RockTurtle
Member
oh the thread became an oppression olympics discussion? welp, guess i can't contribute anymore.
GG, till next time.
GG, till next time.
Those have nothing to do with gender. This is like saying slavery wasn't a problem because 100% of white people who lived at the time have died.
The institutional oppression of women is worse, as a whole, than the supposed institutional oppression of men.
Okay, I guess the divorce thing is one. (I really don't know anything about divorce law.)
On an unrelated note, the St Louis Cardinals are the gamergate of sports.
Rape/sexual harassment happens to men, but it happens disproportionately more to women. It is commonly seen as a women's rights issue.
Should it not be??
Edit: I'm not an MRA. I want to highlight the problem of having partisan camps, pitting men and women against each other.
I personally only believe in human rights.
If what you are posting isn't clearly connected to #gamergate (and the relative merits and failures of feminism aren't) then you are posting it in the wrong thread. Feel free to start a thread in OT if you'd like to discuss feminism in general. That isn't what this thread is for.
No more warnings.
To be clear, does the "realism" of games argument currently ongoing fit under this discussion of feminism or is that something else? (Personally, I don't like that we are having the trope discussion in a thread about harassment, because some people would love to say it is all just one issue, but it keeps coming up.)
You are aware that overwhelming != exclusively?
There are two studies that are relevant and were linked earlier in this very thread. One found an imbalance of almost 20:1 against women but was conducted years ago on IRC the other found little imbalance but focused on 'celebrities' and completely failed to properly share their methodology or statistics, etc making it worse than useless. It also included Piers Morgan and anything that includes Piers Morgan can piss off and that includes CNN.
Edit: dLMN8r did a much better job at offering useful studies above me.
Is this a shot-out to me because I'm from St. Louis? If so, your efforts are wasted since I'm one of the few in the area that really doesn't care that much about baseball or the Cardinals. But I follow postseason stuff a little so I'll be happy to fake it and say something like "hahahaha take that you stupid Dodgers fans!" But really, my expert analysis of the situation is that the Dodgers lost because Mattingly refused to shave his sideburns.
I am aware, but I don't think studies based on random chat participants prove that the gaming celebrities targeted for death threats, and ongoing campaigns of abuse from large groups of people, which was is what my first post was in reference to, are overwhelmingly women. Two other names I forgot to mention are Jeff "8.8" Gertsmann, Phil Fish and Stephen Toulouse, the former head of Xbox Live policy and enforcement. The volume and nature of the violent threats he received forced him to request protection from Microsoft, which they refused, and were eventually part of why he quit.
Edit: But really though Cardinals fans are the worst.
I feel compelled to ban you if for no other reason than I think I'll be kicked out of the area if I don't. For most St. Louisians, Cardinals baseball is all we have.
Well, I mean there's the fantastic history of the Blues - er, wait never mind. Um, well, you're basket - oh right, no professional team since the 70's - well, at least you've got a Super Bowl!
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But then that's even worse, trying to set a realistic "tone" based on something that is actually unrealistic. Which is innocent at best but absolutely becomes worthy of criticism when those unrealistic but based in stereotype foundations for the realistic tone come from actually important sociopolitical underpinnings, in this case the treatment and abuse of women
Using the portrayal of a thing to titilate or as a cheap way of saying 'these are the bad mens' is just more exploitation. If they had allowed any of the women agency by say listening into a phone call of an abuse survivor reporting her abuse to a cop and getting help then we could say it raises awareness. Think of it like this you couldn't raise awareness of the problem of human trafficking for prostitution by having your main character have sexy time with a hooker nor do you raise awareness of domestic violence by using it as fuel for your male main character to feel better about inflicting more violence.
Also bears repeating that the problem isn't necessarily with one instance of one particular game, it's the fact that this trope is repeated every so often as to become overly common and normalized.
Wait what? There's a new hashtag now?Holy crap. I go away to handles some reviews/previews and everything gets crazy.
So, new hashtag today it seems?
You know, regardless of whatever good has come from benevolent hash tag campaigns, I think if given the choice to keep them or get rid of them entirely, I'd choose to eradicate any and all hash tag campaigns.
People interpret the hashtags different ways, so these hashtags campaigns come off as disjointedThey tend to be all over the map more often than not.
Not that I'm against diversity, bring it on, I'm Hispanic and would love to see a melting pot of cultures/ethnicity in games, but not all iconic games are strictly 30 year old male protagonists. Although some of it is true, we can't deny that there is some cherry-picking being done. Instead of pointing out the games that don't feature female protagonist, point out the ones that do so others can see. There are critically acclaimed games that have female protagonists, only thing is that these games may not be explosively as popular as say COD, GOW, GTA5 and the rest of AAA games.
Additionally, does anyone have any statistics on the ethnicity and age for gamers? Demographically speaking since if over 50% are Caucasian and over the age of 25, there might be a reason why developers strive for such a protagonist, just using this as an example since I'm trying to make some sense out of this.I'm not trying to cause an argument, just trying to get informed over here.
I think you have cherry picking backwards. What you're suggesting the right thing to do is cherry picking.Not that I'm against diversity, bring it on, I'm Hispanic and would love to see a melting pot of cultures/ethnicity in games, but not all iconic games are strictly 30 year old male protagonists. Although some of it is true, we can't deny that there is some cherry-picking being done. Instead of pointing out the games that don't feature female protagonist, point out the ones that do so others can see. There are critically acclaimed games that have female protagonists, only thing is that these games may not be explosively as popular as say COD, GOW, GTA5 and the rest of AAA games.
the issue is that popular games almost always star a white dude because most popular games are big budget games and to get a big budget you have to be safe. and investors consider the status quo to be safe. they see anything else as unnecessary risk. and it's all based on the misconception that women don't play games and that it's best to market them to the 18-25 year old dudebro.
and increasing diversity will just make games better. a more diverse cast of characters means more variety, more stories and, hopefully, that will translate into better stories and better games.
I think you have cherry picking backwards. What you're suggesting the right thing to do is cherry picking.
Yeah, there are. This is correct. And there are a lot of scenes that portray it (the abundance is part of the purpose of the video). And they pretty much always do it in a way to express how bad the men are. Showing the women as mere props of their evil (pointing this out is also a purpose of the video). The women are directly affected by these men, but it's never about them, what they as people are going through is never considered. It's about the hero and the villain.Does it have to raise awareness in such a way though? Again, it could be a creative intention to be bleak and uncomfortable. (Granted, clumsiness than take place instead, which it often does to my eyes.)
I can see your point about the game having more positive female roles - there's nothing wrong with that, and I definitely agree that the world does need more of them throughout all sorts of media. All the same, I don't entirely buy your argument. Unfortunately, it seems to me there are many abjectly horrible men in the world who take advantage of women in all manner of ways..and that's what scenes like those highlighted in Watch Dogs convey,
But if developers are already at a starting point of "this demographic buys our games", if "other demographics" stopped buying games by speaking with their wallet, they are just confirming the beliefs and they'd focus their attention even deeper on their perceived sole demographic.then i guess the people who buy games are the cause of the problem cause they buy these games? you cant really hate on what sells, they are trying to make a business, a kinda crappy one though with no diversity. the joy of appealing games to a larger demographic with a risk of a loss is not on the companies agenda. pachter would say this and its true in this situation: vote with your wallet. publishers might think otherwise when making a game because we have to show that we as people who are consumers command the tide on their titles.
and on the bolded, this i agree with whole heartedly and what i hope developers strive for but when publishers lay down the law, there's not much they can do. they just do what they're told.
But if developers are already at a starting point of "this demographic buys our games", if "other demographics" stopped buying games by speaking with their wallet, they are just confirming the beliefs and they'd focus their attention even deeper on their perceived sole demographic.
We first have to get developers to recognize there are other demographics that'd like to be catered to.
To be fair, they have an excellent taste; they managed to list the majority of my favorite game outlets there.
Other than that, nothing in that diagram actually makes sense. Like, why circles on one side, and hexagons on the other? Is that an attempt to subtly reference Polygon? Was this cloned from some other diagram where it made sense? How does any of the things on the right side follow from each other?
Also "brand loyalty, interest, hype" is a fascinating slogan.
We here at GamerGate are good consumers who surrender our money and critical thinking to massive corporations out of some incredibly misguided sense of obligation. No one should ever turn a critical eye toward video games or the people who play them.
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There are already lots of different games that cater a lot of different demographics, for example there are tons of (high quality but not necessarily budget) female oriented games in Facebook and Mobile. It depends a lot of the genre/theme of the game, for example RPGs tend to be very neutral regarding demographics so is important for them to cater variety but that doesn't apply to military shooters or military strategy games. Said this, is important for games to be respectful to all demographics.But if developers are already at a starting point of "this demographic buys our games", if "other demographics" stopped buying games by speaking with their wallet, they are just confirming the beliefs and they'd focus their attention even deeper on their perceived sole demographic.
We first have to get developers to recognize there are other demographics that'd like to be catered to.
I am aware, but I don't think studies based on random chat participants prove that the gaming celebrities targeted for death threats, and ongoing campaigns of abuse from large groups of people, which was is what my first post was in reference to, are overwhelmingly women. Two other names I forgot to mention are Jeff "8.8" Gertsmann, Phil Fish and Stephen Toulouse, the former head of Xbox Live policy and enforcement. The volume and nature of the violent threats he received forced him to request protection from Microsoft, which they refused, and were eventually part of why he quit.
There are already lots of different games that cater a lot of different demographics, for example there are tons of (high quality but not necessarily budget) female oriented games in Facebook and Mobile. It depends a lot of the genre/theme of the game, for example RPGs tend to be very neutral regarding demographics so is important for them to cater variety but that doesn't apply to military shooters or military strategy games. Said this, is important for games to be respectful to all demographics.
PD: I also think that adding empowered women (when it fits and usually fits) to games is something that makes games better rather than an attempt to cater women.
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The shame industry graphic is actually a pretty sharp summary of Gamergate itself.
How do you make a snazzy list like that?
Hrm... I quoted that image earlier and didn't even notice NeoGaf was one of anti-expression sites. I wonder if the person who made it was banned from here.
How do you make a snazzy list like that?
Thank you... I never knew that was possible.Click the Number of Posts next to the thread in the forum list, and you can get a complete broken down count.
Not that I'm against diversity, bring it on, I'm Hispanic and would love to see a melting pot of cultures/ethnicity in games, but not all iconic games are strictly 30 year old male protagonists. Although some of it is true, we can't deny that there is some cherry-picking being done. Instead of pointing out the games that don't feature female protagonist, point out the ones that do so others can see. There are critically acclaimed games that have female protagonists, only thing is that these games may not be explosively as popular as say COD, GOW, GTA5 and the rest of AAA games.
Additionally, does anyone have any statistics on the ethnicity and age for gamers? Demographically speaking since if over 50% are Caucasian and over the age of 25, there might be a reason why developers strive for such a protagonist, just using this as an example since I'm trying to make some sense out of this.I'm not trying to cause an argument, just trying to get informed over here.
Additionally, does anyone have any statistics on the ethnicity and age for gamers? Demographically speaking since if over 50% are Caucasian and over the age of 25, there might be a reason why developers strive for such a protagonist, just using this as an example since I'm trying to make some sense out of this.I'm not trying to cause an argument, just trying to get informed over here.
The sample included 150 games from a year across nine platforms, with the results weighted according to game sales. This innovation enabled the results to be analyzed in proportion to the games that were actually played by the public, and thus allowed the first statements able to be generalized about the content of popular video games.
- Games will make gamers misogynists – No, some games can have a misogynist plot or characters, but that will not make gamers misogynists or help perpetrate a culture of patriarchy. That’s like saying people who watch South Park will turn into anti-Semites, misogynist and racists because of Cartman.
Click the Number of Posts next to the thread in the forum list, and you can get a complete broken down count.
All right here are some statistics on age, BakedYams.
USA (ESA, 2014)
Europe (ISFE, 2012):
That hits the nail in the head.
There are a lot of points to this gamergate situation, my opinions are below.
- Ethics in gaming journalism - Being a relatively "new" kind of media and mostly composed of amateur journalists , the conflict of interest issues are unavoidable. Im not saying its natural, but gaming reviews are a huge driver for sales, relatively bigger than movie and book reviews. This whole death to gamers situation only made it worse.