Full match of Halo 5 mp

Anybody waiting for the other foot to drop? I kinda like what I'm seeing but I'm afraid we haven't yet seen all the "innovations".

Legendary weapons. Things like the Prophets Bane, a named and different colored energy sword, that gives the player a buff on a couple things. It has only been seen in the midship remake
 
I think it looks fun. Definitely going to give it a shot. If I want to play a more "pure" Halo then there's the MCC collection. Nice to have both I think.
 
If you remove sprint then you have to remove

Groundpound (now it becomes incredibly unbalanced without sprint)

Slide is gone

Shoulder charge is gone

Mobility is decresed meaning stage design changes

Thrusters can stay but will feel really out of place.

ADS has no effect on gunplay. It's just an update visual representation.

Groundpound is apparently activated by crouching while in air so it isn't tied to Sprint.

Slide isn't needed with thruster pack charge really.

Charge could work by holding X (assuming Bumper Jumper controls with it in X) instead of merely pressing which would trigger boost. May not be ideal solution though. Perhaps melee+X? In any case, i believe solution to this could be found.

Vault/Climb is still there.

That's quite a bit of new features, and everything is equal. And the pace is fast.

ADS... well, my hate for ADS isn't just about its effect, but how it looks. I do not like it, i prefer the clarity of simple scope older Halos have, like i say in the other thread:
I detest ADS system, even merely a visual one. I do not find them cool. I find them claustrophobic, obstructive. Aesthetically, pure hip-fire is better, i can see my gun AND more of environment. Seeing muzzle-flash light my gun looks far cooler than ADS, and the same muzzle-flash is not obstructing my view either with hip-fire gun. If immersion and realism were important for a game, i'd accept ADS... if i played such games. Halo isn't even aiming for realism.
The classic scope view in older Halos is clear (the "black" is transparent, gives you quite good peripheral vision). It is also faster to use (no animation, which is better).

Gameplay-wise, i detest ADS systems in most games. I need to slow down my movement and obstruct my view to be able to hit something. How boring. How annoying.
.
And it has perfect lore explanation as well, the scope is a camera that is linked to the users HUD (Spartan's helmet, Marine's glasses or eye-screen). In Halo-verse, there is no need to aim the same way you do with modern, real weapons. (No comment whether it is actually better, easier to shoot gun without having to peer through iron sights assuming you somehow know where you're going to hit.)

There is also the pointlessness of the change to consider. If it has no effect, unlike most games ADS system, why even have it? Isn't the old system good enough? I think the change exist only to pander modern shooter fans, in other words, it is a slap into face of older Halo fans who like Halo as it was, old-school with no ADS (there is more to Halo of course, but we're discussing ADS ONLY here). It is pointless as pandering, those who like ADS are not going to like ADS in Halo if it doesn't work like ADS usually does (unless it is the visual effect, but then we run against the lore part, and i do care about lore-gameplay connection whenever it makes sense though gameplay naturally trumps lore).
And if it has effect, it is very un-Halo, goes against the simplicity of run-and-gun which Halo embodies (despite its somewhat slow pace compared to, say, Quake).
Halo has uniqueness that derives from lack of ADS, in addition to its many other qualities. Sacrificing these makes it a not-Halo, why should i care about a not-Halo as a Halo fan?

And its effect on the control scheme. The perfect place of grenades in left trigger is given over to zoom, zoom that has always been situational in Halos, not something you use everywhere unlike grenades. Perhaps there are alternate control schemes but the default control scheme should be as close to the old controls as possible for ease of transition (if you play with defaults).

I do not oppose changes, when they're sensible, or add something to the game (Halo 3 equipment added something to the game. The change to Armor Abilities in Reach also added something to the game). But when the change exists for merely change's sake... it is questionable venture. If it were a graphical overhaul, i wouldn't care so much. But stuff that affects screen clarity has effect on gameplay as well.

Is this enough? I really have reasons for my opinions even though it seems you want to assume otherwise.

I think it looks fun. Definitely going to give it a shot. If I want to play a more "pure" Halo then there's the MCC collection. Nice to have both I think.

Except these old Halos are dated and have a lot of issues. Why can't we have a new old Halo? Hell, i don't actually advocate pure new old Halo, just something without Sprint and ADS.
 
I hated how the Spartans were portrayed in Halo 4, and they continue to rub me the wrong way here.

Why do they seem so, for lack of a better term... dudebro? I don't understand. They are supposed to be these noble stoic larger than life warriors right? So why do they act like teenagers in armor high on Mountain Dew? It's like 343 actively is trying to make them into a parody of the competitive gamer.

Completely agree - sums up my thoughts nicely.


EDIT: Last night I got in a BTB game of 2-flag CTF on Blood Gulch from Halo CE.

Umm no. Dudebro? Seriously. We're talking about BMX all Star MasterChief. You guys are letting your nostalgia coke bottle glasses blind you.

halo-the-master-chief-collection1.png


That was DudeBro as dudebro can get in 2004. Halo has always had dudebro designs. You're just upset its continuing with current design trends (LIKE IT DID IN 2001 and 2004)

Fellas. It's no longer 2001 or 2004.

also lest you forget:

894a_1.JPG
 
Does anyone else find it strange that we have gameplay footage of a multiplayer match for a game that isn't out for a year?

I'm a newcomer to the Halo series so I have no comment on the changes, but it's nice that fans are getting this earlier look. I feel like they can make changes over the next year based on the feedback here.
 
Does anyone else find it strange that we have gameplay footage of a multiplayer match for a game that isn't out for a year?

I'm a newcomer to the Halo series so I have no comment on the changes, but it's nice that fans are getting this earlier look. I feel like they can make changes over the next year based on the feedback here.

Beta starts December 29th, they had a bunch of people play the beta content during Halofest and last week.
 
Does anyone else find it strange that we have gameplay footage of a multiplayer match for a game that isn't out for a year?

I'm a newcomer to the Halo series so I have no comment on the changes, but it's nice that fans are getting this earlier look. I feel like they can make changes over the next year based on the feedback here.

Man, you aint seen nothing yet. Wait until we get our hands on the beta :D
 
Does anyone else find it strange that we have gameplay footage of a multiplayer match for a game that isn't out for a year?

I'm a newcomer to the Halo series so I have no comment on the changes, but it's nice that fans are getting this earlier look. I feel like they can make changes over the next year based on the feedback here.

i think that's the intention, more transparency

y'all is just copying unknown worlds entertainment ;0
 
ADS... well, my hate for ADS isn't just about its effect, but how it looks. I do not like it, i prefer the clarity of simple scope older Halos have, like i say in the other thread:

I feel like I've found my long lost brother. This is exactly how I feel about ADS. The "cosmetic" approach is decidedly not just cosmetic, and it had no business being in Halo. It's a compromise to try and play like a Halo game but feature the same aiming mechanics in other shooters (CoD). The reason I didn't play others shooters (and stuck with Halo) had a lot to do with the fact that they featured ADS in the first place.
 
Umm no. Dudebro? Seriously. We're talking about BMX all Start MasterChief. You guys are letting your nostalgia coke bottle glasses blind you.

halo-the-master-chief-collection1.png


That was DudeBro as dudebro can get in 2004. Halo has always had dudebro designs. You're just upset its continuing with current design trends (LIKE IT DID IN 2001 and 2004)

Fellas. It's no longer 2001 or 2004.

you're talking about looks.

they're talking about personality

but okay
 
Umm no. Dudebro? Seriously. We're talking about BMX all Start MasterChief. You guys are letting your nostalgia coke bottle glasses blind you.

halo-the-master-chief-collection1.png


That was DudeBro as dudebro can get in 2004. Halo has always had dudebro designs. You're just upset its continuing with current design trends (LIKE IT DID IN 2001 and 2004)

Fellas. It's no longer 2001 or 2004.

Not the designs... The chatter is what's dudebro.
I like the armor designs.

Though, did they ever explain where Chief got the hyper awesome looking armor in Halo 4 from?

Edit: I mean, those shoulder pads are not even close to the same as what he had in Halo 3...
 
As someone who won't get to play this one, it actually looked better than I expected. Still can't imagine playing a game again with weapon pickups after playing so many loadout games.

I can't help but notice how similar to CoD AW it's looking with the boosting and such, but honestly I'd want to play it if I had an Xbone.
 
I feel like I've found my long lost brother. This is exactly how I feel about ADS. The "cosmetic" approach is decidedly not just cosmetic, and it had no business being in Halo. It's a compromise to try and play like a Halo game but feature the same aiming mechanics in other shooters (CoD). The reason I didn't play others shooters (and stuck with Halo) had a lot to do with the fact that they featured ADS in the first place.

I think you're judging ADS too critically considering you haven't played H5. You're taking COD and what you imagine Halo 5 to feel like with it's ADS and forming an opinion that could be totally wrong. Im not saying you shouldn't voice your concern but don't act like you know exactly how its going to play or feel. You don't. It could be better. It could be worse. It could be the exact same.
 
Started in Reach.

Seriously, how anyone can level this at only 4 is baffling to me.

Shit started in Reach and was built upon in 4...

You seem to have a huge grudge against Reach gameplay wise, and that's fine, but Reach didn't start any of this shit I'm complaining about at all. The Spartans in Reach were not cocky or boastful in the slightest (expect maybe Emile, and he got stabbed), and especially Noble 6's and Kat's death were very mellow and "none-dudebro" like. Reach's campaign also had an overall sense of hopelessness over it that I find very far from the Gung-Ho attitude in Spartan Ops.
 
I guess the dudebro issue is because the majority of these new spartans are just normal soldiers in suits. They are not the stalwart Chief or any of the older Spartans. These are basically "Ohh rah! Murica!!" space marines, not Spartans.
 
the best part bout this is that it doesn't look like it has any of those hallmark halo delays in switching weapons, reloading, stopping and going. It looks less weighty and i like that.

I've been complaining that halo needed to be smoother
 
you're talking about looks.

they're talking about personality

but okay

Not the designs... The chatter is what's dudebro.
I like the armor designs.

Though, did they ever explain where Chief got the hyper awesome looking armor in Halo 4 from?

Edit: I mean, those shoulder pads are not even close to the same as what he had in Halo 3...

Fair enough. You guys seem to forget ODST though. In Halo 1 and 2 and even 3 we were only ever introduced to 1 Spartan. Master Chief is silent and stoic. Not every Spartan has his same personality. The dudebro you're noticing is how the military communicates on the battlefield. That was there in ODST and in Reach. Has nothing to do with Halo 4. Its a natural evolution in story and portrayal when you're building a world with MANY spartans who interact with each other.
 
I am so excited for this.

My only concern is the spawn timers poppintg up, im reserving judgement on kill times until I can get hands on.

Looks brilliant, love how balanced it looks and seems to be built to play like a sport. I believe that is a great idea.
 
The whole time I watched the video I felt like the guy had the luckiest luck of all time running through that map. He was constantly catching people's backs or engaging enemies already running away or in a firefight. I only noticed once or twice someone getting the drop on him.

If it was just luck that would be pretty amazing. I think he has more experience than the other team who were just running around like chickens with their heads cut off. When he would catch them off guard/already in a firefight they didn't even react.
 
this looks phenomenal.

after playing [some] MCC multiplayer again - this looks like a much needed evolution of Halo, which I, for one, whole-heartedly welcome.

really don't understand why Halo fans seem to want to root the game in the past - we all have MCC to play for that.

disclaimer: i loathe COD multiplayer, stopped after Call of Duty 2 as it turned into a game i just don't vibe with.
 
I feel like I've found my long lost brother. This is exactly how I feel about ADS. The "cosmetic" approach is decidedly not just cosmetic, and it had no business being in Halo. It's a compromise to try and play like a Halo game but feature the same aiming mechanics in other shooters (CoD). The reason I didn't play others shooters (and stuck with Halo) had a lot to do with the fact that they featured ADS in the first place.

I love Halo for many reasons, and in these last years, its uniqueness among other shooters has been perhaps the biggest reason. Its uniqueness being partially derived from lack of modern shooter conventions (there is a lot more, of course, focus on map control, its art style, general feel of the controls, integration of vehicles... etc.).

I've actually only started hating ADS lately, or realized the hate. When i was playing Destiny beta, i started thinking how annoying it is. Why can't i focus on shooting and aiming-on-the-run? Why do i have to slow down to shoot? Why does the weapon have to cover so much of the screen? Why does the muzzle flash have to blind me every time i shoot? (The end result in the beta was that i opted for weapons that require no aiming, or kill with one shot so that i don't have to keep aiming with ADS so much.)
I couldn't play BFBC2, a game i had used to like years ago, when i got i from Games with Gold because it has ADS. It was so annoying... i just wanted to run-and-gun casually through the campaign.
(Heck, in retrospect, in COD (and BF3) i detested weapons with poor sights, i usually opted for the most clear sight/scope option there was and used suppressors very heavily to get rid of the blinding muzzle flash.)

I figure ADS has its place in some games, games like ARMA which are simulations. Or COD, the series the mechanic originated from. But elsewhere... the devs never seem to give any thought why the mechanic exist, what is its point, how it might be a bad thing.
 
Fair enough. You guys seem to forget ODST though. In Halo 1 and 2 and even 3 we were only ever introduced to 1 Spartan. Master Chief is silent and stoic. Not every Spartan has his same personality. The dudebro you're noticing is how the military communicates on the battlefield. That was there in ODST and in Reach. Has nothing to do with Halo 4. Its a natural evolution in story and portrayal when you're building a world with MANY spartans who interact with each other.

Callouts for enemy positions and such would be great. It's just the extra callouts here that are grating.

Again, I just don't see the modern military equivalent Navy SEALs giving each other props during combat for "awesome headshot bro!"...
 
this looks phenomenal.

after playing [some] MCC multiplayer again - this looks like a much needed evolution of Halo, which I, for one, whole-heartedly welcome.

really don't understand why Halo fans seem to want to root the game in the past - we all have MCC to play for that.


disclaimer: i loathe COD multiplayer, stopped after Call of Duty 2 as it turned into a game i just don't vibe with.

Music to my ears.. completely agree
 
Callouts for enemy positions and such would be great. It's just the extra callouts here that are grating.

Again, I just don't see the modern military equivalent Navy SEALs giving each other props during combat for "awesome headshot bro!"...

Oh you mean like the dude bro announcer always has?

"KILLING SPREE!"

"KILLING FRENZY!"

"DOUBLE KILL!"

edit: The game has always been dudebro. Also what GuitarAtomik said.
 
Callouts for enemy positions and such would be great. It's just the extra callouts here that are grating.

Again, I just don't see the modern military equivalent Navy SEALs giving each other props during combat for "awesome headshot bro!"...

On the battlefield? I agree. In what is basically a training sim sparring match? I think they might.
 
NEW Halo 5 GAMEPLAY - BREAKOUT on CROSSFIRE

http://www.youtube.com/watch?v=7bmPgWpJCDk&list=UU-UXMS9Q-apozW8jALP5UZw

Damn this looks amazing! I expect this game (and especially this new mode) will be a huge hit in the competetive scene.

Eww, the mode has less health? No wonder why it looked so COD-like.
Good thing some kind of classic-like controls exist... unfortunately it has to be that fucking ADS still.

Also, the movement looks way too slow without Sprint, though at least Sprint doesn't seem to be very big boost.
 
If you remove sprint then you have to remove

Groundpound (now it becomes incredibly unbalanced without sprint)

Slide is gone

Shoulder charge is gone

Mobility is decresed meaning stage design changes

Thrusters can stay but will feel really out of place.

ADS has no effect on gunplay. It's just an update visual representation.

Yeah, sprint adds a lot of mechanics that differentiate the game quite a bit from classic halo. Just the addition of these features + corresponding map design gives the game quite a different feel.

It is a beta, yes, but they aren't going to remove all the changes to the core mechanics. It's not going to go back to classic halo over the course of development, best get rid of those thoughts right now.
 
Oh you mean like the dude bro announcer always has?

"KILLING SPREE!"

"KILLING FRENZY!"

"DOUBLE KILL!"

That's the announcer, he's a disembodied voice, not a Spartan. For all we know, he's a janitor on UNSC Infinity, watching the Spartans train and adding his own commentary while he should be cleaning the head (that's Navy lingo for toilet...)

Quite frankly, he's all the dudebro the game needs...
 
Eww, the mode has less health? No wonder why it looked so COD-like.
Good thing some kind of classic-like controls exist... unfortunately it has to be that fucking ADS still.

Also, the movement looks way too slow without Sprint, though at least Sprint doesn't seem to be very big boost.

Did you not like Team SWAT in previous games? I always thought that was a cool way to switch things up every now and again.
 
You seem to have a huge grudge against Reach gameplay wise, and that's fine, but Reach didn't start any of this shit I'm complaining about at all. The Spartans in Reach were not cocky or boastful in the slightest, and especially Noble 6's and Kat's death were very mellow and "none-dudebro" like. Reach's campaign also had an overall sense of hopelessness over it that I find very far from the Gung-Ho attitude in Spartan Ops.
Where is all this so called " cockiness" that people keep posting about? All i saw was Spartans calling out positions or saying "good shot" or whatever. Is there another vid i havent seen of them acting like that.
 
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