Valkyria Chronicles for PC [Nov 11, £14/20/$20, has all DLC, 60fps/1080p+, $14 GMG]

Need more japanese developers moving towards PC.

Agreed, but they need to learn how to do PC development properly. Crap like locked resolutions and framerate need to stop. I am sure Durante would prefer not to have to fix every single Japanese PC game release.
 
Fair enough, I should've only said 2 and not included 3, I actually don't know anything about 3, I stopped following the series after seeing what 2 had become.

And if that sounds salty, that's because I still am! :D After absolutely loving the first game and having really high hopes for the series, yes, I'm still really bitter about what became of it.
3 is supposed to be a return-to-form, although I still haven't gotten around to playing it myself.
 
Awesome! Will buy to support more games coming, keep the petitions going on strong guys! We need to see these games at their very best.
 
They just shouldn't expect it to play as well as XCOM.

I don't even think it really plays similarly to XCOM. One of the biggest draws to Valkyria, at least for me, is that you actually take direct control of your units and move them like you would in a third-person shooter. It's a cool take on the strategy genre that doesn't quite compare directly to anything else I've played.
 
Before we get carried away, just remember to hit this baby
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the moment you see it rather than wait for this SOB
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to pop up, because as any VC vet knows, that didn't do well for the franchise's future back then.
 
I don't even think it really plays similarly to XCOM. One of the biggest draws to Valkyria, at least for me, is that you actually take direct control of your units and move them like you would in a third-person shooter. It's a cool take on the strategy genre that doesn't quite compare directly to anything else I've played.
I think there were a few RTS's in the 2000s that did have direct unit control (and there is some of that for artillery pieces in recent Total Wars) but I feel like that trend didn't take off so it died.
 
Agreed, but they need to learn how to do PC development properly. Crap like locked resolutions and framerate need to stop. I am sure Durante would prefer not to have to fix every single Japanese PC game release.

And that's an easy fix, simply don't do that.

It's PC's house, and PC rules state it shalt be modded and variable.
 
I think there were a few RTS's in the 2000s that did have direct unit control (and there is some of that for artillery pieces in recent Total Wars) but I feel like that trend didn't take off so it died.

Oh, yes, I've seen it in RTS games. Just not in turn-based strategy. (Not saying it doesn't exist, just that I haven't played anything like it.)
 
They just shouldn't expect it to play as well as XCOM.

How so? Squad Sight was super broken in vanilla XCOM, perhaps even more so than Alicia, who is far less useful when the stage doesn't revolve around capturing bases (i.e. a fair bit of the second half of the game). Chances are the game will also include the hard mode DLC for the skirmishes, which are almost Fire Emblem-esque.
 
I wonder if there's even the slightest chance that Sega will port the PSP games to PC, as well?



3 wasn't even localized? Damn.

Yep. Franchise is basically dead. Thank SEGA for having the amazing foresight of putting the franchise on PSP and making it fanservice-tier.
 
Guys, guys, it's getting scary. What the hell happened to SEGA? I mean based SEGA.

I never thought this will ever happened. Thanks SEGA, I'll never mock you again.
 
2 went full on fanservice and really took the series into a direction I hated. So I'm glad we're getting the good one, before the series jumped the shark chasing after a demographic I'm not a part of and can't identify with.
PSP owners har har

They added copious amounts of fanservice, moe characters, animu waifus and a high school setting. It's the Japanese equivalent of adding tits, gore, grit and dark character to appeal to some sort of nebulous teenage demographic in Western games (hello Fuse).

3 doesn't have the school setting, and the other things are there since the first one I think.
crazy.gif

Fair enough, I should've only said 2 and not included 3, I actually don't know anything about 3, I stopped following the series after seeing what 2 had become.

And if that sounds salty, that's because I still am! :D After absolutely loving the first game and having really high hopes for it as a new franchise, yes, I'm still really bitter about what became of it.

Fixed since its only the second installment that does all of that.

Well again 3 DOES deal with waifus
(especially at the end when you're given a choice on who Kurt will marry...#TeamRiela because I liked the ending/epilogue better)
and there is fan service, though the latter is kind of a series staple and it's about maybe the amount that the first game had...cause beach episodes
(not counting Riela's DLC chapter)

I think the only example I can site of a moe character in 3 is the shop owner
and later ageless tank pilot Carisa (though she more of a sassy time is money person).
 
Like I said, double dipping. Already played on PS3 but it is such a superb experience that I wouldn't mind buying it again. Day one of course.
 
How so? Squad Sight was super broken in vanilla XCOM, perhaps even more so than Alicia, who is far less useful when the stage doesn't revolve around capturing bases (i.e. a fair bit of the second half of the game). Chances are the game will also include the hard mode DLC for the skirmishes, which are almost Fire Emblem-esque.

XCOM never had issues to the extent to where the optimal play on a fair number of maps is to put orders on a scout and run through the map to the enemy flag. The CP/order system is fundamentally flawed way beyond the broken class balance. The lack of mission objective variety and poorly thought out ranking system just make it even worse.
 
Probably wont double dip, but all of you should buy this. One of the best RPGs of last gen. It is going to look glorious in HD
 
Definitely double (actual triple as I lost the original and rebought it only to find it again) dipping when this comes out. It would be awesome (though unlikely) that this could be a pre-cursor to VC 4
 
VC is very imbalanced if you use orders and scouts, especially Alicia. The game is pretty balanced if you cut out things like orders in a challenge run.

The level design and underlying mechanics are great so VC works well in challenge runs. Otherwise yeah it's a lot of scout rushing. The scoring system and ex-hard maps add some extra challenge.
 
XCOM never had issues to the extent to where the optimal play on a fair number of maps is to put orders on a scout and run through the map to the enemy flag. The CP/order system is fundamentally flawed way beyond the broken class balance. The lack of mission objective variety and poorly thought out ranking system just make it even worse.

Scout rushing still requires some amount of planning and strategy, however little. In XCOM you could get though plenty of the random maps just by having two Squad Sight-ed Snipers overwatch and leave the rest to them. It's also not really optimal if you're not killing all the special units that award you weapons and extra rank, but I guess that's splitting hairs if you're still getting rank A.

Again, most of this is solved in the DLC ex-hard maps: no orders, no tank and interception fire kills just about anything in a couple of seconds. Hopefully they can work on a similar rebalance for the main game.
 
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