I'm pretty sure you're wrong. We will probably drown in skins.
People were crazy about them since Quake 2, and you never saw your character yourself.
My intention wasn't to imply the game doesn't have similarities and especially not to imply it isn't inspired by other games. I'm sure other team based shooters have similarities to Overwatch than just TF2, including an escort objective mode.It also has Payload with Overtime. Good luck spinning that as anything other than what it obviously is.
The key point to remember is that Blizzard making their own TF2 isn't an inherently bad thing. I'd love another very similar game to play, regardless of who makes it, or why.
Is this really it? Is this all gaming will ever amount to? Death-match, CTF, domination in small arena based maps, round end. Rinse repeat.
I want something new. Something that captivates me. Something that builds progression outside of arbitrary level upping.
Was hoping for something revolutionary, instead we got another rehash.
Is it really like TF2 or are people saying that because it's a stylized objective-based shooter? It seems like so much more than a TF2 derivative.
I wonder if they'll put this on consoles eventually
I'm pretty sure you're wrong. We will probably drown in skins and they'll make tons of money out of them.
People were crazy about them since Quake 2, and you never saw your character yourself.
Is it really like TF2 or are people saying that because it's a stylized objective-based shooter? It seems like so much more than a TF2 derivative.
-Stylized cartoon graphics.
Is this really it? Is this all gaming will ever amount to? Death-match, CTF, domination in small arena based maps, round end. Rinse repeat.
I want something new. Something that captivates me. Something that builds progression outside of arbitrary level upping.
Was hoping for something revolutionary, instead we got another rehash.
It's a TF2 with more characters and a bit more emphasis on character differentiation (taking from the MOBA genre imo). But mainly, a TF2 clone.
-F2P
-Stylized cartoon graphics.
-Team based fps.
-Several different characters with their own weapons and abilities.
-Characters like a medic with a sticky heal beam and a engineer who builds turrets that can be upgraded meleeing.
-Domination and Payload game types.
None of that is really original of TF (except maybe the Payload?) but all together is 90% TF2 in general terms.
Of course nothing new, it's what Blizzard does. MTG/others > Hearthstone. Lol/Dota > Heroes of the Storm. Ultima Online/Everquest > WoW. Dune 2 > Warcraft 1. Now it's turn of TF2 > Overwatch.
I'm watching the IGN rewind video and they teased even more characters in the trailer.
]It just doesn't feel like TF2 when I play it. When I play TF2 in a support role I feel like I'm participating in something much larger. When I was playing it last night I felt like I was carrying it. TF2 feels more Quakeish given its legacy. This doesn't feel Quakeish at all. It's nowhere near as twitchy.
Huh... not sure how to take this line. Is this a good thing in your opinion?
Character design is all over the fucking place. Like they went after every popular game for the past 10+ years and assembled it into a very confusing universe.
It's called "Diversity".
Has consoles been hinted at? I think I would get this game if it was on console.
Looking at apartments for after I graduate university and not a lot of them would have enough room for me to have a dedicated PC and monitor set up.
Yes. It's an incredible thing. Being able to turn the tide of a battle by getting a three person res off is such a rush. The game highlights people who are critical and you can basically zoom over to them, heal them up and by the time you're finished your guardian angel is back up and you can zoom over to the next one. Then if you get attacked while you're healing a defensive character you can switch to damage boosting to give them the oomph they need to take a person out then switch back to healing them because the skirmishes last a lot longer and they won't immediately die if they don't have continual healing.
Wow, that sounds great actually. I love that you have the time to do all this, the farther away you can get from COD I-saw-you gameplay the better in my book.
This makes me want to play it even more. Ugh, I'd kill for it to come to consoles.The maps are far smaller, the maps are designed for different gameplay mainly on the vertical, the skirmishes last far longer, the offensive line has far more dive ability and burst, supports are true supports and not just healbots with an invul/crit.
It just doesn't feel like TF2 when I play it. When I play TF2 in a support role I feel like I'm participating in something much larger. When I was playing it last night I felt like I was carrying it. TF2 feels more Quakeish given its legacy. This doesn't feel Quakeish at all. It's nowhere near as twitchy.
I would rather say that Overwatch is a MOBA in first person. Which TF2 is not. Gameplay defines what games are, not the business model, or the art style! Let's play it first before making assumptions.It's a TF2 with more characters and a bit more emphasis on character differentiation (taking from the MOBA genre imo). But mainly, a TF2 clone.
-F2P
-Stylized cartoon graphics.
-Team based fps.
-Several different characters with their own weapons and abilities.
-Characters like a medic with a sticky heal beam and a engineer who builds turrets that can be upgraded meleeing.
-Domination and Payload game types.
None of that is really original of TF (except maybe the Payload?) but all together is 90% TF2 in general terms.
Of course nothing new, it's what Blizzard does. MTG/others > Hearthstone. Lol/Dota > Heroes of the Storm. Ultima Online/Everquest > WoW. Dune 2 > Warcraft 1. Now it's turn of TF2 > Overwatch.
The maps are far smaller, the maps are designed for different gameplay mainly on the vertical, the skirmishes last far longer, the offensive line has far more dive ability and burst, supports are true supports and not just healbots with an invul/crit.
It just doesn't feel like TF2 when I play it. When I play TF2 in a support role I feel like I'm participating in something much larger. When I was playing it last night I felt like I was carrying it. TF2 feels more Quakeish given its legacy. This doesn't feel Quakeish at all. It's nowhere near as twitchy.
The guy next Winston and Bastion is giving me real Jet set radio vibe.
If there is more than 12 characters this will probably follows league's payment model. I hope they have generous free character rotations and not make the grind too hard.
Could someone explain Zenyatta's aura ultra? Is it a straight up damage buff making everyone's normals into Ultras? It was the only one I couldn't tell from the videos.
I'm kind of disappointed. I thought Titan was going to be a really ambitious project.
They seem more interested in smaller scale projects these days (hearthstone and now this). Guess it's probably good business - just not what I expected.
It's a fairly long duration AoE heal where she cannot be hurt or killed.
I see. Now that makes sense considering Mercy's healing wave color. Though are you sure roboDhalsim currently can't be killed? The trailer seemed to show otherwise though I'm sure an ultra was used in that sequence.
"Zenyatta enters a state of heightened existence for a short period of time. While transcendent, Zenyatta cannot use abilities or weapons, but is immune to damage and automatically restores his health and that of nearby allies."
http://us.battle.net/overwatch/en/
I would rather say that Overwatch is a MOBA in first person. Which TF2 is not. Gameplay defines what games are, not the business model, or the art style! Let's play it first before making assumptions.
Let's play it first before making assumptions
The maps are far smaller, the maps are designed for different gameplay mainly on the vertical, the skirmishes last far longer, the offensive line has far more dive ability and burst, supports are true supports and not just healbots with an invul/crit.
It just doesn't feel like TF2 when I play it. When I play TF2 in a support role I feel like I'm participating in something much larger. When I was playing it last night I felt like I was carrying it. TF2 feels more Quakeish given its legacy. This doesn't feel Quakeish at all. It's nowhere near as twitchy.
They actually said there will not be a death-match mode in the presentation.
Also, and don't get me wrong I LOVE blizzard and blizzard games, Blizzard doesn't do revolutionary. They never have. They do refinement and polish.
I wonder how they're going to deal with the cheaters. Because fps + pc = mass sploits
If this is a shooter I can play without worrying too much about aimbots, wall hacks and the like it will be a welcome change.
Anime as f*ck
Character design is all over the fucking place. Like they went after every popular game for the past 10+ years and assembled it into a very confusing universe.