Exactly.Yeah, I think people are missing that part. They see mediocre performance numbers and assume bad port when, in reality, the problem goes deeper. If anything it seems to be running better on the PC with hardware similar to the consoles.
Exactly.Yeah, I think people are missing that part. They see mediocre performance numbers and assume bad port when, in reality, the problem goes deeper. If anything it seems to be running better on the PC with hardware similar to the consoles.
I... I can't understand that at all. Why buy a new GPU which costs 350$ for only 15-40% faster framerates? 15% isn't noticeably faster, its just a bit faster (7,5 FPS).
Yeah the game is demanding but not because of the graphics or the crowds but because its unoptimized. The game looks like a blurry mess, there are many low res textures and pop-ins, every NPCs acts and looks the same, what's so special about the games graphics? The lighting is good indoors but that's really it.
@Durante well, if you show me a 7770 with a intel i3 CPU (Sandy Bridge no hyper threading) which is similar to a Xbox One, if that archieves the same FPS I will believe you
Assassins creed unity 45-50 fps gtx 780
Dragon age inquisition gets 45 average with a 780ti
Hmm . . .I wonder whats going on here
If my calculations are correct, it should actually hover around 2304fps because a 780 has 2304 cuda cores, if Ubisoft did their job right by spreading the rendering accross all cores.Assassins creed unity 45-50 fps gtx 780
this games runs like crap on a r9 270x
https://www.youtube.com/watch?v=y5gqsztV3gE
i'm so disappointing. note its not me playing
I... I can't understand that at all. Why buy a new GPU which costs 350$ for only 15-40% faster framerates? 15% isn't noticeably faster, its just a bit faster (7,5 FPS).
Yeah the game is demanding but not because of the graphics or the crowds but because its unoptimized. The game looks like a blurry mess, there are many low res textures and pop-ins, every NPCs acts and looks the same, what's so special about the games graphics? The lighting is good indoors but that's really it.
Sorry but 780ti should be able to deadlift 5 ps4s.
Sorry but 780ti should be able to deadlift 5 ps4s.
40fps?!?!?! no txaa?
If nvidia don't put a million gb vram on their next card pc gaming is dead.
They'll need to be 100x as powerful to get the same performance due to shitty dev optimization.
I don't even give a shit if this is FUD. 40fps and no txaa?? For AC??
Cheers, I'll see if I can find it. I played Black Flag at about 30fps and it didn't bother me.There was another guy earlier in the thread getting 30 fps with the 750Ti at 1080p. Search for it, you should be good to go.
Oh my God...
this games runs like crap on a r9 270x
https://www.youtube.com/watch?v=y5gqsztV3gE
i'm so disappointing. note its not me playing
Interesting...
Assassin's Creed IV: Black Flag utilized an upgraded version of Ubisoft's AnvilNext graphics engine, first debuted on PC in Assassin's Creed III. For Black Flag, the engine received a variety of significant upgrades, including pre-baked Global Illumination, volumetric fog, dynamic weather, and dynamic foliage to name but a few examples. For Unity there has been a similar upgrade, with Physically Based Rendering (PBR) being the stand-out addition, enabling materials, objects and surfaces to look and react more realistically to lighting, shading and shadowing. Furthermore, the Global Illumination system is now more realistic with the addition of volumetric technology, physics-led objects react more realistically, and cloth behaves in a realistic manner on the protagonist, in the environment, and on other characters. The world now supports larger landmasses, more objects, bigger buildings, building interiors that can be accessed without loading screens, and many other additions that enhance visual fidelity, immersion, and the gameplay.
It uses over 6GB of VRAM.
Please for the love of science bear in mind though that this isn't a necessity. Some games these days make use of what you have to offer them. 4GB is enough. 2GB is enough. It all depends on the settings you want.
The guide by AndyBNV on geforce.com suggests the following settings for a 770 to keep above 40fps:
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http://www.geforce.com/whats-new/guides/assassins-creed-unity-graphics-and-performance-guide
Believe me, I don't like this kind of answer but it's pretty clear that you understand nothing about tech or PC gaming.
Then why the 680 at 1440p ? It seems you don't know what max settings are there for.I want max everything.
I was alluding to your Unity graphical assessment, there is more than meets the eye, yours especially.Why? Because 15% more performance won't transfer directly in FPS? I already know that. I just talk about theoretically gains
Yeah, I think people are missing that part. They see mediocre performance numbers and assume bad port when, in reality, the problem goes deeper. If anything it seems to be running better on the PC with hardware similar to the consoles.
Can't sleep and Unity is out so lemme tell you about my experience so far. I only got access to code yesterday so I'm not that far in but there's a promised Day 1 patch that by the looks of it is SORELY needed. Getting that game to run on max settings is a nightmare, it's a huge resource hog. My 2 980s barely keep up. In the small tutorial area I was looking at some nasty drops one 1 980, prior to Nvidia putting in an SLI profile.
As it stands I can JUST keep it at 60, though it has some drops below at times. The game doesn't really look like it justifies that. It has some killer popin, just like Watchdogs did, actors very obviously and inconspicuously switch between detail levels depending on your distance to them and often just appear out of nowhere and disappear at random.
Lighting is glitchy as hell and overall texture quality is poor. I will say the faces and mo-cap quality is excellent, it actually has a kiss that doesn't look like 2 robots rubbing their faces together, so there's that. The problem that I had yesterday was just the MASS of bugs. Guards spawning in from the sky, NPC actors wandering through terrain and clipping through objects, scripted sequences breaking at random and stealth seems like it's just busted.
I had a guy spot me in a stealth section, run up to me as I was standing and then "lose track" of me. I was right in front of his face, he just wandered off. Thus far the game seems like quite the step backwards. Combat feels much more sluggish than Black Flag, but I admit I have yet to unlock a lot of the weapons and gadgets, I'm not that far in. So I don't have much to say about the gameplay up to this point (its been super standard Asscreed stuff) but this Day 1 patch is sorely needed, because the game without it is a buggy mess.
Don't forget 4X MSAADragon age inquisition gets 45 average with a 780ti
Grass rendering distance
[/IMG]
Sorry but 780ti should be able to deadlift 5 ps4s.
40fps?!?!?! no txaa?
If nvidia don't put a million gb vram on their next card pc gaming is dead.
They'll need to be 100x as powerful to get the same performance due to shitty dev optimization.
I don't even give a shit if this is FUD. 40fps and no txaa?? For AC??
After reading the Nvidia, guide, TotalBiscuit's opinion and the bad performance on consoles, this game just looks to be a terrible mess overall.Quick note from TotalBiscuit
Grass rendering distance
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Grass rendering distance
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Then why the 680 at 1440p ? It seems you don't know what max settings are there for.
The problem with the 780ti is the VRAM available, just 3GB, Nvidia went completely wrong with their 700 series, putting there just 3GB, unlike AMD which gave us 4GB already at that time, Though if you have a 6GB 780ti you can run the game as good as a GTX 980
Somebody somewhere messed up when he decided to design the game around the concept of "thousands of NPCs"
I imagine some low level engine programmer having this conversation with the lead designer:
Programmer: Sir, we've added the last few thousand protestors to the riot scene...
Designer: Good, good. Does it look realistic yet? Is the protagonist literally elbow to elbow with a sea of human dregs?
Prog: ...well, not quite, but sir the risk...
Des: What?!? Add another thousand. No, two thousand!
Prog: The engine, she won't hold sir. She's at her limits already! It's enough.
Des: *Grabs him by the shirt collar* I'll tell you when she's had enough. Get me my three thousand NPCs, or I'll find someone who will. Are we clear?
Prog: Crystal, sir.
Pc version? Jesus , too much aliasing for me ahahaha
Yuck! Is that the maximum setting?
So I got this game free as part of the Nvidia game thing so I can't complain too much but holy shit are UPlay's download speeds complete shit.
There was no preload and it's saying 14 hours until it's finished.
Grass rendering distance
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Smokey and Durante saw this coming a mile away.The problem with the 780ti is the VRAM available, just 3GB, Nvidia went completely wrong with their 700 series, putting there just 3GB, unlike AMD which gave us 4GB already at that time, Though if you have a 6GB 780ti you can run the game as good as a GTX 980
It seems that you are missing the point. I'm not demanding my 680 to run this at max, I was asking how much Vram it uses at max settings so I know what to buy in the coming months.
You sure the SMAA is working?2560x1440. I'm only using injected SMAA.
Yes
2560x1440. I'm only using injected SMAA.
Yes
How did you inject SMAA?2560x1440. I'm only using injected SMAA.
Yes
Grass rendering distance
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Apologies then. You should wait, definitely.
We are aware that the graphics performance of Assassins Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available.
LOD is a problem....
Just look how plain the "grass" looks on the right side. And that building.... wtf
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As is, the game is unplayable @ 2560x1440, no AA, maxed. Frame rate is quite low with some serious stuttuers. During off the contact hardening shadows doesn't hekp m uch. I'm going to have to turn some other settings down
This is with a single 980 and the latest drivers.
Yup I am, this is getting ridiculous. Let's hope the 8GB 970 wont cost a fortune.
It might a decent port job, but I'm not going to praise the game's performance, sorry. It seems excessively demanding for what the final output is. There may be valid reasons for why it runs the way it does and it may not necessarily be 'unoptimized', either. That doesn't mean they didn't make a lot of bad choices to get here, though.I'm getting about 11MB/s which is a bit faster than my connection should be getting, same goes for all uPlay downloads for me. Maybe your ISP is throttling you.
Will be testing this out on a 2600k@4.5|970@980 levels tonight. From reading everything I am surprised people are still saying it's a shitty Ubisoft port, this looks nothing like the horse shit of past Ubi games with single thread heavy engines or games that can't achieve 60fps no matter how much power you throw at the problem.
Look at the consoles performance, it's terrible. At least the PC platform scales well with high end hardware this time. This should be praised!
I don't know why you would like 8gb on a 256 bus.