Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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its listed next to other things like "online required" or "supports up to 4 controllers"
the back of the box isn't about telling you the details of the game's development, its for showing what the product is compatible with

Agreed on development history not being part of packaging. Still should be making a full and complete disclosure when giving resolution. Otherwise, its misleading by omission in my opinion.
 
This is bad news. If having so much AI is stopping it from going 1080p, I really hope they don't reduce the AI count to please some of you guys. There is now a petition for Ubisoft to make the game 1080p 60fps on PS4. That's stupid and doesn't address the actual issue which is parity.

The AI (which runs on the CPU) has nothing to do with resolution (GPU).
 
This generating must be tougher than any other for a game developer.

Harder to hide the bs.

Previous generations benefited from weird hardware architectures that made it hard to directly compare the devices capabilities to one another. We know exactly what is inside both the PS4 and Xbone, we've been using hardware 90% similar to those boxes for years and we know exactly which one is more powerful (PS4) and roughly by how much.

This is mostly a PR issue for Microsoft and friendly publishers that are still beating their chests about not giving up technical advantages to the competition instead of doubling down on their consoles real benefits. Developers just gotta keep their heads down.
 
This is bad news. If having so much AI is stopping it from going 1080p, I really hope they don't reduce the AI count to please some of you guys. There is now a petition for Ubisoft to make the game 1080p 60fps on PS4. That's stupid and doesn't address the actual issue which is parity.

I've heard in some previews that there's a scene in the game that involves 10,000 NPCs. I really think that's overkill. Additionally, some outlets have said that the streets seem strangely crowded (as in everywhere).

I think they're gonna really gun for the 'look how many people we can render on screen' quotes down the line. But we'll see. (Yes that petition does miss the point).
 
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC

Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.

Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.

Crytek is about to end up like THQ since they shifted their focus from PC to consoles

but yep. PC can't sustain this market. without consoles there is no industry.

#SaveTheConsoles #PCisforspeadsheets

its always crysis that comes up with this type of argument, its 7 years old, its time to find some more recent examples.

i agree and disagree, "cuttn' edge" graphics would still be available because they're not exclusive to AAA games (a recent example is the vanishing of ethan carter which looks superb).

but there is not a chance in hell that the PC could sustain AAA games as they exist today, let alone those pushing "cuttn' fudge" graphics.
 
lol@ people telling me the CPU doesn't effect resolution. The very thing I was trying to tell people at the start of this thread. But I'm listening to the latest press release here, they know more than me.
 
LOL @ we need consoles or there won't be cutting edge graphics because no money is made on PC

Crysis 1 was a PC only title, that wasn't matched by consoles for about 5 years.

Crysis 1 sold better than Crysis 2 and Crysis 3, which were released on these platforms that this industry wouldn't exist without.

Crytek is about to end up like THQ since they shifted their focus from PC to consoles

but yep. PC can't sustain this market. without consoles there is no industry.

#SaveTheConsoles #PCisforspeadsheets
Crytek are in trouble due to shifting to f2p games, not console. But sure let's go with LOLPCMASTERRACE.
 
lol@ people telling me the CPU doesn't effect resolution. The very thing I was trying to tell people at the start of this thread. But I'm listening to the latest press release here, they know more than me.

They intentionally say that garbage to deceive people. Ubisoft's PR drones think their customers are idiots and will slurp up anything they give us.
 
lol@ people telling me the CPU doesn't effect resolution. The very thing I was trying to tell people at the start of this thread. But I'm listening to the latest press release here, they know more than me.

Aka obfuscating the issue. They don't even say directly 1080p is negated by the CPU, they just throw that in there in a separate nonsensical rant to muddy the water, misdirection at its best. Its not related.
 
Unity aside, are there any evidences about MS' contracts with third parties to enforce parity? The issue is very interesting and I think might be of great importance in understanding the topic. If anyone has some information please share them, thanks :)
 
"We decided to lock them at the same specs to avoid all the debates and stuff," senior producer Vincent Pontbriand told VideoGamer.com

He should be ashamed of calling himself a producer, to have made such a decision.

So people who bought PS4, because they saw it as a more powerful console and wanted to enjoy games that would be fully utilizing the extra power, should have to read these lazy arguments from developers?

I'm more than certain something else is involved in this. There is no other reason a developer would dumb down one of their versions of a game if it indeed would be capable of running at 1080p.

Lets not forget, this is next gen. Oh wait, guess it's not.
 
I think it's important whether the behaviour is fraudolent or not. They did say the game is going to be 900p on PS4; they don't advertise it as it's 1080p, when it's not. You as an informed consumer know it, and you can decide to buy it or not (with buying another game instead, or nothing as outside options).

Being anti-consumer has a very specific meaning. Classifying what is anti-consumer is of course more difficult. But if you apply your own definition of what is anti-consumer, then every company that does not provide you the highest attainable level of quality is doing something against you as a consumer. Then, even releasing an average game is anti-consumer; not exploiting every feature of the platform is anti-consumer; not including a paper manual is anti-consumer; etc.
Fraudulence is certainly one way of evaluating whether actions are anti-consumer or not, but not the only way. And, yes, lots of things that companies do will be varying degrees of anti-consumer because that's the basic conflict in balancing the best interests of customers against those of shareholders. It's always give and take. The question is only in how well you can justify the balance you choose to strike to each side.
 
Is there a list of the people who are cancelling preorders? If so can we cross check this list in November in the OT? Call me curious...

Cancelling a pre-order doesn't mean they'll never play the game. They could get it used or borrow it from a friend; two very legit ways to still play the game while giving Ubisoft jack shit.
 
Hmmm, not sure if serious, there nothing wrong with asking for a recap, since I don't really want to read 130 pages :/

They denied they downgraded one version for the sake of one other but failed to explain why their producer said such a thing.
Then they have said to Eurogamer today that specs like resolution are not finalized but at the preview event they showed the game (only on the XB1) at 900p.

Basically damage control, things internally must be hot and probably both Sony and Microsoft are talking with them on the matter.
 
Is there a list of the people who are cancelling preorders? If so can we cross check this list in November in the OT? Call me curious...

Can one of the people calling out people at last have the balls to go through with it?

Go for it, embarrass people but at least do the work yourself if you think it is important.
 
UBI and MS PR really are a match made in heaven/hell.

It's like MS and Ubisoft are high-fiving themselves on the PR tips they gave one another. EA is also on that list assuredly.

These guys are all top of the shit PR sundae since this gen started. It's pathetic really how these companies behave and think it's appropriate to act to their customers.
 
Plus there's about two posts from a poster named prozac786 from GameFAQ's that I've saved that probably also fits into this account:



2nd post from prozac786:

I'm perplexed people even question the undeniable fact that AAA continues to exist because of consoles. The business model started with consoles and will end with consoles. Sure there are a few outliers, like Crysis, and Crytek had to go consoles due to piracy, there's of course Star Citizen, but being a pay2win game with ships that cost 100s of dollars that's not surprising.

Without consoles these publishers would've been making mobile games. We would only have MOBA's, MMO's, RTS, rampant F2P models and indie games. People who love traditional gaming should be thankful consoles exist.
 
I'm really not as mad about this today, as I was yesterday.

As a PS3 owner last gen, I should be happy I'm finally being treated to parity as a PS4 owner this gen. It's just how Sony has allowed third party publishers to condition me (makes Destiny worth a mention).

I love French history and culture, and I loved AC2, so if this is from the same team, then I'm sure I'm going to love ACU regardless of 900p30 after all... I'll just pretend it's an indie game since those have mostly ran at parity.
 
What does that have to do with a multiplatform release?

We've had MS force a third-party developer who wanted locked 60fps to move up to 1080p with dips because 900p is "unacceptable".
And here's MS using less than 900p on a high-profile first-party game.
 
So 130+ after, how it's going to end?
Did we find out the truth about why is it like this?
Any backtracking by Ubisoft?
Will we get some patch?
 
That backtrack. Wonder if they're just hoping it'll blow over since they said it's not cemented yet and still leave it at 900p/30FPS for PS4, but I'm not sure if they really want that kind of PR disaster.
 
They will just say we're working on it then the attention dies down and things stay the same.

That option is pretty much off the table now. Everybody knows the dirty now. Imagine all the people rubbing their hands and salivating at the thought of raking them over the coals if they try that.

That's the only thing that could possibly make them look more sleazy. Wait... What did I just say? It's Ubisoft. Nevermind, that is exactly what they will probably do.
 
either there's forced parity because of the marketing deal, or ubi has its engine at 900p native. look at their titles, all 900p. black flag was patched, this one probably will be as well.
 
I'm perplexed people even question the undeniable fact that AAA continues to exist because of consoles. The business model started with consoles and will end with consoles. Sure there are a few outliers, like Crysis, and Crytek had to go consoles due to piracy, there's of course Star Citizen, but being a pay2win game with ships that cost 100s of dollars that's not surprising.

Without consoles these publishers would've been making mobile games. We would only have MOBA's, MMO's, RTS, rampant F2P models and indie games. People who love traditional gaming should be thankful consoles exist.

I definitely agree, & that's what some posters on here aren't getting.
 
Boogie continues to disappoint after saying that exclusives shouldn't exist.

Just think, without consoles PC wouldn't even get these games. AAA publishers earn their bread and butter from consoles. If they targeted PC, what would they target? It's not a fixed platform, close to 50% of Steam users have 4GB ram or less. Just because there is a high end doesn't mean they'll make games specifically for those hardware, they're not gonna limit their install base further.

I never said that exclusives shouldn't exist.

I said BOUGHT exclusives for franchises that are usually multiplatform shouldn't exist.
I also said that "premium editions" that cut out gameplay and give it to only one console shouldn't exist.

Quite obviously things made and funded exclusively by one company or another, especially new IP, is the lifeblood of the industry.
 
Really Ubisoft. Good job.

UPDATE 7/10/14 11.40am: Ubisoft has told Eurogamer that Assassin's Creed Unity's final technical specifications for PlayStation 4 and Xbox One are actually still to be locked down.

With around six weeks to go until the game's launch, the developer revealed in a new expanded statement that there was still room for things to change.

"Final specs for Assassin's Creed Unity aren't cemented yet," a Ubisoft spokesperson explained, "but we can say we showed Assassin's Creed Unity at 900p during our hands-on preview event last week. We're confident that gamers will be thrilled with the gorgeous graphics and how Paris is brought to life in Assassin's Creed Unity.

"The development team has been hard at work delivering the best Assassin's Creed possible on next generation consoles. Regardless of which platform you're playing on, Assassin's Creed Unity will answer what an Assassin's Creed game built from the ground up for the next generation of gaming looks like and will be the best looking Assassin's Creed game ever developed."
 
TBH, this doesn't surprise me.

I feel UBI has gone EA over the last recent years.

I enjoyed AC but the series got tiring like CoD and was not planning on picking this up with fresh titles like Sunset Overdrive around the corner, Shadow of Mordor, Alien Isolation, Halo MCC online, that I will all be picking up.

At the same time, this announcement is fishy. Either some agreement, which is unlikely or just terrible management, which seems to be the case. If so, it just speaks of poor management and timetables. They should have had the time to make the game 1080p especially when Black Flag was. I just think Ubi's development has been slipping lately even titles like Watch Dogs I thought was just okay and releasing titles half-assed like EA.

With that said, relax. It is not a huge difference that GAF likes to make it be when playing a 900p title to a 1080p. It's the same textures, but it should be 1080.
 
Sure there are a few outliers, like Crysis, and Crytek had to go consoles due to piracy, there's of course Star Citizen, but being a pay2win game with ships that cost 100s of dollars that's not surprising.
Damn you're on fire with this one, but considering you have no idea what you're talking about it makes everything you said kinda funny :D

That being said I'll try to understand you confusion.

Crytek didn't go console because of piracy, they went console because EA wanted easy cash, and look what that got them. A substantially dumbed down product which destroyed any following the series had.

So what exactly is pay to win about SC? keeping in mind that receiving ships as backer rewards for a game which only source of funding is backers, doesn't class as being pay to win.

Anyways, this whole thread has gotten massively off topic. If you choose to play on console, you get what the devs give you. If you want better visuals, FPS, resolution, a choice, you go pc.
 
TBH, this doesn't surprise me.

I feel UBI has gone EA over the last recent years.

I enjoyed AC but the series got tiring like CoD and was not planning on picking this up with fresh titles like Sunset Overdrive around the corner, Shadow of Mordor, Alien Isolation, Halo MCC online, that I will all be picking up.

At the same time, this announcement is fishy. Either some agreement, which is unlikely or just terrible management, which seems to be the case. If so, it just speaks of poor management and timetables. They should have had the time to make the game 1080p especially when Black Flag was. I just think Ubi's development has been slipping lately even titles like Watch Dogs I thought was just okay and releasing titles half-assed like EA.

With that said, relax. It is not a huge difference that GAF likes to make it be when playing a 900p title to a 1080p. It's the same textures, but it should be 1080.

I have two monitors right next to each other. One is 1920 x 1080p LG IPS LED and the other one is an HP monitor at 1600 x 900.... They're in different size though 23" for the LG one and the 19" for the HP one. The smaller size of the HP one actually is better because of pixel density. Except I can tell the difference very easily. On the 900p monitor videos, and games look very soft and fuzzy compared to the 1080p monitor. There is a significant difference even at small screen sizes (23 inches vs 19). With that said, I hope Ubisoft can patch the game and boost resolution. I think the PS4 is very capable of achieving 1080p. But at the same time if it stays at 900p the frame-rate will be very solid... which makes me wonder if 60 fps could have been possible at 900p for the PS4.
 
so, six weaks till release and resolution and framerate aren't "cemented yet"?

Well, the framerate at least definitely isn't cemented. From earlier in the thread

Here's a tidbit from a french preview of the game, i thought it was worth translating :



Translation
On the other side, what should we say about some bland textures or the one's that pop at the last second? The aliasing very present, framerate drops, sporadic but gigantic, collision bugs everywhere, lipsynch out of the place during cutscenes, invisible barriers or ledges, hero getting stuck in the setting? To all of that we'd like to simply answer : beta version. But a month and a half from the release, the pile of imperfections seems incrediby high ; all of this does not give us much faith.
more here (french)

welp.

I enjoyed my short time with Unity, and can’t wait to jump into its labyrinth of streets and stories. However, a cloud of doubt hangs over the game’s ability to run satisfactorily on the next-gen consoles. To go back to a previous paragraph, Assassin’s Creed: Unity is beautiful – when you’re standing still.

There’s still a bit of time to go, and the version we got our hands on could well be several revisions and optimisations old, but Unity’s performance issues are concerning. Targeting 900p and 30fps, it sports the same slightly vaselined look as its stable mate, Watch_Dogs, and gets very muddy and choppy in motion. The framerate behaves more erratically than an aristocrat during peasant uprising – obviously it depends on the scene, and the engine seemed to handle quieter streets and interiors without too many issues, but when trying to replicate moments from the trailers, perched up high, looking down on the crowd gathered at Notre Dame, the FPS took a nose dive into the low twenties. This happened a lot, especially during the kind of rooftop chases you can expect to be getting into pretty regularly. We were playing an Xbox One build, but were told that both console versions are the same.

http://www.videogamer.com/xboxone/assassins_creed_unity/preview-3814.html

So right now the Xbox One version at least seems to be in really bad shape. We don't even know what the hell is going on with the PS4 version since they won't let anyone see it.
 
I would like to think this will be a learning process for Ubisoft or other publishers with big projects that are in the starting stage of development but if this game goes on to break sales records it will just show companies they can continue to walk all over consumers. It will be a win/win for them.

They get to please the platform holders they have deals with, lessen the development burden by focusing on the lowest spec and consumers will buy an acknowledged lessened product.
 
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