It's pending on MS giving them more moneyWhat are the chances of it actually changing?

It's pending on MS giving them more moneyWhat are the chances of it actually changing?
PS4 advantages are all in memory bandwidth and GPU, so in a CPU locked situation both systems will perform certain tasks at the same FPS. However that means dick all for the GPU, and by locking the resolution of the game to what the Xbone can handle Ubisoft is just letting the PS4's GPU idle during those frames once its rendering tasks are finished (which it handles faster then the Xbone, so it is guaranteed to be idling).
Frame rate parity is understandable on these machines, game logic and physics are going to resolve basically at the same speed on both machines (minus small variation in OS overhead and a 150mhz advantage on the Xbone). Resolution makes zero sense unless the engine is doing a shit load of post processing on the CPU side, which isn't exactly the most way to split tasks on these systems.
Maybe because they weren't good games? Or people were over the OMGraphicsbutsamegameplayaseveryothergame. Also... why did they shift to consoles hmm? Hmmm?LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC
Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.
Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.
Crytek is about to end up like THQ since they shifted their focus from PC to consoles
but yep. PC can't sustain this market. without consoles there is no industry.
#SaveTheConsoles #PCisforspeadsheets
You don't have to commit fraud to be anti-consumer. Just acting in a manner that isn't in your customer's best interests is anti-consumer. Now, you can argue whether their decision to be anti-consumer was justifiable in any way, but then you'd probably have to know something about the reasons behind their decisions, which you claim are unimportant.![]()
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC
Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.
Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.
Crytek is about to end up like THQ since they shifted their focus from PC to consoles
but yep. PC can't sustain this market. without consoles there is no industry.
#SaveTheConsoles #PCisforspeadsheets
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC
Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.
Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.
Crytek is about to end up like THQ since they shifted their focus from PC to consoles
but yep. PC can't sustain this market. without consoles there is no industry.
#SaveTheConsoles #PCisforspeadsheets
I'm not embarrassed, I'm proud that gamers are standing up for what they want. As consumers we have every right to, I'd even go as far as to say we have a duty to.
EA said Simcity couldn't be played offline. Consumers spoke up, and now it is offline.
Microsoft said the Xone couldn't be changed to remove the online DRM. Again consumers spoke up, and it was removed.
Whenver anti-consumer polices are forced upon gamers we have a responsibility to speak out, or else we are just as guilty as the AAA studios mistreating us. There really is no justifiable reason for the PS4 version to be 900p other than Ubisoft didn't feel like making it 1080p. They have even stated as much, saying they kept both versions at 900p to make them equal. So the PS4 consumers will get an inferior product not because the console can't do better, but because the console they DIDN'T buy can't do better.
That's utter horseshit, and consumers should not be okay with it.
Nothing really to be ashamed about IMHO.
Crysis sequels kinda being nothing special beyond visuals had nothing to do with it.LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC
Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.
Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.
Crytek is about to end up like THQ since they shifted their focus from PC to consoles
but yep. PC can't sustain this market. without consoles there is no industry.
#SaveTheConsoles #PCisforspeadsheets
What's your source on this?Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.
No, it's not.
A company can release any product with any decided level of quality without being anti-consumer, as long as the product does not harm the consumers themselves, or try to fool them. If Ubisoft will release the PS4 game with "1080p" on the box, then it would be anti-consumer; now, Ubisoft is plainly saying that the game will not be 1080p.
Knowing that, a consumer is able to decide whether to buy the product or not. Hence, it all bodes down to the willingness to pay for the product; if you are not willing to pay full price for the game on PS4, then you can just wait a price decrease, or just buy another game that supports your desired resolution.
You cannot find your definition of anti-consumer practice in any competition authority case, or any legal context. Don't mistake being anti-consumer with being lazy or just offering a product that might not be liked by a part of the userbase.
Then, of course consumers can protest, as they did with SimCity. This case and the SimCity one are similar; anti-consumer was, instead, the RROD. Paymium games are borderline but still not anti-consumers (they should be better regulated though).
Show me in which legal system this can be considered anti-consumer. This is just a company releasing a lazy product, for a variety of reasons. Ubisoft is not trying to fool you (actually, it's stating crystal clear what the resolution will be), nor it is going to harm you directly.
I don't think that is what happened to Crytek. They made generic ass games in Crysis 2 and 3 as well as Ryse, and the sales of those games dictated their failure on both PC and console. The Far Cry team has proven on both PC and 10 year old consoles that if you want to take the Crysis formula and put it some place, you can do that if you have it in mind. It is crytek's own fault for their situation now, no one else's.
Like I said previously, nobody knows (expect Ubi) if the PS4 version was knocked down, or if the XB1 version was brought up to match the PS4 version at 900p. Just for an example, Watchdogs was 900p PS4 and 792p on XB1.
PS4 advantages are all in memory bandwidth and GPU, so in a CPU locked situation both systems will perform certain tasks at the same FPS. However that means dick all for the GPU, and by locking the resolution of the game to what the Xbone can handle Ubisoft is just letting the PS4's GPU idle during those frames once its rendering tasks are finished (which it handles faster then the Xbone, so it is guaranteed to be idling).
Frame rate parity is understandable on these machines, game logic and physics are going to resolve basically at the same speed on both machines (minus small variation in OS overhead and a 150mhz advantage on the Xbone). Resolution makes zero sense unless the engine is doing a shit load of post processing on the CPU side, which isn't exactly the most way to split tasks on these systems.
PSAso, six weaks till release and resolution and framerate aren't "cemented yet"?
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC
Developers have seldom become PC exclusive now because the console markets have become too big to ignore. With it becoming harder and harder to push the envelope to provide apparent results, consoles really do need to be apart of the equation.
Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.
Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.
Crytek also said its getting harder and more expensive to impress people graphically. It's not going to be worth pushing that envelope much further if you only work on the PC.
Crytek is about to end up like THQ since they shifted their focus from PC to consoles
but yep. PC can't sustain this market. without consoles there is no industry.
That's obviously dramatic. But without the console install base, developers chance for a return on investment does go down. Cut consoles out of the picture and not all of those gamers are going to be buying PCs. Some historical PC franchises will do fine. But a lot of franchises will be worse off, too.
#SaveTheConsoles #PCisforspeadsheets
What are the chances of it actually changing?
Why aren't developers implementing asynchronous computation with the GPU in the PS4 yet? Lack of tools/SDK/whatever? That seems like something developers can do to overcome any CPU limitations.
Why aren't developers implementing asynchronous computation with the GPU in the PS4 yet? Lack of tools/SDK/whatever? That seems like something developers can do to overcome any CPU limitations.
so, six weaks till release and resolution and framerate aren't "cemented yet"?
I imagine they needed more time and were still working on the game's performance after it went gold, but before its release date.Does anyone remember why exactly Black Flag had to be patched to be 1080p on PS4?
Does anyone remember why exactly Black Flag had to be patched to be 1080p on PS4?
Ubisoft said:"Final specs for Assassin's Creed Unity aren't cemented yet," a Ubisoft spokesperson explained,
So... I wonder what the PR retraction will be.
Option 1: "PR mis-spoke. PS4 version is not at 900p/30fps for parity, we couldn't make it run any better"
Option 2: "We are doing this for the gamers. We don't think any gamer should get an inferior version just because they bought a different console"
Option 3: "Resolution isn't set in stone yet for these platforms, we are still in active development." Followed by complete silence. Followed by DF analysis post-launch showing nothing changed.
I'm putting my money on Option 2.
1. Devs ARE doing that. Infamous does it for every particle you see in the game, The tomorrow children does it for lighting UC4 does it for skin shaders, KZSF does it for job compiling and Deep down as well is doing it with the water, flame, hair, and debris physics.
2. But you should not expect multiplat devs to use it because they arent going to make different things on console
I think it's important whether the behaviour is fraudolent or not. They did say the game is going to be 900p on PS4; they don't advertise it as it's 1080p, when it's not. You as an informed consumer know it, and you can decide to buy it or not (with buying another game instead, or nothing as outside options).
Being anti-consumer has a very specific meaning. Classifying what is anti-consumer is of course more difficult. But if you apply your own definition of what is anti-consumer, then every company that does not provide you the highest attainable level of quality is doing something against you as a consumer. Then, even releasing an average game is anti-consumer; not exploiting every feature of the platform is anti-consumer; not including a paper manual is anti-consumer; etc.
I'll bet you that the box says 1080p even if its native 900p, so for anyone who doesn't read their press releases they will be duped. But that aside, you're right. They are not ant-consumer. They are merely anti-2/3-of-their-consumers, as PS4 outsold the One about 2-1 now, but they wont reach PS4's potential to spare the 1/3 from horrible debates and stuff.
Not sure why you're so hung up on the legal definition of the term "anti-consumer". Legally, the X1 online DRM and no trading in games measures were fine, but in the minds of the consumer, it was an anti-consumer measure. Shouldn't it be up to the consumer itself to determine what is anti-consumer or not?
Legally, wireless companies constantly fucking us over with bullshit fees and price hikes isn't anti-consumer, but in principle it is.
Forced parity, especially through coercion by MS, IS anti-consumer no matter which way you slice it. Many people bought the PS4 because it's the more powerful console, I don't know how you can say it's not anti-consumer to forcibly nullify that choice of buying the more powerful console to get the best looking version of games on consoles.
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC
Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.
Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.
Crytek is about to end up like THQ since they shifted their focus from PC to consoles
but yep. PC can't sustain this market. without consoles there is no industry.
#SaveTheConsoles #PCisforspeadsheets
lmfao
A bunch of fucking jokers, eh? You guys did a splendid job avoiding that debate. Ubisoft genuinely should be ashamed of themselves. If people want to point to anti-consumer practices, no better example than this shit.
the back of the box doesn't have native rendering resolution. the game outputs 1080p, so thats whats on the box
Crysis wasn't exactly valid in this case. Plus consoles were much bigger even before PC gaming was starting to become big during last generation.
You can't deny the truth, bro. Without consoles, PC gaming wouldn't be as big as it is right now.
Perma'd on first post. Is that a record?
I am well aware why it says it, but that doesn't mean I agree with it. Whether its Sony, MS, EA, or Ubi, I think its fraud to list up-scaled resolution unless the resolution is clearly labeled as such, with the native listed side by side.
When the debate is whether or not this practice can be seen as anti-consumer, and whether people have the right or not to act against it, I do think the legal definition plays a role. If Ubisoft's behaviour is just annoying, then consumers can protest as much as they want, but the company does not have any obligation in fixing the issue. As in the SimCity debacle, EA eventually implemented an offline mode because of a quite vocal consumers' uproar, which led to bad word-of-mouth; the company, though, was not obliged to do anything. There are practices that have been widely contested in the past, but are now basically standard, such as DLC, constant software updates, episodic released, etc.
As for the examples you mention, you are not totally right. MS not allowing the resale of used games was clearly anti-consumer, and against the so-called first-sale doctrine, at the basis of the copyright law in the US. Wireless companies have been under investigation by antitrust authorities more than once. As for those contracts you mention exist between MS and companies, it is highly debatable; it all depends on how much companies benefit from it; if, let's say, parifying development allows companies to reduce costs and being more efficient and competitive, then it's not anti-consumer not even anti-competitive, but quite the opposite.
When the debate is whether or not this practice can be seen as anti-consumer, and whether people have the right or not to act against it, I do think the legal definition plays a role. If Ubisoft's behaviour is just annoying, then consumers can protest as much as they want, but the company does not have any obligation in fixing the issue. As in the SimCity debacle, EA eventually implemented an offline mode because of a quite vocal consumers' uproar, which led to bad word-of-mouth; the company, though, was not obliged to do anything. There are practices that have been widely contested in the past, but are now basically standard, such as DLC, constant software updates, episodic released, etc.
As for the examples you mention, you are not totally right. MS not allowing the resale of used games was clearly anti-consumer, and against the so-called first-sale doctrine, at the basis of the copyright law in the US. Wireless companies have been under investigation by antitrust authorities more than once. As for those contracts you mention exist between MS and companies, it is highly debatable; it all depends on how much companies benefit from it; if, let's say, parifying development allows companies to reduce costs and being more efficient and competitive, then it's not anti-consumer not even anti-competitive, but quite the opposite.
This is bad news. If having so much AI is stopping it from going 1080p, I really hope they don't reduce the AI count to please some of you guys. There is now a petition for Ubisoft to make the game 1080p 60fps on PS4. That's stupid and doesn't address the actual issue which is parity.
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC
Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.
Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.
Crytek is about to end up like THQ since they shifted their focus from PC to consoles
but yep. PC can't sustain this market. without consoles there is no industry.
#SaveTheConsoles #PCisforspeadsheets
This is bad news. If having so much AI is stopping it from going 1080p, I really hope they don't reduce the AI count to please some of you guys. There is now a petition for Ubisoft to make the game 1080p 60fps on PS4. That's stupid and doesn't address the actual issue which is parity.