Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC

Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.

Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.

Crytek is about to end up like THQ since they shifted their focus from PC to consoles

but yep. PC can't sustain this market. without consoles there is no industry.

#SaveTheConsoles #PCisforspeadsheets
 
PS4 advantages are all in memory bandwidth and GPU, so in a CPU locked situation both systems will perform certain tasks at the same FPS. However that means dick all for the GPU, and by locking the resolution of the game to what the Xbone can handle Ubisoft is just letting the PS4's GPU idle during those frames once its rendering tasks are finished (which it handles faster then the Xbone, so it is guaranteed to be idling).

Frame rate parity is understandable on these machines, game logic and physics are going to resolve basically at the same speed on both machines (minus small variation in OS overhead and a 150mhz advantage on the Xbone). Resolution makes zero sense unless the engine is doing a shit load of post processing on the CPU side, which isn't exactly the most way to split tasks on these systems.

understood.
 
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC

Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.

Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.

Crytek is about to end up like THQ since they shifted their focus from PC to consoles

but yep. PC can't sustain this market. without consoles there is no industry.

#SaveTheConsoles #PCisforspeadsheets
Maybe because they weren't good games? Or people were over the OMGraphicsbutsamegameplayaseveryothergame. Also... why did they shift to consoles hmm? Hmmm?

But seriously, your points aren't bullet-proof.
 
You don't have to commit fraud to be anti-consumer. Just acting in a manner that isn't in your customer's best interests is anti-consumer. Now, you can argue whether their decision to be anti-consumer was justifiable in any way, but then you'd probably have to know something about the reasons behind their decisions, which you claim are unimportant. ;)

I think it's important whether the behaviour is fraudolent or not. They did say the game is going to be 900p on PS4; they don't advertise it as it's 1080p, when it's not. You as an informed consumer know it, and you can decide to buy it or not (with buying another game instead, or nothing as outside options).

Being anti-consumer has a very specific meaning. Classifying what is anti-consumer is of course more difficult. But if you apply your own definition of what is anti-consumer, then every company that does not provide you the highest attainable level of quality is doing something against you as a consumer. Then, even releasing an average game is anti-consumer; not exploiting every feature of the platform is anti-consumer; not including a paper manual is anti-consumer; etc.
 
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC

Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.

Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.

Crytek is about to end up like THQ since they shifted their focus from PC to consoles

but yep. PC can't sustain this market. without consoles there is no industry.

#SaveTheConsoles #PCisforspeadsheets

I don't think that is what happened to Crytek. They made generic ass games in Crysis 2 and 3 as well as Ryse, and the sales of those games dictated their failure on both PC and console. The Far Cry team has proven on both PC and 10 year old consoles that if you want to take the Crysis formula and put it some place, you can do that if you have it in mind. It is crytek's own fault for their situation now, no one else's.
 
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC

Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.

Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.

Crytek is about to end up like THQ since they shifted their focus from PC to consoles

but yep. PC can't sustain this market. without consoles there is no industry.

#SaveTheConsoles #PCisforspeadsheets

Crysis wasn't exactly valid in this case. Plus consoles were much bigger even before PC gaming was starting to become big during last generation.

You can't deny the truth, bro. Without consoles, PC gaming wouldn't be as big as it is right now.
 
Well, if you want to gain press around a series that wasn't really being marketed anymore then any press is good press I guess. This just reeks of foul play by ubisoft. I mean, seriously??? Pretty sure most of us were over this whole 900 vs 1080p fiasco anyway and starting to enjoy our systems and the games coming out on them.
 
I'm not embarrassed, I'm proud that gamers are standing up for what they want. As consumers we have every right to, I'd even go as far as to say we have a duty to.


EA said Simcity couldn't be played offline. Consumers spoke up, and now it is offline.

Microsoft said the Xone couldn't be changed to remove the online DRM. Again consumers spoke up, and it was removed.

Whenver anti-consumer polices are forced upon gamers we have a responsibility to speak out, or else we are just as guilty as the AAA studios mistreating us. There really is no justifiable reason for the PS4 version to be 900p other than Ubisoft didn't feel like making it 1080p. They have even stated as much, saying they kept both versions at 900p to make them equal. So the PS4 consumers will get an inferior product not because the console can't do better, but because the console they DIDN'T buy can't do better.

That's utter horseshit, and consumers should not be okay with it.

Nothing really to be ashamed about IMHO.

I know this has been quoted a bunch of times, but bravo. It's really disheartening to see whenever a publisher or developer get called out by gamers for shady, incompetent, or illogical practices, we see a chorus of fellow game players and the press wave off such concerns and call people speaking up as "entitled" or "whiners". You may enjoy eating whatever crap the industry puts on your plate, but don't disparage others for wanting to have something better, especially when it's their money paying for it.

Far too many consumers just allow whatever industry they're engage in to walk all over them, and I really don't understand why.
 
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC

Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.

Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.

Crytek is about to end up like THQ since they shifted their focus from PC to consoles

but yep. PC can't sustain this market. without consoles there is no industry.

#SaveTheConsoles #PCisforspeadsheets
Crysis sequels kinda being nothing special beyond visuals had nothing to do with it.
 
Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.
What's your source on this?

Crysis also came out on 360/PS3. But if you're saying Crysis on PC outsold Crysis 2 and Crysis 3 on console in an equivalent period of time I'd be pretty impressed. I wouldn't disbelieve it though, Crysis was all anyone was talking about for a while.
 
No, it's not.

A company can release any product with any decided level of quality without being anti-consumer, as long as the product does not harm the consumers themselves, or try to fool them. If Ubisoft will release the PS4 game with "1080p" on the box, then it would be anti-consumer; now, Ubisoft is plainly saying that the game will not be 1080p.

Knowing that, a consumer is able to decide whether to buy the product or not. Hence, it all bodes down to the willingness to pay for the product; if you are not willing to pay full price for the game on PS4, then you can just wait a price decrease, or just buy another game that supports your desired resolution.

You cannot find your definition of anti-consumer practice in any competition authority case, or any legal context. Don't mistake being anti-consumer with being lazy or just offering a product that might not be liked by a part of the userbase.

Then, of course consumers can protest, as they did with SimCity. This case and the SimCity one are similar; anti-consumer was, instead, the RROD. Paymium games are borderline but still not anti-consumers (they should be better regulated though).



Show me in which legal system this can be considered anti-consumer. This is just a company releasing a lazy product, for a variety of reasons. Ubisoft is not trying to fool you (actually, it's stating crystal clear what the resolution will be), nor it is going to harm you directly.

Not sure why you're so hung up on the legal definition of the term "anti-consumer". Legally, the X1 online DRM and no trading in games measures were fine, but in the minds of the consumer, it was an anti-consumer measure. Shouldn't it be up to the consumer itself to determine what is anti-consumer or not?

Legally, wireless companies constantly fucking us over with bullshit fees and price hikes isn't anti-consumer, but in principle it is.

Forced parity, especially through coercion by MS, IS anti-consumer no matter which way you slice it. Many people bought the PS4 because it's the more powerful console, I don't know how you can say it's not anti-consumer to forcibly nullify that choice of buying the more powerful console to get the best looking version of games on consoles.
 
I don't think that is what happened to Crytek. They made generic ass games in Crysis 2 and 3 as well as Ryse, and the sales of those games dictated their failure on both PC and console. The Far Cry team has proven on both PC and 10 year old consoles that if you want to take the Crysis formula and put it some place, you can do that if you have it in mind. It is crytek's own fault for their situation now, no one else's.

I think Crysis 2 was actually good, the console versions were just terrible technically... Playing it again on PC with all the bells and whistles at 100fps was quite fun. But I know I am probably alone in that opinion.

What saddens me most about Crytek is that C1 still has not been surpassed in the open world shooter genre IMO. Really stupid that they allowed Ubisoft to take that market from them. Far Cry 3 was decent but it does not feel open world, there is no true exploration like in Crysis. Just a map with shitty collectables.
 
Like I said previously, nobody knows (expect Ubi) if the PS4 version was knocked down, or if the XB1 version was brought up to match the PS4 version at 900p. Just for an example, Watchdogs was 900p PS4 and 792p on XB1.

Whether they downgraded the PS4 version or upgraded the XB1 version is irrelevant. The point is their reasoning for locking in the specs is so that one game doesn't look or run better than the other -- even though the hardware is not identical and one console clearly performs better than the other one.
 
PS4 advantages are all in memory bandwidth and GPU, so in a CPU locked situation both systems will perform certain tasks at the same FPS. However that means dick all for the GPU, and by locking the resolution of the game to what the Xbone can handle Ubisoft is just letting the PS4's GPU idle during those frames once its rendering tasks are finished (which it handles faster then the Xbone, so it is guaranteed to be idling).

Frame rate parity is understandable on these machines, game logic and physics are going to resolve basically at the same speed on both machines (minus small variation in OS overhead and a 150mhz advantage on the Xbone). Resolution makes zero sense unless the engine is doing a shit load of post processing on the CPU side, which isn't exactly the most way to split tasks on these systems.

Why aren't developers implementing asynchronous computation with the GPU in the PS4 yet? Lack of tools/SDK/whatever? That seems like something developers can do to overcome any CPU limitations.
 
so, six weaks till release and resolution and framerate aren't "cemented yet"?
PSA:Don't forget that Unity is on a 24/7 dev cycle between ten studios, the development progresses much faster than typical games.
 
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC
Developers have seldom become PC exclusive now because the console markets have become too big to ignore. With it becoming harder and harder to push the envelope to provide apparent results, consoles really do need to be apart of the equation.
Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.

Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.
Crytek also said its getting harder and more expensive to impress people graphically. It's not going to be worth pushing that envelope much further if you only work on the PC.
Crytek is about to end up like THQ since they shifted their focus from PC to consoles

but yep. PC can't sustain this market. without consoles there is no industry.
That's obviously dramatic. But without the console install base, developers chance for a return on investment does go down. Cut consoles out of the picture and not all of those gamers are going to be buying PCs. Some historical PC franchises will do fine. But a lot of franchises will be worse off, too.
#SaveTheConsoles #PCisforspeadsheets

.
 
What are the chances of it actually changing?

At launch pretty much zero (especially if there actually is a parity clause at launch in the marketing deal that MS has made with Ubisoft).
But if Sony jumps in (likely, after this public debacle) there might a patch after the release date.
 
Why aren't developers implementing asynchronous computation with the GPU in the PS4 yet? Lack of tools/SDK/whatever? That seems like something developers can do to overcome any CPU limitations.

Doesn't Knack use a good amount of GPU compute for the physics? Either way, its extra work and not as simple as porting code to the GPU to get everything to work the same. Something that exclusives probably will leverage, multiplats not so much.
 
Why aren't developers implementing asynchronous computation with the GPU in the PS4 yet? Lack of tools/SDK/whatever? That seems like something developers can do to overcome any CPU limitations.

1. Devs ARE doing that. Infamous does it for every particle you see in the game, The tomorrow children does it for lighting UC4 does it for skin shaders, KZSF does it for job compiling and Deep down as well is doing it with the water, flame, hair, and debris physics.

2. But you should not expect multiplat devs to use it because they arent going to make different things on console
 
so, six weaks till release and resolution and framerate aren't "cemented yet"?

IPvLzoo.jpg


I'm still hoping for a day one patch for the ps4 version.
 
Does anyone remember why exactly Black Flag had to be patched to be 1080p on PS4?

It didn't have to be, but in light of this situation it seems likely that there was a parity scenario back then too. It's just that this time some parties involved are watching more closely.
 
I wonder if MS is gonna send any code monkeys to try and help Ubi get ACU up to 1080p for that day one patch.

Might not be pretty, but they wouldn't want a game they're paying to market to look better on the other console.
 
lmfao

Ubisoft said:
"Final specs for Assassin's Creed Unity aren't cemented yet," a Ubisoft spokesperson explained,

A bunch of fucking jokers, eh? You guys did a splendid job avoiding that debate. Ubisoft genuinely should be ashamed of themselves. If people want to point to anti-consumer practices, no better example than this shit.
 

Ah! I'll go ahead and quote myself for this one:

So... I wonder what the PR retraction will be.


Option 1: "PR mis-spoke. PS4 version is not at 900p/30fps for parity, we couldn't make it run any better"
Option 2: "We are doing this for the gamers. We don't think any gamer should get an inferior version just because they bought a different console"
Option 3: "Resolution isn't set in stone yet for these platforms, we are still in active development." Followed by complete silence. Followed by DF analysis post-launch showing nothing changed.

I'm putting my money on Option 2.

Damn... I guess I was wrong. It was Option 3. Congrats to TheDangerMan and Dinjooh for guessing correctly!
 
1. Devs ARE doing that. Infamous does it for every particle you see in the game, The tomorrow children does it for lighting UC4 does it for skin shaders, KZSF does it for job compiling and Deep down as well is doing it with the water, flame, hair, and debris physics.

2. But you should not expect multiplat devs to use it because they arent going to make different things on console

Ah, good to know, thanks. Gives me hope for an even prettier inFAMOUS installment down the road as techniques improve.
 
I think it's important whether the behaviour is fraudolent or not. They did say the game is going to be 900p on PS4; they don't advertise it as it's 1080p, when it's not. You as an informed consumer know it, and you can decide to buy it or not (with buying another game instead, or nothing as outside options).

Being anti-consumer has a very specific meaning. Classifying what is anti-consumer is of course more difficult. But if you apply your own definition of what is anti-consumer, then every company that does not provide you the highest attainable level of quality is doing something against you as a consumer. Then, even releasing an average game is anti-consumer; not exploiting every feature of the platform is anti-consumer; not including a paper manual is anti-consumer; etc.

I'll bet you that the box says 1080p even if its native 900p, so for anyone who doesn't read their press releases they will be duped. But that aside, you're right. They are not ant-consumer. They are merely anti-2/3-of-their-consumers, as PS4 outsold the One about 2-1 now, but they wont reach PS4's potential to spare the 1/3 from horrible debates and stuff.
 
I'll bet you that the box says 1080p even if its native 900p, so for anyone who doesn't read their press releases they will be duped. But that aside, you're right. They are not ant-consumer. They are merely anti-2/3-of-their-consumers, as PS4 outsold the One about 2-1 now, but they wont reach PS4's potential to spare the 1/3 from horrible debates and stuff.

the back of the box doesn't have native rendering resolution. the game outputs 1080p, so thats whats on the box
 
Not sure why you're so hung up on the legal definition of the term "anti-consumer". Legally, the X1 online DRM and no trading in games measures were fine, but in the minds of the consumer, it was an anti-consumer measure. Shouldn't it be up to the consumer itself to determine what is anti-consumer or not?

Legally, wireless companies constantly fucking us over with bullshit fees and price hikes isn't anti-consumer, but in principle it is.

Forced parity, especially through coercion by MS, IS anti-consumer no matter which way you slice it. Many people bought the PS4 because it's the more powerful console, I don't know how you can say it's not anti-consumer to forcibly nullify that choice of buying the more powerful console to get the best looking version of games on consoles.

When the debate is whether or not this practice can be seen as anti-consumer, and whether people have the right or not to act against it, I do think the legal definition plays a role. If Ubisoft's behaviour is just annoying, then consumers can protest as much as they want, but the company does not have any obligation in fixing the issue. As in the SimCity debacle, EA eventually implemented an offline mode because of a quite vocal consumers' uproar, which led to bad word-of-mouth; the company, though, was not obliged to do anything. There are practices that have been widely contested in the past, but are now basically standard, such as DLC, constant software updates, episodic released, etc.

As for the examples you mention, you are not totally right. MS not allowing the resale of used games was clearly anti-consumer, and against the so-called first-sale doctrine, at the basis of the copyright law in the US. Wireless companies have been under investigation by antitrust authorities more than once. As for those contracts you mention exist between MS and companies, it is highly debatable; it all depends on how much companies benefit from it; if, let's say, parifying development allows companies to reduce costs and being more efficient and competitive, then it's not anti-consumer not even anti-competitive, but quite the opposite.
 
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC

Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.

Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.

Crytek is about to end up like THQ since they shifted their focus from PC to consoles

but yep. PC can't sustain this market. without consoles there is no industry.

#SaveTheConsoles #PCisforspeadsheets

Maybe it's because Crysis 2 and 3 are bad games?
 
lmfao



A bunch of fucking jokers, eh? You guys did a splendid job avoiding that debate. Ubisoft genuinely should be ashamed of themselves. If people want to point to anti-consumer practices, no better example than this shit.

UBI and MS PR really are a match made in heaven/hell.
 
the back of the box doesn't have native rendering resolution. the game outputs 1080p, so thats whats on the box

I am well aware why it says it, but that doesn't mean I agree with it. Whether its Sony, MS, EA, or Ubi, I think its fraud to list up-scaled resolution unless the resolution is clearly labeled as such, with the native listed side by side.
 
Crysis wasn't exactly valid in this case. Plus consoles were much bigger even before PC gaming was starting to become big during last generation.

You can't deny the truth, bro. Without consoles, PC gaming wouldn't be as big as it is right now.

The truth is that compared to what's actually big on PC: WoW, LoL, DOTA ect. most of the ports of AAA console games are irrelevant.

LoL alone has more concurrent users than people own an xbox one.

gaming as a whole has grown a lot along with pc gaming, consoles ports weren't that important to that growth, nevermind that franchises like COD, battlefield, elder scrolls ect. originated on PC in the first place ;)
 
This is bad news. If having so much AI is stopping it from going 1080p, I really hope they don't reduce the AI count to please some of you guys. There is now a petition for Ubisoft to make the game 1080p 60fps on PS4. That's stupid and doesn't address the actual issue which is parity.
 
I am well aware why it says it, but that doesn't mean I agree with it. Whether its Sony, MS, EA, or Ubi, I think its fraud to list up-scaled resolution unless the resolution is clearly labeled as such, with the native listed side by side.

its listed next to other things like "online required" or "supports up to 4 controllers"
the back of the box isn't about telling you the details of the game's development, its for showing what the product is compatible with
 
When the debate is whether or not this practice can be seen as anti-consumer, and whether people have the right or not to act against it, I do think the legal definition plays a role. If Ubisoft's behaviour is just annoying, then consumers can protest as much as they want, but the company does not have any obligation in fixing the issue. As in the SimCity debacle, EA eventually implemented an offline mode because of a quite vocal consumers' uproar, which led to bad word-of-mouth; the company, though, was not obliged to do anything. There are practices that have been widely contested in the past, but are now basically standard, such as DLC, constant software updates, episodic released, etc.

I don't think anyone is claiming that they have an obligation to fix the issue. But people are rightfully protesting(many, like myself, by not purchasing the game in question) and making their opinion be heard, the opinion being that they won't support Ubi purposely gimping their games on one console for the sake of parity and "avoiding debates".

As for the examples you mention, you are not totally right. MS not allowing the resale of used games was clearly anti-consumer, and against the so-called first-sale doctrine, at the basis of the copyright law in the US. Wireless companies have been under investigation by antitrust authorities more than once. As for those contracts you mention exist between MS and companies, it is highly debatable; it all depends on how much companies benefit from it; if, let's say, parifying development allows companies to reduce costs and being more efficient and competitive, then it's not anti-consumer not even anti-competitive, but quite the opposite.

Really? Maybe you should let MS know that as they were going full steam ahead with that plan under the impression that it was legally sound. One can make the argument that the first sale doctrine would not have applied in the case of the original X1 as MS was allowing certain privileged resellers the ability to accept trade ins and selling used games. Doesn't change the fact that it was still anti-consumer.

Those wireless companies may have been and are being investigated, but that doesn't mean what they're doing is illegal. There is nothing illegal about hiking fees and monthly rates unless companies are in collusion to do so. Again, doesn't change the fact that it's inherently anti-consumer.
 
Let's hope we won't get some Watch-Dogs'esk parity on PC as well. I could do without downgrades, thank you very much.

Wasn't there something going on with The Division in that regard? Thanks for making us PC-Gamers martyrs because of the consoles, Ubisoft - maybe you'd want to relieve me of the extra-costs I invest in PC-Hardware the next time around, because we're all so close and samy anyways. ;-)

(That's supposed to be ironic - I know I did a bad job. I'm enjoying my beers right now)
 
When the debate is whether or not this practice can be seen as anti-consumer, and whether people have the right or not to act against it, I do think the legal definition plays a role. If Ubisoft's behaviour is just annoying, then consumers can protest as much as they want, but the company does not have any obligation in fixing the issue. As in the SimCity debacle, EA eventually implemented an offline mode because of a quite vocal consumers' uproar, which led to bad word-of-mouth; the company, though, was not obliged to do anything. There are practices that have been widely contested in the past, but are now basically standard, such as DLC, constant software updates, episodic released, etc.

As for the examples you mention, you are not totally right. MS not allowing the resale of used games was clearly anti-consumer, and against the so-called first-sale doctrine, at the basis of the copyright law in the US. Wireless companies have been under investigation by antitrust authorities more than once. As for those contracts you mention exist between MS and companies, it is highly debatable; it all depends on how much companies benefit from it; if, let's say, parifying development allows companies to reduce costs and being more efficient and competitive, then it's not anti-consumer not even anti-competitive, but quite the opposite.

It gets kinda weird since by this standard, pretty much every piece of PC or mobile software has been anti-consumer for ages now. I don't see a big used PC software market existing, especially since the advent of cd-keys, online license registration, and associating software with user accounts. First-sale doctrine sure hasn't stopped Valve and other PC software publishers (who still sell discs that have one-time use licenses that effectively can't ever be resold) for the past 10 years, and beyond some court cases in Europe, I haven't seen much challenge to this concept.

And if we're sticking to legalese, couldn't one argue that MS wasn't being "anti-consumer" either, since they could never prevent you from selling whatever disc you buy. But they could prevent the license from working on another console, similar to PC games. It might be a silly technical difference, but I suppose silly technical differences matter when it comes to legal terms :P

That said, I do agree that "in spirit" you could say there was a violation of first-sale doctrine. And I would of course welcome further pushes or legal updates to enforce things like consumer license transfers.

I do agree though that "anti-consumer" has become a bit of a buzzword over the past year or so, and seems to now just be used whenever someone is talking about a product they don't like, as opposed to a product that defrauds the customer in some way.
 
This is bad news. If having so much AI is stopping it from going 1080p, I really hope they don't reduce the AI count to please some of you guys. There is now a petition for Ubisoft to make the game 1080p 60fps on PS4. That's stupid and doesn't address the actual issue which is parity.

Not read the 100's of posts saying the res won't effect the AI?
 
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC

Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.

Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.

Crytek is about to end up like THQ since they shifted their focus from PC to consoles

but yep. PC can't sustain this market. without consoles there is no industry.

#SaveTheConsoles #PCisforspeadsheets

Crysis wasn't matched by other PC titles in years either because there are so few big budget PC exclusives nowadays that target high end graphics. Also a reason why i think that in a way PS4/Xbone are going to keep up withs PCs for a while because first party studios of Sony and MS can focus on one platform and have pretty much unlimited budget. Graphics are more about budget than power nowadays.
 
This is bad news. If having so much AI is stopping it from going 1080p, I really hope they don't reduce the AI count to please some of you guys. There is now a petition for Ubisoft to make the game 1080p 60fps on PS4. That's stupid and doesn't address the actual issue which is parity.

Your CPU does NOT draw the pixels on-screen affecting resolution, im sure it has been said a million times, PS4's GPU 32rops etc, is more than capable of native 1080p, it was designed with it in mind.
 
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