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Nathan Drake's looking good (Uncharted 4)

Oh god please reveal Chloe.

1sGr6hi.gif
 
Oh god please reveal Chloe.

I hope she's in too, and has a good role this time. It was nice to have her in Uncharted 3, but her part left so frivolous. It felt like the first half of the game could have just been Drake and Sully
and Cutter
and the plot would have been the same, aside from having a getaway driver in London.
 
Impressive in what way? Subjectively or Objectively (graphically)? There's a difference. I'm not going to argue subjective opinions.. it's meaningless. I would love to argue tech though. In this case, GoW3 had no technical advantage over say.. CryEngine. Crysis 1 (on PC) was a technical marvel for years and years.. no one could best it until recently. That's what I mean by having a tech advantage.

You go from saying TLoU is a dated engine to talking about how Crysis 1 was the gold standard for years.



.......

Ok.
 
If You dont see how they could improve the game then play Dishonored.
You will realize how much more You can do from gameplay standpoint in games.
Dishonored isn't trying to be the same kind of game that Uncharted is though...what exactly are we supposed to take away from that game?
 
Damn that looks really good. I got invited to the Playstation MVP event at Nucleus for this. Now I REALLY regret not being able to make it. =(
 
I can feel that this Uncharted is going to blow everyone's minds off. Graphically, it is guaranteed to be a facemelter, but I feel like this one is going to be more full of twists and keep us right on the edge narrative-wise

I think a lot of people forget that Corrine Yu is working on this game (the lady who made Halo 4 the best looking game on 360). Her specialty is lighting IIRC. I am excited.
 
Hmmmmmm......you are correct.

Looks like our murdering bastard is also a dirty, stinking hobo.

Chloe would still let him smash

That's not exactly uncommon for the series. He wears different outfits throughout the game, but he tends to have a standard outfit that he's wearing most of the time.

I just meant that it would be an odd choice to have Drake wearing the same clothes if the story did take place over a long enough timeline for him to age noticeably.
 
So without even reading beyond the first page, I'm gonna try to sum up this thread. Let me know how I did.

"Wow, that looks great!"
"Yep, sure does."
"There's no way that's real time though."
"ND have said they're no longer using pre-rendered cutscenes."
"It won't look like that, downgrade imminent."

*U3 comparison pics make an appearance*

*The idiocy of posting cutscene comparisons is then highlighted by several members*

"Drake is a murderer and bad comedian."
"It's an action game and is not meant to be taken seriously, hence the humor. Besides, he is generally being attacked or trying to defend someone."
"Yeah, well, ND is so overrated. TLoU sucked."

*Someone new enters the thread*

"Wow, that looks great."
"Yep, sure does."


How did I do?

Edit: I left out the 60 fps shit for good reason. Let's not get on that train.

No Chloe pic so far! I'm impressed
 
Doesn't look like the same Drake, but Uncharted characters have always been up for bastardizing so whatever. As long as the series gets back to being good, I'm fine with it.
 
While there are enemy triggers, there are many instances where the enemies are presented to you and you get to figure out how to approach the level, there are levels where you can use pure stealth outside of the heist level.

Headshots are one-hit kills, with helmeted enemies it's a two hit kill since the first shot will knock off the helmet, you can do this with even the basic pistol, only the chain gun armored enemies/mini-bosses are multi-hit kill and essentially it goes back to the headshot.

It's like you're throwing a bunch of already existing generic complaints from people who haven't played the game and throwing them together.

Having a headshot mechanic doesn't negate any of those issues, unfortunately. Second, I'm not sure if you should try to argue that the gameplay issues that are commonly brought up with Uncharted are not valid due to the fact that they common complaints. And for what it's worth, I have played through the first two Uncharted games so I'm not sure what your last comment was about, unless you think that everyone who plays the game must find it to have amazing gameplay.
 
Having a headshot mechanic doesn't negate any of those issues, unfortunately. Second, I'm not sure if you should try to argue that the gameplay issues that are commonly brought up with Uncharted are not valid due to the fact that they common complaints. And for what it's worth, I have played through the first two Uncharted games so I'm not sure what your last comment was about, unless you think that everyone who plays the game must find it to have amazing gameplay.

So, having a mechanic that requires skill and negates the bullet sponge aspect doesn't also negate your complaints about said bullet-absorbing abilities? I just want to make sure I understand you. Good to see you also ignored his counter point of there being enemy encounters that allow for the player to initiate engagement.
 
I think a lot of people forget that Corrine Yu is working on this game (the lady who made Halo 4 the best looking game on 360). Her specialty is lighting IIRC. I am excited.

Yes indeed. On top of Naughty God already having very skilled animators and designers, Corrine Yu and direction by Druckmann and co., it's shaping up to be something amazing :)
 
Having a headshot mechanic doesn't negate any of those issues, unfortunately. Second, I'm not sure if you should try to argue that the gameplay issues that are commonly brought up with Uncharted are not valid due to the fact that they common complaints. And for what it's worth, I have played through the first two Uncharted games so I'm not sure what your last comment was about, unless you think that everyone who plays the game must find it to have amazing gameplay.

How many body shots do you think you need with the pistol (the weakest weapon) to land to kill regular enemies in Uncharted 2? And how many body pistol shots landed to kill a regular enemy would make you consider a game as having "bullet-sponge" enemies? Just wanted to know how you define the term "bullet-sponge", because this is probably one of the worst misrepresentations some people make on Uncharted 2.
 
So, having a mechanic that requires skill and negates the bullet sponge aspect doesn't also negate your complaints about said bullet-absorbing abilities? I just want to make sure I understand you. Good to see you also ignored his counter point of there being enemy encounters that allow for the player to initiate engagement.
If you want to argue semantics, yes, you can kill enemies faster using a headshot. No, the enemies take far, far too many shots to any other part of the body. The complaint about spongy enemies was never about the number of headshots they take, and I think both of you know that. Headshot mechanics have been standard in shooters since about 1997, yet most of those games never had the spongy enemy complaint.

Second, yes you can initiate certain sections with stealth. The stealth in Uncharted isn't particularly well done compared to dedicated stealth games or TLoU, and having optional stealth areas doesn't mean there are no longer wave based combat parts and monster closets as well. And of course, there is still plenty of shooting in Uncharted.
 
All this talk about happy-go-lucky mass murderin' drake reminded me of this great fan art suggestion for UC3's launch...

uncharted-3-drakes-deception-20110916004831639-000.jpg


They shoulda went with it.
 
If you want to argue semantics, yes, you can kill enemies faster using a headshot. No, the enemies take far, far too many shots to any other part of the body. The complaint about spongy enemies was never about the number of headshots they take, and I think both of you know that. Headshot mechanics have been standard in shooters since about 1997, yet most of those games never had the spongy enemy complaint.

Second, yes you can initiate certain sections with stealth. The stealth in Uncharted isn't particularly well done compared to dedicated stealth games or TLoU, and having optional stealth areas doesn't mean there are no longer wave based combat parts and monster closets as well. And of course, there is still plenty of shooting in Uncharted.

I ask you again, how many body shots do you think you need to take down a regular enemy with a standard pistol?
 
How many body shots do you think you need with the pistol (the weakest weapon) to land to kill regular enemies in Uncharted 2? And how many body pistol shots landed to kill a regular enemy would make you consider a game as having "bullet-sponge" enemies? Just wanted to know how you define the term "bullet-sponge", because this is probably one of the worst misrepresentations some people make on Uncharted 2.

It's been over a year since I played Uncharted 2, I don't know the bullet count with each gun off the top of my head (or any game for that matter) to kill that one enemy. The most basic enemy was probably 2 or 3 shots (which wasn't too bad), but of course, there are many more enemies types in Uncharted 2, and the basic enemies get replaced with more and more with resistant enemies throughout the game. Generally speaking, enemies take a lot more hits in the second half of the game.
 
It's been over a year since I played Uncharted 2, I don't know the bullet count with each gun off the top of my head (or any game for that matter) to kill that one enemy. The most basic enemy was probably 2 or 3 shots (which wasn't too bad), but of course, there are many more enemies types in Uncharted 2, and the basic enemies get replaced with more and more with resistant enemies throughout the game. Generally speaking, enemies take a lot more hits in the second half of the game.

What do you mean by "wasn't too bad"? Please clarify this for me, are regular enemies supposed to go down in one body shot from the pistol for you to consider good?

So let me understand this, you're basically complaining about enemies wearing BODY ARMOR? Are they not allowed to wear body armor or is the body armor supposed to be worthless because the game shouldn't ramp up the difficulty by asking you to make more skill shots (headshots) deeper into the game?

Are there any shooters you currently enjoy given your expectations?
 
What do you mean "wasn't too bad"? Are regular enemies supposed to go down in one body shot from the pistol for you to consider good?

So let me understand this, you're basically complaining about enemies wearing BODY ARMOR? Are they not allowed to wear body armor or is the body armor supposed to be worthless because the game shouldn't ramp up the difficulty by asking you to make more skill shots (headshots) deeper into the game?

I'm not sure given your expectations any shooter can satisfy you.

2 to 3 shots is pretty reasonable for the basic enemies. I don't really have an issue with it.

You can probably gather how I feel about making the game more challenging by having enemies absorb more and more damage.

And I'll quote myself from earlier in the thread:
Headshot mechanics have been standard in shooters since about 1997, yet most of those games never had the spongy enemy complaint.

There's a balance to be had here, I don't think Naughty Dog got it right.
 
Please don't try to spin my statements into meaningless arguments. The 2 statements aren't contradictory. They are just different approaches that somehow people combine together.

One statement mentions artistic capability. The other statement about technical achievements.

For some reason a lot of GAFers think the two are linked together and they are not. ND has never been known to push graphical technology beyond other studios. Crytek, Frostbite, Unreal Engine, etc.. has been known to do this. ND has always been popular for their artistic direction -- which I have much respect for. But thinking that this artistic advantage will somehow add more/better technical features in their graphics engine compared to those that currently exist while still achieving 60FPS is just asking for disappointment.

I dont think you really understand where the praise for ND comes from in regards to their technical expertize in creating games. Your comparison to ND and other studios is very one-sided being that these other developers have access to hardware and tech that goes vastly above what ND has access to with the PS3/PS4. What makes them so successful and praise worthy is in their ability to create visual masterpieces with incredibly low end tech compared to what other developers have access to.
Like it or not, they do in fact have the ability to create tech that is equally as impressive as others when you factor in what they have to work with. I can only imagine the kind of stuff they could do if they had access to what these other developers you speak of have.
 
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