Ironman was Right
still, that's a bold move marvel. a BOLD move
as in, it has potential to move the genre beyond the usual summer release condensed throwaway storyline, or to marvelously blow up in their faces
Also #teamIronMan checking in even though he is clearly going to be portrayed as the person who is in the wrong for the movie because "America", "freedom", "constitution" and what not.
No it doesn't. Only comic nerds will still care while the general public will like or dislike the movie based on face value.
That's like saying V for Vendetta had the chance to move comic movies from being mindless schlock to the general populous. It had its moment in the sun and some non-comic people enjoyed it for what it was, but the genre's gonna remain stagnant in its cultural purposes.
Expecting anything more is like expecting video games to become a respected artform in the world of storytelling
.
i think i was kinda happy because i thought nintendo would buy sega.I am not gonna lie, when I heard in school that the Dreamcast was being cancelled I was legit shook. At that moment all my memories from my time with the Sega console and games flashed before my eyes. Shit was surreal.
Expecting anything more is like expecting video games to become a respected artform in the world of storytelling
Cosigning this too. Squint hard enough and you will find something wrong with any story, it's what you do with a story that matters.Storytelling is overrated across the board. Videogames use "stories" do some pretty cool things (which to me means success) while accomplishing something better.
I would rather take the opinion of a person that knows fighting games well and can reasonably play them well.......as opposed to most journalists which button mash while playing and write up a quick review.
i think i was kinda happy because i thought nintendo would buy sega.
i think i was kinda happy because i thought nintendo would buy sega.
i think i was kinda happy because i thought nintendo would buy sega.
On what said Zissou: I tried to highlight this in a post for the Bayonetta 2 thread, but it's frankly ridiculous how much people care about reviews when after saying they don't. Like if I were to make a thread saying "Do you respect game review opinions?" the answer from many enthusiasts would be "LOL NO", but lo and behold it's pretty much the same guys "guys Bayonetta 2 got a 10!!" It's like the only reason they dislike reviews is because they are jaded. I mean, just be honest with yourself at the very least.
Storytelling is overrated across the board. Videogames use "stories" do some pretty cool things (which to me means success) while accomplishing something better.
The Nintendo of then buying out the Sega of then would have been one of the most insane things ever. At the same time, if we're all talking about old properties we'd love to see Capcom take the moth balls out of, imagine how much shit would get straight up Madame Tussaud's Wax Museum'd to focus on the bread winners between the two studios?
Edit: On the subject of stories and story productions in video games, give me more Metroid Primes over the stuff considered media darlings right now. Video games are a pretty interesting medium in that you can have all the dressings and enough subtext to get the point across but that completely plays against the greatest strength the medium has - interactivity. Allowing players the ability to decipher things and literally corner the devil in the details is a far more interesting manner of going about things than doing the big budget "playing in a movie" route for me.
I respect the medium for having the ability to have both of these approaches to story telling/narrative focus though.
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[URL="http://www.madametussauds.com/newyork/"]Here.[/URL]
I know what the museum is, just can't connect it to the metaphor you were going for.
#DonaldForSpiderman
MKX is the only fighting game on the horizon that could win a GOTY.
SF5 is definitely in preproduction at this point, I bet Capcom is going to go all out on SP content.
Too Anime.Guilty Gear Xrd?
Why not?
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These "Mac punches hydrant; hilarity ensues" gifs are pretty amazing.
Even though Civil War was poorly written and made a bunch of characters look like complete asshats... if it's done well it could launch Marvel even further into being a box office juggernaut. The idea is actually quite interesting and would resonate well with the general public.
I mean when you really think about it... this is basically their answer to Batman vs Superman as according to the article it's basically pitting Captain America against Iron Man (the villain as described here).
Oh and Captain America vs Iron Man is like 6-4 in Cap's favor in UMVC3. Cap can blow through all of Iron Man's options and has no trouble chasing him down. Just to keep this fighting game relevant.
Also #teamIronMan checking in even though he is clearly going to be portrayed as the person who is in the wrong for the movie because "America", "freedom", "constitution" and what not.
the closest thing i can think of that really has had that kind of impact in regards to pure interaction is NIER's final ending where. even then that's still very simple, but it's certainly something that could effectively only be done in a 'game' format. it's very effective as conveying the 'weight' of the action to the player given what it is asking the player to do, especially considering how much you have to invest into the game to get that final ending.you're forced to permanently delete all your save data as an act of sacrifice of your character's 'existence' in order to save the heroine's life
Too Anime.
Not enough single player content.
I don't find that position to be contradictory.On what said Zissou: I tried to highlight this in a post for the Bayonetta 2 thread, but it's frankly ridiculous how much people care about reviews when after saying they don't. Like if I were to make a thread saying "Do you respect game review opinions?" the answer from many enthusiasts would be "LOL NO", but lo and behold it's pretty much the same guys "guys Bayonetta 2 got a 10!!" It's like the only reason they dislike reviews is because they are jaded. I mean, just be honest with yourself at the very least.
Storytelling is overrated across the board. Videogames use "stories" do some pretty cool things (which to me means success) while accomplishing something better.
Guilty Gear Xrd?
Why not?
#DonaldForSpiderman
MKX is the only fighting game on the horizon that could win a GOTY.
SF5 is definitely in preproduction at this point, I bet Capcom is going to go all out on SP content.
Every site should have a fighting game guy on staff (and a racing game guy, too). If you can't beat the CPU on easy mode you're simply not qualified for the job and your opinion is worthless. I don't know why it's allowed.
It's like getting your grandma who's never touched a game in her life to write a professional critique on The Last of Us. How is anyone supposed to take that review seriously?
(MKX will have a longer running tourney scene than Xrd anyway IMO since there's less games for the NRS community to get split or migrate)
I think the three endings that moved me like that were:the closest thing i can think of that really has had that kind of impact in regards to something that is purely interaction is NIER's final ending where. even then that's still very simple, but it's certainly something that could effectively only be done in a 'game' format. it's very effective as conveying the 'weight' of the action to the player given what it is asking the player to do, especially considering how much you have to invest into the game to get that final ending.you're forced to permanently delete all your save data as an act of sacrifice of your character's 'existence' in order to save the heroine's life
SFxT a black hole confirmed. It's so bad that it affects other games around it.What worries me about Xrd is a similar situation to what SFxT did to Soul Calibur 5. Basically, a bunch of people flock to it based on brand recognition, and it doesn't live up to the way OGs treat it like a gift horse, so it ends up dying off while simultaneously killing every other game's momentum near it.
Ultra 1.3 releases...TOMORROW! http://www.capcom-unity.com/haunts/blog/2014/10/13/usfiv-patch-103-releases-on-october-15th
MKX? GOTY? Ehhhhh.......especially not with all the tough competition next year. My bet's on Bloodborne.
How did SFxT hurt SC5?What worries me about Xrd is a similar situation to what SFxT did to Soul Calibur 5. Basically, a bunch of people flock to it based on...the name and reputation, and it doesn't live up to the way OGs treat it like a gift horse, so it ends up dying off while simultaneously killing every other game's momentum near it.
Ultra 1.3 releases...TOMORROW! http://www.capcom-unity.com/haunts/blog/2014/10/13/usfiv-patch-103-releases-on-october-15th
Ultra 1.3 releases...TOMORROW! http://www.capcom-unity.com/haunts/blog/2014/10/13/usfiv-patch-103-releases-on-october-15th
Wednesday is tomorrowYou mean Wednesday.
Wednesday is tomorrow
I get what he is saying. He's basically saying that all the OGs hyped up SFxT as the next big game and people generally followed the flock to play SFxT, forgetting that SCV had also been released in that timeframe. They played SFxT hard body, decided they didn't like it and went back to their old games forgetting that SCV was even released. You also have to remember that during SFxT was released when fighting games were generally cannabalizing each other and there were in fact a ton of fighting games to play at that time (SFxT, SCV, TTT2, KOFXIII, Persona 4, UMVC3, new SF4 version... all within a year of each other).How did SFxT hurt SC5?
Here in the future it's been Tuesday for over an hourIt's Monday now.
I would understand that point, except that I don't see how SFxT being bad hurt SC5. Sure, SC5 was drowned out by the SFxT release, but I don't see how the game being bad made things worse for SC5. If SFxT were good, would SC5 have seen more sales somehow? That line of reasoning seems spurious to me.I get what he is saying. He's basically saying that all the OGs hyped up SFxT as the next big game and people generally followed the flock to play SFxT, forgetting that SCV had also been released in that timeframe. They played SFxT hard body, decided they didn't like it and went back to their old games forgetting that SCV was even released. You also have to remember that during SFxT was released when fighting games were generally cannabalizing each other and there were in fact a ton of fighting games to play at that time (SFxT, SCV, TTT2, KOFXIII, Persona 4, UMVC3, new SF4 version... all within a year of each other).
I would however argue that SCV had its own issues that resulted in it not being played. SFxT probably contributed but I don't think it's the main reason.
I would understand that point, except that I don't see how SFxT being bad hurt SC5. Sure, SC5 was drowned out by the SFxT release, but I don't see how the game being bad made things worse for SC5. If SFxT were good, would SC5 have seen more sales somehow? That line of reasoning seems spurious to me.