Fighting Games Weekly | Nov 10-16 | Frauds Among Us

In my humble opinion, Capcom makes the best Fighting Games. I would love to see them make a fighting game with the Deep Down engine. And Marvel v Capcom 4!!!

In my more truthful, clearly superior opinion as a fighting game connoisseur, Namco makes the best fighting games.

Capcom fighting games are fun but their business models are also very distressing and the balance is off. I don't want to see 8 version of SFIV. I want to see SFV. SFXTK was just the epitome of terrible business strategy and a disgusting DLC model. MvC3 was complete ineptness with how they handled the contract with Marvel and that game is now dying due to lack of patch and people exploiting it online left and right playing as freakin Galactus.

So yeah, they make fun fighting games with deep gameplay systems but suck at providing extra content, balancing, DLC, and business strategy.
 
I'm more into the CS set up, but that entire sequence events is too much squiggly arm beast.

I rewinded the CS ten times, and I'm still trying to figure out what the heck happened

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INVOKING THE DUBSTEP

It's still early in the week, but this already sounds like a prime title candidate for next week

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Maybe its just me but Tekken 7 doesnt look that much better than TTT2. Looks more like the difference between SF4 on PS3/360 vs SF4 on PC than the difference between T5 vs T6.

I'm underwhelmed by T7 overall

the new mechanics don't seem to be a draw and the game doesn't really distinguish itself visually much either. it looks 'better' but nothing has really changed.
 
I'm underwhelmed by T7 overall

the new mechanics don't seem to be a draw and the game doesn't really distinguish itself visually much either. it looks 'better' but nothing has really changed.

After people in the previous Tekken 7 thread had realistically expected the game to look like Blood Vengeance in real time (LOL), I don't even want to imagine anymore what people want from this game visually.

I think it looks beautiful. But at the end of the day, I'm more concerned with the gameplay features and Tekken 7 is really holding up as far as implementing new changes goes.

If you think the new mechanics are not a draw or haven't altered anything, then I don't know what to say.

Wakeup mechanics are completely changed, bound completely removed, rage arts and focus/power attacks very seamlessly integrated, and tailspin/flop introduced. That's significant changes. Tekken fanbase diverges along the lines of people that wanted bound gone and people that didn't. They seem to be doing a lot to compromise to both subsets and are introducing some interesting ideas.
 
[QUOTE="God's Beard!";138434116]Isn't the Yun glitch the same thing as Gen's armor cancel that nobody ever uses?[/QUOTE]

No. Gen's focus canel into stance change involves a bit more precise timing between the focus(MP+MK), the stance change(3P or 3K) and the following attack. It's easier to miss because you have to do the focus attack, release both buttons, then do the 3P/3K before the armor cancel window is over and then do another attack. It's easy to misstime the 3P/3K and because of how the game works you might only get 2P/2K so no stance change, no armor cancel and you have just released a level 1 focus attack(which you might still cancel into a dash/backdash IF it connects).

There's no similar risk involved in the Yun armor cancel. Focus and taunt have completely different buttons and priorities. You can even plink the armor cancel or do it a bit late so it's actually an option select. The taunt itself is a fast attack AND the start of a very good target combo. And it's a very easy timing.

In terms of execution, think of it as the difference between an unplinkable one frame link and a plinkable 3 frame link.
 
After people in the previous Tekken 7 thread had realistically expected the game to look like Blood Vengeance in real time (LOL), I don't even want to imagine anymore what people want from this game visually.

I think it looks beautiful. But at the end of the day, I'm more concerned with the gameplay features and Tekken 7 is really holding up as far as implementing new changes goes.

If you think the new mechanics are not a draw or haven't altered anything, then I don't know what to say.

Wakeup mechanics are completely changed, bound completely removed, rage arts and focus/power attacks very seamlessly integrated, and tailspin/flop introduced. That's significant changes. Tekken fanbase diverges along the lines of people that wanted bound gone and people that didn't. They seem to be doing a lot to compromise to both subsets and are introducing some interesting ideas.

this all sounds glorious
 
After people in the previous Tekken 7 thread had realistically expected the game to look like Blood Vengeance in real time (LOL), I don't even want to imagine anymore what people want from this game visually.

I think it looks beautiful. But at the end of the day, I'm more concerned with the gameplay features and Tekken 7 is really holding up as far as implementing new changes goes.

If you think the new mechanics are not a draw or haven't altered anything, then I don't know what to say.

Wakeup mechanics are completely changed, bound completely removed, rage arts and focus/power attacks very seamlessly integrated, and tailspin/flop introduced. That's significant changes. Tekken fanbase diverges along the lines of people that wanted bound gone and people that didn't. They seem to be doing a lot to compromise to both subsets and are introducing some interesting ideas.

I don't think it's possible to compromise given how fundamentally different the games are that the two sides want.

I think Namco in the long run might have been better off taking the hit and just revamping things a lot harder like they did with 4.

That said, fighting game fans often say they love change, but often they turn on it, especially when it's their favorite series.
 
I jumped that wagon a couple of weeks ago, do so so you can get it!

I'm hoping my local EB still has the limited edition available for pre-order. $74.99 is cheaper than I was expecting.

I just ordered from Best Buy to get the GCU discount. Hopefully it will arrive on release day

GCU?

This is going to be pretty expensive altogether. $90+ import plus $80-something NA limited edition after taxes.
 
In my more truthful, clearly superior opinion as a fighting game connoisseur, Namco makes the best fighting games.
In my completely, 100% right opinion as a man of good taste, SNK makes the best fighting games.
...Or these days, made.
But anyway SNK makes hitting with attacks more satisfying than any other fighting game developer. No other company's games makes punching feel so good.

that's not really a reason but whatever I like SNK satisfaction ok
 
It's true Namco is probably the best in the business right now next to ArcSys, but perhaps they reiterate far too quickly, which would explain SC and Tekken's decline.
 
I'm hoping my local EB still has the limited edition available for pre-order. $74.99 is cheaper than I was expecting.

I'd highly suggest Amazon since they carry it in a bit more bulk than retail stores usually. You better hurry though, the date was released last week or two weeks ago if I'm not mistaken and reserves on the limited edition should be closed.

There was a four year gap between SC4 and SC5.

So you mean to tell me there is hope for mahvel?
even though it was a 10 year gap...
 
In my more truthful, clearly superior opinion as a fighting game connoisseur, Namco makes the best fighting games.

Capcom fighting games are fun but their business models are also very distressing and the balance is off. I don't want to see 8 version of SFIV. I want to see SFV. SFXTK was just the epitome of terrible business strategy and a disgusting DLC model. MvC3 was complete ineptness with how they handled the contract with Marvel and that game is now dying due to lack of patch and people exploiting it online left and right playing as freakin Galactus.

So yeah, they make fun fighting games with deep gameplay systems but suck at providing extra content, balancing, DLC, and business strategy.

Thing with marvel is, Japan got hit with an act of god, and they had to change their plans. Not particularly Capcom's fault.
 
I think 3d fighters will never gain the respect they once did back in the 90s, early 2000s. It has nothing to keep itself from attracting the casuals like back then. People like flashy things, people like jump kicks and throwing fireballs. 3d fighters are victims of people who like the crazier things in life.
 
I think 3d fighters will never gain the respect they once did back in the 90s, early 2000s. It has nothing to keep itself from attracting the casuals like back then. People like flashy things, people like jump kicks and throwing fireballs. 3d fighters are victims of people who like the crazier things in life.
So what you're saying is that the Rival Schools revival is gonna be fucking monumental.

:'(
 
Nobody has ever really explained to me how the tsunami affected Capcom in such way that it forced them to alter their plans.
 
If they have no interesting ideas to move the series forward, that may still be too soon.

That's the problem- SC5 was nothing more than bad non-gameplay ideas, and gameplay ideas that were ripped off from 3S without much thought put into them. Which is a shame because Daishi seemed to understand what was wrong with SC4, he just couldn't put his own 3S fetish out of the way enough to not add bad ideas of his own.

So what you're saying is that the Rival Schools revival is gonna be fucking monumental.

:'(

I think a new Rival Schools would be Capcom's best bet for a revived IP right now. Seriously.

I think 3d fighters will never gain the respect they once did back in the 90s, early 2000s. It has nothing to keep itself from attracting the casuals like back then. People like flashy things, people like jump kicks and throwing fireballs. 3d fighters are victims of people who like the crazier things in life.

So you're saying we should bring back Toshinden? ^_^ The last SamSho tried to fuse the two, but that's a game that is never spoken of again.


Nobody has ever really explained to me how the tsunami affected Capcom in such way that it forced them to alter their plans.

It got tied into Fukushima- shut down a lot of businesses in the area for a month, caused rolling blackouts after that.

Here's how bad it was- imagine if MLB had to play day games for a seasons because they were told to not use the lights unless necessary. That's how much it impacted things. Hard to imagine for us Americans, but it was pretty bad over there. I think the tsunami also had an impact on Madoka getting as big as it did- it created one huge cliffhanger.
 
I don't think it's possible to compromise given how fundamentally different the games are that the two sides want.

I think Namco in the long run might have been better off taking the hit and just revamping things a lot harder like they did with 4.

That said, fighting game fans often say they love change, but often they turn on it, especially when it's their favorite series.


You're somewhat right. Tekken 7 is still demonstrating significant damage from combos. Just look at this insanity......and then there's also multiple floor breaks and rage arts.

However, I think tailspin could be that happy medium. It leaves the opponent at a much further distance than bound and potentially limits options for ending filler moves.


There's also a third division that thinks the effects of bound were blown way out of proportion. I could take it or leave it.

Haven't seen many in that third camp. :P

I wanted bound to not be removed. But with a new combo extender introduced, I don't care anymore, haha.

this all sounds glorious

Yes, it does. :)
It's true Namco is probably the best in the business right now next to ArcSys, but perhaps they reiterate far too quickly, which would explain SC and Tekken's decline.

Well, it's not like they're making Tekken and SoulCalibur annually.

TTT2 came out on consoles in 2012 and in arcades a year before that.

Tekken 7 won't be out till late 2015/early to mid 2016 (I would imagine). That's a big enough gap imo.


Nobody has ever really explained to me how the tsunami affected Capcom in such way that it forced them to alter their plans.

Yeah, I don't know what a natural disaster has to do with drawing up the right contract.

Unless their development for the Ultimate version was impacted in significant ways, which it doesn't seem to me it was.
 
I think 3d fighters will never gain the respect they once did back in the 90s, early 2000s. It has nothing to keep itself from attracting the casuals like back then. People like flashy things, people like jump kicks and throwing fireballs. 3d fighters are victims of people who like the crazier things in life.

If you're talking strictly about fighting games, I think the 2D rise was largely helped due to the decade long hiatus that Capcom games had. If there was no Tekken game developed after Tekken 5 and Tekken 7 was actually Tekken 6 after the franchise took a long break, you can be sure as hell that game would be blowing minds right now and people would be much more enthusiastic about it.

If you're talking more generally about video games, then it's the mainstream that has terrible taste.

If you're telling me CoD annual rehash version 20 or Assassin's Creed sequel # 15 with deteriorating micro-transaction policies are offering "the crazier things in life," then I don't know.............
 
I live in Osaka where Capcom's headquarters is located and I didn't even notice the earthquake when it happened- didn't find out about it until it was on the news later (essentially didn't affect this area of Japan at all). The closest Capcom office to the disaster looks to be their Tokyo office (and Eighting is located in Tokyo as well), and Tokyo wasn"t affected much either (AFAIK).
 
Nobody has ever really explained to me how the tsunami affected Capcom in such way that it forced them to alter their plans.

Yeah, I did some research and ask a friend who's an accountant (studying business, economics and law at the moment) and apparently Capcom shouldn't have been affected as drastically by the tsunami as they were. A common business practice, universally, is that if a natural disaster occurs, time extensions and monetary compensations are given by the government and external 3rd parties to remedy the situation. I don't believe Marvel would have pressured Capcom to come out with DLC and if Capcom had asked, I'm pretty sure they would have gotten an extension on the license, like come on, you can't honestly expect Japan to know a tsunami was going to hit them. Also, I honestly just think Capcom was inept in handling the situation and which is why instead of DLC they just made Ultimate. I'm pretty sure all the new content on Ultimate WAS the DLC they had planned out, they just couldn't balance it as well due to timing, pressure from higher ups, SFxTK, other projects, tsunami, etc. With the Capcom higher ups being money grubbing buffoons, they didn't know how to deal with the situation and just thought "Release it as is and hope for the best! Its not like people are paying for a quality product!'

Edit:

Now reading Zissou's second post, I find it really odd that Capcom used that as a reason, maybe there was a power outage in Tokyo Zissou? I have no idea but I want to give Capcom the benefit of the doubt that they wouldn't take advantage of a natural disaster to say that they couldn't polish the game a little more.
 
I'd highly suggest Amazon since they carry it in a bit more bulk than retail stores usually. You better hurry though, the date was released last week or two weeks ago if I'm not mistaken and reserves on the limited edition should be closed.

I know that Amazon is an option, but buying it locally is a bit more convenient for me. I get impatient when it comes to releases that I'm really anticipating so I'll go with whatever option gets it into my hands faster. Thanks for the tip though.

It got tied into Fukushima- shut down a lot of businesses in the area for a month, caused rolling blackouts after that.

Here's how bad it was- imagine if MLB had to play day games for a seasons because they were told to not use the lights unless necessary. That's how much it impacted things. Hard to imagine for us Americans, but it was pretty bad over there. I think the tsunami also had an impact on Madoka getting as big as it did- it created one huge cliffhanger.

What do you mean by this?
 
Can Gamerbee make it to Capcom Cup even if he doesn't get 1st at Dreamhack?

He needs to be the highest placing player that hasn't qualified already. So he can place lower than Luffy, Ryan Hart and Valmaster and still qualify. But...Pepedai fuerte is also going to dreamhack
 
I know that Amazon is an option, but buying it locally is a bit more convenient for me. I get impatient when it comes to releases that I'm really anticipating so I'll go with whatever option gets it into my hands faster. Thanks for the tip though.



What do you mean by this?

The typhoon happened right before the last two eps. Meant folks had to wait over a month to see how it ended.

As for bound- I liked that it made combos easier, but I think it led to too much wall carry.
 
Gamers Club Unlocked. 20% off all new games.

Thanks. Google was giving me something completely different.

Tsunami hit right after the episode where everything got laid bare and shit was about to go south. They delayed the last two episodes by like a month due to them showing parts of Japan getting destroyed.

Ok, now I remember this. That episode was a megaton. I can definitely understand why leaving things off at that point would build up hype/popularity.

This is going to be really useful for people looking to learn new characters in Xrd.

The google translate option is good enough at making it read-able.
 
Namco has always been a refiner, not innovator. Back in the day whatever idea Sega came up with Namco took the idea and put their own spin on it. VF to Tekken, Virtua Cop to Time Crisis, Daytona USA to Ridge Racer, etc. Now that Sega is as dead as the love in the FGC right now they have nobody else to copy from. All they do right now is go after existing properties and publish them.

I think the whole Watts vs Wiz thing is just getting started. The fireworks have yet to begin. They both have accounts here so they can say whatever they want but something like that is probably best aired somewhere else. Like on a stream.
 
Namco has always been a refiner, not innovator. Back in the day whatever idea Sega came up with Namco took the idea and put their own spin on it. VF to Tekken, Virtua Cop to Time Crisis, Daytona USA to Ridge Racer, etc. Now that Sega is as dead as the love in the FGC right now they have nobody else to copy from. All they do right now is go after existing properties and publish them.
Every Tekken sequel has been iterative in graphics and gameplay- it's why there's no real leaps in "looks" from gen to gen and why it feels like it looks about the same.
 
Namco has always been a refiner, not innovator. Back in the day whatever idea Sega came up with Namco took the idea and put their own spin on it. VF to Tekken, Virtua Cop to Time Crisis, Daytona USA to Ridge Racer, etc. Now that Sega is as dead as the love in the FGC right now they have nobody else to copy from. All they do right now is go after existing properties and publish them.
I used to think of Namco as the sexy version of Sega. And Tecmo would be the sexier version of Namco.
 
Every Tekken sequel has been iterative in graphics and gameplay- it's why there's no real leaps in "looks" from gen to gen and why it feels like it looks about the same.

I dont agree.

T4 looked like a huge leap from T3. Same with T5 to T6. It's only T6 to T7 where the jump is a lot more subtle.
 
Every Tekken sequel has been iterative in graphics and gameplay- it's why there's no real leaps in "looks" from gen to gen and why it feels like it looks about the same.

Completely wrong.

Tekken 2 --> Tekken 3
Tekken 3 ---> TTT
TTT --> Tekken 4
Tekken 5 --> Tekken 6

All are huge leaps in visual fidelity.

It's become more harder to do what they've done in the past due to increased costs of HD development. Plus, they have to maintain 60 FPS.

Namco has always been a refiner, not innovator. Back in the day whatever idea Sega came up with Namco took the idea and put their own spin on it. VF to Tekken, Virtua Cop to Time Crisis, Daytona USA to Ridge Racer, etc. Now that Sega is as dead as the love in the FGC right now they have nobody else to copy from. All they do right now is go after existing properties and publish them.

So what Sega rip off did SoulCalibur come from?

Topic wasn't Namco innovation anyway. Don't know where that's coming from. lol.

Tekken gets inspiration from VF but they're both very different in many ways.

In a broader sense, Tekken is actually pretty different from all the other 3D fighters (it has no individual button for guarding, no ring out type stages). That alone differentiates it enough from the other current 3D fighters.

Even if you want to argue that Namco is all about refining and not innovating (which I do not agree with), what exactly is the problem with that?

Ridge Racer was widely popular. Tekken is the best selling fighting game franchise to this day. If they took a Sega franchise and made a better, more popular replica of it, what potential harm does that have?
 
Do you people not know what the word iterative means? It's the same jump every other game is making. It's not surprising, or amazing, its just the status quo getting notched up each time. It's never different, it's never risky, it's always just Tekken on current gen. A casual observer won't really notice the difference since they're already used to the newer gen graphics.
 
I went to casuals today and did that exact CS set up and that exact worm set up. It was glorious. CS trick is funny, you autopilot the FB if you have CS and if it's blocked take the 50/50. The worm set up is just pfffftttt.
 
Completely wrong.

Tekken 2 --> Tekken 3
Tekken 3 ---> TTT
TTT --> Tekken 4
Tekken 5 --> Tekken 6

All are huge leaps in visual fidelity.

It's become more harder to do what they've done in the past due to increased costs of HD development. Plus, they have to maintain 60 FPS.



So what Sega rip off did SoulCalibur come from?

Topic wasn't Namco innovation anyway. Don't know where that's coming from. lol.

Tekken gets inspiration from VF but they're both very different in many ways.

In a broader sense, Tekken is actually pretty different from all the other 3D fighters (it has no individual button for guarding, no ring out type stages). That alone differentiates it enough from the other current 3D fighters.

Even if you want to argue that Namco is all about refining and not innovating (which I do not agree with), what exactly is the problem with that?

Ridge Racer was widely popular. Tekken is the best selling fighting game franchise to this day. If they took a Sega franchise and made a better, more popular replica of it, what potential harm does that have?

I'm talking about in relation to why Tekken seems so stale to the common folks. But really who cares? I don't care. I play and do whatever I want, so everybody else has that right too. You popping into threads whenever the words Tekken or Namco appears and giving your two cents doesn't change the fact the mainstream crowd cares less and less about it no matter how you explain it. Bringing up past glories isn't going to do anything to help with the current issues. Tekken needs more than just adding supers, sparks, etc if Namco wants success like past games.
 
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