The biggest Video Game disappointment of 2025

VGA-Games

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This Thread is about your personal biggest Video Game disappointment of 2025.

My personal biggest Video Game disappointment of 2025 is Metroid Prime 4: Beyond because of the following Reasons:

1. Metroid Prime 4: Beyond has to much Handholding.

2. The Game feels absolutely too Linear.

3. You don't have the feeling of being alone on a mysterious Planet because of the Companions.

4. Samus Aran often left the Battlefield and let Companions behind which always gave me the feeling of being a Coward.

5. The World isn't Interconnected.

6. There are tedious and pointless Missions (Green Crystals in the Desert).

I was probably the only Person on this Earth who was really Happy when Nintendo announced in 2019 that the Game Development where rebooted and got handet over to Retro Studios because they were responsible for the Metroid Prime Trilogy. I really trusted Retro Studios with Metroid Prime 4: Beyond and I wouldn't have thought that Retro Studios will be responsible for my personal biggest Video Game disappointment of 2025 which is also a massive personal Disappointment!!!

Now which Video Game is your personal biggest Video Game disappointment of 2025?
 
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I'd have to say Metroid Prime 4, because I went from it being my most anticipated game for years to literally not even wanting to play it when it launched. Is it fair for me to call it a disappointment if I didn't even play the thing? I don't care.
 
Death Stranding 2. Boring ass game with a bloated cast and all of Kojima's favorite stars.
I skipped DS2 at launch because I wasn't sure I was ready for another game with a 2 hour cut scene at the end. Disappointed to hear it didn't move anything forward.

Most disappointing for me would have to be Jump Ship. The game should have had some PvP elements to it.
 
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Judging by the parts I've played so far, DK Bananza takes the cake here.

It has nothing to do with Donkey Kong. Replace DK, and the game would still work with any generic mascot character without losing its identity.
It feels like a bloated, forced collection of elements scrapped from Mario Odyssey and badly held together by repetitive gameplay that feels like ADHD: The Game. Getting bananas feels so cheap because so many of them are just literally sitting there. People complained about too many moons in Odyssey, but at least most of those had some setpiece tied to them. In Bananza you'll stumble upon so many bananas while just looking for a way out of the hole you've dug yourself into. And the sonar feels like an idea straight out of Ubisoft's book.
The 2D levels also feel like a parody of the glorious DK sidescrollers.

Everything in the game feels so much like "been there, done that". Nothing sticks, because there's just too much of everything.
 
Mario kart world.

I spent months getting ready for this game (also switch 2 hype in general) by playing mk8dx with its million levels and enjoyable gameplay and super fun online.

Probably have put in about 20 hours of MKW and have completely dropped it. Levels are disappointing, gameplay isn't anywhere near as fun, and the open world is just a chore. The knockout mode is the only thing interesting in this game and I'm over it. Maybe if they give the game a massive injection of levels but I don't see myself coming back to this anytime soon.
 
Death Stranding 2. Boring ass game with a bloated cast and all of Kojima's favorite stars.
My man adam be like:

afk5og.jpg
 
Count me as another vote for Mario Kart World*. My friends and family not caring to play it nor even try it for more than just an hour speaks volumes.

I added an asterisk because they still have a chance to save this game, starting with 200CC mode for everything.

Edit: One last thing, I really enjoyed the TGAs this year but it was an absolute joke that Sonic got screwed over three times, especially in "best racing game" by MKW and then being snubbed from "best adaptation" by not even being put on the list.
 
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I was only disappointed by 2 games this year.

Alien: Rogue Incursion for having bugged AI
Ninja Gaiden 4 for being low quality and somehow more outdated than 20 year old games
 
Absolum and Ninja Gaiden: Ragebound

Absolum's weakness as a beat em up lies in it's unlockables and meta progression. The game gets easier and easier even though you as a player do not develop. For me this is bad game design and takes the wind out of getting further in the campaign. You did not develop as a player the character did.

Ninja Gaiden: Ragebound's mechanics are not thought through. The air parry mechanic is broken. It is so broken the whole game can be beaten with this one singular mechanic. It gets you past all the enemies and also saves you from falling into pits if you get hit.
 
Ninja Gaiden 4 for me.



It's not bad, but I found it too repetitive and I ended up quiting it before finishing, first time that happened on the series for me.
 
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Sorry to say but switch 2, got on release played mario kart for 30 mins. Dk bananza is soo bad its depressing. I hated the demo and so happy i didnt pay £60 for it.and I've got metroid prime 4 for Christmas under the tree which sounds like shit from all the reviews.

I need a mario or zelda ASAP otherwise its a sell and maybe try the psvr2 with the proceeds. Its just been a massive dissapointment,kinda wish I didn't rush to get it on release....
 
Ninja Gaiden 4
A generic Platinum action game and not a Ninja Gaiden in any way shape or form.
5/10

Expedition 33
Final Fantasy XIII reskinned and refrenched. Predictable, boring and done 100 times before on PS1/PS2.
6/10
 
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Avowed was meh, but I do not have high expectations from Obsidian lately so I expected that.

Exp33 I enjoyed at launch before the megahype started, but I know if I only played it now after all the hype, I would be disappointed by it.
 
Everybody's Golf for me. I describe it as a much lesser cover band playing your favorite bands greatest hits and everytime they had their own flair to the songs, those songs turn at all the worse.

Honorable mentions: Once Upon A Katamari (at least it has a few cool stages and killer music), Monster Hunter Wilds (the switch to open world felt mostly pointless and the dulled difficulty ruins he grind), Banaza (speaking of no difficulty curve), Fantasy Life i (I know people love this game, but once the RPG story was over, I had no drive to continue paying it for its' Animal Crossing aspects)

I don't think 2025 was a bad year for gaming, but I did end up disappointed more often than not with new releases and disappointing is how'd I'd sum up the year.
 
I loved Mario Kart World way more than the dull MK8 and I LOVED DK Bananza.

But I did not love Metroid Prime 4. I do want to finish it (only a couple hours in) but I could see it becoming one of Nintendo's biggest disappointments overall.

Also disappointing are Game-Key Cards, but those can theoretically be worked on/fixed? Maybe?
 
The Switch 2 in terms of hardware and software. Metroid Prime 4 is a real shame. Mario Kart Worlds is a travesty.
All of this... Switch 2 is the worst nintendo console I've ever owned. It's as uninspired as the xbox series console. From the moment Nintendo dropped the initial trailer, you could perceive conservative design principles behind the console.

If a bunch of accountants/business analysts designed a successor to a console, it would look exactly like the switch 2:
  • Sameish UI as last gen? ✅
  • No hardware innovation? ✅
  • Price increase innovations?✅
  • Lack of innovative new features like streetpass, etc?✅
  • Worse screen than original switch and switch oled?✅
  • Worse battery life than original switch?✅
People have always accused sony and microsoft of being greedy but the greediest game company is nintendo by a landslide. They increase the price of the console and try to use the exact strategy as the 2017 switch. They launched with a shitty screen despite increase the price. They launched with worse battery life despite increasing the price. All of this so early adopters are forced to pony up again when an "improved model"(what they should have initially launched with releases.

It's hard to imagine a worse value proposition for a new console.
 
What was soo bad about it?
I hoped for a experience like tropical freeze which I adored (I know this wasn't meant to be like that being open world or whatever) but man the constant smashing the ground and gathering thousands of bananas was boring very quickly. I don't like the look and feel of the world .The core gameplay from what I played of the demo was just too simplistic and samey I couldnt bear to sit and play this game for 20 hours. It took them years to make and although it's different and I respect the direction they took I just prefer the side scrolling dk.
I played the demo so maybe the full game is better but it didn't leave a good impression for me.
 
Condemned: Criminal Origins

With such a stellar reputation, I expected to like it.
I didn't. At all.

The novelty of the combat wears off in the first hour and I found it a slog afterwards. I love Monolith, but I'll never understand the fandom of this game. At least the sequel went waaaaay off the deep end.
 
Condemned: Criminal Origins

With such a stellar reputation, I expected to like it.
I didn't. At all.

No no, the biggest disappointment of 2025! Not 2005.

(I don't agree with Condemned being disappointing, but I do understand why some wouldn't dig it - it's a very specific gameplay flow and aesthetic).
 
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I was bored of Mario Kart 8D before it even dropped. My kids wanted it so I got it. World was exactly what I needed. 130 hours in and now just waiting for DLC to really jump back in again.

I was disappointed with our first look at Bananza but once it released I fell absolutely in love.

Metroid Prime 4 is the only disappointment for me. It was enjoyable enough to finish but I was getting bored of that gameplay back on the Wii. Didn't go beyond enough.
 
I'm not sure how anyone would have high expectations in the first place, but I digress.

Hopes and dreams. But that game's problems were a lot more technical than they were story/RPG based. The RPG'ing wasn't as deep as the first either but if the game had shipped in a passable state, it would at least be a decent experience to play.
 
Hopes and dreams. But that game's problems were a lot more technical than they were story/RPG based. The RPG'ing wasn't as deep as the first either but if the game had shipped in a passable state, it would at least be a decent experience to play.

All the delays and a developer switcch should have been a fair warning, not to mention the developer switch was to The Chinese Room which would be a huge red flag in of itself.
 
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