From my experience at Blizzcon, everyone is going to use Bastion (turret robot camping), Widowmaker (sniper), Pharrah (soldier), and Reinhardt (giant shield and 600hp). Initially I noticed lots of variety in the character selection, but as the days went on I noticed those characters a lot more.
I felt like without the possibility of changing weapons that it might get boring real quick. I guess you have to change heroes when you want to change guns?
Seems like it wouldn't work very well.
From my experience at Blizzcon, everyone is going to use Bastion (turret robot camping), Widowmaker (sniper), Pharrah (soldier), and Reinhardt (giant shield and 600hp). Initially I noticed lots of variety in the character selection, but as the days went on I noticed those characters a lot more.
This actually looks really cool. I hope I get into the beta.
Almost everyone is going to use Tracer and Reaper at launch, aren't they? I guess I'll main Mercy to try and balance it out.
I would assume they have the smallest learning curve more than anything else.
Yeah, I don't see them using any other F2P style than HoTS. I just hope they make characters a bit easier to unlock in it. Gold accumulation in HoTS is pretty pathetic considering some characters are 10k gold.
When it was revealed that Battleborn would be paid everyone here reacted angrily and proclaimed the game dead.- they do not know if it will be F2P or paid. Now this is an interesting point. Do they make the game $50 and sell 1, 2, 3, 4 maybe 5 million copies upfront making ~$250M or do they make the game free and sell $0.99 $2.99 cosmetic items? In that case to reach $250 they would have to sell ~100-250 million DLC items. Sounds like a very large number no? 5 m copies vs 250 m DLC items. I wonder what Blizzard will do.
The art direction and character variety seems like it will lend well to a FPS that's primarily about having fun.
isn't every game about having fun?
Fingers crossed its coming to PS4 or XBOX One.
So can someone talk to me about Heroes of the Storm's F2P model (under the assumption they'll use it on this).
If it's like LoL's, you have a pool of free characters that constantly changes, pulling from the overall pool of characters. But you can buy a character to use it forever.
This actually looks really cool. I hope I get into the beta.
Almost everyone is going to use Tracer and Reaper at launch, aren't they? I guess I'll main Mercy to try and balance it out.
Can you buy cosmetics directly with game currency as a tradeoff for having to buy characters? Or does it force you buy things along with making you grind or buy other things?
Of course a shielded death DPS turret is going to be strong versus a team that isn't pushing together (attacking is harder) with no communication (text or voice) on a map no one knows and no one is sure of the counter.Nah, they were just super effective killers. I feel anyone who played it extensively at Blizzcon (as mentioned above) knows the robot is OP as heck. All of this stuff will be balanced out. The game is super fun and I'm sure it'll all be sorted out.
I'm not sure why people would expect the abilities to remain as they are when the game hits Alpha/Beta/Release. I'm sure the demos over the weekend will lead to some balance adjustments before the next incarnation.
And I'll miss demolishing on defense as Bastion!
This actually looks really cool. I hope I get into the beta.
Almost everyone is going to use Tracer and Reaper at launch, aren't they? I guess I'll main Mercy to try and balance it out.
I felt like without the possibility of changing weapons that it might get boring real quick. I guess you have to change heroes when you want to change guns?
Seems like it wouldn't work very well.
This isn't going to be CoD, mate. What is the difference between a 'gun' and an 'ability' in terms of choice? Abilities can be more varied and interesting than 'aim at that person and shoot', usually.
Fingers crossed its coming to PS4 or XBOX One.
Encouraging."I think we're clear we're in an age where gaming is for everybody... Increasingly people want to feel represented from all walks of life, everywhere in the world. Boys and girls--everybody." As a result, Blizzard is "trying not to oversexualize the female characters" in Overwatch, a choice that was also influenced by the developer's female employees and Metzen's daughter. "She saw a World of Warcraft cinematic of the Dragon Aspects, and my daughter was like, 'Why are they all in swimsuits?' And I was like, 'I don't know. I don't know anymore.'"
am i the only one getting serious ShadowRun 2007 vibes from OverWatch?
Metzen's children are ruining Blizzard. He popped out a few kids and went from Dark Fantasy to Dork Fantasy.I've read the comments Metzen made during Blizzcon about their Overwatch design philosophy (particularly about trying to avoid the oversexualisation of female characters) and it was really heartening to hear. Blizzard seems to have matured in that regard, the comments he made on that panel were a far cry from when Browder refused to engage the topic seriously when RPS brought up salient points about Heroes of the Storm designs last year.
Encouraging.
The difference is, Shadowrun was Vista only and took a franchise that was based on table-top/role-playing aspects and shat all over it with another run of the mill FPS. Overwatch is at least a new IP, Shadowrun was something entirely different (and better) before someone made it into an FPS.
As reference, I've played the Shadowrun table-top/role-playing game, and it's amazing when given a good campaign and good players.
Shadowrun 2007 was a fantastic game. It was just a bad "Shadowrun" game.
And it was also on Xbox 360 so yeah...
This actually looks really cool. I hope I get into the beta.
Almost everyone is going to use Tracer and Reaper at launch, aren't they? I guess I'll main Mercy to try and balance it out.
Shadowrun 2007 was a fantastic game. It was just a bad "Shadowrun" game.
And it was also on Xbox 360 so yeah...
Describing something as janky is officially retired after this post.