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Blizzard announces Overwatch. Team based MP Shooter [Up: Trailers, Screens, More]

Wait, what?

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I'm pretty sure you're wrong. We will probably drown in skins.
People were crazy about them since Quake 2, and you never saw your character yourself.

Yeah someone asked that question in the Q&A session and they said it's a very interesting idea.

I have to say the only thing i don't like about the game right now is the name. It's so terrible. I mean just type in youtube "Overwatch" and all you see is a bunch of CS:GO overwatch videos.

I highly recommend watching the character videos. They all seem totally different and you also see abilities they didn't show in the gameplay trailer. For example Bastion the robot can repair himself. If they get the balance of this game right this will be so good.

The thing is after watching all those trailers i have no idea which character to choose. They all seem like a blast to play and this is probably the best compliment you can give this game.

Chris Metzen also said at the Overwatch panel there are many many more characters coming.
 
It also has Payload with Overtime. Good luck spinning that as anything other than what it obviously is. :)

The key point to remember is that Blizzard making their own TF2 isn't an inherently bad thing. I'd love another very similar game to play, regardless of who makes it, or why.
My intention wasn't to imply the game doesn't have similarities and especially not to imply it isn't inspired by other games. I'm sure other team based shooters have similarities to Overwatch than just TF2, including an escort objective mode.
I agree with you that a Blizzard made team based shooter is enticing. I thought they would do a game like this at some point a while ago and I was always waiting for it.
 
Is this really it? Is this all gaming will ever amount to? Death-match, CTF, domination in small arena based maps, round end. Rinse repeat.

I want something new. Something that captivates me. Something that builds progression outside of arbitrary level upping.

Was hoping for something revolutionary, instead we got another rehash.
 
Is this really it? Is this all gaming will ever amount to? Death-match, CTF, domination in small arena based maps, round end. Rinse repeat.

I want something new. Something that captivates me. Something that builds progression outside of arbitrary level upping.

Was hoping for something revolutionary, instead we got another rehash.

They actually said there will not be a death-match mode in the presentation.

Also, and don't get me wrong I LOVE blizzard and blizzard games, Blizzard doesn't do revolutionary. They never have. They do refinement and polish.
 
Is it really like TF2 or are people saying that because it's a stylized objective-based shooter? It seems like so much more than a TF2 derivative.

It's nothing like TF2 in practice and I say that as someone who's played a few hundred hours of TF2 and someone who got to play it.
 
So with Sony having their event and the past Diablo 3 branding on the playstation consoles, what do you guys think are the odds of this getting soem exlusive beta (timed exclusive) on Sony's platform. Seeing as the game is already pretty far along.
 
I wonder if they'll put this on consoles eventually

Someone at Blizzard mentioned that "PC is the focus" but that they don't see why they'd deny players on other platforms the chance to play it. Which seems to infer that it will come to consoles at some point. Which is exactly why I came into this thread.

There are few developers in the world that have as much money and as many resources as Blizzard. Their partners, Activision have also been rolling in money for the past decade. So it is starting to bother me that Blizzard continually brings their games to other platforms so late.

Diablo 3 came to consoles like a year after its launch. Android users are still waiting for Hearthstone, a year after its launch. And it looks like console owners are going to have to wait a while for Overwatch as well.

Blizzard is an amazing developer and they deserve all the success that they have had and continue to have. So part of me thinks, I really don't want them to tinker with their development process to support more platforms simultaneously. But the other half of me really does wish that.
 
I'm pretty sure you're wrong. We will probably drown in skins and they'll make tons of money out of them.
People were crazy about them since Quake 2, and you never saw your character yourself.

I'm glad I'm wrong, then! I'll buy the shit out of them.
 
Is it really like TF2 or are people saying that because it's a stylized objective-based shooter? It seems like so much more than a TF2 derivative.

It's a TF2 with more characters and a bit more emphasis on character differentiation (taking from the MOBA genre imo). But mainly, a TF2 clone.

-F2P
-Stylized cartoon graphics.
-Team based fps.
-Several different characters with their own weapons and abilities.
-Characters like a medic with a sticky heal beam and a engineer who builds turrets that can be upgraded meleeing.
-Domination and Payload game types.

None of that is really original of TF (except maybe the Payload?) but all together is 90% TF2 in general terms.

Of course nothing new, it's what Blizzard does. MTG/others > Hearthstone. Lol/Dota > Heroes of the Storm. Ultima Online/Everquest > WoW. Dune 2 > Warcraft 1. Now it's turn of TF2 > Overwatch.
 
Is this really it? Is this all gaming will ever amount to? Death-match, CTF, domination in small arena based maps, round end. Rinse repeat.

I want something new. Something that captivates me. Something that builds progression outside of arbitrary level upping.

Was hoping for something revolutionary, instead we got another rehash.

Get Splatoon?
 
Anime as f*ck

Not saying its a bad thing, just that im surprised. :3
 
It's a TF2 with more characters and a bit more emphasis on character differentiation (taking from the MOBA genre imo). But mainly, a TF2 clone.

-F2P
-Stylized cartoon graphics.
-Team based fps.
-Several different characters with their own weapons and abilities.
-Characters like a medic with a sticky heal beam and a engineer who builds turrets that can be upgraded meleeing.
-Domination and Payload game types.

None of that is really original of TF (except maybe the Payload?) but all together is 90% TF2 in general terms.

Of course nothing new, it's what Blizzard does. MTG/others > Hearthstone. Lol/Dota > Heroes of the Storm. Ultima Online/Everquest > WoW. Dune 2 > Warcraft 1. Now it's turn of TF2 > Overwatch.

The maps are far smaller, the maps are designed for different gameplay mainly on the vertical, the skirmishes last far longer, the offensive line has far more dive ability and burst, supports are true supports and not just healbots with an invul/crit.

It just doesn't feel like TF2 when I play it. When I play TF2 in a support role I feel like I'm participating in something much larger. When I was playing it last night I felt like I was carrying it. TF2 feels more Quakeish given its legacy. This doesn't feel Quakeish at all. It's nowhere near as twitchy.
 
I'm watching the IGN rewind video and they teased even more characters in the trailer.

The guy next Winston and Bastion is giving me real Jet set radio vibe.

If there is more than 12 characters this will probably follows league's payment model. I hope they have generous free character rotations and not make the grind too hard.
 
]It just doesn't feel like TF2 when I play it. When I play TF2 in a support role I feel like I'm participating in something much larger. When I was playing it last night I felt like I was carrying it. TF2 feels more Quakeish given its legacy. This doesn't feel Quakeish at all. It's nowhere near as twitchy.

Huh... not sure how to take this line. Is this a good thing in your opinion?
 
Character design is all over the fucking place. Like they went after every popular game for the past 10+ years and assembled it into a very confusing universe.
 
Huh... not sure how to take this line. Is this a good thing in your opinion?

Yes. It's an incredible thing. Being able to turn the tide of a battle by getting a three person res off is such a rush. The game highlights people who are critical and you can basically zoom over to them, heal them up and by the time you're finished your guardian angel is back up and you can zoom over to the next one. Then if you get attacked while you're healing a defensive character you can switch to damage boosting to give them the oomph they need to take a person out then switch back to healing them because the skirmishes last a lot longer and they won't immediately die if they don't have continual healing.
 
Character design is all over the fucking place. Like they went after every popular game for the past 10+ years and assembled it into a very confusing universe.

It's called "Diversity".
 
Has consoles been hinted at? I think I would get this game if it was on console.


Looking at apartments for after I graduate university and not a lot of them would have enough room for me to have a dedicated PC and monitor set up.
 
Has consoles been hinted at? I think I would get this game if it was on console.


Looking at apartments for after I graduate university and not a lot of them would have enough room for me to have a dedicated PC and monitor set up.

Sort of but PC will probably come first.
 
Yes. It's an incredible thing. Being able to turn the tide of a battle by getting a three person res off is such a rush. The game highlights people who are critical and you can basically zoom over to them, heal them up and by the time you're finished your guardian angel is back up and you can zoom over to the next one. Then if you get attacked while you're healing a defensive character you can switch to damage boosting to give them the oomph they need to take a person out then switch back to healing them because the skirmishes last a lot longer and they won't immediately die if they don't have continual healing.

Wow, that sounds great actually. I love that you have the time to do all this, the farther away you can get from COD I-saw-you gameplay the better in my book.
 
Wow, that sounds great actually. I love that you have the time to do all this, the farther away you can get from COD I-saw-you gameplay the better in my book.

You won't always have time. There were times when a reaper or a tracer dived in and ulted the team and picked up a quick and easy triple. If your ult wasn't up to match you'd be kind of screwed. But the ults have a reasonable charge up time and require you to either deal damage or take damage. It's much different from a TF2 medic where your deal is to stay alive. If you die, no biggie, get back into the fight and your ult is still halfway charged.
 
The maps are far smaller, the maps are designed for different gameplay mainly on the vertical, the skirmishes last far longer, the offensive line has far more dive ability and burst, supports are true supports and not just healbots with an invul/crit.

It just doesn't feel like TF2 when I play it. When I play TF2 in a support role I feel like I'm participating in something much larger. When I was playing it last night I felt like I was carrying it. TF2 feels more Quakeish given its legacy. This doesn't feel Quakeish at all. It's nowhere near as twitchy.
This makes me want to play it even more. Ugh, I'd kill for it to come to consoles.
 
It's a TF2 with more characters and a bit more emphasis on character differentiation (taking from the MOBA genre imo). But mainly, a TF2 clone.

-F2P
-Stylized cartoon graphics.
-Team based fps.
-Several different characters with their own weapons and abilities.
-Characters like a medic with a sticky heal beam and a engineer who builds turrets that can be upgraded meleeing.
-Domination and Payload game types.

None of that is really original of TF (except maybe the Payload?) but all together is 90% TF2 in general terms.

Of course nothing new, it's what Blizzard does. MTG/others > Hearthstone. Lol/Dota > Heroes of the Storm. Ultima Online/Everquest > WoW. Dune 2 > Warcraft 1. Now it's turn of TF2 > Overwatch.
I would rather say that Overwatch is a MOBA in first person. Which TF2 is not. Gameplay defines what games are, not the business model, or the art style! Let's play it first before making assumptions.
 
The maps are far smaller, the maps are designed for different gameplay mainly on the vertical, the skirmishes last far longer, the offensive line has far more dive ability and burst, supports are true supports and not just healbots with an invul/crit.

It just doesn't feel like TF2 when I play it. When I play TF2 in a support role I feel like I'm participating in something much larger. When I was playing it last night I felt like I was carrying it. TF2 feels more Quakeish given its legacy. This doesn't feel Quakeish at all. It's nowhere near as twitchy.

As if I wasn't already interested enough, I'm now more interested for this game.

Thanks for your impressions. ;)
 
I'm kind of disappointed. I thought Titan was going to be a really ambitious project.

They seem more interested in smaller scale projects these days (hearthstone and now this). Guess it's probably good business - just not what I expected.
 
The guy next Winston and Bastion is giving me real Jet set radio vibe.

If there is more than 12 characters this will probably follows league's payment model. I hope they have generous free character rotations and not make the grind too hard.

If anything, make it like Smite where you can buy a pack with all current and future characters for a set price. Or buy them separately with in-game gold or real money, with a free rotation like they have now in HotS.

If the game is fun, I'll gladly pay a one time fee of 25-30€ to then have a full game and never have to grind for any new characters.
 
Could someone explain Zenyatta's aura ultra? Is it a straight up damage buff making everyone's normals into Ultras? It was the only one I couldn't tell from the videos.
 
It's a fairly long duration AoE heal where she cannot be hurt or killed.

I see. Now that makes sense considering Mercy's healing wave color. Though are you sure roboDhalsim currently can't be killed? The trailer seemed to show otherwise though I'm sure an ultra was used in that sequence.
 
I see. Now that makes sense considering Mercy's healing wave color. Though are you sure roboDhalsim currently can't be killed? The trailer seemed to show otherwise though I'm sure an ultra was used in that sequence.

"Zenyatta enters a state of heightened existence for a short period of time. While transcendent, Zenyatta cannot use abilities or weapons, but is immune to damage and automatically restores his health and that of nearby allies."

http://us.battle.net/overwatch/en/
 
Just woke up to the cinematic on Giantbomb. IMO the most magical game cinematic I've ever seen. Very Pixar/Spielberg. I absolutely loved it, even my toddler was watching it in awe.
 
I would rather say that Overwatch is a MOBA in first person. Which TF2 is not. Gameplay defines what games are, not the business model, or the art style! Let's play it first before making assumptions.

I agree with the bolded part.

Which is why you are wrong in the rest. Gameplay is a first person shooter, from what I heard without creeps or towers or denying or bases to destroy or jungle or lanes or xp or items. In fact the game modes seems to be exactly like TF2.

Let's play it first before making assumptions

Uhh... follow your own hints?
 
The maps are far smaller, the maps are designed for different gameplay mainly on the vertical, the skirmishes last far longer, the offensive line has far more dive ability and burst, supports are true supports and not just healbots with an invul/crit.

It just doesn't feel like TF2 when I play it. When I play TF2 in a support role I feel like I'm participating in something much larger. When I was playing it last night I felt like I was carrying it. TF2 feels more Quakeish given its legacy. This doesn't feel Quakeish at all. It's nowhere near as twitchy.

I mean... in general terms, like TF2. Not exactly like TF2. It can be slower or faster, or it can be more team based or less, the skill/twitch can vary, etc. Different games made by different companies..

It's Blizzard take on team based FPS, with their own execution. It's their first fps in fact.

In a way I'm not surprised from your comments, Blizzard always loves to make very mainstream oriented games, for all public games. A fps with lower ttk and less twitchy sounds like them, and in a way it makes sense coming from the ARPG or MMO genres.

edit: btw your comments are funny, if you think about it. TF2 was kind of casual and slower and less twitchy than old school Quake1-2/HL1/TF1. I remember people also said it when it was released in 2007. Now we have an even more casual version :P
 
They actually said there will not be a death-match mode in the presentation.

Also, and don't get me wrong I LOVE blizzard and blizzard games, Blizzard doesn't do revolutionary. They never have. They do refinement and polish.

Amen, Blizzard are akin to Apple in some regards, in that they just refine and polish other concepts and make them more accessible and user friendly, Blizzard games aren't really that "unique" as far as core mechanics go.

It's very easy to match up their games with older games or series, but with Blizzards spin on them.
 
It just occurred to me the symmetry in all this-

Bungie, the masters of the FPS, tries to make an RPG loot game with Destiny.

Blizzard, the masters of the RPG loot game, is now trying to make an FPS with Overwatch.

Activision master plan?
 
I wonder how they're going to deal with the cheaters. Because fps + pc = mass sploits

If this is a shooter I can play without worrying too much about aimbots, wall hacks and the like it will be a welcome change.
 
I wonder how they're going to deal with the cheaters. Because fps + pc = mass sploits

If this is a shooter I can play without worrying too much about aimbots, wall hacks and the like it will be a welcome change.

Are there many cheaters in TF2? i think Valve does a pretty good job on that part, no?
 
Character design is all over the fucking place. Like they went after every popular game for the past 10+ years and assembled it into a very confusing universe.

So kind of like a moba then? I think it's apparent this game is inspired by them, so I don't really think it's an issue if character design follows a similar process as those games. In a moba or moba inspired I'd game rather have a large selection of unique characters than some sort of cohesive theme myself.
 
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