There's action combat like DA2 but better. AND there's tacticla combat, like DA:O... don't know if better. I sure hope so.
The main thing about DA:O combat was that every engaement was a setpiece. IT was like a chess game that you had to figure out and tackle ina tactical, strategic way.It's why I loved DA:O and why I love games like Baldur's Gate, Wasteland 2, Divinity original sin, Icewind Dale, etc. Pure action combat bores me to tears. Button mashing is just not fun for me.
So we have tactical cam, and essentially the ingredients for really interesting, engaging tactical combat. The question remains: are the combat encounters well designed? None of the reviewers I've seen have played the game on anything but normal, and they al say that strategic combat is seldom required at that difficulty. Which is sad, but if the tactical depth and an intricate encoutner design is there on hard/nightmare, I'll be happy.