#GAMERGATE: The Threadening [Read the OP] -- #StopGamerGate2014

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So yeah, I don't think he's understood Gamergate and the social criticism properly. It is unfortunate, as I thought his participation in this thread had helped him along in the awareness of the problematic connotations with GG.

Nice job summing it up. I feel the same way. I feel bad for the guy because I can tell he means well, but I don't think he's done a lot of reading on race/gender relations because I don't think he understands that the problem is much deeper rooted.

Also he is so dead set on calling people individuals, but still strongly cares about the term 'gamer.' It seems counter intuitive to his statement.

In the past the term 'gamer' mattered because there were a lot less games, but even then people would specify PC gamer or gamer. Now a days I know a lot of "gamers," but they play games I wouldn't touch.

In the past the term meant that people had shared experiences, it doesn't really mean that anymore so I don't know why people care for the term.

I think people that play games should be called 'people,' and people that don't play games should just be called, "people that don't play games."

It's not that complicated.

Heh, you know the movement is fucked up when the freaking Daily Mail of all news media is calling Gamergate a harassment campaign:


Seriously. And as an outsider looking in, that description is exactly how I would describe it, but to be fair, I only know the drama that started it, not the whole movement or what not.
 
Heh, you know the movement is fucked up when the freaking Daily Mail of all news media is calling Gamergate a harassment campaign:

That makes the British press virtually unanimous, I think. You'd also be hard put to find a mainstream US newspaper being fooled by the "gaming journalism ethics" cover story, which has stunk from the start.
 
Can someone explain to me this notion that gamers are "heroes" and special? People don't go to the theaters and see themselves as heroes because they're movie watchers. You're just engaging in a hobby. How can a gamer be portrayed as a "hero"?

Here's my armchair analysis:

It's because the Gamer segment has been cultivated throughout the years through marketing and being explicitly cuddled for consuming video games as a cultural product. I.e. "you're awesome for buying this, you're great for playing this, etc." Meanwhile, every gamer is told in their AAA games that they are super duper people, that everyone loves them, that they can win the day and save the universe, romance everything with two legs, that they're Sci-fi/Fantasy Jesus, and it's really hard to lose or die in this game.

Basically video game design have been straight up fellatio of the player's ego in perhaps AAA cases, i.e. hegemonic power fantasies by virtue of the game design and narrative.

In this paper, we introduce the concept of a “Hegemony of Play,” to critique the way in which a complex layering of technological, commercial and cultural power structures have dominated the development of the digital game industry over the past 35 years, creating an entrenched status quo which ignores the needs and desires of “minority” players such as women and “non-gamers,” Who in fact represent the majority of the population. Drawing from the history of pre-digital games, we demonstrate that these practices have “narrowed the playing field,” and contrary to conventional wisdom, have actually hindered, rather than boosted, its commercial success. We reject the inevitability of these power structures, and urge those in game studies to “step up to the plate” and take a more proactive stance in questioning and critiquing the status of the Hegemony of Play

[...]

This hegemonic elite determines which technologies will be deployed, and which will not; which games will be made, and by which designers; which players are important to design for, and which play styles will be supported. The hegemony operates on both monetary and cultural levels. It works in concert with game developers and self-selected hardcore “gamers,” who have systematically developed a rhetoric of play that is exclusionary, if not entirely alienating to “minority” players (who, in numerical terms, actually constitute a majority) such as most women and girls, males of many ages, and people of different racial and cultural backgrounds. It is aided and abetted by a publication and advertising infrastructure, characterized by game review magazines, television programming and advertising that valorizes certain types of games, while it marginalizes those that do not fit the “hardcore gamer” demographic. These attitudes prevail, in spite of the fact that inclusiveness has produced some of the best-selling games in history, such as Pac-Man, Myst, and The Sims.

This could arguably lead to people having an over-blown ego that is fragile when criticized, as seen in the reaction to the Gamers Are Dead articles.
 
This could arguably lead to people having an over-blown ego that is fragile when criticized, as seen in the reaction to the Gamers Are Dead articles.

I really hope you didn't need to explain this, isn't this sort of known at this point. That's why people online have such a ridiculous case of entitlement going around.
 
He still doesn't get it.

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https://twitter.com/Boogie2988/status/521373540717977600

Nah, you don't get it.
 
Nah, you don't get it.

What's to get? He's right that there will always be some messed up individuals making death threats, but completely wrong about the media blaming "gamers" for it and also implying that harassment and GamerGate are completely unrelated.
 
*Sigh* boogie...

What's the "middle ground" between a group of people who want to maintain the status quo to the exclusion of others who look and think differently and everyone else? And why should we want to reach that middle ground?
 
  • Boogie unfortunately makes the mistake that he thinks video games are under attack by including "I've defended games from Fox News and Jack Thompson", as if they are relevant in this debate on social and political criticism of video games.
  • Apparently he also still thinks that the Gamers Are Dead article were accusatory and calling gamers misogynists. Which I think they patently weren't.
  • He then includes Columbine and Jack Thompson as if they are comparable or similar in nature to the "sexism" discussion. He thinks that some people are accusing all gamers of being misogynists and pieces of shit for playing games with sexist elements. Which again isn't true.

The start of the Gamers Are Dead article was absolutely an attack piece against a large demographic of people who play games. Just calling them losers with no social skills. The same shit that has been flung at people who play games for decades. In case you've forgotten it:

It’s young men queuing with plush mushroom hats and backpacks and jutting promo poster rolls. Queuing passionately for hours, at events around the world, to see the things that marketers want them to see. To find out whether they should buy things or not. They don’t know how to dress or behave.

‘Games culture’ is a petri dish of people who know so little about how human social interaction and professional life works that they can concoct online ‘wars’ about social justice or ‘game journalism ethics,’ straight-faced, and cause genuine human consequences. Because of video games.

In that regard, it's definitely comparable to the Jack Thompson/Fox News/Daily Mail character assassinations that game players have been through. It's clearly saying that people who play games have no life experience, have no social skills, and therefore revert to tribalism over favourite consoles. Ignoring the fact that all humans are prone to revert to tribalism over a whole range of topics.

All of us should be better than this. You should be deeply questioning your life choices if this and this and this are the prominent public face your business presents to the rest of the world.

This is the bit where it says very clearly that you should question your love of gaming because there are misogynists and harassers who also play games. You are guilty of these crimes by association of your hobby.

No idea how you can say "Which I think they patently weren't." when they patently were.
 
I really hope you didn't need to explain this, isn't this sort of known at this point. That's why people online have such a ridiculous case of entitlement going around.

You'd be really surprised at the amount of people who had to be comforted and relaxed about Alexander's and Golding's articles. The thread on the former's article was massive and there have been many times in this thread where people have come in to justify Gamergate because their feelings got hurt thanks to the Gamers Are Dead articles. Seriously, the amount of people is quite high. I still meet people both off- and online who bring the articles up as reasons for why Gamergate is a justified movement.
 
The start of the Gamers Are Dead article was absolutely an attack piece against a large demographic of people who play games. Just calling them losers with no social skills. The same shit that has been flung at people who play games for decades. In case you've forgotten it:

And in case you've forgotten, she wasn't saying those things about everyone who plays video games, or even most people who play video games. She was describing a subset of nasty, immature people who developers shouldn't feel the need to pander to.

Yet in 2014, the industry has changed. We still think angry young men are the primary demographic for commercial video games -- yet average software revenues from the commercial space have contracted massively year on year, with only a few sterling brands enjoying predictable success.

It’s clear that most of the people who drove those revenues in the past have grown up -- either out of games, or into more fertile spaces, where small and diverse titles can flourish, where communities can quickly spring up around creativity, self-expression and mutual support, rather than consumerism. There are new audiences and new creators alike there. Traditional “gaming” is sloughing off, culturally and economically, like the carapace of a bug.

The response to her article proves her right in every possible sense, really. The awful people she was writing about started a hate campaign because someone said something mean about their gross little consumer identity. I'm willing to bet most of the GamerGate people haven't even read the fucking article.
 
And in case you've forgotten, she wasn't saying those things about everyone who plays video games. She was describing a subset of nasty, immature people who developers shouldn't feel the need to pander to.

If that was her intent, that's not how the article reads.

The bulk of her piece was fine, with sentiment that I didn't find contentious at all. But it is wrapped around lazy, generalised, tabloid-style insults. Which got people's backs up, people who she was trying to appeal to. Rather than winning hearts and minds, she alienated a huge swathe of people.
 
If that was her intent, that's not how the article reads.

The bulk of her piece was fine, but it is wrapped around lazy, generalised insults. While got people's backs up, people who she was trying to appeal to. Rather than winning hearts and minds, she alienated a huge swathe of people.

Yes it is how the article reads, look at the quoted section I added to that post.

She is explicitly saying that these people are not the only audience for video games and it's okay to tell them to fuck off when they demonstrate awful behavior.
 
If there's anything career ending about that video it's that he's digging threw a mountain of logical fallacies that makes him not seem to be the common sense advocate he usually appears to be. I think he's overall still an okay guy but he doesn't seem quite as smart as he used to when he brings up things like Columbine (which in turn will color my average impression of other videos). Every other minute of that video has some sort of straw man attack, misinformation, or weird comparison.

He's against negative people and journalism but has no problem retweeting some of the nastiest people on GG's end.
 
@SPE: She is not saying that everyone who plays video games are like that, but a loud subset of people who play video games and primarily identify themselves through it are like that. And many Gamergaters basically proved her. Just look at this:

‘Games culture’ is a petri dish of people who know so little about how human social interaction and professional life works that they can concoct online ‘wars’ about social justice or ‘game journalism ethics,’ straight-faced, and cause genuine human consequences. Because of video games.

How premonitory. This is literally what happened.
 
Are we back to critizing that one Alexander article and bringing up " winning hearts over"? We didn't have this argument for atleast 3 pages.
 
Are we back to critizing that one Alexander article and bringing up " winning hearts over"? We didn't have this argument for atleast 3 pages.

She should have been nicer to the irrational screaming manbabies who spew hatred and death threats whenever someone like Anita Sarkeesian dares to look at their beloved hobby with a critical eye.

Can't wait for someone to say that this post outs me as a BIGOT or a MISANDRIST or some shit.
 
Here's my armchair analysis:

It's because the Gamer segment has been cultivated throughout the years through marketing and being explicitly cuddled for consuming video games as a cultural product. I.e. "you're awesome for buying this, you're great for playing this, etc." Meanwhile, every gamer is told in their AAA games that they are super duper people, that everyone loves them, that they can win the day and save the universe, romance everything with two legs, that they're Sci-fi/Fantasy Jesus, and it's really hard to lose or die in this game.

Basically video game design have been straight up fellatio of the player's ego in perhaps AAA cases, i.e. hegemonic power fantasies by virtue of the game design and narrative.



This could arguably lead to people having an over-blown ego that is fragile when criticized, as seen in the reaction to the Gamers Are Dead articles.

That except is really interesting, thanks for posting. Will give the full thing a read.

I'd never really thought about how Gaming is the only (?) medium where my ego is constantly emphasised. In literature / movies / sport etc we consumers are observing the heros, and we are disembodied to a degree.
Games advertising constantly reinforces that it's my choices, my adventure, my heroic story which is important.

I wonder if that contributes to an insular community, resistant to outsider viewpoints, that don't retell the same hero fantasy to the typical target demographic?
 
Here's my armchair analysis:

It's because the Gamer segment has been cultivated throughout the years through marketing and being explicitly cuddled for consuming video games as a cultural product. I.e. "you're awesome for buying this, you're great for playing this, etc." Meanwhile, every gamer is told in their AAA games that they are super duper people, that everyone loves them, that they can win the day and save the universe, romance everything with two legs, that they're Sci-fi/Fantasy Jesus, and it's really hard to lose or die in this game.

That is definitely an armchair analysis. I remember Jonathan Blow talking about this; I saw it mocked for being nonsensical, deservedly so. Your quote doesn't exactly suffice to explain such a wild idea based on a simplistic, possibly dishonest description of games (also tries to sweep everything into an attack on "AAA" games, but those are not necessarily the games dominating the tastes of the gamers involved - an example, here is the #notyourshield guy who was discussed recently in this thread more or less ripping into the kind of gaming you are referencing). In fact, the quote is mainly a very tedious way to say "games are disproportionally aimed at a certain market", which is a non-sequitur to your power fantasy theory.
 
And in case you've forgotten, she wasn't saying those things about everyone who plays video games, or even most people who play video games. She was describing a subset of nasty, immature people who developers shouldn't feel the need to pander to.



The response to her article proves her right in every possible sense, really. The awful people she was writing about started a hate campaign because someone said something mean about their gross little consumer identity. I'm willing to bet most of the GamerGate people haven't even read the fucking article.

Honestly, I still think the article was poorly written. Even if you're talking about people who are harassing others, calling them "basement dwellers," and attacking how they present themselves isn't really conducive to fighting bigotry, it's just throwing ad-hominem attacks at people without criticizing the meat of the problem. And I still argue that the article itself wasn't really clear in what subset of people it was talking about.

That being said, it absolutely baffles me that some of these GamerGate people think a poorly written article is worth starting a fucking harassment campaign over. I didn't like the article, yeah, and when I first read it I thought it was attacking me as well, but I got over it because it was an editorial on some website. It's like the GamerGate people somehow perceive the events that have happened as the media having an on-going hate campaign against everyone who plays video games for the past two months or something. I once saw someone say that if these journalists just issued an apology for their articles than this whole thing would be over, which is laughable.
 
The start of the Gamers Are Dead article was absolutely an attack piece against a large demographic of people who play games. Just calling them losers with no social skills. The same shit that has been flung at people who play games for decades. In case you've forgotten it:

In that regard, it's definitely comparable to the Jack Thompson/Fox News/Daily Mail character assassinations that game players have been through. It's clearly saying that people who play games have no life experience, have no social skills, and therefore revert to tribalism over favourite consoles. Ignoring the fact that all humans are prone to revert to tribalism over a whole range of topics.

This is the bit where it says very clearly that you should question your love of gaming because there are misogynists and harassers who also play games. You are guilty of these crimes by association of your hobby.

No idea how you can say "Which I think they patently weren't." when they patently were.
Mmmm...

I feel like the Gamers are Dead thing was an insulting article.

But I also think it's important to know what makes an insult an insult:

"We are people who need to be among people. The problem is that once we are among them, we feel compelled to sort ourselves into social hierarchies. If we were wolves, we’d fight to establish the social order of the pack. But since we are humans with outsized brains and language, we use words instead.

It is the social hierarchy game that makes insults sting. We are wired so that it feels bad to lose social status and feels good to gain it. That’s why a teasing jibe from a good friend isn’t painful—we haven’t lost status from it—but an unanswered email from our boss or a dilatory response to an invitation can diminish our sense of self-worth."

A lot of stuff she said was definitely insulting. However...I don't understand why "misogynist" would be insulting. :\

I'm an insult pacifist...(AKA, I don't swear, and I don't like saying mean things) but it's important to note that things that insult you, hurt you on a psychological level because of how you measure your worth. The things that hurt the MOST, are the things that you are most self-conscious about.

This is why I pretend not to be a minority or a woman online...because the racial or gender based insults would hurt me a lot more than a masculine homophobic insult. I'm not self conscious about my masculinity because I'm not a guy, so there would be absolutely no reaction from me. However, the "N" word might hurt my sense of worth for a multitude of reasons.

The fact that people are extremely upset over the word "misogynist" means that there is something about "hatred of women" that makes people extremely self-conscious. Soooo...if you are deeply offended by the word misogynist, you need to ask yourself why that word is so insulting for you. Because there is a tremendous amount of negative emotion being associated with that word, despite the fact that misogyny is pretty commonplace and socially acceptable. So ask yourself what it is about this word that brings out so much negative passion.

After all, the quickest way to find your shadow and end an insecurity is to list all the things that make you upset, frustrated, angry or uncomfortable. If "misogyny" makes you angry, then maybe there is something about that topic that you are avoiding within yourself. Just in general, removing yourself from the "social hierarchy" will stop all this anger.

"Withdrawing from the social hierarchy game, I should add, can also beneficially transform our relationships. Instead of spending conversations trying to convince people how wonderful we are, we will start listening, really listening, to what they tell us. They will likely take notice."
 
I wasn't a huge fan of Leigh Alexander's article myself, but when I consider the years of harassment she's had to endure because of 'gamers' I can't really blame the lady for being angry.
 
@SPE: She is not saying that everyone who plays video games are like that, but a loud subset of people who play video games and primarily identify themselves through it are like that. And many Gamergaters basically proved her. Just look at this:

How premonitory. This is literally what happened.

Toxic behaviour is not unique to gaming. Look at football. Death treats, and even actual murders, have been going on for decades, when crazy fans have gone after players or journalists or officials.

If your goal was to try and get win over the less volatile supports by writing and article saying "Supporters Are Dead', then open it up mocking people with the same language, you'd have the same backlash.

It’s young men wearing replica kits and backpacks. Queuing passionately for hours, at games around the world, to see the things that billionaire club managers want them to see. They don’t know how to dress or behave.

‘Supporter culture’ is a petri dish of people who know so little about how human social interaction and professional life works that they can concoct online ‘wars’ about corruption or ‘sports journalism ethics,’ straight-faced, and cause genuine human consequences. Because of games of football.

I have never bought the notion that there is anything unique to gaming, or self identified gamers, that has resulted in the GamerGate harassment and threats. But that was the gist of her article and why the Boogies of the world felt the need to defend against it.
 
@SPE: She is not saying that everyone who plays video games are like that, but a loud subset of people who play video games and primarily identify themselves through it are like that. And many Gamergaters basically proved her. Just look at this:



How premonitory. This is literally what happened.
That's a two way street though. People actually have careers and livelihoods. Because of videogames.
 
Until gamergate I'd never seen the phrase "poorly written" used so often to mean "i didn't agree with all of the writer's points".

The thing is.....I agree with her points. I agree that a large subset of gaming culture is toxic and needs to change. I just didn't think the language she used got that point across well. But I don't support GamerGate at all so I'm not sure if you're targeting that at me.
 
It takes a special kind of cognitive dissonance to still be putting forward arguments which rely on a complete misrepresentation of Leigh Alexander's editorial after so many pages and threads.
 
You know, my favourite part about "winning hearts over", is the reality.

You might heard of Milo Yiannopoulos. He once wrote:

GTA, which rewards players with in-game currency for having sex with prostitutes, then killing them, is already a bit disturbed. You can't help but feel it's a game for frustrated beta males who can't kill or shag anything in real life, so get their kicks doing it on a computer screen.

But he wrote that for a site associated with Fox News. Noone cared. But this guy won hearts over, with a text about:

Promiscous Feminist Bullies Tearing the Video Game Industry Apart

Yep, he won hearts over. With sexism.
 
Toxic behaviour is not unique to gaming. Look at football. Death treats, and even actual murders, have been going on for decades, when crazy fans have gone after players or journalists or officials.

If your goal was to try and get win over the less volatile supports by writing and article saying "Supporters Are Dead', then open it up mocking people with the same language, you'd have the same backlash.



I have never bought the notion that there is anything unique to gaming, or self identified gamers, that has resulted in the GamerGate harassment and threats. But that was the gist of her article and why the Boogies of the world felt the need to defend against it.

You're describing football hooligans, not supporters. People are pretty negative about football hooligans.
 
The thing is.....I agree with her points. I agree that a large subset of gaming culture is toxic and needs to change. I just didn't think the language she used got that point across well. But I don't support GamerGate at all so I'm not sure if you're targeting that at me.

Hah sorry wasn't directed at you, just after your post by coincidence.

Had just been plumbing the twitter depths, and kept seeing it over and over. Like "poorly written" is the new "cherry picked" to throw at anything you don't like.
 
The fact she targeted the socially awkward / on the Autism spectrum, who have a particular affinity for gaming. and pretty clearly said they were toxic was just high school bullying. I think she did back track and apologies for for assuming everyone was neurotypical.
 
That's a two way street though. People actually have careers and livelihoods. Because of videogames.

And many of those careers and livelihoods are being threatened because of people who enjoy games enough to make it a larger part of their identity. You're not reading that as intelligently as you think you are.

Many of the people taking offense at Leigh's article are ignoring the fact that she herself is a gamer and has been for a long time. Leveling unfiltered criticism at a group you're a part of is fine. Maybe she could have been "nicer" but the lack of pleasantries alone isn't what some gamers are taking issue with.
 
[*]Then he goes on to state that bad people does not represent a group as a whole. When someone harasses, he does not represent gaming as a whole, when some guy says shit over Xbox Live or Twitter, he is not representative of gamers, etc. So the usual argument that deflects away from the actual, existing problem of how non-default people are treated in video games.
While this can be true, it's not the "bad people" that represent the group, it's the group's response to the "bad people." If a guy says shit over Xbox Live, and nobody says anything, that represents gamers. If lots of people talk shit over Xbox live or MMOs and any complaint or pushback is met with "well go to a different server" or "block them," that represents gamers. It's saying the "bad people" have a definitive place in the community and it's everybody else's job to accept it, or adjust their actions around it. It makes the "bad people" the default, and those who don't want to deal with them "the other." The people not affected by "the bad people" are more put out by the people complaining about the "bad people" than the "bad people" themselves. And that reflects on the community.

To be quite honest, I find it a bit disturbing that even he is suggesting that writers and other people should not be pointing out the harassment that is taking place. That by pointing them out and writing about it, that it is those people's fault that things are the way they are and does no good at all. People should just shut up and take it whenever they get abused thrown their way? That's a baffling way to try and fix an issue.

It does fix the issue. For those who don't care. If nobody talks about it, if it's all kept quiet and the people affected are silent... Hey there's no issue. For Boogie.
 
Here's my armchair analysis:

It's because the Gamer segment has been cultivated throughout the years through marketing and being explicitly cuddled for consuming video games as a cultural product. I.e. "you're awesome for buying this, you're great for playing this, etc." Meanwhile, every gamer is told in their AAA games that they are super duper people, that everyone loves them, that they can win the day and save the universe, romance everything with two legs, that they're Sci-fi/Fantasy Jesus, and it's really hard to lose or die in this game.

Basically video game design have been straight up fellatio of the player's ego in perhaps AAA cases, i.e. hegemonic power fantasies by virtue of the game design and narrative.



This could arguably lead to people having an over-blown ego that is fragile when criticized, as seen in the reaction to the Gamers Are Dead articles.

nintendo tried to go for the non gamer market. and once they had their 5 or 6 games they were interested in to show at parties, they stopped buying games. they didn't buy the wii's successor either, because the wii was good enough for them. there's a reason the non gamer market isn't supported outside of cellphones, and it's because it isn't sustainable for people to focus on

it seems the rhetoric is changing now to criticize violence in games (1, 2, 3). huh. never seen this before. today i'm stomping on koopa heads, tomorrow i'm a serial killer.

having said that, i hope my favorite publishers ea and activision decide to invest heavily in games such as watch paint dry 2024. i look forward to them focusing on this market. please don't disappoint me
 
For a moment, we were almost talking about reviews. A good review is 75% technical and 25% opinion. However, even the technical side has opinion in it. Opinion doesn't require "ethical disclosure."
 
The fact she targeted the socially awkward / on the Autism spectrum, who have a particular affinity for gaming. and pretty clearly said they were toxic was just high school bullying. I think she did back track and apologies for for assuming everyone was neurotypical.

I think you have that backwards. She apologized that people thought she was attacking the neurotypical. She's not attacking Autistics. Not everyone that behaves that way is autistic, and saying she was attacking them is a pretty big leap.
 
I wasn't a huge fan of Leigh Alexander's article myself, but when I consider the years of harassment she's had to endure because of 'gamers' I can't really blame the lady for being angry.

I've always been of two minds about her piece. On the one hand, I understand her thesis and can empathize where she's coming from. But on the other, it's also more incendiary in tone than I care for and I can also see how it invites people to draw the wrong conclusions and become defensive.

But ignoring that for a moment, let's say that I agree that it's the most poorly written thing I've ever read and concede that she throws literally every person who has ever played a game using a controller instead of touch-screen controls under the bus. Let's say I agree that she's a bad writer and an over zealous feminist. Even granting that, are we honestly saying that this one editorial necessitated a call to arms: that one female writer for Gamasutra that wrote one piece wields such considerable influence that if we gamers don't fight back and defend our hobby, games as we know it will cease to exist?
 
Toxic behaviour is not unique to gaming. Look at football. Death treats, and even actual murders, have been going on for decades, when crazy fans have gone after players or journalists or officials.

If your goal was to try and get win over the less volatile supports by writing and article saying "Supporters Are Dead', then open it up mocking people with the same language, you'd have the same backlash.

Which article opened with Gamers are dead? And why are you bringing up football? Are you trying to prove a point?
 
So why didn't Leigh write about Gaming Hooligans (she could even have coined a new term), not just Gamers?

That's my point.

She did? She wasn't describing the general gaming public, she was describing a subset.
Saying "gaming hooligans are dead" would be silly, because no one uses that phrase. She's attacking an existing image.
 
If that was her intent, that's not how the article reads.

The bulk of her piece was fine, with sentiment that I didn't find contentious at all. But it is wrapped around lazy, generalised, tabloid-style insults. Which got people's backs up, people who she was trying to appeal to. Rather than winning hearts and minds, she alienated a huge swathe of people.

All I can say is that it read pretty clearly to me.
 
So why didn't Leigh write about Gaming Hooligans (she could even have coined a new term), not just Gamers?

That's my point.

Err, why does she have to invent/define a new moniker for people she specifically points out are losing relevancy and shouldn't be regarded anymore? That would be the exact opposite of the point of the article.

Your issues with the article are getting harder and harder to take seriously.
 
IBut ignoring that for a moment, let's say that I agree that it's the most poorly written thing I've ever read and concede that she throws literally every person who has ever played a game using a controller instead of touch-screen controls under the bus. Let's say I agree that she's a bad writer and an over zealous feminist. Even granting that, are we honestly saying that this one editorial necessitated a call to arms: that one female writer for Gamasutra that wrote one piece wields such considerable influence that if we gamers don't fight back and defend our hobby, games as we know it will cease to exist?

Of course not. Her article did see a trickle of similarly sentiments pieces, and I'm sure if I followed Twitter, there'd be more there.

But it's not like she wrote an anti-gamer manifesto that every media outlet signed up to. The entire notion that gaming is on the cusp of being ruined by crazed feminists is preposterous. And just another Truther movement.

But article like hers do deserve robust rebuttals and dismissal, even if they're outliers in the gaming press.
 
And many of those careers and livelihoods are being threatened because of people who enjoy games enough to make it a larger part of their identity. You're not reading that as intelligently as you think you are.

Many of the people taking offense at Leigh's article are ignoring the fact that she herself is a gamer and has been for a long time. Leveling unfiltered criticism at a group you're a part of is fine. Maybe she could have been "nicer" but the lack of pleasantries alone isn't what some gamers are taking issue with.
That was unnecessary. There isn't much of a reason for me to continue after that.

The original quote was nothing but a "lol video games." Ironically, it demeans those that work in the industries of video games just the same.
 
Of course not. Her article did see a trickle of similarly sentiments pieces, and I'm sure if I followed Twitter, there'd be more there.

But it's not like she wrote an anti-gamer manifesto that every media outlet signed up to. The entire notion that gaming is on the cusp of being ruined by crazed feminists is preposterous. And just another Truther movement.

But article like hers do deserve robust rebuttals and dismissal, even if they're outliers in the gaming press.

Noone has a problem with counterarguments. The point is, mostly other things happened.
 
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