Y2Kev said:did it sell a million or move a million? I know it was bundled for a while but it has kept its price fairly high since launch only dropping to 39 not too long ago.
32X bombed harder than the MegaCDcilonen said:3DO or Sega (Mega) CD.
(and whilst my brain is stuck that era of gaming, why no Road Rash or Desert Strike revivals EA?)
Y2Kev said:I'm guessing all 32x/sega cd games were big bombs too
cjelly said:32X bombed harder than the MegaCD
Y2Kev said:Lair has been mentioned but I did not consider Haze.
LAIR is interesting to me...that game probably cost around 25 million and I would be shocked if it moved 200k worldwide.
Jinfash said:trolling? to me it bombed... until Sony & MM rectify their mistakes.
Darunia said::lol
i never popped that NG: DS Legendary Version in my ds though, I got a legit copy soon afterwards!
Link said:I really don't think anyone wants to open that door.
Who am I kidding?
Definitely. $30 million budget, expected by Midway to be one of the biggest games of the year, etc.Grecco said:![]()
Guess im being ignored here :/
Onix said:huh?
While browsing segawebs news archive I came across this news piece dated Dec 26, 1999:
"Sega of Japan has announced its production budget for Shenmue. It might have been more cost-effective to make a motion picture! According to Sega, Shenmue's budget will tally up in the neighborhood of 7 billion yen! (That's around $69 million USD to you and me...the budget of a decent action flick, though less than most blockbusters.) Panic not! Of that total, Shenmue Chapter 1: Yokosuka's share is only 3 billion yes (or $29.5 USD). Of course, a large portion of those costs include the money spent to develop the revolutionary Shenmue game engine which will benefit several of Shenmue's chapters, so it'll take less for Sega to break even with each chapter they release. Daily Radar says that the $69 million figure for the series is expected to include all the approved sequels to date (5 so far, though Yu Suzuki plans 16 total) as well as the advertising budget. Still, there is little doubt that every Shenmue chapter needs to do exceptionally well in order for Sega to recoup its investment."
If you don't acknowledge them, they get bored and go awayAndyD said:Exactly. LBP did just fine for what it is. Its not a one time millions seller like a COD/Madden title, its the kind of game that has legs through sales and also DLC. And its not like the budget was huge, it was done in less than two years by a few dozen people. The more popular levels have been hearted hundreds of thousands of times, and played near a million, so by no definition could it have bombed unless it cost hundreds of millions.
Grecco said:Shenmue per se.
Recently? STRANGLEHOLDDDDDDDDD
Onix said:huh?
Sorry to quote you again, but...Y2Kev said:Lair has been mentioned but I did not consider Haze.
LAIR is interesting to me...that game probably cost around 25 million and I would be shocked if it moved 200k worldwide.
Lair sales August/US said:46,500 [2 days]
Lair sales September/US said:57,800 [1 month]
Unless it stopped selling after that, it sold way over 200k worldwide.Lair sales /Japan said:22,000 [7 days]
Y2Kev said:Definitely. $30 million budget, expected by Midway to be one of the biggest games of the year, etc.
Didn't help the PS3 version was a staggered release. I don't think it's a great game but it isn't terrible.
Incidentally, I saw the Rock Revolution drum kit in a Best Buy today. It's $130!!!probune said:Apparently Rock Revolution bombed hard. 3k for all SKUs combined.
http://www.gamespot.com/news/6201179.html?tag=recent_news;img;1
According to this website it is 1 million sold:mr_bishiuk said:I seriously doubt that, it was never a pack in for a start... if it did then perhaps most games sell 1m eventually? There is also the issue with Shipped V Sales...
master15 said:For those wondering or interested regarding Shenmue's so called 70 million budget, here how it breaks down according to an old Segaweb article.
According to Sega, Shenmue's budget will tally up in the neighborhood of 7 billion yen! (That's around $69 million USD to you and me...the budget of a decent action flick, though less than most blockbusters.) Panic not! Of that total, Shenmue Chapter 1: Yokosuka's share is only 3 billion yes (or $29.5 USD). Of course, a large portion of those costs include the money spent to develop the revolutionary Shenmue game engine which will benefit several of Shenmue's chapters, so it'll take less for Sega to break even with each chapter they release. Daily Radar says that the $69 million figure for the series is expected to include all the approved sequels to date (5 so far, though Yu Suzuki plans 16 total) as well as the advertising budget. Still, there is little doubt that every Shenmue chapter needs to do exceptionally well in order for Sega to recoup its investment."
Hotsuma said:Since there was only one sequel, how much of the remaining 40 million was used? Honestly, Sega probably was able to get their initial investment back. Probably not enough interest out there to justify them closing out the story, but they should've broken even.
Private Hoffman said:forza 2?
Only sold like 200k in its first NPD...
Private Hoffman said:forza 2?
Only sold like 200k in its first NPD...
Y2Kev said:Shenmue sold something like 1.3 million copies though. Even though it lost money because it had a lot of baggage attached to it, I still don't really consider it a bomba.
It had, like, four days of sales in its first NPD, and continued to have legs after that, and still continues to. Forza has sold a couple million.Private Hoffman said:forza 2?
Only sold like 200k in its first NPD...
I AM JOHN! said:It had, like, four days of sales in its first NPD, and continued to have legs after that, and still continues to. Forza has sold a couple million.
I was thinking the same, about LBP and 4 days of sales of NPDJinfash said:I'm not sure if Hoffman was trying to be funny or not, but isn't it ironic how LPB's case is the same? :lol
4 days of NPD... 200K in sales?