Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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...and just for the record, those of us who also game heavily on PC should never have to endure this kind of alleged garbage either. I really don't understand why make different gaming hardware platforms if, later, potentially some kind of political scheming could dictate that the hardware not be used to it's fullest potential anyway...it's annoying.

Perhaps it would be crucial to pay attention to what happens with Pontbriand lol?
 
Ok the most recent Ubi quote from Eurogamer is "things can still change and nothing has been decided"


Ubi PR contradicting itself is fun. Lets Watch as nothing change because things have already been decided.
 
Just curious. How many people that have posted on this thread are programmers? I ask because a lot of what these posts look like are speculation at best.

It would be one thing if someone who's actually worked on both platforms for a AAA title said, "yeah, we could have run it at 1080P at 60 FPS, but Microsoft paid for my car, blah blah blah". It's quite another when some guy reads something on a blog somewhere and says "YOU GUYS, PS4 VERSION IS GIMPED BECAUSE PS4 SPECS ARE BETTER!"

This would be like me, being a baseball fan, complaining that since my team didn't trade for a right-handed power bat, they didn't get into the playoffs. Never mind the fact that you need to identify whether or not you actually need that player, finding that player, determining his availability, determining what it would take to trade for that player, determining if you can live with the asking price, determining the potential for the player(s) you'd need to trade away, and if he'll sign a long term contract to stay.

I work in IT. What the fuck do I know about running a baseball franchise?

For all we know, Ubi's decision to run the PS4 version at the same rate as the Xbox may allow the PS4 version to look even better because it has the horsepower to run more features of the engine! IMO, this thread looks like one big circlejerk on why Ubisoft, and by extension, Microsoft, are awful entities despite knowing nothing about what goes into running a game development company.

tl;dr: Just because you're a fan of something doesn't make you an expert on the inner workings of a game development company.
 
So, you are saying you do not understand the purpose of boycotts, and the fact that some people would deny themselves pleasure and convenience because they believe the principles to be more important?

I'm one of those people. There is no way I am going to deny myself this game because it is in 900p instead of 1080p. Of course I think it is dumb for Ubi to do this and it is not out of fear like some speculate but it is for the straight up cash they most likely are getting to keep them on par. Does it suck? Yup. Will I still buy the game? Yup. It's not like they are clubbing baby seals to use their hides to make the game packaging.

I mean, really, if you want to talk about principals then let's. How many here have ever used or do use an Apple product? Wait, after the story about the slave labor conditions in China at the marketing plants everyone here destroyed their iphones and computers, right? If I gave hard evidence that Sony also used these factories and people were exploited, do you all really think you would all smash your PS4s and never buy another one? PLEASE. We all can get riled up and do the "it's about principal" stance as long as the product is something we are OK living without. As soon as it is something near and dear to your heart suddenly people gloss over it and move on.
 
Biggest bullshit answer ever. Saying "We're CONFIDENT people will love the visuals" over and over will not actually make people forget what your little buddy slipped out and admitted to everyone. Also, exactly in what way has his extremely clear comments been misinterpreted? Don't you mean: He fucking misspoke?

If the two systems have equal everything in performance, you gimped the PS4 version. It's that simple. Any other excuse just means we have to make up more damning reasons why they're at the same level.

Could not have said it better. A bunch of my gamer friends told me they are already planning to move their pre-orders on to other games. There are plenty of other games coming out this year on PS4 that won't be deliberately gimped.
 
Yes, I agree, but there's a difference between their targeting 900p to begin with for both, and between getting the game to 1080p on PS4 and then intentionally lowering it.

I don't think anybody seriously believes that they did the latter.
If the PS4 has the headroom to still run it at 1080p, then there's no difference.
 
You won't ever have my money then. You need to do the best you can with my specific hardware I paid for.
 
Just curious. How many people that have posted on this thread are programmers? I ask because a lot of what these posts look like are speculation at best.

It would be one thing if someone who's actually worked on both platforms for a AAA title said, "yeah, we could have run it at 1080P at 60 FPS, but Microsoft paid for my car, blah blah blah". It's quite another when some guy reads something on a blog somewhere and says "YOU GUYS, PS4 VERSION IS GIMPED BECAUSE PS4 SPECS ARE BETTER!"

This would be like me, being a baseball fan, complaining that since my team didn't trade for a right-handed power bat, they didn't get into the playoffs. Never mind the fact that you need to identify whether or not you actually need that player, finding that player, determining his availability, determining what it would take to trade for that player, determining if you can live with the asking price, determining the potential for the player(s) you'd need to trade away, and if he'll sign a long term contract to stay.

I work in IT. What the fuck do I know about running a baseball franchise?

For all we know, Ubi's decision to run the PS4 version at the same rate as the Xbox may allow the PS4 version to look even better because it has the horsepower to run more features of the engine! IMO, this thread looks like one big circlejerk on why Ubisoft, and by extension, Microsoft, are awful entities despite knowing nothing about what goes into running a game development company.

tl;dr: Just because you're a fan of something doesn't make you an expert on the inner workings of a game development company.

But we happen to know that they just forced the two versions to parity. Because, y'know, he said that.

Basic reading comprehension doesn't require programming skills.
 
Biggest bullshit answer ever. Saying "We're CONFIDENT people will love the visuals" over and over will not actually make people forget what your little buddy slipped out and admitted to everyone. Also, exactly in what way has his extremely clear comments been misinterpreted? Don't you mean: He fucking misspoke?

If the two systems have equal everything in performance, you gimped the PS4 version. It's that simple. Any other excuse just means we have to make up more damning reasons why they're at the same level.
It's not an awful lot different to their last statement. They didn't really clarify anything in regards to the PS4 SKU.

It's just another non-denial denial as far as I can tell.

Yeah, it is why I said that they apparently clarified their statement. Forced parity for the sake of parity as opposed to their graphics budget is not acceptable. As an Xbox One only owner thus far, I would be fine with 900p30 if that is what it could push at a stable frame rate.

They should not drop the PS4 to 900p if it could push 1080p30 at a stable frame rate. Perhaps they will listen to the backlash and patch it to 1080p.
 
Just curious. How many people that have posted on this thread are programmers? I ask because a lot of what these posts look like are speculation at best.

It would be one thing if someone who's actually worked on both platforms for a AAA title said, "yeah, we could have run it at 1080P at 60 FPS, but Microsoft paid for my car, blah blah blah". It's quite another when some guy reads something on a blog somewhere and says "YOU GUYS, PS4 VERSION IS GIMPED BECAUSE PS4 SPECS ARE BETTER!"

This would be like me, being a baseball fan, complaining that since my team didn't trade for a right-handed power bat, they didn't get into the playoffs. Never mind the fact that you need to identify whether or not you actually need that player, finding that player, determining his availability, determining what it would take to trade for that player, determining if you can live with the asking price, determining the potential for the player(s) you'd need to trade away, and if he'll sign a long term contract to stay.

I work in IT. What the fuck do I know about running a baseball franchise?

For all we know, Ubi's decision to run the PS4 version at the same rate as the Xbox may allow the PS4 version to look even better because it has the horsepower to run more features of the engine! IMO, this thread looks like one big circlejerk on why Ubisoft, and by extension, Microsoft, are awful entities despite knowing nothing about what goes into running a game development company.

tl;dr: Just because you're a fan of something doesn't make you an expert on the inner workings of a game development company.

Okay, but according to the information Ubi have given, the game could be running on PS4 at a higher resolution but they chose not to do that because of 'debates and stuff'.

"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."

The CPU is the bottleneck for the framerate, according to Ubi. Given that whatever Xbone can do at 900p, PS4 should be able to do at 1080p, this means that it's a reasonable inference from Ubi's own statements that the game should run acceptably at 1080p on PS4.

If the PS4 has the headroom to still run it at 1080p, then there's no difference.

There's a huge difference as far as I'm concerned. Just looking at the fact that the end result is the same ignores the circumstances and is a bizarre way to think about the situation.
 
Just curious. How many people that have posted on this thread are programmers? I ask because a lot of what these posts look like are speculation at best.

It would be one thing if someone who's actually worked on both platforms for a AAA title said, "yeah, we could have run it at 1080P at 60 FPS, but Microsoft paid for my car, blah blah blah". It's quite another when some guy reads something on a blog somewhere and says "YOU GUYS, PS4 VERSION IS GIMPED BECAUSE PS4 SPECS ARE BETTER!"

And it's quite a-fucking-nother when we can all read above a fifth grade level and therefore read the OP where the fucking Assassin's Creed: Unity serior producer literally said:

"We decided to lock them at the same specs to avoid all the debates and stuff," senior producer Vincent Pontbriand told VideoGamer.com

You know, because they're fucking morons? Confirmed in this single quote?

Also, the rest of your comment is a classic example of "you're not an expert so you can't comment" syndrome. No, you don't need to be an artist to correctly criticize art; you don't need to be a programmer to know that if two games are running at exactly the same on XBO and PS4 that they are gimping the PS4 version significantly, which has a tremendous amount of factual extra power. There's no actual debate here about any of this shit.
 
We don't if it could do better, there is quite a bit of difference between 900p and 1080p in pixel numbers, at the end of the day the PS4 is 40% more powerful than something not very powerful, like I've said before the difference in approx terms between an R7265 and an R7260, both mid range GPU in PC terms.

Do we really think now that the Xbox One can only run Ghosts at 720p? To think any game released so far is getting 100% of either console is silly, every game released so far could be better with more time and money. Therefore if you are only buying games that max the hardware then so far you would have no games.

I have the PS4 version of Black Flag and I've ordered the PS4 version of Unity, I suspected it may run better on PS4 but it turns out I could have gone Xbox One after all like I did with Destiny (prefer the Xbox One pad). I'm not going to cancel because another version happens to be the same that I'm not going to play.

Would these people be cancelling if the Xbox One version was still 798p? Their version wouldn't be any different.

If someone produces some physical evidence that the PS4 version was ever 1080p then I would have sympathy for what people are saying, but the only evidence is that the Xbox One version has been upgraded twice to get to 900p.

Come on man, too much reason, people are in full Bloodlust mode. I didn't care that Black Flag was 900p at launch when I got it for PS4, I don't care that it will be 900p in Unity now, same way as I didn't care that Watch_Dogs on Xbox One was 798p.

If they will announce that Uncharted 4 will run at 900p, I won't budge either, since I noticed that beside screen tearing, I easily forget about difference. And I buy games for both consoles, just for the sake of collecting them in the backlog as well as on Steam (during sales). If I switch between PS4 and Xbox One version of Watch Dogs quickly I can see the difference, but if I will turn on TV without knowing which console is running, the only way for me too see difference is UI and button prompts.

Again, in this case most probably PS4 was always at 900p, while Xbox went 720>798>900p, I wouldn't stress it at all, I am sure PS4 will have better AO quality and/or AA in the end. I am just wondering why they worded things this way. On the other hand people have easy time comparing numbers, 2 is bigger than 1. It's not that easy with post processing effects and little tweaks here and there. So they probably just decided to lock same resolution, while providing additional benefits due to extra GPU resources. It's just stupid PR wording.

If during the release it will end up being same on all fronts and resolution, then I would understand outcry. But right now all this pre-order cancelled remind me of "PS4 pre-order cancelled" posts just before launch.
 
I can't imagine UBI will be having Vincent Pontbriand do many more interviews.. assuming he still works there that is.
They handled the whole situation terribly, but I suppose that's par for the course with UBI honestly.

Going forward I suspect gamers will be keeping a closer eye on UBIs offerings, which I suppose is good. I don't think UBI purposely gimped the PS4 version, but more likley they will be spending little to no time optimizing the PS4 version since it already hit their performance targets (no matter how pathetically low they might be)
 
I've always wondered I guess we will never truly know how much power GAF has within the industry. This has followed a similar cycle to so many previous debates, issues topcs. As in story breaks, 6000 posts and half a million views in like 24 hours, news sites start to pick on the subject, gains ground with widerspread coverage followed by some kind statement by released by company in question.

Its a funny old cycle.
 
Just curious. How many people that have posted on this thread are programmers? I ask because a lot of what these posts look like are speculation at best.

It would be one thing if someone who's actually worked on both platforms for a AAA title said, "yeah, we could have run it at 1080P at 60 FPS, but Microsoft paid for my car, blah blah blah". It's quite another when some guy reads something on a blog somewhere and says "YOU GUYS, PS4 VERSION IS GIMPED BECAUSE PS4 SPECS ARE BETTER!"

This would be like me, being a baseball fan, complaining that since my team didn't trade for a right-handed power bat, they didn't get into the playoffs. Never mind the fact that you need to identify whether or not you actually need that player, finding that player, determining his availability, determining what it would take to trade for that player, determining if you can live with the asking price, determining the potential for the player(s) you'd need to trade away, and if he'll sign a long term contract to stay.

I work in IT. What the fuck do I know about running a baseball franchise?

For all we know, Ubi's decision to run the PS4 version at the same rate as the Xbox may allow the PS4 version to look even better because it has the horsepower to run more features of the engine! IMO, this thread looks like one big circlejerk on why Ubisoft, and by extension, Microsoft, are awful entities despite knowing nothing about what goes into running a game development company.

tl;dr: Just because you're a fan of something doesn't make you an expert on the inner workings of a game development company.

They literally said they made them the same to avoid debates! They have a deal with MS for promoting the game! Are you seriously telling me you can't read between those lines?
 
The CPU is the bottleneck for the framerate, according to Ubi. Given that whatever Xbone can do at 900p, PS4 should be able to do at 1080p, this means that it's a reasonable inference from Ubi's own statements that the game should run acceptably at 1080p on PS4.

See, I don't think it's reasonable to expect that just because something runs at 900p on one console instantly means it can run at 1080p at the other. If you look at the actual quote, not a word was said about resolution anyway.

Also, the rest of your comment is a classic example of "you're not an expert so you can't comment" syndrome. No, you don't need to be an artist to correctly criticize art; you don't need to be a programmer to know that if two games are running at exactly the same on XBO and PS4 that they are gimping the PS4 version significantly, which has a tremendous amount of factual extra power. There's no actual debate here about any of this shit.

There's a huge difference between criticizing art and the technical ability of graphic engines running on two sophisticated pieces of hardware. Anybody with a pair of eyes can have an opinion on Michelangelo's David. When it comes to technical shit I don't know about, I'd rather go with the guy that's actually done the work. Not some guy on a forum.
 
I think the word you were looking for was.... LOOKED.
Let's see how it looks after/if Ubi tells us that they did the same 900p, 30fps. ;)

Well, they've already said this

iforLE6aQUj6J.png


If it launches below that then this thread is going to look small compared to that one.
 
They literally said they made them the same to avoid debates! They have a deal with MS for promoting the game! Are you seriously telling me you can't read between those lines?

I think that you're drawing inferences from two things that are only casually related. I can't imagine Papa John's decides to make shittier pizza than whatever awesome place you can think of just because they have a partnership with the NFL.
 
See, I don't think it's reasonable to expect that just because something runs at 900p on one console instantly means it can run at 1080p at the other.

Why not? The percentage difference in number of pixels to be rendered is close to the percentage difference in PS4's shader advantage, not to mention that it has twice the number of ROPS and vastly better memory bandwidth.
 
And it's quite a-fucking-nother when we can all read above a fifth grade level and therefore read the OP where the fucking Assassin's Creed: Unity serior producer literally said:



You know, because they're fucking morons? Confirmed in this single quote?

You're totally right.

(1) If you're logically applying basic knowledge of the Xbone and PS4, then you know that the Xbone is weaker in terms of HW when compared to the PS4.

(2) We also know that the senior producer says they LOCKED it at 900p and 30fps, there is an implication that there was a variance in terms of resolution and performance between what the different platforms COULD do, but Ubi wanted to "avoid" any debates or discussions about the versions, opting for parity across all platforms.

So if we combine (1) & (2), there is an inference here that the Xbone is MOST LIKELY the platform that couldn't keep up with PC and PS4.

--

Unrelated platform question -- their statements could be applicable to PC as well -- does anyone know if they're pulling this on the PC version of AC:U too?
 
Out of curiosity

How would people feel if the game released and both consoles ran it at 900p/30, but the PS4 used a variety of better graphical effects.
 
That sure is a whole lot of words that say absolutely nothing. Dat PR.

I honestly do not know who at Ubisoft though that intentionally saying that both versions would run at 900p30 would stop the debates was a good idea. But they should not be in charge of making anymore decisions.
 
2 damage control PRs in under 24 hrs. Not bad. Can we get a third today?

Uh I missed the second?

I honestly do not know who at Ubisoft though that intentionally saying that both versions would run at 900p30 would stop the debates was a good idea. But they should not be in charge of making anymore decisions.

Considering the damage done to the hype and marketing campaign for the game and the fact that both Microsoft and Sony might pissed at them now for different reasons, that guy's job might be at serious risk...
 
Out of curiosity

How would people feel if the game released and both consoles ran it at 900p/30, but the PS4 used a variety of better graphical effects.
There have been a number of us to bring up this most likely fact, but nobody cares. People only care about resolution at this point. It doesn't matter that the XB1 version could be compromised in visual effects or performance, the resolution and the target framerate are the same, so it's forced parity.
 
Just curious. How many people that have posted on this thread are programmers? I ask because a lot of what these posts look like are speculation at best.

It would be one thing if someone who's actually worked on both platforms for a AAA title said, "yeah, we could have run it at 1080P at 60 FPS, but Microsoft paid for my car, blah blah blah". It's quite another when some guy reads something on a blog somewhere and says "YOU GUYS, PS4 VERSION IS GIMPED BECAUSE PS4 SPECS ARE BETTER!"

This would be like me, being a baseball fan, complaining that since my team didn't trade for a right-handed power bat, they didn't get into the playoffs. Never mind the fact that you need to identify whether or not you actually need that player, finding that player, determining his availability, determining what it would take to trade for that player, determining if you can live with the asking price, determining the potential for the player(s) you'd need to trade away, and if he'll sign a long term contract to stay.

I work in IT. What the fuck do I know about running a baseball franchise?

For all we know, Ubi's decision to run the PS4 version at the same rate as the Xbox may allow the PS4 version to look even better because it has the horsepower to run more features of the engine! IMO, this thread looks like one big circlejerk on why Ubisoft, and by extension, Microsoft, are awful entities despite knowing nothing about what goes into running a game development company.

tl;dr: Just because you're a fan of something doesn't make you an expert on the inner workings of a game development company.

It does not mean we don't understand. Black flag was 1080p30 and ran flawless and was open world with lots of NPC's and was start of console generation. They have had a year, stronger library / drivers / routines etc. If they step backwards more fool them.

I am not going to buy all games, so its a good reason for Unity to miss out. We have got COD AW / GTA 5 / Far cry 4 / drive club / Dragon Age, Shadow Run / Shadow Warrior and Evolve asking for my money. Not forgetting Destiny expansions.....

If Unity is graphically gimped then it would have to be on hell of a creed game to surpass the competition this winter.
 
There have been a number of us to bring up this most likely fact, but nobody cares. People only care about resolution at this point. It doesn't matter that the XB1 version could be compromised in visual effects or performance, the resolution and the target framerate are the same, so it's forced parity.
You do remember the EXACT QUOTE which started this furore don't you?
 
Just curious. How many people that have posted on this thread are programmers? I ask because a lot of what these posts look like are speculation at best.

tl;dr: Just because you're a fan of something doesn't make you an expert on the inner workings of a game development company.


Do you get banned if you call out a junior member?

Ps4 got Xbone'd

What would you think if the Wii-U and the Xbone had the exact same game with all the same features but at 720p?

Hopefully you would deduce that the Xbone got wii-d on

We arent programmers but it does thane one to realize the PS4 has an advantage over the Xbox

lol 130 pages.

"to avoid debates and stuff"... that went well.

lol
 
I don't understand why people who are so insistent on 1080p for their games play on consoles. Wouldn't it make more sense to play on PC where you can adjust the resolution to your taste rather than accept whatever developers feel looks best? You wouldn't have to bother with concerns about fairness, parity, or full utilization of hardware because it isn't fully optimized for anybody. I'm not PC master racing (my PC is pathetic), but that seems like it's a pretty big selling point for buying games on PC.

When you buy a console, you are agreeing to accept whatever settings the devs give you and just hoping they meet your expectations. If this bothers you, why would you buy a console instead of a gaming PC?
 
Not trying to defend these guys, in fact I'm kinda pissed at this situation but what if he meant the following:

PS4 version can run at 1080p with fluctuating framerate 25-30.

X1 version can run at 900, with the same exact problems.

So maybe they decided to exchange resolution for framerate stability (on the ps4) and at the same time achieve parity on the x1 at the expense of framerate and v-synch. Maybe they figured that res is the only number people care about these days (not gonna lie, I prefer 1080p with some dialed down effects than having them at 900p).

I'm just trying to make sense of this in my head, cause I still can't understand how someone can be so stupid to say what he said yesterday. Talk about a shot in the foot. Either money was involved or they really had some "good" intentions (as they probably tried to chew more than they could handle and decided to "downgrade" for the sake of fps stability) but some very poor wording made them look like idiots.

Hope they come clean on this matter. This game was definitely on my list but it isn't anymore. They need to stop treating us like idiots and stop lying to our faces.
 
I don't understand why people who are so insistent on 1080p for their games play on consoles. Wouldn't it make more sense to play on PC where you can adjust the resolution to your taste rather than accept whatever developers feel looks best? You wouldn't have to bother with concerns about fairness, parity, or full utilization of hardware because it isn't fully optimized for anybody. I'm not PC master racing (my PC is pathetic), but that seems like it's a pretty big selling point for buying games on PC.

When you buy a console, you are agreeing to accept whatever settings the devs give you and just hoping they meet your expectations. If this bothers you, why would you buy a console instead of a gaming PC?

Would you be happy if the PC version of AC:U is locked at 900p with the same graphical effects as its console siblings to "avoid debate"?
 
I think that you're drawing inferences from two things that are only casually related. I can't imagine Papa John's decides to make shittier pizza than whatever awesome place you can think of just because they have a partnership with the NFL.

WTF are you talking about? You've got your analogy all wrong. Its the wrong tone.

Seriously, I think you meant Papa John's wouldn't care if the NFl told everyone for a better pizza than our partner Papa John, go to Domino's. But, Papa John would care about that, and would probably throw pizza sauce at the Goodell Robot and make it short circuit again.
 
Uh I missed the second?

They first just said he had misspoke and they are using the full power of each console. Then they expanded on it later by saying that the final specs are not even locked down yet they just showed it off at 900p. Basically they are tap dancing like crazy cause the dude went off script.
 
Would you be happy if the PC version of AC:U is locked at 900p with the same graphical effects as its console siblings to "avoid debate"?

It already happened for different reasons - Dark Souls and DP, but there are always ways around this. So most people would be annoyed, but spend extra 5 mins installing work around.
 
Out of curiosity

How would people feel if the game released and both consoles ran it at 900p/30, but the PS4 used a variety of better graphical effects.
There have been a number of us to bring up this most likely fact, but nobody cares. People only care about resolution at this point. It doesn't matter that the XB1 version could be compromised in visual effects or performance, the resolution and the target framerate are the same, so it's forced parity.
Resolution is but a gauge people are using
"We decided to lock them at the same specs to avoid all the debates and stuff,"
This is asking about the overall performance of the game. If they had more graphic features on the PS4 they would have said so. It doesn't help that there have been people saying the X1 version runs like horse shit.

The people that only care about the resolution are the ones trying to play devil's advocate.
 
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