Fighting Games Weekly | Oct 13-19 | The World Ends Ryu

I am not gonna lie, when I heard in school that the Dreamcast was being cancelled I was legit shook. At that moment all my memories from my time with the Sega console and games flashed before my eyes. Shit was surreal.
 
Ironman was Right

still, that's a bold move marvel. a BOLD move

as in, it has potential to move the genre beyond the usual summer release condensed throwaway storyline, or to marvelously blow up in their faces

No it doesn't. Only comic nerds will still care while the general public will like or dislike the movie based on face value.

That's like saying V for Vendetta had the chance to move comic movies from being mindless schlock to the general populous. It had its moment in the sun and some non-comic people enjoyed it for what it was, but the genre's gonna remain stagnant in its cultural purposes.

Expecting anything more is like expecting video games to become a respected artform in the world of storytelling
 
Also #teamIronMan checking in even though he is clearly going to be portrayed as the person who is in the wrong for the movie because "America", "freedom", "constitution" and what not.

As he should be, irrespective of "America, "freedom", "Constitution", and whatnot.
 
No it doesn't. Only comic nerds will still care while the general public will like or dislike the movie based on face value.

That's like saying V for Vendetta had the chance to move comic movies from being mindless schlock to the general populous. It had its moment in the sun and some non-comic people enjoyed it for what it was, but the genre's gonna remain stagnant in its cultural purposes.

Expecting anything more is like expecting video games to become a respected artform in the world of storytelling
I+cried+like+a+little+kid+at+that+movie+_ce360df65ff7d63081668cd46b7704d2.jpg
.

i meant in terms of continuous events that follow already established storylines silly buns
 
I am not gonna lie, when I heard in school that the Dreamcast was being cancelled I was legit shook. At that moment all my memories from my time with the Sega console and games flashed before my eyes. Shit was surreal.
i think i was kinda happy because i thought nintendo would buy sega.
 
The genre has made great strides with the general populous since X Men 1. We have actually come a long way. In fact comic book movies have improved in every facet of movie making. It's not going to be long until a comic book movie gets nominated for best picture, hell Dark Knight has already won a couple of Oscars already.

And as far as video games being respected for their story telling... I would argue that with every passing year we are getting closer and closer to it. TLOU was a solid entry for the medium as a whole in terms of character performance and story telling even though still far off from top tier movie performances/story telling. The medium is still very young though and story telling in video games is used differently (and if used well it's a more profound effect on the user).
 
On what said Zissou: I tried to highlight this in a post for the Bayonetta 2 thread, but it's frankly ridiculous how much people care about reviews when after saying they don't. Like if I were to make a thread saying "Do you respect game review opinions?" the answer from many enthusiasts would be "LOL NO", but lo and behold it's pretty much the same guys "guys Bayonetta 2 got a 10!!" It's like the only reason they dislike reviews is because they are jaded. I mean, just be honest with yourself at the very least.

Expecting anything more is like expecting video games to become a respected artform in the world of storytelling

Storytelling is overrated across the board. Videogames use "stories" do some pretty cool things (which to me means success) while accomplishing something better.
 
Storytelling is overrated across the board. Videogames use "stories" do some pretty cool things (which to me means success) while accomplishing something better.
Cosigning this too. Squint hard enough and you will find something wrong with any story, it's what you do with a story that matters.
 
I would rather take the opinion of a person that knows fighting games well and can reasonably play them well.......as opposed to most journalists which button mash while playing and write up a quick review.

Every site should have a fighting game guy on staff (and a racing game guy, too). If you can't beat the CPU on easy mode you're simply not qualified for the job and your opinion is worthless. I don't know why it's allowed.

It's like getting your grandma who's never touched a game in her life to write a professional critique on The Last of Us. How is anyone supposed to take that review seriously?
 
i think i was kinda happy because i thought nintendo would buy sega.

The Nintendo of then buying out the Sega of then would have been one of the most insane things ever. At the same time, if we're all talking about old properties we'd love to see Capcom take the moth balls out of, imagine how much shit would get straight up Madame Tussaud's Wax Museum'd to focus on the bread winners between the two studios?

Edit: On the subject of stories and story productions in video games, give me more Metroid Primes over the stuff considered media darlings right now. Video games are a pretty interesting medium in that you can have all the dressings and enough subtext to get the point across but that completely plays against the greatest strength the medium has - interactivity. Allowing players the ability to decipher things and literally corner the devil in the details is a far more interesting manner of going about things than doing the big budget "playing in a movie" route for me.

I respect the medium for having the ability to have both of these approaches to story telling/narrative focus though.
 
Wasn't the talk back then more about Microsoft buying out Sega at one point? That still hurts my brain to even think about.
 
On what said Zissou: I tried to highlight this in a post for the Bayonetta 2 thread, but it's frankly ridiculous how much people care about reviews when after saying they don't. Like if I were to make a thread saying "Do you respect game review opinions?" the answer from many enthusiasts would be "LOL NO", but lo and behold it's pretty much the same guys "guys Bayonetta 2 got a 10!!" It's like the only reason they dislike reviews is because they are jaded. I mean, just be honest with yourself at the very least.



Storytelling is overrated across the board. Videogames use "stories" do some pretty cool things (which to me means success) while accomplishing something better.

I feel that Fighting Games do not need a amazing story for people for it to work, if you want a better one player experience, then that is fine, but multiplayer games that is player vs player as the main aspect do not need a complex story at all. Just a basic story for it for it to work.

BUT, if fighting games do try to become more casual gamer focus, I do see then needed to goto the Injustice route and make a good story for the single player, while also showing you how to play the game. If new fighting games want to focus the casual crowd more, THEY need to make the single player have a story to it, and make it also at the same time how to play a fighting game at the same time.

Single player games I do say need a good story for it to work, or at least an unique narrative to work(Spec Ops: The Line with complex story and amazing story telling plus how the story makes you think of what your doing because of the story, and Dark Souls with its narrative with you finding bits and pieces about what happen in the world of dark souls)

Overall, you need a good story to make more appealing to more people, if you don't your losing a consumer base for the product.
 
The Nintendo of then buying out the Sega of then would have been one of the most insane things ever. At the same time, if we're all talking about old properties we'd love to see Capcom take the moth balls out of, imagine how much shit would get straight up Madame Tussaud's Wax Museum'd to focus on the bread winners between the two studios?

Edit: On the subject of stories and story productions in video games, give me more Metroid Primes over the stuff considered media darlings right now. Video games are a pretty interesting medium in that you can have all the dressings and enough subtext to get the point across but that completely plays against the greatest strength the medium has - interactivity. Allowing players the ability to decipher things and literally corner the devil in the details is a far more interesting manner of going about things than doing the big budget "playing in a movie" route for me.

I respect the medium for having the ability to have both of these approaches to story telling/narrative focus though.

what-you-talkin-bout-willis-o.gif
 
Guys, anyone have an idea for the cheapest place online to try to find a PS3 copy of UMVC3 at all(Also the site needs to accept paypal) I want to record stuff on the PS3 version but I want to try to get the best deal possible for it, any ideas?
 
I know what the museum is, just can't connect it to the metaphor you were going for.

A good bunch of Sega's then popular franchises would only get the "promo art" treatment where they show up in the Nintendo-Sega promo material because "remember us" while Sonic & pretty much the current big Nintendo franchises would be the only ones who regularly got games.

Which isn't too different from now thinking about it, minus the merger.
 
#DonaldForSpiderman

MKX is the only fighting game on the horizon that could win a GOTY.
SF5 is definitely in preproduction at this point, I bet Capcom is going to go all out on SP content.
 
Even though Civil War was poorly written and made a bunch of characters look like complete asshats... if it's done well it could launch Marvel even further into being a box office juggernaut. The idea is actually quite interesting and would resonate well with the general public.

I mean when you really think about it... this is basically their answer to Batman vs Superman as according to the article it's basically pitting Captain America against Iron Man (the villain as described here).


Oh and Captain America vs Iron Man is like 6-4 in Cap's favor in UMVC3. Cap can blow through all of Iron Man's options and has no trouble chasing him down. Just to keep this fighting game relevant.

I remember hearing a rumor that Cap 3 would have MODOK as the villain and I'm not relegating myself to sadness that we won't get that ;_;
 
Also #teamIronMan checking in even though he is clearly going to be portrayed as the person who is in the wrong for the movie because "America", "freedom", "constitution" and what not.

to be fair if you're against captain america when he's not purposefully written as a jackbooted thug then you're probably wrong considering what he's supposed to thematically represent.

i really doubt that the movie will really delve into the opposing ideological messages found in the cap and ironman movies given how much of a touchy subject that kinda stuff can be. i'm already pretty wary of what they could really do with the concept given how simple it is to interpret the movie universe portrayals at complete face-value.

that whedon's agents of SHIELD already did that in regards to the concepts presented in cap 2 makes me extremely doubtful of the studio's ability to consistently really make something really compelling in the same way that cap 2 was.

god i really hope they pull through though, i'm very interested to see what 'civil war done right' would even be like

in regards to 'will games ever be a form of media that can be intellectually compelling as other media forms?', i don't really see why not beyond (the very real) limitation of how interactivity and budgeting are related.

like the interactive part is insanely interesting in terms of evoking feeling and thought but sussing out how to make that ultimately work as a whole will probably take a long time.

the closest thing i can think of that really has had that kind of impact in regards to something that is purely interaction is NIER's final ending where
you're forced to permanently delete all your save data as an act of sacrifice of your character's 'existence' in order to save the heroine's life
. even then that's still very simple, but it's certainly something that could effectively only be done in a 'game' format. it's very effective as conveying the 'weight' of the action to the player given what it is asking the player to do, especially considering how much you have to invest into the game to get that final ending.
 
the closest thing i can think of that really has had that kind of impact in regards to pure interaction is NIER's final ending where
you're forced to permanently delete all your save data as an act of sacrifice of your character's 'existence' in order to save the heroine's life
. even then that's still very simple, but it's certainly something that could effectively only be done in a 'game' format. it's very effective as conveying the 'weight' of the action to the player given what it is asking the player to do, especially considering how much you have to invest into the game to get that final ending.

Clearly I should play Nier-

not for pc. =(
 
On what said Zissou: I tried to highlight this in a post for the Bayonetta 2 thread, but it's frankly ridiculous how much people care about reviews when after saying they don't. Like if I were to make a thread saying "Do you respect game review opinions?" the answer from many enthusiasts would be "LOL NO", but lo and behold it's pretty much the same guys "guys Bayonetta 2 got a 10!!" It's like the only reason they dislike reviews is because they are jaded. I mean, just be honest with yourself at the very least.



Storytelling is overrated across the board. Videogames use "stories" do some pretty cool things (which to me means success) while accomplishing something better.
I don't find that position to be contradictory.

Do they respect game reviews? No.
Do they realize game reviews are important for a game's commercial success? Yes.

At least, that is why I get happy when a game I want to do well receives good reviews. I have not read a full game review in years.
 
Guilty Gear Xrd?

Why not?

It's coming out in the same year as MKX.
It won't have as many characters and MKX will have variations of each character.
MKX story won't be freeze frame panels.
There will definitely be more Single Player junk in MKX
MKX will probably have the frame data in game
MKX will have the more widely acceptable art direction (zzz dark and gritty realism zzz)
Gameplay won't even be a factor since these big media sites who do GOTY are super casual players who don't care about the mechanics

(MKX will have a longer running tourney scene than Xrd anyway IMO since there's less games for the NRS community to get split or migrate)
 
#DonaldForSpiderman

MKX is the only fighting game on the horizon that could win a GOTY.
SF5 is definitely in preproduction at this point, I bet Capcom is going to go all out on SP content.

MKX? GOTY? Ehhhhh.......especially not with all the tough competition next year. My bet's on Bloodborne.

Every site should have a fighting game guy on staff (and a racing game guy, too). If you can't beat the CPU on easy mode you're simply not qualified for the job and your opinion is worthless. I don't know why it's allowed.

It's like getting your grandma who's never touched a game in her life to write a professional critique on The Last of Us. How is anyone supposed to take that review seriously?

I agree.

While most fighting games need months or even years of dissecting before assessing final game quality and balance, it is still sufficient to have a review out in time by judging the core mechanics and getting a feel of the game. If you're a random button masher, you should definitely not be reviewing fighting games even if mashing helps you beat the CPU on easy.
 
(MKX will have a longer running tourney scene than Xrd anyway IMO since there's less games for the NRS community to get split or migrate)

What worries me about Xrd is a similar situation to what SFxT did to Soul Calibur 5. Basically, a bunch of people flock to it based on...the name and reputation, and it doesn't live up to the way OGs treat it like a gift horse, so it ends up dying off while simultaneously killing every other game's momentum near it.
 
the closest thing i can think of that really has had that kind of impact in regards to something that is purely interaction is NIER's final ending where
you're forced to permanently delete all your save data as an act of sacrifice of your character's 'existence' in order to save the heroine's life
. even then that's still very simple, but it's certainly something that could effectively only be done in a 'game' format. it's very effective as conveying the 'weight' of the action to the player given what it is asking the player to do, especially considering how much you have to invest into the game to get that final ending.
I think the three endings that moved me like that were:

*MGS3 ending (dat final gun shot you KNOW what I am talking about)

*SOTC ending (when you realize what you have done and you can't undo it)

*PoP 2008 (
when after collecting a thousand life seeds and using them all up but at the end you just need the one to save a life
)


PoP in particular I didn't have much of an impact other than it was a beautiful game with great presentation and good chemistry with the leads but that ending sequence floored me.

I have heard so much about Nier and that sort of thing intrigues me. Maybe I will play it one day.

What worries me about Xrd is a similar situation to what SFxT did to Soul Calibur 5. Basically, a bunch of people flock to it based on brand recognition, and it doesn't live up to the way OGs treat it like a gift horse, so it ends up dying off while simultaneously killing every other game's momentum near it.
SFxT a black hole confirmed. It's so bad that it affects other games around it.
 
What worries me about Xrd is a similar situation to what SFxT did to Soul Calibur 5. Basically, a bunch of people flock to it based on...the name and reputation, and it doesn't live up to the way OGs treat it like a gift horse, so it ends up dying off while simultaneously killing every other game's momentum near it.
How did SFxT hurt SC5?
 
How did SFxT hurt SC5?
I get what he is saying. He's basically saying that all the OGs hyped up SFxT as the next big game and people generally followed the flock to play SFxT, forgetting that SCV had also been released in that timeframe. They played SFxT hard body, decided they didn't like it and went back to their old games forgetting that SCV was even released. You also have to remember that during SFxT was released when fighting games were generally cannabalizing each other and there were in fact a ton of fighting games to play at that time (SFxT, SCV, TTT2, KOFXIII, Persona 4, UMVC3, new SF4 version... all within a year of each other).

I would however argue that SCV had its own issues that resulted in it not being played. SFxT probably contributed but I don't think it's the main reason.
 
I get what he is saying. He's basically saying that all the OGs hyped up SFxT as the next big game and people generally followed the flock to play SFxT, forgetting that SCV had also been released in that timeframe. They played SFxT hard body, decided they didn't like it and went back to their old games forgetting that SCV was even released. You also have to remember that during SFxT was released when fighting games were generally cannabalizing each other and there were in fact a ton of fighting games to play at that time (SFxT, SCV, TTT2, KOFXIII, Persona 4, UMVC3, new SF4 version... all within a year of each other).

I would however argue that SCV had its own issues that resulted in it not being played. SFxT probably contributed but I don't think it's the main reason.
I would understand that point, except that I don't see how SFxT being bad hurt SC5. Sure, SC5 was drowned out by the SFxT release, but I don't see how the game being bad made things worse for SC5. If SFxT were good, would SC5 have seen more sales somehow? That line of reasoning seems spurious to me.
 
There was a long stretch where a lot of games seemed to be designed for game reviewers rather than actual players (Tomb Raider and DmC spring to mind for that), but I feel like that's dying down for AAA games, especially as the gaming press becomes less relevant to most consumers.

But yeah, lurking review threads is my new favorite hobby on Gaf, because they tend to spark the most hilarious overreactions.
 
I would understand that point, except that I don't see how SFxT being bad hurt SC5. Sure, SC5 was drowned out by the SFxT release, but I don't see how the game being bad made things worse for SC5. If SFxT were good, would SC5 have seen more sales somehow? That line of reasoning seems spurious to me.

I didn't mean to imply that it did. A game that cannibalizes others and fails to keep itself alive isn't a net positive and that hurts the entire fighting game community overall.
 
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