nullpoynter
Member
Since when crushed blacks make stuff better? o.o
Only in a Ubi game...lol
Since when crushed blacks make stuff better? o.o
900P on a open world game
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That is a lot of NPC's on screen. I can only imagine the strain the console is taking just by your character being able to probably physically interact with each and everyone of them.
Go into any Crushed Blacks thread and you'll find a lot of poor souls applauding Dat Pop unfortunately
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I should stop now.
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I should stop now.
While some fans lament over Assassin’s Creed Unity‘s 900p/30fps lock, Unity‘s World Level Design Director is taking the time to explain why 60fps is not only unnecessary, but also harmful to some video games. Nicolas Guérin believes the standard takes away from the cinematic experience, and sees the practice fading from the industry overall.
“At Ubisoft for a long time we wanted to push 60 fps. I don’t think it was a good idea because you don’t gain that much from 60 fps and it doesn’t look like the real thing,” Guérin told TechRadar. ”It’s a bit like The Hobbit movie, it looked really weird.”
“And in other games it’s the same – like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we’re dropping that standard because it’s hard to achieve, it’s twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image.”
Assassin’s Creed Unity is likely to perform on an outstanding level either way, but it would certainly be something to see the industry as a whole overturn beliefs that 60fps is the long-awaited, bright future of development. We’ll wait and see whether 60fps becomes an unwarranted feature rather than standard quality expectation.
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I'd just like to explain one thing.
The reason the same NPC is repeated several times over isn't because Ubisoft didn't feel the need to render thousands of different NPCs it's because of the limitations of the Animus. You see, these are memories and history of your ancestors and it wouldn't make sense for you to have thousands of different NPCs because there is no way the human mind could actively remember thousands of different faces. So what the animus does in this case is replicate the other people in your memories as the notable people - the ones you did have an interaction with at some point in the memory. It's also an animus issue why the game is so blurry. It's weaker memory you're going through. It's foggy in itself and the animus can only replicate the memory in the detail it's given. So when you see an NPC with a darkened face or a blurriness to their face it's not the actual game's fault it is intended by design to give you an authentic Animus experience as you play the game.
Yeah you're right, It's a combination of both. It would clearly look noticeably better at 1080p.
Hopefully more NPCs = more hilarious NPC glitches.
I have a bad feeling there will be large patches of NPCs all moving in unison, ala a flock of birds, at certain times.![]()
Since when crushed blacks make stuff better? o.o
Man this looks so fun to play.
Man, this looks like they only have 10 different npcs.
You can find the women right of the character 4 times in this picture.
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I should stop now.
I'd just like to explain one thing.
The reason the same NPC is repeated several times over isn't because Ubisoft didn't feel the need to render thousands of different NPCs it's because of the limitations of the Animus. You see, these are memories and history of your ancestors and it wouldn't make sense for you to have thousands of different NPCs because there is no way the human mind could actively remember thousands of different faces. So what the animus does in this case is replicate the other people in your memories as the notable people - the ones you did have an interaction with at some point in the memory. It's also an animus issue why the game is so blurry. It's weaker memory you're going through. It's foggy in itself and the animus can only replicate the memory in the detail it's given. So when you see an NPC with a darkened face or a blurriness to their face it's not the actual game's fault it is intended by design to give you an authentic Animus experience as you play the game.
Eh?, there is more chance of an open world game being 900p than a linear game.
Anyway the game looks good to me and i'm sure that Vaseline effect won't look half as bad when you are actually playing the game on your tv.
OMG you just made my morning.![]()
I should stop now.
To be fair the upload of videos with the PS4 is truly awful, looks like 500p upscaled.
Even the map is pixellised
Ok it's because it's not discovered yet
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The parkour in this game is ridiculous now. No way should he be able to make some of those leaps and grabs.
Leaked PS4 thread: talks about X1 version...nice
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I should stop now.
Guys, it looks blurry not because of the resolution, it's the anti aliasing solution they are using. It reminds me of GTA 4 on PC, that ugly blur that was used to hide jaggies (Don't know if console version had this too.)
I don't even think 1080p would help this game. The entire thing just looks blah. Low res textures, no shadows, etc.
This game was built for next gen?
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I should stop now.
Did Ubisoft come out and say that? If not they need to jump all over this explaination, it would suite their current PR!I'd just like to explain one thing.
The reason the same NPC is repeated several times over isn't because Ubisoft didn't feel the need to render thousands of different NPCs it's because of the limitations of the Animus. You see, these are memories and history of your ancestors and it wouldn't make sense for you to have thousands of different NPCs because there is no way the human mind could actively remember thousands of different faces. So what the animus does in this case is replicate the other people in your memories as the notable people - the ones you did have an interaction with at some point in the memory. It's also an animus issue why the game is so blurry. It's weaker memory you're going through. It's foggy in itself and the animus can only replicate the memory in the detail it's given. So when you see an NPC with a darkened face or a blurriness to their face it's not the actual game's fault it is intended by design to give you an authentic Animus experience as you play the game.
This is the best post in this thread.I'd just like to explain one thing.
The reason the same NPC is repeated several times over isn't because Ubisoft didn't feel the need to render thousands of different NPCs it's because of the limitations of the Animus. You see, these are memories and history of your ancestors and it wouldn't make sense for you to have thousands of different NPCs because there is no way the human mind could actively remember thousands of different faces. So what the animus does in this case is replicate the other people in your memories as the notable people - the ones you did have an interaction with at some point in the memory. It's also an animus issue why the game is so blurry. It's weaker memory you're going through. It's foggy in itself and the animus can only replicate the memory in the detail it's given. So when you see an NPC with a darkened face or a blurriness to their face it's not the actual game's fault it is intended by design to give you an authentic Animus experience as you play the game.
First trailers were CGI for one thing. Basically assume all marketing material from Ubisoft is a lie unless it's a Ubiart game, wait for direct capture of retail release.