I had never thought about it like that, but yeah, you're absolutely right. The formative years we all spent on message boards rallying around video games to defend them against the likes of Jack Thompson taught us to be overly-defensive whenever we felt the medium was being attacked. More importantly, it taught us all to focus our hatred on an enemy - in that case, Jack Thompson, but he really could have been anyone.
When people threatened Thompson's life (and it absolutely did happen), a lot of us stayed silent because it was the weirdos, but others correctly pointed out that it proved Thompson's point and for people to stop it. Had Thompson been more competent or less of a ridiculous target, that whole thing could have easily flipped a different direction.
Man. Now that I think about it, I'm not incredibly proud of how I acted in those days. I see a lot of parallels to that fight and what gamergaters must think now, because they're young and stupid and haven't developed proper empathy yet.
This is kind of sobering.
Look, speaking as someone who Jack once directly insulted in an e-mail (and still obviously proud of it), I do still strongly believe that there is no evidence that violent video games are harmful, or any more harmful than all the other violent media out there... but I do think it's important to understand the messages they contain, and I think parents should ultimately be the arbiters of what their kids play and I think it's important that they understand that gaming can increase aggression.
At the same time, I think games need to improve with how women are represented. I constantly point to the way women are much better represented in genre TV, and how that improving their representation there didn't transform genre TV into something that guys couldn't enjoy anymore.
Genre TV isn't perfect, but it demonstrates that you can do better than we're doing in gaming right now.
Positive roll models are hugely important. If all the heroes on TV just solved things with violence then I'd probably be rallying against violence in TV.
But as I try to do with stories about violence in video games, I try to look at the actual evidence and studies, and we know that representation of women in fiction has an influence on children as their impressions develop.
And we aren't talking about banning anything, as is always done with games. We're talking about highlighting what we see as the problem, criticizing people who we think are putting out bad stuff and encouraging people to do more progressive work.
That's how and why free speech works. The violence in games angle was about trying to pass actual law to limit something because of a message it contained (violence solves problems)... this has nothing to do with censorship. It's about trying to change attitudes, and trying to make gaming a place where everyone can have fun.
Yeah. We'll probably lose some stuff that's seen as harmless now... as we lost stuff like minstrel shows and racist stereotypes in Tom and Jerry cartoons which were seen as harmful then...
But it'll be because we grew and learned.
Anita is the one trying to vocalize an opinion. The GamerGate crew are the ones trying to surpress it, all while calling people out for trying to censor things.
Because they don't *remotely* get it. Anyone panicking this much about there potentially being less misogyny in their games is obviously a fan of misogyny.