I am speechless sometimes...
 
Meh 1080p at the same settings as Xbox 900p is going to give you a better level of IQ than 900p with increased settings. If they are matching resolution and upping in game effects to make use of the hardware then they are making a dumb choice but that is probably from the execs rather than the devs as the devs will know that it is the dumb way of using the hardware power.

This is just wild speculation on my part, but if we're trying to make all of the pieces of the puzzle fit, it almost makes a weird, board-room-executive kind of sense that you might decide to match the resolution and framerate on both platforms since those are the hot-button issues that get a lot of mainstream coverage so as to win over the XBO crowds and encourage that SKU to sell, particularly if that's the one that is going to get the mainstream media push. This doesn't mean that the PS4 version would necessarily be literally equal, it just wouldn't have the same kind of easy point of comparison that 1080p vs 900p provides.
 
Now Ubisoft is saying the resolution isn't yet set in stone. In one month from release...it's obvious a 1080p patch will be released for the PS4 version again this year.
Yeah, just saying that there's nothing wrong with the description even if it stays 900p (people were talking about false advertising etc.)
 
Are you seriously believing that at one point they would target 1080p at 60FPS?
Did I say anything about them downgrading the PS4 version? No. Stop making shit up. Ubisoft said;
At no point did we decide to reduce the ambitions of either SKU
Meantime, in June we have a key developer on the team state that they're targetting 1080p/60 on both consoles. I'm pointing out that the latest excuse they're giving is bullshit.

A level designer? Sorry but I'd guess that 3d engine devs would be able to make such a comment.
As opposed to a Ubisoft PR person who wrote that latest reply, who you fully believe? LOL.
 
Now Ubisoft is saying the resolution isn't yet set in stone. In one month from release...it's obvious a 1080p patch will be released for the PS4 version again this year.

Where?
 
Let´s start a petition to send to Sony or Ubisoft about this horrible anti consumer move

Anyone with the skills to compile one, do it! I will sign it
 
This is just wild speculation on my part, but if we're trying to make all of the pieces of the puzzle fit, it almost makes a weird, board-room-executive kind of sense that you might decide to match the resolution and framerate on both platforms since those are the hot-button issues that get a lot of mainstream coverage so as to win over the XBO crowds and encourage that SKU to sell, particularly if that's the one that is going to get the mainstream media push. This doesn't mean that the PS4 version would necessarily be literally equal, it just wouldn't have the same kind of easy point of comparison that 1080p vs 900p provides.

OTOH though the PS4 has a larger install base, alienating the customers for the platform with the larger install base will not really result in more XBO sales because not that many people will own both consoles. The Xbox fans who wanted the game will still buy it because they were going to anyway but now some of the PS4 fans who wanted it might not buy it because they do not want to support these business practices. If that is what their execs want they need new execs who actually have brains in that space between the ears.
 
Did I say anything about them downgrading the PS4 version? No. Stop making shit up. Ubisoft said;

Meantime, in June we have a key developer on the team state that they're targetting 1080p/60 on both consoles. I'm pointing out that the latest excuse they're giving is bullshit.


As opposed to a Ubisoft PR person who wrote that latest reply, who you fully believe? LOL.

Well, the comment was bullshit that they ever targetted 1080p60 because this should've been clear is not possible with the footage we saw. To blame UbiSoft now for a comment of a level designer is of course justified but I think with a reasonable mind noone expected the game to hit 1080p60.
 
First leaked screenshots from Xbox One Unity beta were all 720p, later ones were 798p. So it seems like they brought Xbox One version to 900p, rather than downgrading PS4 from 1080p to 900p. 

This being the case then all they seem to be guilty of is spending rescources getting the Xbox One version to a decent standard, until someone provides any physical evidence that the PS4 version was 1080p I will give Ubisoft the benefit of the doubt.
 
Even then, the worst thing you could accuse them of is failing to optimize on the platform - there's still no evidence that they sabotaged the PS4 version. There are a depressing number of people who seem to be thinking that the game literally was native 1080p or 60fps, but then they just turned the settings down because MS is paying them money.
did you read the PR? This is Ubisoft's fault man. They literally said these are the resolutions and fps because we wanted "AVOID THE DEBATES"

That's just f'n ridiculous lol...
 
Parity, hein ? And what about parity with Wii U for Rogue ? No ? Avoid debat ? Oh, well played, really.

Love Ubi' games but seriously, this company is so shitty when it's about the consummers...
 
This being the case then all they seem to be guilty of is spending rescources getting the Xbox One version to a decent standard, until someone provides any physical evidence that the PS4 version was 1080p I will give Ubisoft the benefit of the doubt.

Considering 900p a "decent standard" is the issue here. I'm glad the Xbox One version got better over time, but if the PS4 can do better, it should also. Not even trying to do better is just as worse as a downgrade.
 
This being the case then all they seem to be guilty of is spending rescources getting the Xbox One version to a decent standard, until someone provides any physical evidence that the PS4 version was 1080p I will give Ubisoft the benefit of the doubt.

According to what that poor fool said, they would be guilty of not even trying to push the PS4 version to the best it could be just for the sake of achieving parity with weaker hardware.
 
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