Fighting Games Weekly | Oct 13-19 | The World Ends Ryu

I'm hyped for Guilty Gear Xrd now. Hopefully someone will come out with English menus screen caps as reference when I get my imported copy.
 
Meh. Patch doesn't affect me.

Good to hear Decapre's getting her charge time back though.

Well, good for her, might be tougher on me.
 
There was a long stretch where a lot of games seemed to be designed for game reviewers rather than actual players (Tomb Raider and DmC spring to mind for that), but I feel like that's dying down for AAA games, especially as the gaming press becomes less relevant to most consumers.

But yeah, lurking review threads is my new favorite hobby on Gaf, because they tend to spark the most hilarious overreactions.
TR and DmC were in fact designed for gamers... they were just designed for the modern era gamer. Both are games I would say are good but they don't completely personify what their respective series are about.

As far as AAA games go you can certainly do a lot worse that either of those.

And game review threads have gotten really silly this year on GAF. The metacritic nut hugging has reached the stratosphere. It's like the RT threads on OT but 100x worse.
 
Speaking of the modern gamer, I just haven't had fun playing games lately. I bought Mario 3d World and I'm bored out of my mind. I played the Bayonetta 2 and Smash Bros demos and just wasn't hooked at all.

Fighting games are pretty much the only thing I can keep playing these days, outside the occasional random game like Dark Souls 2. For the most part I feel like I'm just paying for the same games over and over.
 
[QUOTE="God's Beard!";134260565]Speaking of the modern gamer, I just haven't had fun playing games lately. I bought Mario 3d World and I'm bored out of my mind. I played the Bayonetta 2 and Smash Bros demos and just wasn't hooked at all.

Fighting games are pretty much the only thing I can keep playing these days, outside the occasional random game like Dark Souls 2. For the most part I feel like I'm just paying for the same games over and over.[/QUOTE]pretty much the same for me. only other game i play is rtcw enemy territory which is very old. last regular game i passed was super meat boy.
 
No it doesn't. Only comic nerds will still care while the general public will like or dislike the movie based on face value.

That's like saying V for Vendetta had the chance to move comic movies from being mindless schlock to the general populous. It had its moment in the sun and some non-comic people enjoyed it for what it was, but the genre's gonna remain stagnant in its cultural purposes.

Expecting anything more is like expecting video games to become a respected artform in the world of storytelling

Superhero comics and the like won't become big again until they remember what made them good in the first place. Early Superman/spidey/whatever stories were short, to the point, quite self-contained. Light-hearted humor and just all around cool stuff. Now they have sprawling combined multi-universe multi-timeline continuity monstrosities that no sane man can hope to follow. It's why the Iron Man movie was so good, IMO: It went back to the roots of what that kind of stories were originally about. Cool tech, action, humor, overall just being about fun and kicking ass.
 
Hopefully those netcode fixes actually help.

They worry the shit out of me.

The first one, if players can't join lobbies in progress- that's exactly what VF5FS did with their lobbies. It won't affect 1 vs 1 matches, but joining bad lobbies is going to be near impossible.

Also acceptable input delay from 15 to 35 frames isn't really an improvement.

That said, Endless netcode felt fine to me beforehand the way I was playing, and they haven't touched that, so I don't think I"ll have big problems. I just hope I'm not forced into ranked- I don't like people seeing which chars I play often and a constant stress of having to worry about losing points. (this is why I refuse to play ranked in SF4)

That said, I have a far better experience with 1v1 matches on PC than console, and that's how I like to play - I hate waiting, so I don't think it will kill the experience for me. I'm worried because I think it will kill the experience for others- and then the playerbase drops, which will kill the experience for me, or Capcom somehow did manage to make things worse.
 
Is the bug with PC USFIV locking up for several seconds when searching for rooms fixed? That's a crippling issue with the PC version.

The glitch fixes are nice too, although it bumps Decapre back up a tier thanks to flash kick into U2 now being a thing again.
 
I would understand that point, except that I don't see how SFxT being bad hurt SC5. Sure, SC5 was drowned out by the SFxT release, but I don't see how the game being bad made things worse for SC5. If SFxT were good, would SC5 have seen more sales somehow? That line of reasoning seems spurious to me.

SCV was supposed to come out in March 2012, then SFxT was also announced to be released in the same month which pushed its release date up. When SFxT came out, many people started playing that and dropping SCV because it was newer and people hyping it up while cannibalizing interests in other games at the competitive level.

By the time we find out that SFxT wasn't as good as people hyped it up to be, it's too late because players these days don't go back to different fighting games once they fall behind the competition, so they just dropped SFxT and went back to playing SF4 instead of giving something else a try, especially when we had a bunch of fighting games come out in 2012.

Plus the audience for fighting games is still small compared to other genres, so a company is not doing themselves any favors by releasing in the same month as something else. And now SFxT is a distant memory with the release of Ultra.
 
SCV was supposed to come out in March 2012, then SFxT was also announced to be released in the same month which pushed its release date up. When SFxT came out, many people started playing that and dropping SCV because it was newer and people hyping it up while cannibalizing interests in other games at the competitive level.

By the time we find out that SFxT wasn't as good as people hyped it up to be, it's too late because players these days don't go back to different fighting games once they fall behind the competition, so they just dropped SFxT and went back to playing SF4 instead of giving something else a try, especially when we had a bunch of fighting games come out in 2012.

Plus the audience for fighting games is still small compared to other genres, so a company is not doing themselves any favors by releasing in the same month as something else. And now SFxT is a distant memory with the release of Ultra.

Pretty sure most of the people that were playing SFxT were never going to play SCV in the first place.
 
Elena is going to be most newbies' introduction to "character specific knowledge".

"You know, that ultra? It doesn't work when your opponent jumps back in the corner. Just doesn't."

Elena is everyone's introduction to 2/3 of a complete character.
 
Pretty sure most of the people that were playing SFxT were never going to play SCV in the first place.

That's not true because they were playing it, streaming it, and hosting tournaments for it until interest died down. It's easy to see the people who either never played a Calibur game before or haven't played one in a long time that were playing SCV when it came out.

People will give new games a try, but they usually don't go back as the game gets older.
 
*All online matches should be recorded on a server and their replays should be downloadable. Every match you ever played should be recorded in your database and you can just get the code for it and play it back whenever you want. You can do this with other people's matches as well.

For all of the flack that people gave Microsoft for touting the cloud when promoting the XBox One, this is a perfect example of where you'd use something like that.

While it's not tied to the console directly, the idea that you have a set of services available to you that have high reliabity/uptime and scales to your needs is a huge boon, considering you don't have to write all of that yourself, maintain your own servers, etc.


I read the "ha ha" in Lee Chung's voice.
 
That's not true because they were playing it, streaming it, and hosting tournaments for it until interest died down. It's easy to see the people who either never played a Calibur game before or haven't played one in a long time that were playing SCV when it came out.

People will give new games a try, but they usually don't go back as the game gets older.

Usually for folks to come back to a game, it has to have single-player appeal, or a large playerbase during a lull.

SCV would have lasted if the game had more casual appeal, but they sucked much of it out with the stripped-down movelists and removal of popular characters in favor of unappealing new characters.

It was the FG equivalent of Lance Storm.

SC is probably the easiest series to bring back to main event status in the FGC- it just needs to be fan-friendly in a way that doesn't destroy the competitive side of the game the way SC folks want to play it (I also felt SCV was more technical that what many SC vets wanted in the game)
 
SC is probably the easiest series to bring back to main event status in the FGC- it just needs to be fan-friendly in a way that doesn't destroy the competitive side of the game the way SC folks want to play it (I also felt SCV was more technical that what many SC vets wanted in the game)

I honestly disagree with that, I don't think the game has ever been that popular in the FGC besides SCII.
 
I honestly disagree with that, I don't think the game has ever been that popular in the FGC besides SCII.

SCI and even SCIII were popular, and SCIII was in spite of being Kuso

SCIV also sold pretty well. It wasn't until SCV that the series stuggled to sell at full price.
 
[QUOTE="God's Beard!";134260565]Speaking of the modern gamer, I just haven't had fun playing games lately. I bought Mario 3d World and I'm bored out of my mind. I played the Bayonetta 2 and Smash Bros demos and just wasn't hooked at all.

Fighting games are pretty much the only thing I can keep playing these days, outside the occasional random game like Dark Souls 2. For the most part I feel like I'm just paying for the same games over and over.[/QUOTE]
I know where you are. Vanquish and Dark Souls bored me. I acknowledge them both as good games. Vanquish is the peak of its genre. But I just wanted both to end. Meanwhile, I have a good 40 hours in Smash already. I played the demo for 20, using only Megaman. I feel like only fighting games interest me any more, but I want to experience great stuff like Bayonetta 2. I just want that to be a part of my gaming history.
 
[QUOTE="God's Beard!";134260565]Speaking of the modern gamer, I just haven't had fun playing games lately. I bought Mario 3d World and I'm bored out of my mind. I played the Bayonetta 2 and Smash Bros demos and just wasn't hooked at all.

Fighting games are pretty much the only thing I can keep playing these days, outside the occasional random game like Dark Souls 2. For the most part I feel like I'm just paying for the same games over and over.[/QUOTE]

Fighting games and dota 2 for me

The social and self a improvement aspects are what appeal to me. That and you cab squeeze in a game or practice easily during downtime.

With modern video games it seems like you have to clear out a whole block of time to get any real value out of them. I can play a game of dota in 30-40 minutes or get in a casual training mode session to break apart study time.

If I'm going to play the last of us or Bioshock or Destiny I feel like I at least need two hours to make any sort of progress. Two hours uninterrupted demanding my full attention like a movie. Except I need to do this for another 6-8 sessions to complete the game

And idk that doesn't really appeal to me anymore. I'm going to play bayonetta, but I'm not as excited or enthusiastic about it as I was for the first game. And after that I might be done with single player games for the foreseeable future. They just don't appeal to what I enjoy about games anymore. They feel like such an unproductive waste of time.
 
Gotta save something for the Ono announcement.

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I hope that's not what that is
 
pretty much the same for me. only other game i play is rtcw enemy territory which is very old. last regular game i passed was super meat boy.

I know where you are. Vanquish and Dark Souls bored me. I acknowledge them both as good games. Vanquish is the peak of its genre. But I just wanted both to end. Meanwhile, I have a good 40 hours in Smash already. I played the demo for 20, using only Megaman. I feel like only fighting games interest me any more, but I want to experience great stuff like Bayonetta 2. I just want that to be a part of my gaming history.

Seems like this sentiment is going around. I can't say I don't feel the same way. Not that I don't have plenty of games to occupy my game time these days, but that's probably aided by the fact that that time is so limited. But even if it wasn't, I'm on GAF enough to be aware of all the big stuff coming out and none of it interests me. So is this the product of stagnation in the industry, or is it the result of simply having gamed for so long that everything is old hat?

I also don't feel like this applies to fighting games. I'm somehow just about as into Marvel as I've ever been, and I've expanded that interest into a lot of other games. The new Smash is really fun. But while I've been playing fighting games since SFII, I didn't get into them seriously until Marvel 3 came out (couldn't even make a DP come out before that). So those are still pretty new for me.

I know FPS's are deader than dead in my mind. I don't know what it would take to interest me in one of those. I was massively into Half-Life, Counter-Strike, Goldeneye and others back in the day but the Call of Duty thing never really captured me. I haven't been interested in RTS's since the days of Warcraft 3(!).

I have been liking RPG's more than I did when I was younger, but since I don't have any of the current-gen consoles, my ability to play those is limited. Also the fact that it requires me to camp in front of a TV for long stretches, and that's less and less possible these days.

I am enjoying the stuff I get on my handhelds, and there's a lot to be had there. It helps that PS+ gives me so many free titles to play on the Vita. Most of them aren't that interesting, but I'd have a hard time finding games to pay real money for on that thing anyway.
 
I honestly disagree with that, I don't think the game has ever been that popular in the FGC besides SCII.

SC is pretty popular, always has been but the games have been steadily getting changed for the worse since SCII. That's affected its standing in the community.
 
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