I enjoyed my short time with Unity, and cant wait to jump into its labyrinth of streets and stories. However, a cloud of doubt hangs over the games ability to run satisfactorily on the next-gen consoles. To go back to a previous paragraph, Assassins Creed: Unity is beautiful when youre standing still.
Theres still a bit of time to go, and the version we got our hands on could well be several revisions and optimisations old, but Unitys performance issues are concerning. Targeting 900p and 30fps, it sports the same slightly vaselined look as its stable mate, Watch_Dogs, and gets very muddy and choppy in motion. The framerate behaves more erratically than an aristocrat during peasant uprising obviously it depends on the scene, and the engine seemed to handle quieter streets and interiors without too many issues, but when trying to replicate moments from the trailers, perched up high, looking down on the crowd gathered at Notre Dame, the FPS took a nose dive into the low twenties. This happened a lot, especially during the kind of rooftop chases you can expect to be getting into pretty regularly. We were playing an Xbox One build, but were told that both console versions are the same.