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Yep, and judging by ubi's mess with Watch Dogs, I don't think its limited to just PS4 users.
So it's easier to maximize performance on both consoles now than it was last gen. But they still don't want to max out both consoles. Lol I'm confused.
What kind of fantasy land do you live where that would be the case even if everyone from GAF would cancel their sales.It's not going to stop if WB see that most of their sales are for XB1 and PC. It's going to get worse.
Can you help me to remember the last time that word parity it's became a good thing in the ps4 side? I can't honestly.Because they aren't part of Rocksteady's trilogy?
#melodrama
The problem is when "you're" definition of locked doesn't conform to the real worlds. But you're also sacrificing playability just for a few bells and whistles that will add nothing, especially on consoles where they can't even get the native resolution.the moment I take a game thats running at 40-50 FPS and lock it at 30FPS I realize I now have more room to do somethings. Why conform to some random goal, you got room to work with, add some more AF, try and bump the MSAA to 4x, maybe AO. You've just given yourself room to work with, use it.
These tech threads are starting to become parodies of themselves. Good God.
GAF is an important gaming forum but core gamers that follow gaming forums are still a very small part of the general gaming audience. Simply put, we are not that important in the grand scheme of things.
It's not going to stop if WB see that most of their sales are for XB1 and PC. It's going to get worse.
Man what the fuck is this? I thought we ended the parity parade via the palpable outrage following Unity. I assumed no other developer would be dumb enough to utter the word again for fear of a public lashing. Apparently that was attributing too much decency and common sense to modern game publishers. Mistake noted.
The entirety of last gen multiplatform games performed and/or looked significantly worse on one console yet this gen all the sudden "parity" is a thing being touted by multiple developers. Why now? Why is it all the sudden in this generation equal performance and appearance across platforms are a stated development goal? This is such total bullshit. Is this what we should all expect out of this generation now? That the console with significantly more graphical capabilities gets parity capped and underutilized on the biggest releases simply because it might make the other guys look bad. Whatever happened to developers priding themselves on delivering the best game possible? What happened to the idea of providing the best value possible to the consumer? This is not offering value to the consumer it's pandering to corporate interests. FUCK THAT! If you wanna short change me out of my hard earned money you won't get any of it. I WILL BOYCOTT EVERY MULTIPLATFORM GAME TOUTING PARITY! ALL OF THEM! You corporate brown nosers won't get a cent from me. NOT ONE SOLITARY CENT.
Oh and if somebody completely ignores how genuinely fucked up this precedent is and why I and so many others are furious just to say "but the gameplay is what matters" I'll put exactly as much effort and thought into my response as you did: none. So anti consumerist corporate enablers needn't bother.
Oh great... Here we are again.
I'm just getting annoyed at the PS4 being limited by the X1. What was the point in investing in better hardware if it isn't being used.
Not sure I can say I'm strong enough to skip this batman to prove a point though...ha ha. I'll try
We go off of the information provided, and if that information has negative connotations we voice our concerns. If we waited until release to complain about anything then the Xbox One would be always online and the sims 4 pools would have been paid DLC instead of free.
Yup.
err, but it does. My definition of locked at 30 is the framerate never goes below 30. Turn framerate limiter off and the minimum framerate is 30. Thats what locked framerate 30 meansThe problem is when "you're" definition of locked doesn't conform to the real worlds. But you're also sacrificing playability just for a few bells and whistles that will add nothing, especially on consoles where they can't even get the native resolution.
How about this, "lock" it at 60, and then work around that.
Parity between consoles and extra DRM for PCs. What a fucked up gaming world we live in.
Extra DRM?
Since when is four (five?) games a trilogy?
Nah just your posts.
probably referring to the rumor that GTAV was going to use Denuvo DRM, though that appears to have been debunkedExtra DRM?
probably referring to the rumor that GTAV was going to use Denuvo DRM, though that appears to have been debunked
I mean why? Why my holy God, why? I can' t survive to another parity game.
Buy used.
The Arkham Origins games are not worth mentioning.
Yeah just realised that shortly after...ha ha. Might do that for AC:U if it ends up being good.
Hopefully we get clarification soon..maybe the PS4 version has better effects...better AA or etc., in which case I'm fine with that, though I would think most people would prefer the push to 1080p instead or maybe 60fps if they both arent whats being aimed for, but can't really comment on both of them yet.
Just getting tired of this shit already and theres only been AC:U doing parity, ha ha. I can just feel publishers trying to push this and I'm not having it. It must be due to pressure from MS surely... (Though I was under the impression Batman is more with Sony strangely...)
I don't understand the gain for them doing this apart from the time and money it costs to max out the hardware more, but surely that cost is worth it.
No, seriously, these threads.
Did we already see the final build of this game? No, we didn't. Some posts really make me laugh. Such naïve. OK, just cancel your pre-order or buy it used.
Currently, we really put resolution/frame rate above everything such as game play/story/character design.
heres a linkYeah? Would be nice if true.
If true: Fucked up gaming world.
If False and no extra DRM: <pets PC> "Soon, my love..."
Seriously. This generation's console worries are incredibly silly, and in this particular case based on literally nothing.
"Aiming for" and "We don't know yet" should be the big takeaways here. What did you people expect them to say? That one version is superior to the other and cannibalize the sales? C'mon, GAF...
Everyone freaking out again for no reason.
Just like with every single game that's coming out before it, Arkham knight will either have a slightly higher resolution on the ps4 (900p vs 1080p) or the ps4 version will have a more solid framerate and/or a few other small visual flares.
People complain now so the developer has a chance to change the decision.Oh Jesus. Over react much? An off the cuff remark from a developer about their goal of having their game look good across all platforms is greeted with "omg fuck this game." Now we aren't even waiting until the game is finished before we start comparing, pixel counting and bitching about resolution and how many fucking p's a game has.
Yeah keep living with that lie in your head then. Will not result in any meaningful, progressive debates, and cause ridiculous over reactions and hate.
Oh Jesus. Over react much? An off the cuff remark from a developer about their goal of having their game look good across all platforms is greeted with "omg fuck this game." Now we aren't even waiting until the game is finished before we start comparing, pixel counting and bitching about resolution and how many fucking p's a game has.
heres a link
http://www.escapistmagazine.com/new...eft-Auto-V-PC-Denuvo-DRM-Next-Gen-Screenshots
After publication, a representative from Denuvo reached out to The Escapist, saying that Denuvo will not be used in Grand Theft Auto V. "Denuvo is not in any way involved with any version of GTAV," said the spokesperson. Denuvo did work with Rockstar on GTA IV, however.
Rockstar hasnt declined it, but Denuvo has
If the PS4 version ends up being crippled because of this I will have no problem cancelling my preorder, just as I cancelled Unity's. Not gonna put up with this bullshit, no matter who does it.
When will people ever stop with this strawmaning? What you're essentially ignoring, is the fact that PS4 owners who willingly and knowingly bought their console based on the advantages it has over the other system.
By moving the issue into but-the-game-matters reasoning is to create consumer's remorse simply because their console of choice is unable to meet the same requirements. It's an incredibly selfish mindset that hurts competition because it's the equivalent of saying companies shouldn't use their resources to the best of their capabilities as long as the lowest common denominator exists.
And if history tells you about last generation is that the PS3's multiplat issue paved the way for Xbox to reach the competitive state you know today. And now the PS4 is trying all attempts to not only rectify the issue but also included an extra incentive so that the current consumers would never have to face such blunder again. It is goodwill to regain the trust to those players who feel burnt out on having to deal with ports like Skyrim; and people bought on such promise this gem to see it doesn't happen again. Clearly, the rate the console sells correlates to such changes.
Now you have companies like these to sabotage on the console's value. And for what? To create an unfair competitive advantage to a console they have no intrinsic benefit from? What's really peculiar is that this never was a problem during the PS3 era where developers and games alike constantly berate the complexity of the system, thus losing any sort of optimization advantage despite having neck-to-neck user-base in that generation.
But now it's the exact opposite: The Ps4 is leading on both hardware AND sales. And what do the developers do under such scenario, why the redoubled their efforts into making the weaker system to catch up to the PS4. Wow! Where were these guys in the last generation? Why do developers prioritize a single system when they're supposed to be neutral as a development standpoint?
It's anti-consumer practices like this that makes this whole parity thing unacceptable. This isn't a budgeted indie title they're developing - it's AAA game that's meant to use all of the console's available resources (or at least that's what we expect it to be). This imposes a bad precedent to the gaming ecosystem in general. It spits at the face consumers for making a well informed decision when buying platforms. It always doesn't matter to apologists because they enjoy disrupting gamer's enjoyment because they knowingly bought a system that is not capable.
Now you want to use the PC excuse to take the moral high ground? You don't know the irony of that statement. If these developers can scale their engine to a variety of PC components then I'm sure as fucking hell they can work whatever GPU advantage on a SINGULAR system for less effort. That's just it, we're not asking for the world, only a development standard that works across systems. If these devs can't take the advantage on a superior system on SIMILAR hardware than why the hell should I trust these guys on PC ports
Oh, and for the record, Batman:AC on PC was an absolute travesty. Worst implementation of GFWL I've ever had the displeasure of troubleshooting with. If there's one reason I would appreciate "parity"; it would be making a non-obtrusive experience across all platforms.