Batman: Arkham Knight Aiming for identical Res/Framerate Across Xbox One and PS4

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I don't even own a PS4 or an Xbox1.... man I need to get back to work :(
 
no fucking way AC:U on XB1 is gonna run as well as it does on ps4, it's already has problems running on powerful PC, the ps4 will have a nice advantage in framerate, just wait for the DF article, don't believe anything Ubi tells you as they have been caught any many lies.

Possibly, and the game should. But we'll have to wait and see.
 
Honestly, if I had to guess, marketing's trying to appease both ps4 and x1 owners.
And I don't know if it's that recent either, last generation you had publishers and developers like bethesda for example, who kept saying until the very last minute how both versions were the same (aka parity) and we ended up with Skyrim situations.

Just a new spin, I'd say :)

No, just PR bullshit to piss PS4 users.

If they want to please both platfoem owners they woyld say that thwy will optimize thw game on each pkatform, kinect, smartglass and so... Parity is just a bullshit word to say that they will hold the PS4 version back to look like the inferior version.

Fuck them
One sale less
 
That would be a reasonable assumption if it weren't for Microsoft's actions thus far this generation.

To recount:
Anti-consumer XBone designs (pulled a 180 before release)
Anti-competitive (borderline illegal) indie developer policies
Out-right purchasing exclusivity (Tomb Raider)
Meddling in high profile game development (Diablo 3)

From a company that has repeatedly been convicted of anti-consumer and anti-competitive practices.

Listen, if it were any other company they might enjoy the benefit of the doubt a bit more, but Microsoft is a habitual monopolistic company. They have spent three decades establishing a behavioral pattern, and yet you believe that this is outlandish?

I am not saying that they are paying everyone off, that seems a bit far fetched.

Leveraging their position with third parties to actively hurt competition though? That is par for the course in MS-land. To say otherwise is to be dishonest.

Killer post my man.
 
I fully understand where you're coming from, I really do. And I understand how people can come to these kinds of conclusions based on how they feel about Microsoft's business practices up to this point.

All I'm saying is I'm the kind of person who needs concrete proof of something before I believe in it. I've always been that way.

I'm not sure either, I'm just thinking out loud. It wouldn't surprise me however. Whatever is going on, it's weird. And as a gamer I just want the best experience on my system it can offer, not a game that is held back, for whatever reason.
 
I haven't made any decision as of yet, I'm merely stating that if the game is gimped cause of so called parity it will fall down my list of games, I can only afford a game or two a month cause of family commitments so I have to be very careful what I choose.

No problem I understand. I myself only buy a handful of games a year too. Arkham Knight is a guaranteed purchase though simply because of Rocksteady's track record. They're one of the few small dev studios that manage to bring us AAA-level experiences which is really impressive. I'm just disappointed that there's "boycott" and "#paritynobuy" being thrown around this early.
 
No problem I understand. I myself only buy a handful of games a year too. Arkham Knight is a guaranteed purchase though simply because of Rocksteady's track record. They're one of the few small dev studios that manage to bring us AAA-level experiences which is really impressive. I'm just disappointed that there's "boycott" and "#paritynobuy" being thrown around this early.

Just as disappointed as you are about parity being thrown around this early, I take it?
 
That would be a reasonable assumption if it weren't for Microsoft's actions thus far this generation.

To recount:
Anti-consumer XBone designs (pulled a 180 before release)
Anti-competitive (borderline illegal) indie developer policies
Out-right purchasing exclusivity (Tomb Raider)
Meddling in high profile game development (Diablo 3)

From a company that has repeatedly been convicted of anti-consumer and anti-competitive practices.

Listen, if it were any other company they might enjoy the benefit of the doubt a bit more, but Microsoft is a habitual monopolistic company. They have spent three decades establishing a behavioral pattern, and yet you believe that this is outlandish?

I am not saying that they are paying everyone off, that seems a bit far fetched.

Leveraging their position with third parties to actively hurt competition though? That is par for the course in MS-land. To say otherwise is to be dishonest.
LOL that's a negative?

Look. Anyone who thinks that microsoft has something to do with this "parity" crap, ESPECIALLY when it has to do with a game that has a playstation marketing deal, is an idiot. Plain and simple. Call of duty, a series that has had a huge xbox push for an incredibly long time, still had a resolution difference. Come on guys.
 
I'm not sure either, I'm just thinking out loud. It wouldn't surprise me however. Whatever is going on, it's weird. And as a gamer I just want the best experience on my system it can offer, not a game that is held back, for whatever reason.

We all want the best experience, but the reality is things like budget and time constraints also have a hand in development and need to be taken into consideration.

Sometimes there just aren't resources available. It doesn't mean the developer is lazy, and it doesn't mean parity is being bought. Going with a baseline is the easy way to solve the problem of limited resources, though it doesn't always make the consumer happy.
 
I fully understand where you're coming from, I really do. And I understand how people can come to these kinds of conclusions based on how they feel about Microsoft's business practices up to this point.

All I'm saying is I'm the kind of person who needs concrete proof of something before I believe in it. I've always been that way.

Understandable, even commendable, but you can't think that further investigation isn't warranted... even expected right? I mean there is a reason why police suspect repeat offenders when there is crime.

Microsoft is a repeat and habitual offender in this regard. Hell I remember for a few years they just paid the MASSIVE fines in the EU and kept doing what they were fined for.... I forget what it was though. This is standard operating procedure for microsoft. They are the walmart of the software world.
 
We all want the best experience, but the reality is things like budget and time constraints also have a hand in development and need to be taken into consideration.

Sometimes there just aren't resources available. It doesn't mean the developer is lazy, and it doesn't mean parity is being bought. Going with a baseline is the easy way to solve this problem, though it doesn't always make the consumer happy.
Do you not agree that if resources are so scarce that these sorts of consideration need to be made that the PS4 would be the one to spend the most resources on given the install base and software sales in 2014?

I personally wouldn't argue that they should prioritize that way, but if they have to prioritize then it would sense to me that they would spend the most time on the platform where most people buy those types of games on.
 
Just as disappointed as you are about parity being thrown around this early, I take it?

I don't understand. Can you rephrase that? You mean you're disappointed as well?

They are only small if you compare them to Ubisoft or Blizzard or something. 150 employees is quite a handful.

Right but how many devs can you name that are on the AAA level with ~150 employees? I might be wrong on this but there aren't much.
 
this parity bullshit will stop when Sony first party games lanch.

Uncharted, God Of War, will look so much better than anything from Rocksteady or Ubisoft that they will be forced to level up their game.

For now, there are no reference on what PS4 can do.
 
Do you not agree that if resources are so scarce that these sorts of consideration need to be made that the PS4 would be the one to spend the most resources on given the install base and software sales in 2014?

I personally wouldn't argue that they should prioritize that way, but if they have to prioritize then it would sense to me that they would spend the most time on the platform where most people buy those types of games on.

So because the Xbox has not sold as much as the PS4, it warrants less attention and importance? That's better than getting both games to a similar enough baseline?
 
Right but how many devs can you name that are on the AAA level with ~150 employees? I might be wrong on this but there aren't much.
AAA means importance to a publisher and is best judged by relative marketing spends. Before I compile that list, is that what you mean?

Do you not agree that if resources are so scarce that these sorts of consideration need to be made that the PS4 would be the one to spend the most resources on given the install base and software sales in 2014?

I personally wouldn't argue that they should prioritize that way, but if they have to prioritize then it would sense to me that they would spend the most time on the platform where most people buy those types of games on.
So because the Xbox has not sold as much as the PS4, it warrants less attention and importance? That's better than getting both games to a similar enough baseline?
I've bolded the part that is relevant to your objection.

I think it is the logical conclusion if you're so strapped for resources that you do for the ones that buys the most.
 
Recent showings with CoD AW, Evolve Alpha and Destiny portrays that the 40% additional GPU processing power does not correspond to an equal gain in performance. This means that the PS4 is only somewhat more powerful than Xbone IRL (dev. software may also contribute to this). As such, I'd rather have Rocksteady attain parity and ensure stable performance on PS4 and avoid debates n' stuff simultaneously.
 
Understandable, even commendable, but you can't think that further investigation isn't warranted... even expected right? I mean there is a reason why police suspect repeat offenders when there is crime.

Microsoft is a repeat and habitual offender in this regard. Hell I remember for a few years they just paid the MASSIVE fines in the EU and kept doing what they were fined for.... I forget what it was though. This is standard operating procedure for microsoft. They are the walmart of the software world.

Investigation is fine, though would be very difficult to do as business deals are often sealed. That's why I said I think the only way the public is going to get the answer on parity that they're looking for would require a smoking gun. Microsoft needs to be caught with their hands in the cookie jar if we are ever to get a concrete answer. Otherwise it's just speculation based on past behaviors.
 
Recent showings with CoD AW, Evolve Alpha and Destiny portrays that the 40% additional GPU processing power does not correspond to an equal gain in performance. This means that the PS4 is only somewhat more powerful than Xbone IRL (dev. software may also contribute to this). As such, I'd rather have Rocksteady attain parity and ensure stable performance on PS4 and avoid debates n' stuff simultaneously.

Haha, good one.
 
this parity bullshit will stop when Sony first party games lanch.

Uncharted, God Of War, will look so much better than anything from Rocksteady or Ubisoft that they will be forced to level up their game.

For now, there are no reference on what PS4 can do.

infamous: SS and killzone are way ahead of anything on ps4 when it comes to graphics.
 
AAA means importance to a publisher and is best judged by relative marketing spends. Before I compile that list, is that what you mean?


I've bolded the part that is relevant to your objection.

I think it is the logical conclusion if you're so strapped for resources that you do for the ones that buys the most.

The objection was not aimed at you directly but rather the idea that it makes any sort of sense to do that.
 
Recent showings with CoD AW, Evolve Alpha and Destiny portrays that the 40% additional GPU processing power does not correspond to an equal gain in performance. This means that the PS4 is only somewhat more powerful than Xbone IRL (dev. software may also contribute to this). As such, I'd rather have Rocksteady attain parity and ensure stable performance on PS4 and avoid debates n' stuff simultaneously.
That list seems rather cherry picked. Are you sure you're actually making an argument informed by recent showings?

You're not aware of i-Lo's schtick by now?
I didn't know about it.
 
infamous: SS and killzone are way ahead of anything on ps4 when it comes to graphics.
yes, but I think they were kinda of rushed.

SS is beautiful, but city gets empty sometimes, and it didn't reach 1080p@60fps, its 45fps most of time. BUT First Light runs on a updated version of the engine, with ~50fps.

Killzone has that resolution problem on the multiplayer, its tricky, not native.

I believe God Of War and Uncharted 4, due the linear level design, will deliver 1080p@60fps.
 
Do you not agree that if resources are so scarce that these sorts of consideration need to be made that the PS4 would be the one to spend the most resources on given the install base and software sales in 2014?

I personally wouldn't argue that they should prioritize that way, but if they have to prioritize then it would sense to me that they would spend the most time on the platform where most people buy those types of games on.

This is a hard question for me to answer as I've never been directly involved with the logistics of game development before, outside of a QA environment.

The install base and software sales do favor PS4 at the moment, but that has potential to shift, even just a little. I don't feel it would behoove a game developer to intentionally side with one or the other, because of how the market can change.

If a developer sides too heavily with PS4, it could potentially ruin their reputation with Xbox One gamers, and vice-versa. Even though both consoles aren't equal in specs, it shouldn't be the multiplatform developers that bear the responsibility of making sure each console performs as well as it possibly can. They're in the middle of a war they didn't start, and have little involvement in.

That responsibility should belong to the first-party devs who make the exclusives for either platform.
 
We all want the best experience, but the reality is things like budget and time constraints also have a hand in development and need to be taken into consideration.

Sometimes there just aren't resources available. It doesn't mean the developer is lazy, and it doesn't mean parity is being bought. Going with a baseline is the easy way to solve the problem of limited resources, though it doesn't always make the consumer happy.

Well since they are implementing exclusive Nvidia features on PC, that doesn't seem to be the case. And in the other case, a game coming from Ubisoft? There is simply no excuse.

I don't understand. Can you rephrase that? You mean you're disappointed as well?

Of course I'm disappointed about this parity bullcrap, but I meant your earlier comment about being disappointed about mention of boycott and #paritynobuy
I'm asking if you are just as disappointed about them aiming for parity, instead of optimizing the game for each respective system.
 
How is it a lesser game? You realize the actual game, as in gameplay, will be the same, right? So stupid. It's like not watching a film because it isn't filmed entirely in IMAX. Just buy it on a pc.

WIth such an attitude why did anyone upgrade to HD TVs or move on from the NES. People buy new electronics to get what they already getting but better. Except here we're basically being told our new electronics are going to be used as well as they could.

'Just buy it on PC' - Because it more powerful? Same applies to PS4.
 
How does that make any sense when PS4 is around 68% of the current market and that situation will likely happen regardless?

Well, from the sales team point of view, they can either sell into 68% of the market (PS4), 100% of the market (PS4 + X1) or 85% (arbitrary BS number based on 68% PS4 and smaller amount of X1 market because some X1 ppl balk at buying the lesser version).

I mean, we see people here outright asking "which version should I get?" all of the time. The answer is many times "well, it's better on the BLAH".

I'm no expert. This is all speculation. But, based on the tiny bit I know, this HAS to be true. HAS TO BE.
 
this parity bullshit will stop when Sony first party games lanch.

Uncharted, God Of War, will look so much better than anything from Rocksteady or Ubisoft that they will be forced to level up their game.

For now, there are no reference on what PS4 can do.

Hmmm, isn't Knack first party?
 
That would be a reasonable assumption if it weren't for Microsoft's actions thus far this generation.

To recount:
Anti-consumer XBone designs (pulled a 180 before release)
Anti-competitive (borderline illegal) indie developer policies
Out-right purchasing exclusivity (Tomb Raider)
Meddling in high profile game development (Diablo 3)

While I agree with the sentiment concerning Microsoft's long history of underhanded tactics in competition, I have to point out that there is absolutely nothing wrong with providing Blizzard support to improve the performance of the XB1 version of Diablo 3. That's their prerrogative, and the PS4 version did not suffer either (in fact, a framerate bug was patched for that version on day one).
 
Recent showings with CoD AW, Evolve Alpha and Destiny portrays that the 40% additional GPU processing power does not correspond to an equal gain in performance. This means that the PS4 is only somewhat more powerful than Xbone IRL (dev. software may also contribute to this). As such, I'd rather have Rocksteady attain parity and ensure stable performance on PS4 and avoid debates n' stuff simultaneously.
Or just maybe.....just maybe
Developer spend less time optimizing the PS4 version of their game and spend more time getting the xbox one version on par to the ps4. Seems they are catering to the weakest console
 
This is a hard question for me to answer as I've never been directly involved with the logistics of game development before, outside of a QA environment.

The install base and software sales do favor PS4 at the moment, but that has potential to shift, even just a little. I don't feel it would behoove a game developer to intentionally side with one or the other, because of how the market can change.

If a developer sides too heavily with PS4, it could potentially ruin their reputation with Xbox One gamers, and vice-versa. Even though both consoles aren't equal in specs, it shouldn't be the multiplatform developers that bear the responsibility of making sure each console performs as well as it possibly can. They're in the middle of a war they didn't start, and have little involvement in.

That responsibility should belong to the first-party devs who make the exclusives for either platform.
And I'm saying if we take the they are so strapped for resources argument to its ultimate conclusion then it would be better to side with the PS4.

Again: I don't think they should do it. I'm just saying if we have accept your premise that they have to make these hard cuts, then it makes most sense to allocate in the direction that favors the one with the bigger install base and the better software sales.

Sure. I was determining AAA by sales/popularity but that definition is more likely correct.
It's hard to find anything that fits directly to ~150 because either studios are smaller and then you could argue that they aren't AAA.

Monolith from the same publisher has more than 100 employees. Sucker Punch had 120 at their Second Son peak. Bethesda Games Studio is not extremely far off comparatively. Sledgehammer Games is 75 more people, but also gets way bigger marketing push.

Then you get into the individual Nintendo teams that achieve more for less but get AAA marketing support from Nintendo.

All in all I think Rocksteady has a nice size, but I disagree with calling them 'small'.
 
Well, from the sales team point of view, they can either sell into 68% of the market (PS4), 100% of the market (PS4 + X1) or 85% (arbitrary BS number based on 68% PS4 and smaller amount of X1 market because some X1 ppl balk at buying the lesser version).

If Xbox One owners didn't want to get lesser versions of games then they wouldn't have gotten an Xbox One. Like I said earlier, both MS and Xbone owners made their bed on this issue. Everyone knew the technical differences between both consoles months before they went on sale. I don't understand why this coddling mentality is suddenly a thing this generation when it's never been an issue before.
 
So batman goes from the caped crusader to the capped crusader.

Thats pretty good.

Honestly though nothing about AK is making me think it won't be 1080 on both XBONE and PS4. The world is pretty, buts its as empty as a cardboard box.

Nothing in there is draining away resources like AC Unity and its crowds (as unnecessary as they are)

I'm in the minority who wishes these games kept the AA mentality of a wide linear but excellently paced game.

AC and AO are bloated, poorly paced, and have really lame side missions.
 
And I'm saying if we take the they are so strapped for resources argument to its ultimate conclusion then it would be better to side with the PS4.

Again: I don't think they should do it. I'm just saying if we have accept your premise that they have to make these hard cuts, then it makes most sense to allocate in the direction that favors the one with the bigger install base and the better software sales.

You're right, that would make the most sense from a business perspective.

Though I get the feeling that more and more developers don't want to take sides. And I don't blame them.
 
That would include me but it shit for our console brethren who have to contend with parity.

I don't own an Xbox One or PS4. Hopefully one of them in future. Not sure which.

I own a High end PC, and now i am going to buy another GTX 980 on black friday(if i get a good deal, otherwise i wait two months) here in brazil, i also own a PS4, by no means i will get ANY console version of a Multiplataform, mainly because PC games range from 32 dolars to 41 here in brazil, and console games are at LEAST 80 dolars, but i feel for any PS4 user, parity NEEDS TO DIE.
 
If "parity" results in sub-1080p resolution and what not, I will also use parity in my purchase decisions. I am not buying AssCreedU and, thus, for the sake of parity, will not buy this either.
 
If you are a loyal fan and this sways you, then I question how much of a "fan you were". PS4 will undoubtedly hit 1080p if possible.
Yeah. Fans should just accept whatever bullshit developer/publisher throw their way.

Fan should expect the best product possible. If developer/publisher can't deliver that because of parity then fans have all right to be upset
 
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