I don't even own a PS4 or an Xbox1.... man I need to get back to work

no fucking way AC:U on XB1 is gonna run as well as it does on ps4, it's already has problems running on powerful PC, the ps4 will have a nice advantage in framerate, just wait for the DF article, don't believe anything Ubi tells you as they have been caught any many lies.
Honestly, if I had to guess, marketing's trying to appease both ps4 and x1 owners.
And I don't know if it's that recent either, last generation you had publishers and developers like bethesda for example, who kept saying until the very last minute how both versions were the same (aka parity) and we ended up with Skyrim situations.
Just a new spin, I'd say![]()
That would be a reasonable assumption if it weren't for Microsoft's actions thus far this generation.
To recount:
Anti-consumer XBone designs (pulled a 180 before release)
Anti-competitive (borderline illegal) indie developer policies
Out-right purchasing exclusivity (Tomb Raider)
Meddling in high profile game development (Diablo 3)
From a company that has repeatedly been convicted of anti-consumer and anti-competitive practices.
Listen, if it were any other company they might enjoy the benefit of the doubt a bit more, but Microsoft is a habitual monopolistic company. They have spent three decades establishing a behavioral pattern, and yet you believe that this is outlandish?
I am not saying that they are paying everyone off, that seems a bit far fetched.
Leveraging their position with third parties to actively hurt competition though? That is par for the course in MS-land. To say otherwise is to be dishonest.
I fully understand where you're coming from, I really do. And I understand how people can come to these kinds of conclusions based on how they feel about Microsoft's business practices up to this point.
All I'm saying is I'm the kind of person who needs concrete proof of something before I believe in it. I've always been that way.
I haven't made any decision as of yet, I'm merely stating that if the game is gimped cause of so called parity it will fall down my list of games, I can only afford a game or two a month cause of family commitments so I have to be very careful what I choose.
No problem I understand. I myself only buy a handful of games a year too. Arkham Knight is a guaranteed purchase though simply because of Rocksteady's track record. They're one of the few small dev studios that manage to bring us AAA-level experiences which is really impressive. I'm just disappointed that there's "boycott" and "#paritynobuy" being thrown around this early.
Rocksteady was a hero, but they lived long enough to see themselves become the villain.
They are only small if you compare them to Ubisoft or Blizzard or something. 150 employees is quite a handful.They're one of the few small dev studios that manage to bring us AAA-level experiences which is really impressive.
LOL that's a negative?That would be a reasonable assumption if it weren't for Microsoft's actions thus far this generation.
To recount:
Anti-consumer XBone designs (pulled a 180 before release)
Anti-competitive (borderline illegal) indie developer policies
Out-right purchasing exclusivity (Tomb Raider)
Meddling in high profile game development (Diablo 3)
From a company that has repeatedly been convicted of anti-consumer and anti-competitive practices.
Listen, if it were any other company they might enjoy the benefit of the doubt a bit more, but Microsoft is a habitual monopolistic company. They have spent three decades establishing a behavioral pattern, and yet you believe that this is outlandish?
I am not saying that they are paying everyone off, that seems a bit far fetched.
Leveraging their position with third parties to actively hurt competition though? That is par for the course in MS-land. To say otherwise is to be dishonest.
I'm not sure either, I'm just thinking out loud. It wouldn't surprise me however. Whatever is going on, it's weird. And as a gamer I just want the best experience on my system it can offer, not a game that is held back, for whatever reason.
That would include me but it shit for our console brethren who have to contend with parity.PC gamers in this thread
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I fully understand where you're coming from, I really do. And I understand how people can come to these kinds of conclusions based on how they feel about Microsoft's business practices up to this point.
All I'm saying is I'm the kind of person who needs concrete proof of something before I believe in it. I've always been that way.
Do you not agree that if resources are so scarce that these sorts of consideration need to be made that the PS4 would be the one to spend the most resources on given the install base and software sales in 2014?We all want the best experience, but the reality is things like budget and time constraints also have a hand in development and need to be taken into consideration.
Sometimes there just aren't resources available. It doesn't mean the developer is lazy, and it doesn't mean parity is being bought. Going with a baseline is the easy way to solve this problem, though it doesn't always make the consumer happy.
Just as disappointed as you are about parity being thrown around this early, I take it?
They are only small if you compare them to Ubisoft or Blizzard or something. 150 employees is quite a handful.
Do you not agree that if resources are so scarce that these sorts of consideration need to be made that the PS4 would be the one to spend the most resources on given the install base and software sales in 2014?
I personally wouldn't argue that they should prioritize that way, but if they have to prioritize then it would sense to me that they would spend the most time on the platform where most people buy those types of games on.
AAA means importance to a publisher and is best judged by relative marketing spends. Before I compile that list, is that what you mean?Right but how many devs can you name that are on the AAA level with ~150 employees? I might be wrong on this but there aren't much.
I've bolded the part that is relevant to your objection.Do you not agree that if resources are so scarce that these sorts of consideration need to be made that the PS4 would be the one to spend the most resources on given the install base and software sales in 2014?
I personally wouldn't argue that they should prioritize that way, but if they have to prioritize then it would sense to me that they would spend the most time on the platform where most people buy those types of games on.
So because the Xbox has not sold as much as the PS4, it warrants less attention and importance? That's better than getting both games to a similar enough baseline?
Rocksteady was a hero, but they lived long enough to see themselves become the villain.
Understandable, even commendable, but you can't think that further investigation isn't warranted... even expected right? I mean there is a reason why police suspect repeat offenders when there is crime.
Microsoft is a repeat and habitual offender in this regard. Hell I remember for a few years they just paid the MASSIVE fines in the EU and kept doing what they were fined for.... I forget what it was though. This is standard operating procedure for microsoft. They are the walmart of the software world.
Recent showings with CoD AW, Evolve Alpha and Destiny portrays that the 40% additional GPU processing power does not correspond to an equal gain in performance. This means that the PS4 is only somewhat more powerful than Xbone IRL (dev. software may also contribute to this). As such, I'd rather have Rocksteady attain parity and ensure stable performance on PS4 and avoid debates n' stuff simultaneously.
this parity bullshit will stop when Sony first party games lanch.
Uncharted, God Of War, will look so much better than anything from Rocksteady or Ubisoft that they will be forced to level up their game.
For now, there are no reference on what PS4 can do.
AAA means importance to a publisher and is best judged by relative marketing spends. Before I compile that list, is that what you mean?
I've bolded the part that is relevant to your objection.
I think it is the logical conclusion if you're so strapped for resources that you do for the ones that buys the most.
That list seems rather cherry picked. Are you sure you're actually making an argument informed by recent showings?Recent showings with CoD AW, Evolve Alpha and Destiny portrays that the 40% additional GPU processing power does not correspond to an equal gain in performance. This means that the PS4 is only somewhat more powerful than Xbone IRL (dev. software may also contribute to this). As such, I'd rather have Rocksteady attain parity and ensure stable performance on PS4 and avoid debates n' stuff simultaneously.
I didn't know about it.You're not aware of i-Lo's schtick by now?
Not sure why people are worried about the pc version in this thread. Unreal Engine ftw.
AAA means importance to a publisher and is best judged by relative marketing spends. Before I compile that list, is that what you mean?
yes, but I think they were kinda of rushed.infamous: SS and killzone are way ahead of anything on ps4 when it comes to graphics.
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PC isn't affected, thankfully.
PC gamers in this thread
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That list seems rather cherry picked. Are you sure you're actually making an argument informed by recent showings?
Do you not agree that if resources are so scarce that these sorts of consideration need to be made that the PS4 would be the one to spend the most resources on given the install base and software sales in 2014?
I personally wouldn't argue that they should prioritize that way, but if they have to prioritize then it would sense to me that they would spend the most time on the platform where most people buy those types of games on.
We all want the best experience, but the reality is things like budget and time constraints also have a hand in development and need to be taken into consideration.
Sometimes there just aren't resources available. It doesn't mean the developer is lazy, and it doesn't mean parity is being bought. Going with a baseline is the easy way to solve the problem of limited resources, though it doesn't always make the consumer happy.
I don't understand. Can you rephrase that? You mean you're disappointed as well?
How is it a lesser game? You realize the actual game, as in gameplay, will be the same, right? So stupid. It's like not watching a film because it isn't filmed entirely in IMAX. Just buy it on a pc.
How does that make any sense when PS4 is around 68% of the current market and that situation will likely happen regardless?
this parity bullshit will stop when Sony first party games lanch.
Uncharted, God Of War, will look so much better than anything from Rocksteady or Ubisoft that they will be forced to level up their game.
For now, there are no reference on what PS4 can do.
That would be a reasonable assumption if it weren't for Microsoft's actions thus far this generation.
To recount:
Anti-consumer XBone designs (pulled a 180 before release)
Anti-competitive (borderline illegal) indie developer policies
Out-right purchasing exclusivity (Tomb Raider)
Meddling in high profile game development (Diablo 3)
I already expect the PC version will be gimped anyways outside the flair of nvidia extras. Like Watch dogs for example.PC gamers in this thread
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Or just maybe.....just maybeRecent showings with CoD AW, Evolve Alpha and Destiny portrays that the 40% additional GPU processing power does not correspond to an equal gain in performance. This means that the PS4 is only somewhat more powerful than Xbone IRL (dev. software may also contribute to this). As such, I'd rather have Rocksteady attain parity and ensure stable performance on PS4 and avoid debates n' stuff simultaneously.
And I'm saying if we take the they are so strapped for resources argument to its ultimate conclusion then it would be better to side with the PS4.This is a hard question for me to answer as I've never been directly involved with the logistics of game development before, outside of a QA environment.
The install base and software sales do favor PS4 at the moment, but that has potential to shift, even just a little. I don't feel it would behoove a game developer to intentionally side with one or the other, because of how the market can change.
If a developer sides too heavily with PS4, it could potentially ruin their reputation with Xbox One gamers, and vice-versa. Even though both consoles aren't equal in specs, it shouldn't be the multiplatform developers that bear the responsibility of making sure each console performs as well as it possibly can. They're in the middle of a war they didn't start, and have little involvement in.
That responsibility should belong to the first-party devs who make the exclusives for either platform.
It's hard to find anything that fits directly to ~150 because either studios are smaller and then you could argue that they aren't AAA.Sure. I was determining AAA by sales/popularity but that definition is more likely correct.
Well, from the sales team point of view, they can either sell into 68% of the market (PS4), 100% of the market (PS4 + X1) or 85% (arbitrary BS number based on 68% PS4 and smaller amount of X1 market because some X1 ppl balk at buying the lesser version).
So batman goes from the caped crusader to the capped crusader.
And I'm saying if we take the they are so strapped for resources argument to its ultimate conclusion then it would be better to side with the PS4.
Again: I don't think they should do it. I'm just saying if we have accept your premise that they have to make these hard cuts, then it makes most sense to allocate in the direction that favors the one with the bigger install base and the better software sales.
That would include me but it shit for our console brethren who have to contend with parity.
I don't own an Xbox One or PS4. Hopefully one of them in future. Not sure which.
Well, another game to skip.
Yeah. Fans should just accept whatever bullshit developer/publisher throw their way.If you are a loyal fan and this sways you, then I question how much of a "fan you were". PS4 will undoubtedly hit 1080p if possible.