The Order: 1886 sure is, uh, cinematic

I finally played The Order: 1886, Ready at Dawn's upcoming PS4, monster-filled, alternate-London-history third-person shooter here at Paris Games Week.

I still really want to like it. I like a lot of things about it. Well, mainly its aesthetic, both the technical marvel and the filmic look. But I was kind of bored playing the game. Maybe it didn't help I lacked story context, starting somewhere a few chapters in. There was no emotional manipulation for me to care about our squad making our way to one of our members who had been pinned downed, a feat I only realized we were doing after I did it.

And I felt no tinge of sadness for the other squad member that dies--good ole What'shisname--after a little scene where you drag his bleeding-out-body into cover, firing a pistol at a few swarms of enemies on the roof.

There's also a strange bit of inaction in the room when cutscenes finally end and you're asked to find a way out. I was drawn first to a paper at the bar, which had a numbered map, and, if you press to flip to the backside, names, some of them crossed out. It didn't prompt anything, like a quest, or a cutscene. Context-less, maybe it's just a piece of environmental story-telling referring to early events.

Maybe it's a clue, though, an important piece of info that an interactive, attentive player can use somewhere down the line. That'd be nice, at least.

Then I walked around the small room, over the dead body, several times trying to figure out how to get out before a button prompt started a cutscene wherein we thermite burn through a giant metal stove or something that was (kind of) blocking the door (but probably could've just been moved by four people?).

Maybe something this cinematic and story-driven just needs is to be played in full. And only once. Maybe vertical slices aren't helpful. I liked the weapon you're given. It shoots out clouds of thermite which you then fire flares at to ignite. It was fun to watch the fire come to life in an instant and spread, though never out of control, because this is a tailored experience.

Sometimes judging the distance of these clouds was tough, though it didn't matter. I don't know if the cover-based shooting gallery was easy because it's a public demo meant for people to have a good time with or because it is typical and easy, serving to get you to the next set piece.

Quickly I changed my tactics and fired flare first, then thermite cloud. I tried to brain people with flares and then ignite their friends. Towards the end of the short demo I gave up on the shooting gallery, left cover, and just danced circles in the courtyard spitting fire indeterminately. That isn't what the game wants, no doubt, but I still didn't come close to dying, and it was a bit more amusing.

http://www.destructoid.com/the-orde...tml?utm_source=twitterfeed&utm_medium=twitter
 
Sounds like the same exact demo thats been previewed a thousand times before.

The way this is written makes it sound like he is trying to be negative on purpose

"I had no emotional attachment to the person who just died whom I met three seconds ago since its a demo" No shit.

"There's also a strange bit of inaction in the room when cutscenes finally end and you're asked to find a way out. I was drawn first to a paper at the bar, which had a numbered map, and, if you press to flip to the backside, names, some of them crossed out. It didn't prompt anything, like a quest, or a cutscene. Context-less, maybe it's just a piece of environmental story-telling referring to early events.

Maybe it's a clue, though, an important piece of info that an interactive, attentive player can use somewhere down the line. That'd be nice, at least.

Then I walked around the small room, over the dead body, several times trying to figure out how to get out before a button prompt started a cutscene wherein we thermite burn through a giant metal stove or something that was (kind of) blocking the door (but probably could've just been moved by four people?)."

This entire section I don't even know what he is criticizing, sounds good to me.
 
The Order thread?

The Order thread.

kingofpopcorn1.gif
 
What's the point of even running a preview of this demo any more? We saw it back in May.

They really need to release something new since it's pretty clear that this demo wasn't the best way to show off the game. At least this guy understood how to use the thermite rifle.
 
Did Dtoid only now get to play that demo? I thought everyone had for a while.

Not a great demo, hope the game itself is good though.
 
I just want a 6-10 hour graphical showcase to play through and enjoy. I don't think this title needs to be some standard by which the generation is judged. It just has to be a fun single-player game that looks great and has some interesting locales and situations.
 
Once again this is an older build demo the problem is we have yet to see anything new to squash the bad taste that demo build left in people's mouth. Hopefully the December event can show not only something else but improvements you figured they had to make considering the delay.
 
good ole what'shisname dies?!

man...good thing bloodborne comes out around the same time. surely that game will deliver, right?
 
"Oh no the game is doomed, I only played a version of the game that's 10+ months old."

RADatdawn better show what they've improved on since Februday in December though, it's the perfect time to blow people away.
 
Well I recently remember another cinematic game called the evil within demoing poorly but turned out pretty well so hopefully its just got a case of that.
 
For the love of god RAD, please have a new demo at the Playstation Experience in December.

That'd be a great place to really demonstrate some different gameplay especially since the game will be out in just a couple of months afterwards. Seriously, touting the exact same gameplay demo for over a year with terrible word of mouth and previews isn't doing RAD any favour. Unless they're intentionally doing it to cover up some mind blowing stuff in the final release (hopeful).
 
"Hey guys, we have shown this demo in like 20 events and we allways get the same comment: It looks great but isn't very fun to play"

"Damn, what can we do to get people excited about it"

"I know, let's keep bringing the exact same demo to every single gaming event, I'm sure someone will truly like it sooner or later"

"Brilliant!!!"
 
Like The Evil Within, it's probably going to be slammed in reviews for its CINEMATIC black bars.

Hopefully, also like The Evil Within, there's some fun under the bars.
 
Sounds like the same exact demo thats been previewed a thousand times before.

The way this is written makes it sound like he is trying to be negative on purpose

"I had no emotional attachment to the person who just died whom I met three seconds ago since its a demo" No shit.



This entire section I don't even know what he is criticizing, sounds good to me.
If Ready at Dawn has been told that this demo is not fun by multiple people and they continue to use it, then it means two things. It is either indicative of the final product, or they don't give a hoot about getting feedback. Either one is a worrying conclusion.
 
That'd be a great place to really demonstrate some different gameplay especially since the game will be out in just a couple of months afterwards. Seriously, touting the exact same gameplay demo for over a year with terrible word of mouth and previews isn't doing RAD any favour. Unless they're intentionally doing it to cover up some mind blowing stuff in the final release (hopeful).
That's the thing about "cinematic" games you show all your cards for set pieces it can ruin the fun (yes some of us have fun with these kind of games) of experiencing those moments. However they definitely need to show something at the December event, they don't have the clout for this kind of game yet to not show us more of why we should get it.
 
This game needs to be delayed for another 2+ years.

It would be beneficial for Sony if they demand RAD to basically go back to the drawing board gameplay wise and start from scratch.

A single player only cinematic on rails shooter does not have any place in 2015.

As it stands, the game is going to get slaughtered during Feb.
 
If Ready at Dawn has been told that this demo is not fun by multiple people and they continue to use it, then it means two things. It is either indicative of the final product, or they don't give a hoot about getting feedback. Either one is a worrying conclusion.
Or 3

They're a smaller studio making their first AAA game and don't have the resources to make another demo and just want to focus on making it as good as they can. They need to show some new gameplay ASAP but they probably can't put a demo together.
 
Why is Sony giving people the same demo area over & over again? We get it; the demo section sucks. Show something new for preview sake or don't bother.
 
If Ready at Dawn has been told that this demo is not fun by multiple people and they continue to use it, then it means two things. It is either indicative of the final product, or they don't give a hoot about getting feedback. Either one is a worrying conclusion.
Or demos take time to make and they're already behind schedule.
 
A simple player only cinematic on rails shooter does not have any place in 2015.

Really? Perhaps I've gone absolutely delusional but I feel like people love this sort of thing. Graphics/shooting/story. I expect it to sell really well. Reviews wise I have no idea of course but it seems like a solid recipe for success.
 
If Ready at Dawn has been told that this demo is not fun by multiple people and they continue to use it, then it means two things. It is either indicative of the final product, or they don't give a hoot about getting feedback. Either one is a worrying conclusion.

Or maybe they'd rather work on the final game than take away members of a dev team to prepare a new demo?

If the final game comes together like they want to, then it would have all been worth it. They already delayed the game, they can't take away people from the dev team to try to create a new demo especially since most of the major game shows where the demo would have made a big splash are now done with.
 
Sounds like the same exact demo thats been previewed a thousand times before.

The way this is written makes it sound like he is trying to be negative on purpose

"I had no emotional attachment to the person who just died whom I met three seconds ago since its a demo" No shit.

This entire section I don't even know what he is criticizing, sounds good to me.

Yeah I agree. I knew there was a reason I usually avoid Destructoid.
 
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