Blizzard announces Overwatch. Team based MP Shooter [Up: Trailers, Screens, More]

This actually looks really cool. I hope I get into the beta.

Almost everyone is going to use Tracer and Reaper at launch, aren't they? I guess I'll main Mercy to try and balance it out.
 
From my experience at Blizzcon, everyone is going to use Bastion (turret robot camping), Widowmaker (sniper), Pharrah (soldier), and Reinhardt (giant shield and 600hp). Initially I noticed lots of variety in the character selection, but as the days went on I noticed those characters a lot more.
 
Looks excellent. I've been a heavy critic of Blizzard in recent years, but they're heading back in the right direction. I probably won't play this too heavily as my time is limited and I'm too old for FPS, but all the power to them.
 
From my experience at Blizzcon, everyone is going to use Bastion (turret robot camping), Widowmaker (sniper), Pharrah (soldier), and Reinhardt (giant shield and 600hp). Initially I noticed lots of variety in the character selection, but as the days went on I noticed those characters a lot more.

Bastion seems broken as shit right now. Played a few rounds and you could tell which groups had played before by how many people played him.

I definitely fell into the Widowmaker camp but there are revleaed characters that weren't playable that I'm more interested in when things launch.

Overall I'm pretty impressed with the initial showing and I don't even typically like shooters in this style.
 
You know I get the visual comparison with TF2, but with all the hitscan/fast projectiles that seem to be present in Overwatch, I think it'll play much different.

And when I play TF2, 90% of my class choice is based on the team composition. I can't imagine playing a game like this where everyone doesn't have access to all the classes. I mean that gameplay trailer even seems to stress 'this class counters that class'. I regularly switch classes mid game based on what's needed. Some sort of 'class rotation' system like LoL would be bad.
 
I felt like without the possibility of changing weapons that it might get boring real quick. I guess you have to change heroes when you want to change guns?

Seems like it wouldn't work very well.
 
I felt like without the possibility of changing weapons that it might get boring real quick. I guess you have to change heroes when you want to change guns?

Seems like it wouldn't work very well.

Changing weapons? It's not about the weapons it's about the hero's skill sets.
 
From my experience at Blizzcon, everyone is going to use Bastion (turret robot camping), Widowmaker (sniper), Pharrah (soldier), and Reinhardt (giant shield and 600hp). Initially I noticed lots of variety in the character selection, but as the days went on I noticed those characters a lot more.

I would assume they have the smallest learning curve more than anything else.
 
I'm not sure why people would expect the abilities to remain as they are when the game hits Alpha/Beta/Release. I'm sure the demos over the weekend will lead to some balance adjustments before the next incarnation.

And I'll miss demolishing on defense as Bastion!
 
I would assume they have the smallest learning curve more than anything else.

Nah, they were just super effective killers. I feel anyone who played it extensively at Blizzcon (as mentioned above) knows the robot is OP as heck. All of this stuff will be balanced out. The game is super fun and I'm sure it'll all be sorted out.
 
I excitedly signed up for this one.

I was lucky enought to get into the HoTS alpha pretty early on. Hopefully that luck continues.

The art direction and character variety seems like it will lend well to a FPS that's primarily about having fun.
 
Yeah, I don't see them using any other F2P style than HoTS. I just hope they make characters a bit easier to unlock in it. Gold accumulation in HoTS is pretty pathetic considering some characters are 10k gold.

They are the top end though. and daily quests don't disappear (they stake). I dunno, maybe increase the gold rate slightly but with how many rotation slots you get, I don't really mind it.
 
- they do not know if it will be F2P or paid. Now this is an interesting point. Do they make the game $50 and sell 1, 2, 3, 4 maybe 5 million copies upfront making ~$250M or do they make the game free and sell $0.99 $2.99 cosmetic items? In that case to reach $250 they would have to sell ~100-250 million DLC items. Sounds like a very large number no? 5 m copies vs 250 m DLC items. I wonder what Blizzard will do.
When it was revealed that Battleborn would be paid everyone here reacted angrily and proclaimed the game dead.

After the Free to play success of Hearthstone and Heroes of the Storm the Vegas odds of Overwatch being paid is 0 to not a chance in hell.

And the reason they avoided saying it's Free to play is because the obvious follow up is "What's in the cash shop then?" which they don't have an answer for.

Also, I do have to wonder about the inevitable comparisons between the 2 games in future topics.
 
So can someone talk to me about Heroes of the Storm's F2P model (under the assumption they'll use it on this).

If it's like LoL's, you have a pool of free characters that constantly changes, pulling from the overall pool of characters. But you can buy a character to use it forever.
 
If it's like LoL's, you have a pool of free characters that constantly changes, pulling from the overall pool of characters. But you can buy a character to use it forever.

Can you buy cosmetics directly with game currency as a tradeoff for having to buy characters? Or does it force you buy things along with making you grind or buy other things?
 
Can you buy cosmetics directly with game currency as a tradeoff for having to buy characters? Or does it force you buy things along with making you grind or buy other things?

If it is does work like Heroes of the Storm then you won't be forced to buy the hero first to buy skin.

But you won't able to use skin if the character isn't on free rotation. Kinda pointless if you buy the skins without unlocking the hero.

This is with real money. I assume the same with in-game currency.
 
People will drop Reaper as soon as they realize he can't fight mid range and just dies and runs away. I think he's the weakest character and only good for pubs. Better with healer behind him than most since he doesn't have to reload instantly though.
Nah, they were just super effective killers. I feel anyone who played it extensively at Blizzcon (as mentioned above) knows the robot is OP as heck. All of this stuff will be balanced out. The game is super fun and I'm sure it'll all be sorted out.
Of course a shielded death DPS turret is going to be strong versus a team that isn't pushing together (attacking is harder) with no communication (text or voice) on a map no one knows and no one is sure of the counter.
I attacked into dual Bastions a few times and we always broke them by attacking from above or with splash with Rockets and I've had our Bastions wiped from Tracer jumping 3 times to assassinate then rewind.

If anything I feel it's a problem that the hard counters seem so strong.
 
I'm not sure why people would expect the abilities to remain as they are when the game hits Alpha/Beta/Release. I'm sure the demos over the weekend will lead to some balance adjustments before the next incarnation.

And I'll miss demolishing on defense as Bastion!


I just think they look cool :x
 
This actually looks really cool. I hope I get into the beta.

Almost everyone is going to use Tracer and Reaper at launch, aren't they? I guess I'll main Mercy to try and balance it out.

Nope. Just like in TF2; people will pick different characters depending on how the team is going *unless the game has just been released and lots of idiots are jumping on for a quick look, of course.

I felt like without the possibility of changing weapons that it might get boring real quick. I guess you have to change heroes when you want to change guns?

Seems like it wouldn't work very well.

This isn't going to be CoD, mate. What is the difference between a 'gun' and an 'ability' in terms of choice? Abilities can be more varied and interesting than 'aim at that person and shoot', usually.
 
This isn't going to be CoD, mate. What is the difference between a 'gun' and an 'ability' in terms of choice? Abilities can be more varied and interesting than 'aim at that person and shoot', usually.

i dont even play call of duty, so i dont care what cod does.

its not like you gain more or extra abilities either. you have 2 or 3 and that's it. for me, that's going to get boring really fast if i can't switch to a different weapon on the ground or something ::shrug::


and i played the game at blizzcon, for your reference
 
I honestly hope they just make all the characters free. In a game like this, the more variety, the better. Limiting your character choices from the get-go would hinder the game, at least in my opinion. Since there are more than nine playable characters in this game, and also a four "class" system, I can imagine Blizzard doing a Heroes of the Storm style "character rotation" system, but I hope they don't go that route. I want all the characters available from the get-go. There's only 12 characters, so I don't think there's any need to limit your choices, not for this game.

If they do have to implement a system where you pay for a character in order to keep it, I hope that I can buy them all for one flat fee, because I want the option to play them all. I'll probably play Winston, Reinhardt and Torbjorn more than anybody else, but I want the option to play as everybody.
 
Fingers crossed its coming to PS4 or XBOX One.

Oh it will be I think everybody knows that. On Blizzcon Kaplan said they want to release the game on PC because, paraphrasing, Blizzard games were always saving PC gaming in the past when everybody was saying "PC gaming is dead" (audience yeah!'ed at this moment). In the end they want as much people to enjoy Overwatch as possible and would love it to be available on various kind of devices.

IMO PC first then 6 months later PS4/Xbone versions. Totally cool with that.

On a sidenote I am really happy for people in Blizzard with this game. Imagine that you are in a golden cage, earning $200k, and doing nothing more than Starcrafts, Warcrafts and Diablos in the last 20 years. If you guys work in a corpo - and Blizzard is a corpo - then you know that working for 5+ years on the same project makes your mind really dumb. You lose that spark. And all those talented people wokring on Warcrafts etc. will finally have the chance to work on something *SO* much different - an FPS.

They must have jumped from joy when they were assigned to this project!
 
I've read the comments Metzen made during Blizzcon about their Overwatch design philosophy (particularly about trying to avoid the oversexualisation of female characters) and it was really heartening to hear. Blizzard seems to have matured in that regard, the comments he made on that panel were a far cry from when Browder refused to engage the topic seriously when RPS brought up salient points about Heroes of the Storm designs last year.


"I think we're clear we're in an age where gaming is for everybody... Increasingly people want to feel represented from all walks of life, everywhere in the world. Boys and girls--everybody." As a result, Blizzard is "trying not to oversexualize the female characters" in Overwatch, a choice that was also influenced by the developer's female employees and Metzen's daughter. "She saw a World of Warcraft cinematic of the Dragon Aspects, and my daughter was like, 'Why are they all in swimsuits?' And I was like, 'I don't know. I don't know anymore.'"
Encouraging.
 
am i the only one getting serious ShadowRun 2007 vibes from OverWatch?

The difference is, Shadowrun was Vista only and took a franchise that was based on table-top/role-playing aspects and shat all over it with another run of the mill FPS. Overwatch is at least a new IP, Shadowrun was something entirely different (and better) before someone made it into an FPS.

As reference, I've played the Shadowrun table-top/role-playing game, and it's amazing when given a good campaign and good players.
 
I've read the comments Metzen made during Blizzcon about their Overwatch design philosophy (particularly about trying to avoid the oversexualisation of female characters) and it was really heartening to hear. Blizzard seems to have matured in that regard, the comments he made on that panel were a far cry from when Browder refused to engage the topic seriously when RPS brought up salient points about Heroes of the Storm designs last year.



Encouraging.
Metzen's children are ruining Blizzard. He popped out a few kids and went from Dark Fantasy to Dork Fantasy.
 
The difference is, Shadowrun was Vista only and took a franchise that was based on table-top/role-playing aspects and shat all over it with another run of the mill FPS. Overwatch is at least a new IP, Shadowrun was something entirely different (and better) before someone made it into an FPS.

As reference, I've played the Shadowrun table-top/role-playing game, and it's amazing when given a good campaign and good players.

Shadowrun 2007 was a fantastic game. It was just a bad "Shadowrun" game.

And it was also on Xbox 360 so yeah...
 
This actually looks really cool. I hope I get into the beta.

Almost everyone is going to use Tracer and Reaper at launch, aren't they? I guess I'll main Mercy to try and balance it out.

Hanzo. All day, every day. (Storm magic and archery? Yes please.)

Reinhardt looked pretty awesome as well.

Come to think of it, Tracer and Reaper were probably my least favorite of the ones I've seen so far.
 
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