Fighting Games Weekly | Oct 13-19 | The World Ends Ryu

After spending a lot of time with the demo it will most likely be my GOTY.

The game looks and handles great. I spent most of my time with Ky as he's likely going to be one of the few characters I focus on.

The PS4 controller takes some getting used to as it seems like it's easier to jump by accident compared to the PS3 controller but I've mostly got it under control now.

I'm going to keep my import just so I can play it a week or so earlier.
 
I've been working on learning stick for a while now, I find it so hard to get these diagonals down plus it seems like my reactions are so much slower when it comes blocking high and lows. Its been quite frustrating for me I'm trying to get stick down before EVO comes along. For instance with Magneto's magnetic blast I can't seem to get it from an IAD in Marvel 3. When I play magneto in marvel 2 When I tri-dash I always get a magnetic blast. Any tips to help me get stick down a little better.
How long have you been playing stick? Best solution usually is just spending more time when learning a new controller/control scheme.

When I was learning stick I'd go into training mode, turn inputs on, and do the motion my brain thought was the correct motion and see what the game actually understood I was doing. Then I'd just adjust what I was doing with my hand. I continue adjusting accordingly until my brain and the game are 1:1.

By the way, don't force yourself to learn stick if you're already comfortable with pad.
 
How long have you been playing stick? Best solution usually is just spending more time when learning a new controller/control scheme.

When I was learning stick I'd go into training mode, turn inputs on, and do the motion my brain thought was the correct motion and see what the game actually understood I was doing. Then I'd just adjust what I was doing with my hand. I continue adjusting accordingly until my brain and the game are 1:1.

By the way, don't force yourself to learn stick if you're already comfortable with pad.

I decided to switch to stick because I mostly play fighting games and they are better built to withstand constant abuse from fighting games. I kind of got tired of having to buy a new controller every few months because of buttons not working or getting stuck. Also I got a dual modded stick so whether my friends play on xbox or ps3 I don't have to worry about adapters. I've been practicing off and on for a year but I actually just switched mainly to sticks about 4 months ago. When it comes to older games like Marvel Super heroes or Marvel 2 I much prefer stick. I guess i just need to focus on getting my input accuracy up with diagonals.
 
Saw this tweet and wanted to reply to UltraDavid

[big ol' nice reply]

Thanks for the response.

While of course I agree that Dudley didn't have the optimal set play style that top/high tier characters had in AE2012, I don't think that meant he was bad. He had really good pursuit tools for option selecting against backdashes and quick-recovering mixup buttons that allowed those pursuit tools to work in option selects, as well really good corner carry reaching 2/3-3/4 stage movement on any decent confirm, so I dunno why everyone (including me) thought that his pressure was solved with backdashing.

I don't want to claim that he was great before, but I remember thinking he was down with DeeJay and Dan in 2012. In retrospect I don't believe that. And I didn't mean to say that he was good in Super or AE, I don't even remember, but it's been nearly three years since AE2012 came out back in December 2011, and during that time I think he was already pretty good. The buffs he got in Ultra are great and they bump him up to, I dunno, top 10-15 area imo. But the core was already there and already good.

I don't think it's just Smug, in the same way that I don't think it's just Snake Eyez, or Bonchan, or whoever. When a player maximizes a character, it's still happening through the character itself. Well the character itself is really good now and has imo been viable for years. But somehow almost all of us (again, including me) missed it.


Edit: I think Viscant was right when he said that in part this is because there are so many characters. I do think that's true. In Ultra I've pretty much given up trying to investigate everyone; I can't find everything about 44 characters, I can only find things about the characters I play and hope that other people find things about the rest. There are only so many top level players or top scientists to go around I guess.

I feel like it's kinda what happened with Gen. There had been some great Gen scientists going back to Vanilla, but no one had applied everything together in competition until Xian. So if you'd paid attention to Gen, you knew he was already good, but most people didn't. I only knew because I used to play against and talk with Yeb a bunch. I think the same thing is still going on with Hakan even now.
 
Ya' know, it's funny... when I initially came across Mortal Kombat, even as a kid, I thought it was "too violent" and just "immature shock value". Then I started playing the series and it damned near took me away from SF completely for a number of years.
 
If you're relatively new to fighting games, then you may transition from pad > stick in a time frame of two weeks. Most of the people I know, took months to years.


I'm still not 100% comfy on stick after 5 years, but my standards for execution are much higher than most. I'll admit, there's definitely some neuroses at play.
 
If you're relatively new to fighting games, then you may transition from pad > stick in a time frame of two weeks. Most of the people I know, took months to years.


I'm still not 100% comfy on stick after 5 years, but my standards for execution are much higher than most. I'll admit, there's definitely some neuroses at play.

I remember when I first went from pad to stick. I had to keep looking down during matches to make sure I was hitting the right buttons lol.
 
I still can't KBD as fast on stick as I can on pad. I'm alright with that.

To anyone transitioning, I'd recommend looking at an octagonal gate to go with your square sanwa. Also iLs are cheap and I prefer them to most other sticks for fighters.
 
If you're relatively new to fighting games, then you may transition from pad > stick in a time frame of two weeks. Most of the people I know, took months to years.


I'm still not 100% comfy on stick after 5 years, but my standards for execution are much higher than most. I'll admit, there's definitely some neuroses at play.

I try the opposite:
Transitioning from stick to pad.
For fighters I was using a keyboard (arrow keys, ASDZXC buttons). Moved to stick. Played crosshanded for 2 years and last year switched to left hand finally. Then tried to get used to gamepad. Played fighters on Dreamcast and recently tried the Logitech F510 on PC.

Tried doing some arcade stick stuff on pad on Last Blade 2 and Garou. Impossible without applying AB button shortcut to trigger. Even so, it is much more difficult.

Also on PC things are not suitable for older fighting games. You have to stick to one emulator and 1 PC with its own settings.

Every emulator and PC have different timing and registered inputs
GGPO on PC has its own timing as well.

At least on Dreamcast and consoles all games were better utilized for the pad and stick. This helps a lot.
 
League of Legends going to be on The Runback tonight?

https://twitter.com/instaburst/status/522800810699132928


I decided to switch to stick because I mostly play fighting games and they are better built to withstand constant abuse from fighting games. I kind of got tired of having to buy a new controller every few months because of buttons not working or getting stuck. Also I got a dual modded stick so whether my friends play on xbox or ps3 I don't have to worry about adapters. I've been practicing off and on for a year but I actually just switched mainly to sticks about 4 months ago. When it comes to older games like Marvel Super heroes or Marvel 2 I much prefer stick. I guess i just need to focus on getting my input accuracy up with diagonals.
I gotcha. Not the first time I've seen this complaint from pad players. I wonder if there's a market for a hardy specialized pad that uses more durable materials than regulars pads, but has a high price tag? Also, has there ever been a 3rd party pad that worked on both 360 and PS3?

Best thing I found for practicing diagonals specifically is going into training mode and doing something like, "do 10 DPs in a row without messing up." And then moving on to 20 in a row after doing 10. And then 30, and so on like that until it becomes second nature after a while.
 
If you're relatively new to fighting games, then you may transition from pad > stick in a time frame of two weeks. Most of the people I know, took months to years.


I'm still not 100% comfy on stick after 5 years, but my standards for execution are much higher than most. I'll admit, there's definitely some neuroses at play.
I started with a stick, so I'm lucky. It's hard to learn.
 
Sony needs to start getting their online infrastructure up to par with the competition. Even with superior hardware, certain consumers can only take so much before moving on. Live to me is still far superior.
 
Sony needs to start getting their online infrastructure up to par with the competition. Even with superior hardware, certain consumers can only take so much before moving on. Live to me is still far superior.
Moving from 360 to PS4, this is too true. It's like going back in time to the original Xbox with a better GUI for the most part. Felt that way for the most part when I had a PS3 too, but at least you didn't have to pay for it.
 
I played VF5 vanilla online for the first time last night. The gap in netcode quality from that to FS is surprising. Also evades feel soooo muuuch better in FS
 
Moving from 360 to PS4, this is too true. It's like going back in time to the original Xbox with a better GUI for the most part. Felt that way for the most part when I had a PS3 too, but at least you didn't have to pay for it.

But now you do have to pay for it and that also means no excuse now. If this is at least once a weekly thing which it appears to be then shame on them. Perhaps having DRM is not so bad if servers are working 99% of the time as opposed to no DRM and this BS.
 
Moving from 360 to PS4, this is too true. It's like going back in time to the original Xbox with a better GUI for the most part. Felt that way for the most part when I had a PS3 too, but at least you didn't have to pay for it.
I honestly don't notice the difference.
 
I am buying Xrd in December because it has a character I like and want to main. I look forward to the new execution challenges Eddie brings. BlazBlue still needs to add one likeable character so I feel interest in it. I feel like Phantom's time is near, though.

If you're relatively new to fighting games, then you may transition from pad > stick in a time frame of two weeks. Most of the people I know, took months to years.


I'm still not 100% comfy on stick after 5 years, but my standards for execution are much higher than most. I'll admit, there's definitely some neuroses at play.
I think it took me 2 months to go from "total crap" to having some consistency on a stick. I love it. It's not for everyone, though.
 
I am buying XRD on PS3, extra $150 stick + paid online is too much for one purchase
It'd be cutting into my Bloodborne fund
.

Which makes 0 retail games I've bought for ps4 since launch for an entire year.
 
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