Batman: Arkham Knight Aiming for identical Res/Framerate Across Xbox One and PS4

down 2 orth

Member
xboxanchorenuos.png

Yep, and judging by ubi's mess with Watch Dogs, I don't think its limited to just PS4 users.
 
I have never understood the argument "Its not even out yet!"

We go off of the information provided, and if that information has negative connotations we voice our concerns. If we waited until release to complain about anything then the Xbox One would be always online and the sims 4 pools would have been paid DLC instead of free.

We could be completely misinterpreting this and they just mean framerate and resolution are the same but PS4 will have IQ improvements that the Xbox one will not have, however based on the information given and the use of the word parity its easy to assume this is not the case, so people will voice their concerns and cancel preorders in hopes that the developers will get their message and either qualify their statement proving the people right or wrong, or retract their statement and correct it.
 

McHuj

Member
So it's easier to maximize performance on both consoles now than it was last gen. But they still don't want to max out both consoles. Lol I'm confused.

It's maybe easier, but it still costs time and money, you don't get it for free. The question is whether it's worth it? Will that additional work result in enough additional sales? Realistically, probably not.

I don't think enough people here appreciate the effort and investment required to develop a AAA multiplatform game.
 

atr0cious

Member
the moment I take a game thats running at 40-50 FPS and lock it at 30FPS I realize I now have more room to do somethings. Why conform to some random goal, you got room to work with, add some more AF, try and bump the MSAA to 4x, maybe AO. You've just given yourself room to work with, use it.
The problem is when "you're" definition of locked doesn't conform to the real worlds. But you're also sacrificing playability just for a few bells and whistles that will add nothing, especially on consoles where they can't even get the native resolution.

How about this, "lock" it at 60, and then work around that.
 

RexNovis

Banned
GAF is an important gaming forum but core gamers that follow gaming forums are still a very small part of the general gaming audience. Simply put, we are not that important in the grand scheme of things.

Except it wasn't just GAF. #PS4NoParity was trending on Twitter for weeks. Both in the states and worldwide. Major news sites covered it. He'll even a few TV news channels covered it in response to the popularity on twitter. It was a legitimate PR nightmare for them and likely did cost them a lot of game sales. That's not something I would think other publishers would soon forget.

It's not going to stop if WB see that most of their sales are for XB1 and PC. It's going to get worse.

Uh no. If they see their sales on the increasingly dominant market leading platform are much lower than anticipated then they will not risk losing those sales again in the future.


Quoting again for new page:

Man what the fuck is this? I thought we ended the parity parade via the palpable outrage following Unity. I assumed no other developer would be dumb enough to utter the word again for fear of a public lashing. Apparently that was attributing too much decency and common sense to modern game publishers. Mistake noted.

The entirety of last gen multiplatform games performed and/or looked significantly worse on one console yet this gen all the sudden "parity" is a thing being touted by multiple developers. Why now? Why is it all the sudden in this generation equal performance and appearance across platforms are a stated development goal? This is such total bullshit. Is this what we should all expect out of this generation now? That the console with significantly more graphical capabilities gets parity capped and underutilized on the biggest releases simply because it might make the other guys look bad. Whatever happened to developers priding themselves on delivering the best game possible? What happened to the idea of providing the best value possible to the consumer? This is not offering value to the consumer it's pandering to corporate interests. FUCK THAT! If you wanna short change me out of my hard earned money you won't get any of it. I WILL BOYCOTT EVERY MULTIPLATFORM GAME TOUTING PARITY! ALL OF THEM! You corporate brown nosers won't get a cent from me. NOT ONE SOLITARY CENT.

Oh and if somebody completely ignores how genuinely fucked up this precedent is and why I and so many others are furious just to say "but the gameplay is what matters" I'll put exactly as much effort and thought into my response as you did: none. So anti consumerist corporate enablers needn't bother.
 

Sami+

Member
Oh great... Here we are again.
I'm just getting annoyed at the PS4 being limited by the X1. What was the point in investing in better hardware if it isn't being used.

Not sure I can say I'm strong enough to skip this batman to prove a point though...ha ha. I'll try

Buy used.
 
We go off of the information provided, and if that information has negative connotations we voice our concerns. If we waited until release to complain about anything then the Xbox One would be always online and the sims 4 pools would have been paid DLC instead of free.

But wait, I thought the internet was small and insignificant!
 

pvpness

Member

I suppose this is the fallout of people buying hardware based on "promise" and then building expectations based on that. At least they won't get wholesale abandoned for rejecting "parity" ports like Wii U owners who rejected flat out inferior ports did. Lol.
 
The problem is when "you're" definition of locked doesn't conform to the real worlds. But you're also sacrificing playability just for a few bells and whistles that will add nothing, especially on consoles where they can't even get the native resolution.

How about this, "lock" it at 60, and then work around that.
err, but it does. My definition of locked at 30 is the framerate never goes below 30. Turn framerate limiter off and the minimum framerate is 30. Thats what locked framerate 30 means

On PC, I lock my games at 60. I toy with settings until I get a minimum framerate of 60, some games I may get a maximum of 120, but usually I get a 60-70 spread
 

Special C

Member
I think it's ok for Devs to decide if they want to max out the best hardware or focus on getting the lesser hardware up to standard. You only have so much development time and it's up to them to decide how they want to optimize.

That being said, I can understand the frusteration of PS4 owners. If the Xbox One were a bit more powerful then this wouldn't even have to be a choice. But don't be angry at the devs. That's their call.
 
Still not sure why people are doing the controversial thing when there's an easy way out. Just say you're not sure and you're trying to make it look as good as possible with at least 30 FPS framerate.
 

LAA

Member
Buy used.

Yeah just realised that shortly after...ha ha. Might do that for AC:U if it ends up being good.

Hopefully we get clarification soon..maybe the PS4 version has better effects...better AA or etc., in which case I'm fine with that, though I would think most people would prefer the push to 1080p instead or maybe 60fps if they both arent whats being aimed for, but can't really comment on both of them yet.

Just getting tired of this shit already and theres only been AC:U doing parity, ha ha. I can just feel publishers trying to push this and I'm not having it. It must be due to pressure from MS surely... (Though I was under the impression Batman is more with Sony strangely...)
I don't understand the gain for them doing this apart from the time and money it costs to max out the hardware more, but surely that cost is worth it.
 

Wollveren

Banned
The Arkham Origins games are not worth mentioning.

I though Arkham Origins was the best Batman game from the series! I feel it perfected Arkham City even more, LOVED the story, where batman fought all those enemies. Boss fights were GOD-LIKE (or BATMAN-LIKE) and the Batman looked awesome.

Don't like this new mechanical optimus prime look of the new Dark Knight :S
 

Wollveren

Banned
Yeah just realised that shortly after...ha ha. Might do that for AC:U if it ends up being good.

Hopefully we get clarification soon..maybe the PS4 version has better effects...better AA or etc., in which case I'm fine with that, though I would think most people would prefer the push to 1080p instead or maybe 60fps if they both arent whats being aimed for, but can't really comment on both of them yet.

Just getting tired of this shit already and theres only been AC:U doing parity, ha ha. I can just feel publishers trying to push this and I'm not having it. It must be due to pressure from MS surely... (Though I was under the impression Batman is more with Sony strangely...)
I don't understand the gain for them doing this apart from the time and money it costs to max out the hardware more, but surely that cost is worth it.

Yeah keep living with that lie in your head then. Will not result in any meaningful, progressive debates, and cause ridiculous over reactions and hate.
 

SMZC

Member
If the PS4 version ends up being crippled because of this I will have no problem cancelling my preorder, just as I cancelled Unity's. Not gonna put up with this bullshit, no matter who does it.
 

daman824

Member
Everyone freaking out again for no reason.

Just like with every single game that's coming out before it, Arkham knight will either have a slightly higher resolution on the ps4 (900p vs 1080p) or the ps4 version will have a more solid framerate and/or a few other small visual flares.
 

Jomjom

Banned
No, seriously, these threads.

No seriously posts like yours and that guys are the real jokes. Taking the time to come into a thread about something you dont care about just to post this as if anyone gave two shits what you think about how they make their own personal purchasing decisions and what they can and cant tolerate.

Like hey man I couldnt care less about political issues whatever they may be in Madagascar, but hey let me go find some where on the internet where people care and go tell them how i think what they care about is silly. Why? Who the fuck knows?
 

MattKeil

BIGTIME TV MOGUL #2
Did we already see the final build of this game? No, we didn't. Some posts really make me laugh. Such naïve. OK, just cancel your pre-order or buy it used.

Currently, we really put resolution/frame rate above everything such as game play/story/character design.

Seriously. This generation's console worries are incredibly silly, and in this particular case based on literally nothing.
 
Yeah? Would be nice if true.

If true: Fucked up gaming world.

If False and no extra DRM: <pets PC> "Soon, my love..."
heres a link
http://www.escapistmagazine.com/new...eft-Auto-V-PC-Denuvo-DRM-Next-Gen-Screenshots

After publication, a representative from Denuvo reached out to The Escapist, saying that Denuvo will not be used in Grand Theft Auto V. "Denuvo is not in any way involved with any version of GTAV," said the spokesperson. Denuvo did work with Rockstar on GTA IV, however.

Rockstar hasnt declined it, but Denuvo has

Seriously. This generation's console worries are incredibly silly, and in this particular case based on literally nothing.

Pretty sure the concerns are based on this statement from the OP

"We don't know yet," a Rocksteady developer said. "We're about six months away from going gold. So we don't know what the resolution and the frame rate's going to be yet. That's something that happens during the optimization phase of the game. We're aiming for parity across all platforms. Whatever it is, it's going to be awesome."

Just a guess though
 
Oh Jesus. Over react much? An off the cuff remark from a developer about their goal of having their game look good across all platforms is greeted with "omg fuck this game." Now we aren't even waiting until the game is finished before we start comparing, pixel counting and bitching about resolution and how many fucking p's a game has.
 

Radec

Member
"Aiming for" and "We don't know yet" should be the big takeaways here. What did you people expect them to say? That one version is superior to the other and cannibalize the sales? C'mon, GAF...

How about..

“We’re definitely working to max out each of the platforms in terms of what we can get."

See how easy that was?
 

Lt-47

Member
Everyone freaking out again for no reason.

Just like with every single game that's coming out before it, Arkham knight will either have a slightly higher resolution on the ps4 (900p vs 1080p) or the ps4 version will have a more solid framerate and/or a few other small visual flares.

Yeah it's been like that for most game on current gen and i don't see why it would change.
 
Oh Jesus. Over react much? An off the cuff remark from a developer about their goal of having their game look good across all platforms is greeted with "omg fuck this game." Now we aren't even waiting until the game is finished before we start comparing, pixel counting and bitching about resolution and how many fucking p's a game has.
People complain now so the developer has a chance to change the decision.
 

RexNovis

Banned
Yeah keep living with that lie in your head then. Will not result in any meaningful, progressive debates, and cause ridiculous over reactions and hate.

Well do you have some other logical reason why suddenly "parity" is a touted development goal and rapidly becoming a precedent for multiplatform titles despite historical precedent being the opposite in previous console generations? If so I'd love to hear it. If not then perhaps you shouldn't call people out for stating the only logical explanation for the situation that is developing in front of us. It is sickening to me that people are defending this sort of behavior. This is a detriment to the consumer. It should be lambasted and railed against as such.
 

Ateron

Member
Question is, will they gimp the ps4 version to match a target x1 can reach easily, or will they bump up the latter to match ps4, thus making it run worse? If it's the latter I don't give two shits, if it's the former I won't get it, plain and simple. People don't buy better hw to get armstrung by less powerful hw.

PC owners should know this better than anyone, but at least there's always extra eye candy, effects, resolution and fps bumps to be had if your rig is substancially better than a console. PS4 right now is the stronger machine but keeps getting pushed back. Where was this mentality last gen? I don't remember Bethesda going for parity, or Rockstar with RDR. Or most of 3rd party titles for almost half of the generation.

I sucked it up cause I prefered the 1st party games Ps3 had, even though I knew the console was gonna struggle with multiplats. Now, it's the opposite but suddenly devs don't want to piss anyone off.
 
Oh Jesus. Over react much? An off the cuff remark from a developer about their goal of having their game look good across all platforms is greeted with "omg fuck this game." Now we aren't even waiting until the game is finished before we start comparing, pixel counting and bitching about resolution and how many fucking p's a game has.

If your goal is to make a game that looks the same across both platforms then you're going to have to underutilize one machine as they're not equally as powerful. That *may* not sit well with people who own the more powerful machine...nor should it.
 

Kintaro

Worships the porcelain goddess
heres a link
http://www.escapistmagazine.com/new...eft-Auto-V-PC-Denuvo-DRM-Next-Gen-Screenshots

After publication, a representative from Denuvo reached out to The Escapist, saying that Denuvo will not be used in Grand Theft Auto V. "Denuvo is not in any way involved with any version of GTAV," said the spokesperson. Denuvo did work with Rockstar on GTA IV, however.

Rockstar hasnt declined it, but Denuvo has

Nice.

And I must apologize. I saw "Rockstar" and not "Rocksteady." Ugh. Waking up is hard to do. =(
 
Quite a foolish statement from rocksteady. I hope their idea of parity is not similar to Ubisofts i.e. sub 1080p, awful pop in etc. That Unity pre order was promptly cancelled

I really love the Arkham games, except origin, and desperately want this game to take full advantage of the PS4. And no I'm not gaming on PC
 

fuzzyset

Member
If the PS4 version ends up being crippled because of this I will have no problem cancelling my preorder, just as I cancelled Unity's. Not gonna put up with this bullshit, no matter who does it.

19789999.jpg


GAF, I thought gameplay was king? What happened? Are things so good that we have to nitpick like this?
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
Unlike AC:Unity, I actually really want to play this game. I'm cancelling my preorder, just like I did with AC:Unity, if it turns out they're forcing parity.
 

Makoto-Yuki

Banned
really starting to seriously consider building a PC.

what's the point in getting a PS4 if it's just gonna be held back by the XB1.
 
When will people ever stop with this strawmaning? What you're essentially ignoring, is the fact that PS4 owners who willingly and knowingly bought their console based on the advantages it has over the other system.

By moving the issue into but-the-game-matters reasoning is to create consumer's remorse simply because their console of choice is unable to meet the same requirements. It's an incredibly selfish mindset that hurts competition because it's the equivalent of saying companies shouldn't use their resources to the best of their capabilities as long as the lowest common denominator exists.

And if history tells you about last generation is that the PS3's multiplat issue paved the way for Xbox to reach the competitive state you know today. And now the PS4 is trying all attempts to not only rectify the issue but also included an extra incentive so that the current consumers would never have to face such blunder again. It is goodwill to regain the trust to those players who feel burnt out on having to deal with ports like Skyrim; and people bought on such promise this gem to see it doesn't happen again. Clearly, the rate the console sells correlates to such changes.

Now you have companies like these to sabotage on the console's value. And for what? To create an unfair competitive advantage to a console they have no intrinsic benefit from? What's really peculiar is that this never was a problem during the PS3 era where developers and games alike constantly berate the complexity of the system, thus losing any sort of optimization advantage despite having neck-to-neck user-base in that generation.

But now it's the exact opposite: The Ps4 is leading on both hardware AND sales. And what do the developers do under such scenario, why the redoubled their efforts into making the weaker system to catch up to the PS4. Wow! Where were these guys in the last generation? Why do developers prioritize a single system when they're supposed to be neutral as a development standpoint?

It's anti-consumer practices like this that makes this whole parity thing unacceptable. This isn't a budgeted indie title they're developing - it's AAA game that's meant to use all of the console's available resources (or at least that's what we expect it to be). This imposes a bad precedent to the gaming ecosystem in general. It spits at the face consumers for making a well informed decision when buying platforms. It always doesn't matter to apologists because they enjoy disrupting gamer's enjoyment because they knowingly bought a system that is not capable.

Now you want to use the PC excuse to take the moral high ground? You don't know the irony of that statement. If these developers can scale their engine to a variety of PC components then I'm sure as fucking hell they can work whatever GPU advantage on a SINGULAR system for less effort. That's just it, we're not asking for the world, only a development standard that works across systems. If these devs can't take the advantage on a superior system on SIMILAR hardware than why the hell should I trust these guys on PC ports

Oh, and for the record, Batman:AC on PC was an absolute travesty. Worst implementation of GFWL I've ever had the displeasure of troubleshooting with. If there's one reason I would appreciate "parity"; it would be making a non-obtrusive experience across all platforms.

I'm not defending console parity. I'm saying that I think the melodramatic, knee-jerk response that people are having to this "news" is silly, considering how good the game will probably be and how much effort Rocksteady puts into their games. People fly off the handle about this stuff and they literally know nothing about how the final game will turn out in terms of IQ and performance yet. I just think Rocksteady has earned the benefit of the doubt at this point; their last two console games are both stellar and look and play great, and we should trust them to make a good product until they give us legitimate evidence that they haven't. Forchristsakes, they figured out how to give us a great Batman game. Everything else at this point is gravy.

I do understand why some people might feel short-changed over this, if in fact Rocksteady is "holding the PS4 version back," which I think is not the case (but we're getting into semantics). As others have said and I agree with, "parity" could very likely just mean they have performance and resolution targets they're trying to hit on both platforms, but we don't know right now so it's a moot point. Think of it this way - the PS4 version of the game will probably be the best selling version of Arkham Knight; why would Rocksteady want it to be anything less than the best it can possibly be? I'd be amazed if the PS4 version doesn't end up having some sort of advantage over the XBox One version, though it'll likely not be the kind of advantage you'd see in a press release. We don't even know if there will end up being parity between the two consoles, it's just an internal development goal at this point. They didn't say it would happen.

Either way, it's pretty much a "wait and see" situation at this point. If Rocksteady delivers something on par with the E3 gameplay demo I don't see any real reason to be upset.
 
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